90
.gitea/workflows/deploy.yml
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
name: Deploy to Production
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
- master
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
deploy:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout code
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- name: Deploy to server
|
||||||
|
run: |
|
||||||
|
echo "🚀 Deploying to /var/www/html/games"
|
||||||
|
echo "📁 Current directory: $(pwd)"
|
||||||
|
echo "📁 GITHUB_WORKSPACE: $GITHUB_WORKSPACE"
|
||||||
|
|
||||||
|
# Read game info from readme.md
|
||||||
|
if [ -f "$GITHUB_WORKSPACE/readme.md" ]; then
|
||||||
|
GAME_TITLE=$(sed -n '1p' "$GITHUB_WORKSPACE/readme.md")
|
||||||
|
GAME_DESC=$(sed -n '2p' "$GITHUB_WORKSPACE/readme.md")
|
||||||
|
GAME_TYPE=$(sed -n '3p' "$GITHUB_WORKSPACE/readme.md")
|
||||||
|
else
|
||||||
|
GAME_TITLE="Untitled Game"
|
||||||
|
GAME_DESC="No description"
|
||||||
|
GAME_TYPE="quiz"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Create base directory
|
||||||
|
mkdir -p /var/www/html/games/
|
||||||
|
|
||||||
|
# Find and deploy all game folders (exclude source, .git, .gitea, etc.)
|
||||||
|
DEPLOYED_FOLDERS=""
|
||||||
|
DEPLOYED_URLS=""
|
||||||
|
for folder in $GITHUB_WORKSPACE/*/; do
|
||||||
|
folder_name=$(basename "$folder")
|
||||||
|
|
||||||
|
# Skip excluded folders
|
||||||
|
if [[ "$folder_name" == "source" ]] || \
|
||||||
|
[[ "$folder_name" == ".git" ]] || \
|
||||||
|
[[ "$folder_name" == ".gitea" ]] || \
|
||||||
|
[[ "$folder_name" == "node_modules" ]] || \
|
||||||
|
[[ "$folder_name" == "logs" ]] || \
|
||||||
|
[[ "$folder_name" == "uploads" ]]; then
|
||||||
|
echo "⏭️ Skipping: $folder_name"
|
||||||
|
continue
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Deploy the folder
|
||||||
|
echo "📦 Deploying: $folder_name"
|
||||||
|
rsync -av --delete "$folder" "/var/www/html/games/$folder_name/"
|
||||||
|
DEPLOYED_FOLDERS="$DEPLOYED_FOLDERS $folder_name"
|
||||||
|
GAME_URL="https://senaai.tech/games/$folder_name/"
|
||||||
|
DEPLOYED_URLS="$DEPLOYED_URLS\n 🔗 $GAME_URL"
|
||||||
|
|
||||||
|
# Get thumbnail (first image found or default)
|
||||||
|
THUMBNAIL=$(find "$folder" -type f \( -name "*.png" -o -name "*.jpg" -o -name "*.jpeg" \) 2>/dev/null | head -n 1 || true)
|
||||||
|
if [ -z "$THUMBNAIL" ]; then
|
||||||
|
THUMBNAIL="https://senaai.tech/games/$folder_name/images/default.png"
|
||||||
|
else
|
||||||
|
THUMBNAIL="https://senaai.tech/games/$folder_name/$(basename "$THUMBNAIL")"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Submit game info to API
|
||||||
|
echo "📤 Submitting game info to API..."
|
||||||
|
curl --location 'http://senaai.tech:10000/api/games/save-with-check' \
|
||||||
|
--header 'Content-Type: application/x-www-form-urlencoded' \
|
||||||
|
--data-urlencode "title=$GAME_TITLE" \
|
||||||
|
--data-urlencode "description=$GAME_DESC" \
|
||||||
|
--data-urlencode "url=$GAME_URL" \
|
||||||
|
--data-urlencode "thumbnail=$THUMBNAIL" \
|
||||||
|
--data-urlencode "type=$GAME_TYPE" || true
|
||||||
|
echo ""
|
||||||
|
done
|
||||||
|
|
||||||
|
# Show deployment summary
|
||||||
|
echo ""
|
||||||
|
echo "=========================================="
|
||||||
|
echo "🎉 Deployment Completed Successfully!"
