update game

This commit is contained in:
Đặng Minh Quang
2026-02-05 11:54:43 +07:00
parent 6cf1bdb7de
commit ce3b0f2e76
48 changed files with 27882 additions and 138 deletions

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{
"name": "PairOrNotPair",
"short_name": "PairOrNotPair",
"start_url": "index.html",
"display": "fullscreen",
"orientation": "any",
"icons": [{
"src": "icon-16.png",
"sizes": "16x16",
"type": "image/png"
}, {
"src": "icon-32.png",
"sizes": "32x32",
"type": "image/png"
}, {
"src": "icon-128.png",
"sizes": "128x128",
"type": "image/png"
}, {
"src": "icon-256.png",
"sizes": "144x144",
"type": "image/png"
}, {
"src": "icon-256.png",
"sizes": "256x256",
"type": "image/png"
}]
}

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<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>PairOrNotPair-Demo</title> <title>PairOrNotPair</title>
<!-- Standardised web app manifest --> <!-- Standardised web app manifest -->
<link rel="manifest" href="appmanifest.json" /> <link rel="manifest" href="appmanifest.json" />
@@ -64,7 +64,7 @@
<!-- The canvas the project will render to. If you change its ID, don't forget to change the <!-- The canvas the project will render to. If you change its ID, don't forget to change the
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). --> ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
<canvas id="c2canvas" width="1400" height="900"> <canvas id="c2canvas" width="1200" height="1200">
<!-- This text is displayed if the visitor's browser does not support HTML5. <!-- This text is displayed if the visitor's browser does not support HTML5.
You can change it, but it is a good idea to link to a description of a browser You can change it, but it is a good idea to link to a description of a browser
and provide some links to download some popular HTML5-compatible browsers. --> and provide some links to download some popular HTML5-compatible browsers. -->
@@ -82,6 +82,7 @@
<!-- Construct 2 exported games require jQuery. --> <!-- Construct 2 exported games require jQuery. -->
<script src="jquery-3.4.1.min.js"></script> <script src="jquery-3.4.1.min.js"></script>
<script src="tdv_sdk.js"></script> <script src="tdv_sdk.js"></script>
<script src="sena_sdk.js"></script>
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well. <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.

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{
"version": 1770267014,
"fileList": [
"data.js",
"c2runtime.js",
"jquery-3.4.1.min.js",
"offlineClient.js",
"images/card-sheet0.png",
"images/card-sheet1.png",
"images/sprite-sheet0.png",
"images/logo-sheet0.png",
"images/dim-sheet0.png",
"images/whitebg-sheet0.png",
"images/board-sheet0.png",
"images/board-sheet1.png",
"images/khunganh-sheet0.png",
"images/khungchu-sheet0.png",
"images/pair-sheet0.png",
"images/notpair-sheet0.png",
"images/khung_timer-sheet0.png",
"images/boardsetting-sheet0.png",
"images/setting-sheet0.png",
"images/bgm-sheet0.png",
"images/bgm-sheet1.png",
"images/pause-sheet0.png",
"images/pause-sheet1.png",
"images/black-sheet0.png",
"images/pauseicon-sheet0.png",
"images/wrong-sheet0.png",
"images/correct-sheet0.png",
"images/khungaudio-sheet0.png",
"media/alert-234711.ogg",
"media/bubble-pop-389501.ogg",
"media/button-124476.ogg",
"media/collect-5930.ogg",
"media/error-010-206498.ogg",
"media/8-bit-gaming-background-music-358443.ogg",
"media/edugamery-music-20.ogg",
"icon-16.png",
"icon-32.png",
"icon-114.png",
"icon-128.png",
"icon-256.png",
"loading-logo.png",
"bg.mp4",
"sena_sdk.js"
]
}

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"use strict";
(function() {
class OfflineClient
{
constructor()
{
// Create a BroadcastChannel, if supported.
this._broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel("offline"));
// Queue of messages received before a message callback is set.
this._queuedMessages = [];
// The message callback.
this._onMessageCallback = null;
// If BroadcastChannel is supported, listen for messages.
if (this._broadcastChannel)
this._broadcastChannel.onmessage = (e => this._OnBroadcastChannelMessage(e));
}
_OnBroadcastChannelMessage(e)
{
// Have a message callback set: just forward the call.
if (this._onMessageCallback)
{
this._onMessageCallback(e);
return;
}
// Otherwise the app hasn't loaded far enough to set a message callback.