|
||||||
|
echo "=========================================="
|
||||||
|
echo ""
|
||||||
|
echo "📍 Deployed URLs:"
|
||||||
|
echo -e "$DEPLOYED_URLS"
|
||||||
|
echo ""
|
||||||
|
echo "=========================================="
|
||||||
28
RCV_QuizSpin2/appmanifest.json
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"name": "Game-Guess",
|
||||||
|
"short_name": "Game-Guess",
|
||||||
|
"start_url": "index.html",
|
||||||
|
"display": "fullscreen",
|
||||||
|
"orientation": "any",
|
||||||
|
"icons": [{
|
||||||
|
"src": "icon-16.png",
|
||||||
|
"sizes": "16x16",
|
||||||
|
"type": "image/png"
|
||||||
|
}, {
|
||||||
|
"src": "icon-32.png",
|
||||||
|
"sizes": "32x32",
|
||||||
|
"type": "image/png"
|
||||||
|
}, {
|
||||||
|
"src": "icon-128.png",
|
||||||
|
"sizes": "128x128",
|
||||||
|
"type": "image/png"
|
||||||
|
}, {
|
||||||
|
"src": "icon-256.png",
|
||||||
|
"sizes": "144x144",
|
||||||
|
"type": "image/png"
|
||||||
|
}, {
|
||||||
|
"src": "icon-256.png",
|
||||||
|
"sizes": "256x256",
|
||||||
|
"type": "image/png"
|
||||||
|
}]
|
||||||
|
}
|
||||||
24581
RCV_QuizSpin2/c2runtime.js
Normal file
BIN
RCV_QuizSpin2/chung cake.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
1
RCV_QuizSpin2/data.js
Normal file
18
RCV_QuizSpin2/data.json
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"name": "Chung cake",
|
||||||
|
"image": "Chung cake.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "lucky money",
|
||||||
|
"image": "lucky money.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "flowers",
|
||||||
|
"image": "flowers.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "lion dance",
|
||||||
|
"image": "lion dance.png"
|
||||||
|
}
|
||||||
|
]
|
||||||
BIN
RCV_QuizSpin2/elephan.png
Normal file
|
After Width: | Height: | Size: 329 KiB |
BIN
RCV_QuizSpin2/elephant.png
Normal file
|
After Width: | Height: | Size: 329 KiB |
BIN
RCV_QuizSpin2/flowers.png
Normal file
|
After Width: | Height: | Size: 147 KiB |
BIN
RCV_QuizSpin2/giraffe.png
Normal file
|
After Width: | Height: | Size: 185 KiB |
BIN
RCV_QuizSpin2/icon-114.png
Normal file
|
After Width: | Height: | Size: 25 KiB |
BIN
RCV_QuizSpin2/icon-128.png
Normal file
|
After Width: | Height: | Size: 33 KiB |
BIN
RCV_QuizSpin2/icon-16.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
RCV_QuizSpin2/icon-256.png
Normal file
|
After Width: | Height: | Size: 96 KiB |
BIN
RCV_QuizSpin2/icon-32.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
RCV_QuizSpin2/images/a_yellow-sheet0.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
RCV_QuizSpin2/images/again-sheet0.png
Normal file
|
After Width: | Height: | Size: 35 KiB |
BIN
RCV_QuizSpin2/images/animal-sheet0.png
Normal file
|
After Width: | Height: | Size: 168 B |
BIN
RCV_QuizSpin2/images/answertext.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
RCV_QuizSpin2/images/bangkq-sheet0.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
RCV_QuizSpin2/images/bg-sheet0.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
RCV_QuizSpin2/images/board-sheet0.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
RCV_QuizSpin2/images/checker_correct-sheet0.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
RCV_QuizSpin2/images/checker_wrong-sheet0.png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
RCV_QuizSpin2/images/cong-sheet0.png
Normal file
|
After Width: | Height: | Size: 271 B |
BIN
RCV_QuizSpin2/images/cong100-sheet0.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
RCV_QuizSpin2/images/loa-sheet0.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
RCV_QuizSpin2/images/loa-sheet1.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
RCV_QuizSpin2/images/logolon-sheet0.png
Normal file
|
After Width: | Height: | Size: 134 KiB |
BIN
RCV_QuizSpin2/images/logonho-sheet0.png
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
RCV_QuizSpin2/images/next-sheet0.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
BIN
RCV_QuizSpin2/images/play-sheet0.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
RCV_QuizSpin2/images/rectangle-sheet0.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
RCV_QuizSpin2/images/score-sheet0.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
BIN
RCV_QuizSpin2/images/sprite2-sheet0.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
BIN
RCV_QuizSpin2/images/thoigian-sheet0.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
RCV_QuizSpin2/images/timasde-sheet0.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
RCV_QuizSpin2/images/tru-sheet0.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
RCV_QuizSpin2/images/zoom-sheet0.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
RCV_QuizSpin2/images/zoom-sheet1.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
139
RCV_QuizSpin2/index.html
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
|
||||||
|
<title>Game-Guess</title>
|
||||||
|
|
||||||
|
<!-- Standardised web app manifest -->
|
||||||
|
<link rel="manifest" href="appmanifest.json" />
|
||||||
|
|
||||||
|
<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
|
||||||
|
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||||||
|
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
|
||||||
|
<link rel="apple-touch-icon" sizes="256x256" href="icon-256.png" />
|
||||||
|
<meta name="HandheldFriendly" content="true" />
|
||||||
|
|
||||||
|
<!-- Chrome for Android web app tags -->
|
||||||
|
<meta name="mobile-web-app-capable" content="yes" />
|
||||||
|
<link rel="shortcut icon" sizes="256x256" href="icon-256.png" />
|
||||||
|
|
||||||
|
<!-- All margins and padding must be zero for the canvas to fill the screen. -->
|
||||||
|
<style type="text/css">
|
||||||
|
* {
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
html, body {
|
||||||
|
color: #fff;
|
||||||
|
overflow: hidden;
|
||||||
|
touch-action: none;
|
||||||
|
-ms-touch-action: none;
|
||||||
|
}
|
||||||
|
canvas {
|
||||||
|
touch-action-delay: none;
|
||||||
|
touch-action: none;
|
||||||
|
-ms-touch-action: none;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<div id="fb-root"></div>
|
||||||
|
<div style="width: 100%; height: 100%; position: absolute; top: 0; left: 0; z-index: -1;">
|
||||||
|
<!--<img src = "./bg.jpg" style="width:100%; height: 100%; object-fit: cover;"/> -->
|
||||||
|
<video autoplay="" loop="" muted="" style="width : 100%; height: 100%;object-fit: cover;" src="bg.mp4">
|
||||||
|
</video>
|
||||||
|
</div>
|
||||||
|
<script>
|
||||||
|
// Issue a warning if trying to preview an exported project on disk.
|
||||||
|
(function(){
|
||||||
|
// Check for running exported on file protocol
|
||||||
|
if (window.location.protocol.substr(0, 4) === "file")
|
||||||
|
{
|
||||||
|
alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<!-- The canvas must be inside a div called c2canvasdiv -->
|
||||||
|
<div id="c2canvasdiv">
|
||||||
|
|
||||||
|
<!-- The canvas the project will render to. If you change its ID, don't forget to change the
|
||||||
|
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
|
||||||
|
<canvas id="c2canvas" width="1400" height="900">
|
||||||
|
<!-- This text is displayed if the visitor's browser does not support HTML5.
|
||||||
|
You can change it, but it is a good idea to link to a description of a browser
|
||||||
|
and provide some links to download some popular HTML5-compatible browsers. -->
|
||||||
|
<h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org">What is a browser?</a>
|
||||||
|
<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
|
||||||
|
<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
|
||||||
|
<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
|
||||||
|
<a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
|
||||||
|
</canvas>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Pages load faster with scripts at the bottom -->
|
||||||
|
|
||||||
|
<!-- Construct 2 exported games require jQuery. -->
|
||||||
|
<script src="jquery-3.4.1.min.js"></script>
|
||||||
|
<script src="tdv_sdk.js"></script>
|
||||||
|
|
||||||
|
|
||||||
|
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
|
||||||
|
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
|
||||||
|
<script src="c2runtime.js"></script>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
// Start the Construct 2 project running on window load.
|
||||||
|
jQuery(document).ready(function ()
|
||||||
|
{
|
||||||
|
// Create new runtime using the c2canvas
|
||||||
|
cr_createRuntime("c2canvas");
|
||||||
|
});
|
||||||
|
|
||||||
|
// Pause and resume on page becoming visible/invisible
|
||||||
|
function onVisibilityChanged() {
|
||||||
|
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
|
||||||
|
cr_setSuspended(true);
|
||||||
|
else
|
||||||
|
cr_setSuspended(false);
|
||||||
|
};
|
||||||
|
|
||||||
|
document.addEventListener("visibilitychange", onVisibilityChanged, false);
|
||||||
|
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
|
||||||
|
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
|
||||||
|
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
|
||||||
|
|
||||||
|
function OnRegisterSWError(e)
|
||||||
|
{
|
||||||
|
console.warn("Failed to register service worker: ", e);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Runtime calls this global method when ready to start caching (i.e. after startup).
|
||||||
|
// This registers the service worker which caches resources for offline support.