// Buffer the incoming messages to replay when the app sets a callback.
this._queuedMessages.push(e);
}
SetMessageCallback(f)
{
this._onMessageCallback = f;
// Replay any queued messages through the handler, then clear the queue.
for (let e of this._queuedMessages)
this._onMessageCallback(e);
this._queuedMessages.length = 0;
}
};
// Create the offline client ASAP so we receive and start queueing any messages the SW broadcasts.
window.OfflineClientInfo = new OfflineClient();
}());

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"use strict";
const OFFLINE_DATA_FILE = "offline.js";
const CACHE_NAME_PREFIX = "c2offline";
const BROADCASTCHANNEL_NAME = "offline";
const CONSOLE_PREFIX = "[SW] ";
const LAZYLOAD_KEYNAME = "";
// Create a BroadcastChannel if supported.
const broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel(BROADCASTCHANNEL_NAME));
//////////////////////////////////////
// Utility methods
function PostBroadcastMessage(o)
{
if (!broadcastChannel)
return; // not supported
// Impose artificial (and arbitrary!) delay of 3 seconds to make sure client is listening by the time the message is sent.
// Note we could remove the delay on some messages, but then we create a race condition where sometimes messages can arrive
// in the wrong order (e.g. "update ready" arrives before "started downloading update"). So to keep the consistent ordering,
// delay all messages by the same amount.
setTimeout(() => broadcastChannel.postMessage(o), 3000);
};
function Broadcast(type)
{
PostBroadcastMessage({
"type": type
});
};
function BroadcastDownloadingUpdate(version)
{
PostBroadcastMessage({
"type": "downloading-update",
"version": version
});
}
function BroadcastUpdateReady(version)
{
PostBroadcastMessage({
"type": "update-ready",
"version": version
});
}
function IsUrlInLazyLoadList(url, lazyLoadList)
{
if (!lazyLoadList)
return false; // presumably lazy load list failed to load
try {
for (const lazyLoadRegex of lazyLoadList)
{
if (new RegExp(lazyLoadRegex).test(url))
return true;
}
}
catch (err)
{
console.error(CONSOLE_PREFIX + "Error matching in lazy-load list: ", err);
}
return false;
};
function WriteLazyLoadListToStorage(lazyLoadList)
{
if (typeof localforage === "undefined")
return Promise.resolve(); // bypass if localforage not imported
else
return localforage.setItem(LAZYLOAD_KEYNAME, lazyLoadList)
};
function ReadLazyLoadListFromStorage()
{
if (typeof localforage === "undefined")
return Promise.resolve([]); // bypass if localforage not imported
else
return localforage.getItem(LAZYLOAD_KEYNAME);
};
function GetCacheBaseName()
{
// Include the scope to avoid name collisions with any other SWs on the same origin.
// e.g. "c2offline-https://example.com/foo/" (won't collide with anything under bar/)
return CACHE_NAME_PREFIX + "-" + self.registration.scope;
};
function GetCacheVersionName(version)
{
// Append the version number to the cache name.
// e.g. "c2offline-https://example.com/foo/-v2"
return GetCacheBaseName() + "-v" + version;
};
// Return caches.keys() filtered down to just caches we're interested in (with the right base name).
// This filters out caches from unrelated scopes.
async function GetAvailableCacheNames()
{
const cacheNames = await caches.keys();
const cacheBaseName = GetCacheBaseName();
return cacheNames.filter(n => n.startsWith(cacheBaseName));
};
// Identify if an update is pending, which is the case when we have 2 or more available caches.
// One must be an update that is waiting, since the next navigate that does an upgrade will
// delete all the old caches leaving just one currently-in-use cache.
async function IsUpdatePending()
{
const availableCacheNames = await GetAvailableCacheNames();
return (availableCacheNames.length >= 2);
};
// Automatically deduce the main page URL (e.g. index.html or main.aspx) from the available browser windows.
// This prevents having to hard-code an index page in the file list, implicitly caching it like AppCache did.
async function GetMainPageUrl()
{
const allClients = await clients.matchAll({
includeUncontrolled: true,
type: "window"
});
for (const c of allClients)
{
// Parse off the scope from the full client URL, e.g. https://example.com/index.html -> index.html
let url = c.url;
if (url.startsWith(self.registration.scope))
url = url.substring(self.registration.scope.length);
if (url && url !== "/") // ./ is also implicitly cached so don't bother returning that
{
// If the URL is solely a search string, prefix it with / to ensure it caches correctly.