|
||||||
|
window.C2_RegisterSW = function C2_RegisterSW()
|
||||||
|
{
|
||||||
|
if (!navigator.serviceWorker)
|
||||||
|
return; // no SW support, ignore call
|
||||||
|
|
||||||
|
try {
|
||||||
|
navigator.serviceWorker.register("sw.js", { scope: "./" })
|
||||||
|
.then(function (reg)
|
||||||
|
{
|
||||||
|
console.log("Registered service worker on " + reg.scope);
|
||||||
|
})
|
||||||
|
.catch(OnRegisterSWError);
|
||||||
|
}
|
||||||
|
catch (e)
|
||||||
|
{
|
||||||
|
OnRegisterSWError(e);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
2
RCV_QuizSpin2/jquery-3.4.1.min.js
vendored
Normal file
BIN
RCV_QuizSpin2/lion dance.png
Normal file
|
After Width: | Height: | Size: 1.8 MiB |
BIN
RCV_QuizSpin2/lion.png
Normal file
|
After Width: | Height: | Size: 338 KiB |
BIN
RCV_QuizSpin2/loading-logo.png
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
BIN
RCV_QuizSpin2/lucky money.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
BIN
RCV_QuizSpin2/media/click.ogg
Normal file
BIN
RCV_QuizSpin2/media/correct.ogg
Normal file
BIN
RCV_QuizSpin2/media/error-010-206498.ogg
Normal file
BIN
RCV_QuizSpin2/media/fail.ogg
Normal file
BIN
RCV_QuizSpin2/media/material-buy-success-394517_boosted.ogg
Normal file
BIN
RCV_QuizSpin2/media/ring.ogg
Normal file
BIN
RCV_QuizSpin2/media/yeah.ogg
Normal file
BIN
RCV_QuizSpin2/monkey.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
41
RCV_QuizSpin2/offline.js
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"version": 1769772743,
|
||||||
|
"fileList": [
|
||||||
|
"data.js",
|
||||||
|
"c2runtime.js",
|
||||||
|
"jquery-3.4.1.min.js",
|
||||||
|
"offlineClient.js",
|
||||||
|
"images/play-sheet0.png",
|
||||||
|
"images/animal-sheet0.png",
|
||||||
|
"images/board-sheet0.png",
|
||||||
|
"images/answertext.png",
|
||||||
|
"images/next-sheet0.png",
|
||||||
|
"images/again-sheet0.png",
|
||||||
|
"images/bg-sheet0.png",
|
||||||
|
"images/bangkq-sheet0.png",
|
||||||
|
"images/logolon-sheet0.png",
|
||||||
|
"images/logonho-sheet0.png",
|
||||||
|
"images/checker_wrong-sheet0.png",
|
||||||
|
"images/checker_correct-sheet0.png",
|
||||||
|
"images/a_yellow-sheet0.png",
|
||||||
|
"media/click.ogg",
|
||||||
|
"media/correct.ogg",
|
||||||
|
"media/fail.ogg",
|
||||||
|
"media/ring.ogg",
|
||||||
|
"media/error-010-206498.ogg",
|
||||||
|
"media/yeah.ogg",
|
||||||
|
"media/material-buy-success-394517_boosted.ogg",
|
||||||
|
"icon-16.png",
|
||||||
|
"icon-32.png",
|
||||||
|
"icon-114.png",
|
||||||
|
"icon-128.png",
|
||||||
|
"icon-256.png",
|
||||||
|
"loading-logo.png",
|
||||||
|
"chung cake.png",
|
||||||
|
"lucky money.png",
|
||||||
|
"lion dance.png",
|
||||||
|
"flowers.png",
|
||||||
|
"tdv_sdk.js",
|
||||||
|
"data.json"
|
||||||
|
]
|
||||||
|
}
|
||||||
53
RCV_QuizSpin2/offlineClient.js
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
"use strict";
|
||||||
|
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
class OfflineClient
|
||||||
|
{
|
||||||
|
constructor()
|
||||||
|
{
|
||||||
|
// Create a BroadcastChannel, if supported.
|
||||||
|
this._broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel("offline"));
|
||||||
|
|
||||||
|
// Queue of messages received before a message callback is set.
|
||||||
|
this._queuedMessages = [];
|
||||||
|
|
||||||
|
// The message callback.
|
||||||
|
this._onMessageCallback = null;
|
||||||
|
|
||||||
|
// If BroadcastChannel is supported, listen for messages.
|
||||||
|
if (this._broadcastChannel)
|
||||||
|
this._broadcastChannel.onmessage = (e => this._OnBroadcastChannelMessage(e));
|
||||||
|
}
|
||||||
|
|
||||||
|
_OnBroadcastChannelMessage(e)
|
||||||
|
{
|
||||||
|
// Have a message callback set: just forward the call.
|
||||||
|
if (this._onMessageCallback)
|
||||||
|
{
|
||||||
|
this._onMessageCallback(e);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise the app hasn't loaded far enough to set a message callback.
|
||||||
|
// Buffer the incoming messages to replay when the app sets a callback.
|
||||||
|
this._queuedMessages.push(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetMessageCallback(f)
|
||||||
|
{
|
||||||
|
this._onMessageCallback = f;
|
||||||
|
|
||||||
|
// Replay any queued messages through the handler, then clear the queue.
|
||||||
|
for (let e of this._queuedMessages)
|
||||||
|
this._onMessageCallback(e);
|
||||||
|
|
||||||
|
this._queuedMessages.length = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create the offline client ASAP so we receive and start queueing any messages the SW broadcasts.
|
||||||
|
window.OfflineClientInfo = new OfflineClient();
|
||||||
|
|
||||||
|
}());
|
||||||
|
|
||||||
403
RCV_QuizSpin2/sw.js
Normal file
@@ -0,0 +1,403 @@
|
|||||||
|
"use strict";
|
||||||
|
|
||||||
|
const OFFLINE_DATA_FILE = "offline.js";
|
||||||
|
const CACHE_NAME_PREFIX = "c2offline";
|
||||||
|
const BROADCASTCHANNEL_NAME = "offline";
|
||||||
|
const CONSOLE_PREFIX = "[SW] ";
|
||||||
|
const LAZYLOAD_KEYNAME = "";
|
||||||
|
|
||||||
|
// Create a BroadcastChannel if supported.
|
||||||
|
const broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel(BROADCASTCHANNEL_NAME));
|
||||||
|
|
||||||
|
//////////////////////////////////////
|
||||||
|
// Utility methods
|
||||||
|
function PostBroadcastMessage(o)
|
||||||
|
{
|
||||||
|
if (!broadcastChannel)
|
||||||
|
return; // not supported
|
||||||
|
|
||||||
|
// Impose artificial (and arbitrary!) delay of 3 seconds to make sure client is listening by the time the message is sent.
|
||||||
|
// Note we could remove the delay on some messages, but then we create a race condition where sometimes messages can arrive
|
||||||
|
// in the wrong order (e.g. "update ready" arrives before "started downloading update"). So to keep the consistent ordering,
|
||||||
|
// delay all messages by the same amount.
|
||||||
|
setTimeout(() => broadcastChannel.postMessage(o), 3000);
|
||||||
|
};
|
||||||
|
|
||||||
|
function Broadcast(type)
|
||||||
|
{
|
||||||
|
PostBroadcastMessage({
|
||||||
|
"type": type
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
function BroadcastDownloadingUpdate(version)
|
||||||
|
{
|
||||||
|
PostBroadcastMessage({
|
||||||
|
"type": "downloading-update",
|
||||||
|
"version": version
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function BroadcastUpdateReady(version)
|
||||||
|
{
|
||||||
|
PostBroadcastMessage({
|
||||||
|
"type": "update-ready",
|
||||||
|
"version": version
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function IsUrlInLazyLoadList(url, lazyLoadList)
|
||||||
|
{
|
||||||
|
if (!lazyLoadList)
|
||||||
|
return false; // presumably lazy load list failed to load
|
||||||
|
|
||||||
|
try {
|
||||||
|
for (const lazyLoadRegex of lazyLoadList)
|
||||||
|
{
|
||||||
|
if (new RegExp(lazyLoadRegex).test(url))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (err)
|
||||||
|
{
|
||||||
|
console.error(CONSOLE_PREFIX + "Error matching in lazy-load list: ", err);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
|
||||||
|
function WriteLazyLoadListToStorage(lazyLoadList)
|
||||||
|
{
|
||||||
|
if (typeof localforage === "undefined")
|
||||||
|
return Promise.resolve(); // bypass if localforage not imported
|
||||||
|
else
|
||||||
|
return localforage.setItem(LAZYLOAD_KEYNAME, lazyLoadList)
|
||||||
|
};
|
||||||
|
|
||||||
|
function ReadLazyLoadListFromStorage()
|
||||||
|
{
|
||||||
|
if (typeof localforage === "undefined")
|
||||||
|
return Promise.resolve([]); // bypass if localforage not imported
|
||||||
|
else
|
||||||
|
return localforage.getItem(LAZYLOAD_KEYNAME);
|
||||||
|
};
|
||||||
|
|
||||||
|
function GetCacheBaseName()
|
||||||
|
{
|
||||||
|
// Include the scope to avoid name collisions with any other SWs on the same origin.
|
||||||
|
// e.g. "c2offline-https://example.com/foo/" (won't collide with anything under bar/)
|
||||||
|
return CACHE_NAME_PREFIX + "-" + self.registration.scope;
|
||||||
|
};
|
||||||
|
|
||||||
|
function GetCacheVersionName(version)
|
||||||
|
{
|
||||||
|
// Append the version number to the cache name.
|
||||||
|
// e.g. "c2offline-https://example.com/foo/-v2"
|
||||||
|
return GetCacheBaseName() + "-v" + version;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Return caches.keys() filtered down to just caches we're interested in (with the right base name).
|
||||||
|
// This filters out caches from unrelated scopes.
|
||||||
|
async function GetAvailableCacheNames()
|
||||||
|
{
|
||||||
|
const cacheNames = await caches.keys();
|
||||||
|
const cacheBaseName = GetCacheBaseName();
|
||||||
|
return cacheNames.filter(n => n.startsWith(cacheBaseName));
|
||||||
|
};
|
||||||
|
|
||||||
|
// Identify if an update is pending, which is the case when we have 2 or more available caches.
|
||||||
|
// One must be an update that is waiting, since the next navigate that does an upgrade will
|
||||||
|
// delete all the old caches leaving just one currently-in-use cache.
|
||||||
|
async function IsUpdatePending()
|
||||||
|
{
|
||||||
|
const availableCacheNames = await GetAvailableCacheNames();
|
||||||
|
return (availableCacheNames.length >= 2);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Automatically deduce the main page URL (e.g. index.html or main.aspx) from the available browser windows.
|
||||||
|
// This prevents having to hard-code an index page in the file list, implicitly caching it like AppCache did.