// e.g. https://example.com/?foo=bar needs to cache as /?foo=bar, not just ?foo=bar.
if (url.startsWith("?"))
url = "/" + url;
return url;
}
}
return ""; // no main page URL could be identified
};
// Hack to fetch optionally bypassing HTTP cache until fetch cache options are supported in Chrome (crbug.com/453190)
function fetchWithBypass(request, bypassCache)
{
if (typeof request === "string")
request = new Request(request);
if (bypassCache)
{
// bypass enabled: add a random search parameter to avoid getting a stale HTTP cache result
const url = new URL(request.url);
url.search += Math.floor(Math.random() * 1000000);
return fetch(url, {
headers: request.headers,
mode: request.mode,
credentials: request.credentials,
redirect: request.redirect,
cache: "no-store"
});
}
else
{
// bypass disabled: perform normal fetch which is allowed to return from HTTP cache
return fetch(request);
}
};
// Effectively a cache.addAll() that only creates the cache on all requests being successful (as a weak attempt at making it atomic)
// and can optionally cache-bypass with fetchWithBypass in every request
async function CreateCacheFromFileList(cacheName, fileList, bypassCache)
{
// Kick off all requests and wait for them all to complete
const responses = await Promise.all(fileList.map(url => fetchWithBypass(url, bypassCache)));
// Check if any request failed. If so don't move on to opening the cache.
// This makes sure we only open a cache if all requests succeeded.
let allOk = true;
for (const response of responses)
{
if (!response.ok)
{
allOk = false;
console.error(CONSOLE_PREFIX + "Error fetching '" + response.url + "' (" + response.status + " " + response.statusText + ")");
}
}
if (!allOk)
throw new Error("not all resources were fetched successfully");
// Can now assume all responses are OK. Open a cache and write all responses there.
// TODO: ideally we can do this transactionally to ensure a complete cache is written as one atomic operation.
// This needs either new transactional features in the spec, or at the very least a way to rename a cache
// (so we can write to a temporary name that won't be returned by GetAvailableCacheNames() and then rename it when ready).
const cache = await caches.open(cacheName);
try {
return await Promise.all(responses.map(
(response, i) => cache.put(fileList[i], response)
));
}
catch (err)
{
// Not sure why cache.put() would fail (maybe if storage quota exceeded?) but in case it does,
// clean up the cache to try to avoid leaving behind an incomplete cache.
console.error(CONSOLE_PREFIX + "Error writing cache entries: ", err);
caches.delete(cacheName);
throw err;
}
};
async function UpdateCheck(isFirst)
{
try {
// Always bypass cache when requesting offline.js to make sure we find out about new versions.
const response = await fetchWithBypass(OFFLINE_DATA_FILE, true);
if (!response.ok)
throw new Error(OFFLINE_DATA_FILE + " responded with " + response.status + " " + response.statusText);
const data = await response.json();
const version = data.version;
const fileList = data.fileList;
const lazyLoadList = data.lazyLoad;
const currentCacheName = GetCacheVersionName(version);
const cacheExists = await caches.has(currentCacheName);
// Don't recache if there is already a cache that exists for this version. Assume it is complete.
if (cacheExists)
{
// Log whether we are up-to-date or pending an update.
const isUpdatePending = await IsUpdatePending();
if (isUpdatePending)
{
console.log(CONSOLE_PREFIX + "Update pending");
Broadcast("update-pending");
}
else
{
console.log(CONSOLE_PREFIX + "Up to date");
Broadcast("up-to-date");
}
return;
}
// Implicitly add the main page URL to the file list, e.g. "index.html", so we don't have to assume a specific name.
const mainPageUrl = await GetMainPageUrl();
// Prepend the main page URL to the file list if we found one and it is not already in the list.