|
||||||
|
async function GetMainPageUrl()
|
||||||
|
{
|
||||||
|
const allClients = await clients.matchAll({
|
||||||
|
includeUncontrolled: true,
|
||||||
|
type: "window"
|
||||||
|
});
|
||||||
|
|
||||||
|
for (const c of allClients)
|
||||||
|
{
|
||||||
|
// Parse off the scope from the full client URL, e.g. https://example.com/index.html -> index.html
|
||||||
|
let url = c.url;
|
||||||
|
if (url.startsWith(self.registration.scope))
|
||||||
|
url = url.substring(self.registration.scope.length);
|
||||||
|
|
||||||
|
if (url && url !== "/") // ./ is also implicitly cached so don't bother returning that
|
||||||
|
{
|
||||||
|
// If the URL is solely a search string, prefix it with / to ensure it caches correctly.
|
||||||
|
// e.g. https://example.com/?foo=bar needs to cache as /?foo=bar, not just ?foo=bar.
|
||||||
|
if (url.startsWith("?"))
|
||||||
|
url = "/" + url;
|
||||||
|
|
||||||
|
return url;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ""; // no main page URL could be identified
|
||||||
|
};
|
||||||
|
|
||||||
|
// Hack to fetch optionally bypassing HTTP cache until fetch cache options are supported in Chrome (crbug.com/453190)
|
||||||
|
function fetchWithBypass(request, bypassCache)
|
||||||
|
{
|
||||||
|
if (typeof request === "string")
|
||||||
|
request = new Request(request);
|
||||||
|
|
||||||
|
if (bypassCache)
|
||||||
|
{
|
||||||
|
// bypass enabled: add a random search parameter to avoid getting a stale HTTP cache result
|
||||||
|
const url = new URL(request.url);
|
||||||
|
url.search += Math.floor(Math.random() * 1000000);
|
||||||
|
|
||||||
|
return fetch(url, {
|
||||||
|
headers: request.headers,
|
||||||
|
mode: request.mode,
|
||||||
|
credentials: request.credentials,
|
||||||
|
redirect: request.redirect,
|
||||||
|
cache: "no-store"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// bypass disabled: perform normal fetch which is allowed to return from HTTP cache
|
||||||
|
return fetch(request);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Effectively a cache.addAll() that only creates the cache on all requests being successful (as a weak attempt at making it atomic)
|
||||||
|
// and can optionally cache-bypass with fetchWithBypass in every request
|
||||||
|
async function CreateCacheFromFileList(cacheName, fileList, bypassCache)
|
||||||
|
{
|
||||||
|
// Kick off all requests and wait for them all to complete
|
||||||
|
const responses = await Promise.all(fileList.map(url => fetchWithBypass(url, bypassCache)));
|
||||||
|
|
||||||
|
// Check if any request failed. If so don't move on to opening the cache.
|
||||||
|
// This makes sure we only open a cache if all requests succeeded.
|
||||||
|
let allOk = true;
|
||||||
|
|
||||||
|
for (const response of responses)
|
||||||
|
{
|
||||||
|
if (!response.ok)
|
||||||
|
{
|
||||||
|
allOk = false;
|
||||||
|
console.error(CONSOLE_PREFIX + "Error fetching '" + response.url + "' (" + response.status + " " + response.statusText + ")");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!allOk)
|
||||||
|
throw new Error("not all resources were fetched successfully");
|
||||||
|
|
||||||
|
// Can now assume all responses are OK. Open a cache and write all responses there.
|
||||||
|
// TODO: ideally we can do this transactionally to ensure a complete cache is written as one atomic operation.
|
||||||
|
// This needs either new transactional features in the spec, or at the very least a way to rename a cache
|
||||||
|
// (so we can write to a temporary name that won't be returned by GetAvailableCacheNames() and then rename it when ready).
|
||||||
|
const cache = await caches.open(cacheName);
|
||||||
|
|
||||||
|
try {
|
||||||
|
return await Promise.all(responses.map(
|
||||||
|
(response, i) => cache.put(fileList[i], response)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
catch (err)
|
||||||
|
{
|
||||||
|
// Not sure why cache.put() would fail (maybe if storage quota exceeded?) but in case it does,
|
||||||
|
// clean up the cache to try to avoid leaving behind an incomplete cache.
|
||||||
|
console.error(CONSOLE_PREFIX + "Error writing cache entries: ", err);
|
||||||
|
caches.delete(cacheName);
|
||||||
|
throw err;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
async function UpdateCheck(isFirst)
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
// Always bypass cache when requesting offline.js to make sure we find out about new versions.
|
||||||
|
const response = await fetchWithBypass(OFFLINE_DATA_FILE, true);
|
||||||
|
|
||||||
|
if (!response.ok)
|
||||||
|
throw new Error(OFFLINE_DATA_FILE + " responded with " + response.status + " " + response.statusText);
|
||||||
|
|
||||||
|
const data = await response.json();
|
||||||
|
|
||||||
|
const version = data.version;
|
||||||
|
const fileList = data.fileList;
|
||||||
|
const lazyLoadList = data.lazyLoad;
|
||||||
|
const currentCacheName = GetCacheVersionName(version);
|
||||||
|
|
||||||
|
const cacheExists = await caches.has(currentCacheName);
|
||||||
|
|
||||||
|
// Don't recache if there is already a cache that exists for this version. Assume it is complete.
|
||||||
|
if (cacheExists)
|
||||||
|
{
|
||||||
|
// Log whether we are up-to-date or pending an update.
|
||||||
|
const isUpdatePending = await IsUpdatePending();
|
||||||
|
if (isUpdatePending)
|
||||||
|
{
|
||||||
|
console.log(CONSOLE_PREFIX + "Update pending");
|
||||||
|
Broadcast("update-pending");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
console.log(CONSOLE_PREFIX + "Up to date");
|
||||||
|
Broadcast("up-to-date");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Implicitly add the main page URL to the file list, e.g. "index.html", so we don't have to assume a specific name.
|
||||||
|
const mainPageUrl = await GetMainPageUrl();
|
||||||
|
|
||||||
|
// Prepend the main page URL to the file list if we found one and it is not already in the list.
|
||||||
|
// Also make sure we request the base / which should serve the main page.
|
||||||
|
fileList.unshift("./");
|
||||||
|
|
||||||
|
if (mainPageUrl && fileList.indexOf(mainPageUrl) === -1)
|
||||||
|
fileList.unshift(mainPageUrl);
|
||||||
|
|
||||||
|
console.log(CONSOLE_PREFIX + "Caching " + fileList.length + " files for offline use");
|
||||||
|
|
||||||
|
if (isFirst)
|
||||||
|
Broadcast("downloading");
|
||||||
|
else
|
||||||
|
BroadcastDownloadingUpdate(version);
|
||||||
|
|
||||||
|
// Note we don't bypass the cache on the first update check. This is because SW installation and the following
|
||||||
|
// update check caching will race with the normal page load requests. For any normal loading fetches that have already
|
||||||
|
// completed or are in-flight, it is pointless and wasteful to cache-bust the request for offline caching, since that
|
||||||
|
// forces a second network request to be issued when a response from the browser HTTP cache would be fine.
|
||||||
|
if (lazyLoadList)
|
||||||
|
await WriteLazyLoadListToStorage(lazyLoadList); // dump lazy load list to local storage#
|
||||||
|
|
||||||
|
await CreateCacheFromFileList(currentCacheName, fileList, !isFirst);
|
||||||
|
const isUpdatePending = await IsUpdatePending();
|
||||||
|
|
||||||
|
if (isUpdatePending)
|
||||||
|
{
|
||||||
|
console.log(CONSOLE_PREFIX + "All resources saved, update ready");
|
||||||
|
BroadcastUpdateReady(version);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
console.log(CONSOLE_PREFIX + "All resources saved, offline support ready");
|
||||||
|
Broadcast("offline-ready");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (err)
|
||||||
|
{
|
||||||
|
// Update check fetches fail when we're offline, but in case there's any other kind of problem with it, log a warning.
|
||||||
|
console.warn(CONSOLE_PREFIX + "Update check failed: ", err);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
self.addEventListener("install", event =>
|
||||||
|
{
|
||||||
|
// On install kick off an update check to cache files on first use.
|
||||||
|
// If it fails we can still complete the install event and leave the SW running, we'll just
|
||||||
|
// retry on the next navigate.
|
||||||
|
event.waitUntil(
|
||||||
|
UpdateCheck(true) // first update
|
||||||
|
.catch(() => null)
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
async function GetCacheNameToUse(availableCacheNames, doUpdateCheck)
|
||||||
|
{
|
||||||
|
// Prefer the oldest cache available. This avoids mixed-version responses by ensuring that if a new cache
|
||||||
|
// is created and filled due to an update check while the page is running, we keep returning resources
|
||||||
|
// from the original (oldest) cache only.
|
||||||
|
if (availableCacheNames.length === 1 || !doUpdateCheck)
|
||||||
|
return availableCacheNames[0];
|
||||||
|
|
||||||
|
// We are making a navigate request with more than one cache available. Check if we can expire any old ones.
|
||||||
|
const allClients = await clients.matchAll();
|
||||||
|
|
||||||
|
// If there are other clients open, don't expire anything yet. We don't want to delete any caches they
|
||||||
|
// might be using, which could cause mixed-version responses.
|
||||||
|
if (allClients.length > 1)
|
||||||
|
return availableCacheNames[0];
|
||||||
|
|
||||||
|
// Identify newest cache to use. Delete all the others.