// Also make sure we request the base / which should serve the main page.
fileList.unshift("./");
if (mainPageUrl && fileList.indexOf(mainPageUrl) === -1)
fileList.unshift(mainPageUrl);
console.log(CONSOLE_PREFIX + "Caching " + fileList.length + " files for offline use");
if (isFirst)
Broadcast("downloading");
else
BroadcastDownloadingUpdate(version);
// Note we don't bypass the cache on the first update check. This is because SW installation and the following
// update check caching will race with the normal page load requests. For any normal loading fetches that have already
// completed or are in-flight, it is pointless and wasteful to cache-bust the request for offline caching, since that
// forces a second network request to be issued when a response from the browser HTTP cache would be fine.
if (lazyLoadList)
await WriteLazyLoadListToStorage(lazyLoadList); // dump lazy load list to local storage#
await CreateCacheFromFileList(currentCacheName, fileList, !isFirst);
const isUpdatePending = await IsUpdatePending();
if (isUpdatePending)
{
console.log(CONSOLE_PREFIX + "All resources saved, update ready");
BroadcastUpdateReady(version);
}
else
{
console.log(CONSOLE_PREFIX + "All resources saved, offline support ready");
Broadcast("offline-ready");
}
}
catch (err)
{
// Update check fetches fail when we're offline, but in case there's any other kind of problem with it, log a warning.
console.warn(CONSOLE_PREFIX + "Update check failed: ", err);
}
};
self.addEventListener("install", event =>
{
// On install kick off an update check to cache files on first use.
// If it fails we can still complete the install event and leave the SW running, we'll just
// retry on the next navigate.
event.waitUntil(
UpdateCheck(true) // first update
.catch(() => null)
);
});
async function GetCacheNameToUse(availableCacheNames, doUpdateCheck)
{
// Prefer the oldest cache available. This avoids mixed-version responses by ensuring that if a new cache
// is created and filled due to an update check while the page is running, we keep returning resources
// from the original (oldest) cache only.
if (availableCacheNames.length === 1 || !doUpdateCheck)
return availableCacheNames[0];
// We are making a navigate request with more than one cache available. Check if we can expire any old ones.
const allClients = await clients.matchAll();
// If there are other clients open, don't expire anything yet. We don't want to delete any caches they
// might be using, which could cause mixed-version responses.
if (allClients.length > 1)
return availableCacheNames[0];
// Identify newest cache to use. Delete all the others.
const latestCacheName = availableCacheNames[availableCacheNames.length - 1];
console.log(CONSOLE_PREFIX + "Updating to new version");
await Promise.all(
availableCacheNames.slice(0, -1)
.map(c => caches.delete(c))
);
return latestCacheName;
};
async function HandleFetch(event, doUpdateCheck)
{
const availableCacheNames = await GetAvailableCacheNames();
// No caches available: go to network
if (!availableCacheNames.length)
return fetch(event.request);
const useCacheName = await GetCacheNameToUse(availableCacheNames, doUpdateCheck);
const cache = await caches.open(useCacheName);
const cachedResponse = await cache.match(event.request);
if (cachedResponse)
return cachedResponse; // use cached response
// We need to check if this request is to be lazy-cached. Send the request and load the lazy-load list
// from storage simultaneously.
const result = await Promise.all([fetch(event.request), ReadLazyLoadListFromStorage()]);
const fetchResponse = result[0];
const lazyLoadList = result[1];
if (IsUrlInLazyLoadList(event.request.url, lazyLoadList))
{
// Handle failure writing to the cache. This can happen if the storage quota is exceeded, which is particularly
// likely in Safari 11.1, which appears to have very tight storage limits. Make sure even in the event of an error
// we continue to return the response from the fetch.
try {
// Note clone response since we also respond with it
await cache.put(event.request, fetchResponse.clone());
}
catch (err)
{
console.warn(CONSOLE_PREFIX + "Error caching '" + event.request.url + "': ", err);
}
}
return fetchResponse;
};
self.addEventListener("fetch", event =>
{
/** NOTE (iain)
* This check is to prevent a bug with XMLHttpRequest where if its
* proxied with "FetchEvent.prototype.respondWith" no upload progress
* events are triggered. By returning we allow the default action to
* occur instead. Currently all cross-origin requests fall back to default.
*/
if (new URL(event.request.url).origin !== location.origin)
return;
// Check for an update on navigate requests
const doUpdateCheck = (event.request.mode === "navigate");
const responsePromise = HandleFetch(event, doUpdateCheck);
if (doUpdateCheck)
{
// allow the main request to complete, then check for updates
event.waitUntil(
responsePromise
.then(() => UpdateCheck(false)) // not first check
);
}
event.respondWith(responsePromise);
});