|
||||||
|
const latestCacheName = availableCacheNames[availableCacheNames.length - 1];
|
||||||
|
console.log(CONSOLE_PREFIX + "Updating to new version");
|
||||||
|
|
||||||
|
await Promise.all(
|
||||||
|
availableCacheNames.slice(0, -1)
|
||||||
|
.map(c => caches.delete(c))
|
||||||
|
);
|
||||||
|
|
||||||
|
return latestCacheName;
|
||||||
|
};
|
||||||
|
|
||||||
|
async function HandleFetch(event, doUpdateCheck)
|
||||||
|
{
|
||||||
|
const availableCacheNames = await GetAvailableCacheNames();
|
||||||
|
|
||||||
|
// No caches available: go to network
|
||||||
|
if (!availableCacheNames.length)
|
||||||
|
return fetch(event.request);
|
||||||
|
|
||||||
|
const useCacheName = await GetCacheNameToUse(availableCacheNames, doUpdateCheck);
|
||||||
|
const cache = await caches.open(useCacheName);
|
||||||
|
const cachedResponse = await cache.match(event.request);
|
||||||
|
|
||||||
|
if (cachedResponse)
|
||||||
|
return cachedResponse; // use cached response
|
||||||
|
|
||||||
|
// We need to check if this request is to be lazy-cached. Send the request and load the lazy-load list
|
||||||
|
// from storage simultaneously.
|
||||||
|
const result = await Promise.all([fetch(event.request), ReadLazyLoadListFromStorage()]);
|
||||||
|
const fetchResponse = result[0];
|
||||||
|
const lazyLoadList = result[1];
|
||||||
|
|
||||||
|
if (IsUrlInLazyLoadList(event.request.url, lazyLoadList))
|
||||||
|
{
|
||||||
|
// Handle failure writing to the cache. This can happen if the storage quota is exceeded, which is particularly
|
||||||
|
// likely in Safari 11.1, which appears to have very tight storage limits. Make sure even in the event of an error
|
||||||
|
// we continue to return the response from the fetch.
|
||||||
|
try {
|
||||||
|
// Note clone response since we also respond with it
|
||||||
|
await cache.put(event.request, fetchResponse.clone());
|
||||||
|
}
|
||||||
|
catch (err)
|
||||||
|
{
|
||||||
|
console.warn(CONSOLE_PREFIX + "Error caching '" + event.request.url + "': ", err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return fetchResponse;
|
||||||
|
};
|
||||||
|
|
||||||
|
self.addEventListener("fetch", event =>
|
||||||
|
{
|
||||||
|
/** NOTE (iain)
|
||||||
|
* This check is to prevent a bug with XMLHttpRequest where if its
|
||||||
|
* proxied with "FetchEvent.prototype.respondWith" no upload progress
|
||||||
|
* events are triggered. By returning we allow the default action to
|
||||||
|
* occur instead. Currently all cross-origin requests fall back to default.
|
||||||
|
*/
|
||||||
|
if (new URL(event.request.url).origin !== location.origin)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Check for an update on navigate requests
|
||||||
|
const doUpdateCheck = (event.request.mode === "navigate");
|
||||||
|
|
||||||
|
const responsePromise = HandleFetch(event, doUpdateCheck);
|
||||||
|
|
||||||
|
if (doUpdateCheck)
|
||||||
|
{
|
||||||
|
// allow the main request to complete, then check for updates
|
||||||
|
event.waitUntil(
|
||||||
|
responsePromise
|
||||||
|
.then(() => UpdateCheck(false)) // not first check
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
event.respondWith(responsePromise);
|
||||||
|
});
|
||||||
51
RCV_QuizSpin2/tdv_sdk.js
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
let data = []; // thay vì animals
|
||||||
|
|
||||||
|
// Hàm load dữ liệu từ file data.json
|
||||||
|
async function loadData() {
|
||||||
|
try {
|
||||||
|
const res = await fetch("data.json");
|
||||||
|
data = await res.json();
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Lỗi load data:", error);
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Hàm chọn ngẫu nhiên 4 con và lấy 1 con làm đáp án đúng
|
||||||
|
function getRandomQuestion() {
|
||||||
|
if (data.length < 3) {
|
||||||
|
console.error("Không đủ dữ liệu để chọn!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shuffle
|
||||||
|
const shuffled = [...data].sort(() => 0.5 - Math.random());
|
||||||
|
|
||||||
|
// Lấy 4 con đầu tiên
|
||||||
|
const options = shuffled.slice(0, 3).map(item => ({
|
||||||
|
...item,
|
||||||
|
image: getImage(item.image)
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Chọn 1 trong 4 làm đáp án đúng
|
||||||
|
const correct = options[Math.floor(Math.random() * options.length)];
|
||||||
|
|
||||||
|
window.items = {
|
||||||
|
options: options,
|
||||||
|
correct: correct
|
||||||
|
};
|
||||||
|
return window.items;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function voiceItem(name){
|
||||||
|
const newAudio = new Audio();
|
||||||
|
newAudio.src = "https://audio.senaai.vn/audio/en_female_1_"+name.toLowerCase()+".mp3";
|
||||||
|
newAudio.play();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function getImage(name) {
|
||||||
|
return "https://senaai.tech/games/RCV-QuizSpin2/" + name;
|
||||||
|
}
|
||||||
3
readme.md
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
Sequence Word TextOnly
|
||||||
|
Mô tả của trò chơi
|
||||||
|
Sequence RCV_QuizSpin2
|
||||||