commit 5b18b68315b7ec3a79e861815068e1fa4ecddc5a Author: lubukhu <150521080+lubukhu@users.noreply.github.com> Date: Thu Jan 22 11:10:26 2026 +0700 up diff --git a/G102-sequence/appmanifest.json b/G102-sequence/appmanifest.json new file mode 100644 index 0000000..d5ed0ce --- /dev/null +++ b/G102-sequence/appmanifest.json @@ -0,0 +1,28 @@ +{ + "name": "SQ_SENTENCE", + "short_name": "SQ_SENTENCE", + "start_url": "index.html", + "display": "fullscreen", + "orientation": "any", + "icons": [{ + "src": "icon-16.png", + "sizes": "16x16", + "type": "image/png" + }, { + "src": "icon-32.png", + "sizes": "32x32", + "type": "image/png" + }, { + "src": "icon-128.png", + "sizes": "128x128", + "type": "image/png" + }, { + "src": "icon-256.png", + "sizes": "144x144", + "type": "image/png" + }, { + "src": "icon-256.png", + "sizes": "256x256", + "type": "image/png" + }] +} diff --git a/G102-sequence/bg.mp4 b/G102-sequence/bg.mp4 new file mode 100644 index 0000000..b08ed26 Binary files /dev/null and b/G102-sequence/bg.mp4 differ diff --git a/G102-sequence/c2runtime.js b/G102-sequence/c2runtime.js new file mode 100644 index 0000000..688a430 --- /dev/null +++ b/G102-sequence/c2runtime.js @@ -0,0 +1,26139 @@ +// Generated by Construct 2, the HTML5 game and app creator :: https://www.construct.net +var cr = {}; +cr.plugins_ = {}; +cr.behaviors = {}; +if (typeof Object.getPrototypeOf !== "function") +{ + if (typeof "test".__proto__ === "object") + { + Object.getPrototypeOf = function(object) { + return object.__proto__; + }; + } + else + { + Object.getPrototypeOf = function(object) { + return object.constructor.prototype; + }; + } +} +(function(){ + cr.logexport = function (msg) + { + if (window.console && window.console.log) + window.console.log(msg); + }; + cr.logerror = function (msg) + { + if (window.console && window.console.error) + window.console.error(msg); + }; + cr.seal = function(x) + { + return x; + }; + cr.freeze = function(x) + { + return x; + }; + cr.is_undefined = function (x) + { + return typeof x === "undefined"; + }; + cr.is_number = function (x) + { + return typeof x === "number"; + }; + cr.is_string = function (x) + { + return typeof x === "string"; + }; + cr.isPOT = function (x) + { + return x > 0 && ((x - 1) & x) === 0; + }; + cr.nextHighestPowerOfTwo = function(x) { + --x; + for (var i = 1; i < 32; i <<= 1) { + x = x | x >> i; + } + return x + 1; + } + cr.abs = function (x) + { + return (x < 0 ? -x : x); + }; + cr.max = function (a, b) + { + return (a > b ? a : b); + }; + cr.min = function (a, b) + { + return (a < b ? a : b); + }; + cr.PI = Math.PI; + cr.round = function (x) + { + return (x + 0.5) | 0; + }; + cr.floor = function (x) + { + if (x >= 0) + return x | 0; + else + return (x | 0) - 1; // correctly round down when negative + }; + cr.ceil = function (x) + { + var f = x | 0; + return (f === x ? f : f + 1); + }; + function Vector2(x, y) + { + this.x = x; + this.y = y; + cr.seal(this); + }; + Vector2.prototype.offset = function (px, py) + { + this.x += px; + this.y += py; + return this; + }; + Vector2.prototype.mul = function (px, py) + { + this.x *= px; + this.y *= py; + return this; + }; + cr.vector2 = Vector2; + cr.segments_intersect = function(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) + { + var max_ax, min_ax, max_ay, min_ay, max_bx, min_bx, max_by, min_by; + if (a1x < a2x) + { + min_ax = a1x; + max_ax = a2x; + } + else + { + min_ax = a2x; + max_ax = a1x; + } + if (b1x < b2x) + { + min_bx = b1x; + max_bx = b2x; + } + else + { + min_bx = b2x; + max_bx = b1x; + } + if (max_ax < min_bx || min_ax > max_bx) + return false; + if (a1y < a2y) + { + min_ay = a1y; + max_ay = a2y; + } + else + { + min_ay = a2y; + max_ay = a1y; + } + if (b1y < b2y) + { + min_by = b1y; + max_by = b2y; + } + else + { + min_by = b2y; + max_by = b1y; + } + if (max_ay < min_by || min_ay > max_by) + return false; + var dpx = b1x - a1x + b2x - a2x; + var dpy = b1y - a1y + b2y - a2y; + var qax = a2x - a1x; + var qay = a2y - a1y; + var qbx = b2x - b1x; + var qby = b2y - b1y; + var d = cr.abs(qay * qbx - qby * qax); + var la = qbx * dpy - qby * dpx; + if (cr.abs(la) > d) + return false; + var lb = qax * dpy - qay * dpx; + return cr.abs(lb) <= d; + }; + function Rect(left, top, right, bottom) + { + this.set(left, top, right, bottom); + cr.seal(this); + }; + Rect.prototype.set = function (left, top, right, bottom) + { + this.left = left; + this.top = top; + this.right = right; + this.bottom = bottom; + }; + Rect.prototype.copy = function (r) + { + this.left = r.left; + this.top = r.top; + this.right = r.right; + this.bottom = r.bottom; + }; + Rect.prototype.width = function () + { + return this.right - this.left; + }; + Rect.prototype.height = function () + { + return this.bottom - this.top; + }; + Rect.prototype.offset = function (px, py) + { + this.left += px; + this.top += py; + this.right += px; + this.bottom += py; + return this; + }; + Rect.prototype.normalize = function () + { + var temp = 0; + if (this.left > this.right) + { + temp = this.left; + this.left = this.right; + this.right = temp; + } + if (this.top > this.bottom) + { + temp = this.top; + this.top = this.bottom; + this.bottom = temp; + } + }; + Rect.prototype.intersects_rect = function (rc) + { + return !(rc.right < this.left || rc.bottom < this.top || rc.left > this.right || rc.top > this.bottom); + }; + Rect.prototype.intersects_rect_off = function (rc, ox, oy) + { + return !(rc.right + ox < this.left || rc.bottom + oy < this.top || rc.left + ox > this.right || rc.top + oy > this.bottom); + }; + Rect.prototype.contains_pt = function (x, y) + { + return (x >= this.left && x <= this.right) && (y >= this.top && y <= this.bottom); + }; + Rect.prototype.equals = function (r) + { + return this.left === r.left && this.top === r.top && this.right === r.right && this.bottom === r.bottom; + }; + cr.rect = Rect; + function Quad() + { + this.tlx = 0; + this.tly = 0; + this.trx = 0; + this.try_ = 0; // is a keyword otherwise! + this.brx = 0; + this.bry = 0; + this.blx = 0; + this.bly = 0; + cr.seal(this); + }; + Quad.prototype.set_from_rect = function (rc) + { + this.tlx = rc.left; + this.tly = rc.top; + this.trx = rc.right; + this.try_ = rc.top; + this.brx = rc.right; + this.bry = rc.bottom; + this.blx = rc.left; + this.bly = rc.bottom; + }; + Quad.prototype.set_from_rotated_rect = function (rc, a) + { + if (a === 0) + { + this.set_from_rect(rc); + } + else + { + var sin_a = Math.sin(a); + var cos_a = Math.cos(a); + var left_sin_a = rc.left * sin_a; + var top_sin_a = rc.top * sin_a; + var right_sin_a = rc.right * sin_a; + var bottom_sin_a = rc.bottom * sin_a; + var left_cos_a = rc.left * cos_a; + var top_cos_a = rc.top * cos_a; + var right_cos_a = rc.right * cos_a; + var bottom_cos_a = rc.bottom * cos_a; + this.tlx = left_cos_a - top_sin_a; + this.tly = top_cos_a + left_sin_a; + this.trx = right_cos_a - top_sin_a; + this.try_ = top_cos_a + right_sin_a; + this.brx = right_cos_a - bottom_sin_a; + this.bry = bottom_cos_a + right_sin_a; + this.blx = left_cos_a - bottom_sin_a; + this.bly = bottom_cos_a + left_sin_a; + } + }; + Quad.prototype.offset = function (px, py) + { + this.tlx += px; + this.tly += py; + this.trx += px; + this.try_ += py; + this.brx += px; + this.bry += py; + this.blx += px; + this.bly += py; + return this; + }; + var minresult = 0; + var maxresult = 0; + function minmax4(a, b, c, d) + { + if (a < b) + { + if (c < d) + { + if (a < c) + minresult = a; + else + minresult = c; + if (b > d) + maxresult = b; + else + maxresult = d; + } + else + { + if (a < d) + minresult = a; + else + minresult = d; + if (b > c) + maxresult = b; + else + maxresult = c; + } + } + else + { + if (c < d) + { + if (b < c) + minresult = b; + else + minresult = c; + if (a > d) + maxresult = a; + else + maxresult = d; + } + else + { + if (b < d) + minresult = b; + else + minresult = d; + if (a > c) + maxresult = a; + else + maxresult = c; + } + } + }; + Quad.prototype.bounding_box = function (rc) + { + minmax4(this.tlx, this.trx, this.brx, this.blx); + rc.left = minresult; + rc.right = maxresult; + minmax4(this.tly, this.try_, this.bry, this.bly); + rc.top = minresult; + rc.bottom = maxresult; + }; + Quad.prototype.contains_pt = function (x, y) + { + var tlx = this.tlx; + var tly = this.tly; + var v0x = this.trx - tlx; + var v0y = this.try_ - tly; + var v1x = this.brx - tlx; + var v1y = this.bry - tly; + var v2x = x - tlx; + var v2y = y - tly; + var dot00 = v0x * v0x + v0y * v0y + var dot01 = v0x * v1x + v0y * v1y + var dot02 = v0x * v2x + v0y * v2y + var dot11 = v1x * v1x + v1y * v1y + var dot12 = v1x * v2x + v1y * v2y + var invDenom = 1.0 / (dot00 * dot11 - dot01 * dot01); + var u = (dot11 * dot02 - dot01 * dot12) * invDenom; + var v = (dot00 * dot12 - dot01 * dot02) * invDenom; + if ((u >= 0.0) && (v > 0.0) && (u + v < 1)) + return true; + v0x = this.blx - tlx; + v0y = this.bly - tly; + var dot00 = v0x * v0x + v0y * v0y + var dot01 = v0x * v1x + v0y * v1y + var dot02 = v0x * v2x + v0y * v2y + invDenom = 1.0 / (dot00 * dot11 - dot01 * dot01); + u = (dot11 * dot02 - dot01 * dot12) * invDenom; + v = (dot00 * dot12 - dot01 * dot02) * invDenom; + return (u >= 0.0) && (v > 0.0) && (u + v < 1); + }; + Quad.prototype.at = function (i, xory) + { + if (xory) + { + switch (i) + { + case 0: return this.tlx; + case 1: return this.trx; + case 2: return this.brx; + case 3: return this.blx; + case 4: return this.tlx; + default: return this.tlx; + } + } + else + { + switch (i) + { + case 0: return this.tly; + case 1: return this.try_; + case 2: return this.bry; + case 3: return this.bly; + case 4: return this.tly; + default: return this.tly; + } + } + }; + Quad.prototype.midX = function () + { + return (this.tlx + this.trx + this.brx + this.blx) / 4; + }; + Quad.prototype.midY = function () + { + return (this.tly + this.try_ + this.bry + this.bly) / 4; + }; + Quad.prototype.intersects_segment = function (x1, y1, x2, y2) + { + if (this.contains_pt(x1, y1) || this.contains_pt(x2, y2)) + return true; + var a1x, a1y, a2x, a2y; + var i; + for (i = 0; i < 4; i++) + { + a1x = this.at(i, true); + a1y = this.at(i, false); + a2x = this.at(i + 1, true); + a2y = this.at(i + 1, false); + if (cr.segments_intersect(x1, y1, x2, y2, a1x, a1y, a2x, a2y)) + return true; + } + return false; + }; + Quad.prototype.intersects_quad = function (rhs) + { + var midx = rhs.midX(); + var midy = rhs.midY(); + if (this.contains_pt(midx, midy)) + return true; + midx = this.midX(); + midy = this.midY(); + if (rhs.contains_pt(midx, midy)) + return true; + var a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y; + var i, j; + for (i = 0; i < 4; i++) + { + for (j = 0; j < 4; j++) + { + a1x = this.at(i, true); + a1y = this.at(i, false); + a2x = this.at(i + 1, true); + a2y = this.at(i + 1, false); + b1x = rhs.at(j, true); + b1y = rhs.at(j, false); + b2x = rhs.at(j + 1, true); + b2y = rhs.at(j + 1, false); + if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)) + return true; + } + } + return false; + }; + cr.quad = Quad; + cr.RGB = function (red, green, blue) + { + return Math.max(Math.min(red, 255), 0) + | (Math.max(Math.min(green, 255), 0) << 8) + | (Math.max(Math.min(blue, 255), 0) << 16); + }; + cr.GetRValue = function (rgb) + { + return rgb & 0xFF; + }; + cr.GetGValue = function (rgb) + { + return (rgb & 0xFF00) >> 8; + }; + cr.GetBValue = function (rgb) + { + return (rgb & 0xFF0000) >> 16; + }; + cr.shallowCopy = function (a, b, allowOverwrite) + { + var attr; + for (attr in b) + { + if (b.hasOwnProperty(attr)) + { +; + a[attr] = b[attr]; + } + } + return a; + }; + cr.arrayRemove = function (arr, index) + { + var i, len; + index = cr.floor(index); + if (index < 0 || index >= arr.length) + return; // index out of bounds + for (i = index, len = arr.length - 1; i < len; i++) + arr[i] = arr[i + 1]; + cr.truncateArray(arr, len); + }; + cr.truncateArray = function (arr, index) + { + arr.length = index; + }; + cr.clearArray = function (arr) + { + cr.truncateArray(arr, 0); + }; + cr.shallowAssignArray = function (dest, src) + { + cr.clearArray(dest); + var i, len; + for (i = 0, len = src.length; i < len; ++i) + dest[i] = src[i]; + }; + cr.appendArray = function (a, b) + { + a.push.apply(a, b); + }; + cr.fastIndexOf = function (arr, item) + { + var i, len; + for (i = 0, len = arr.length; i < len; ++i) + { + if (arr[i] === item) + return i; + } + return -1; + }; + cr.arrayFindRemove = function (arr, item) + { + var index = cr.fastIndexOf(arr, item); + if (index !== -1) + cr.arrayRemove(arr, index); + }; + cr.clamp = function(x, a, b) + { + if (x < a) + return a; + else if (x > b) + return b; + else + return x; + }; + cr.to_radians = function(x) + { + return x / (180.0 / cr.PI); + }; + cr.to_degrees = function(x) + { + return x * (180.0 / cr.PI); + }; + cr.clamp_angle_degrees = function (a) + { + a %= 360; // now in (-360, 360) range + if (a < 0) + a += 360; // now in [0, 360) range + return a; + }; + cr.clamp_angle = function (a) + { + a %= 2 * cr.PI; // now in (-2pi, 2pi) range + if (a < 0) + a += 2 * cr.PI; // now in [0, 2pi) range + return a; + }; + cr.to_clamped_degrees = function (x) + { + return cr.clamp_angle_degrees(cr.to_degrees(x)); + }; + cr.to_clamped_radians = function (x) + { + return cr.clamp_angle(cr.to_radians(x)); + }; + cr.angleTo = function(x1, y1, x2, y2) + { + var dx = x2 - x1; + var dy = y2 - y1; + return Math.atan2(dy, dx); + }; + cr.angleDiff = function (a1, a2) + { + if (a1 === a2) + return 0; + var s1 = Math.sin(a1); + var c1 = Math.cos(a1); + var s2 = Math.sin(a2); + var c2 = Math.cos(a2); + var n = s1 * s2 + c1 * c2; + if (n >= 1) + return 0; + if (n <= -1) + return cr.PI; + return Math.acos(n); + }; + cr.angleRotate = function (start, end, step) + { + var ss = Math.sin(start); + var cs = Math.cos(start); + var se = Math.sin(end); + var ce = Math.cos(end); + if (Math.acos(ss * se + cs * ce) > step) + { + if (cs * se - ss * ce > 0) + return cr.clamp_angle(start + step); + else + return cr.clamp_angle(start - step); + } + else + return cr.clamp_angle(end); + }; + cr.angleClockwise = function (a1, a2) + { + var s1 = Math.sin(a1); + var c1 = Math.cos(a1); + var s2 = Math.sin(a2); + var c2 = Math.cos(a2); + return c1 * s2 - s1 * c2 <= 0; + }; + cr.rotatePtAround = function (px, py, a, ox, oy, getx) + { + if (a === 0) + return getx ? px : py; + var sin_a = Math.sin(a); + var cos_a = Math.cos(a); + px -= ox; + py -= oy; + var left_sin_a = px * sin_a; + var top_sin_a = py * sin_a; + var left_cos_a = px * cos_a; + var top_cos_a = py * cos_a; + px = left_cos_a - top_sin_a; + py = top_cos_a + left_sin_a; + px += ox; + py += oy; + return getx ? px : py; + } + cr.distanceTo = function(x1, y1, x2, y2) + { + var dx = x2 - x1; + var dy = y2 - y1; + return Math.sqrt(dx*dx + dy*dy); + }; + cr.xor = function (x, y) + { + return !x !== !y; + }; + cr.lerp = function (a, b, x) + { + return a + (b - a) * x; + }; + cr.unlerp = function (a, b, c) + { + if (a === b) + return 0; // avoid divide by 0 + return (c - a) / (b - a); + }; + cr.anglelerp = function (a, b, x) + { + var diff = cr.angleDiff(a, b); + if (cr.angleClockwise(b, a)) + { + return a + diff * x; + } + else + { + return a - diff * x; + } + }; + cr.qarp = function (a, b, c, x) + { + return cr.lerp(cr.lerp(a, b, x), cr.lerp(b, c, x), x); + }; + cr.cubic = function (a, b, c, d, x) + { + return cr.lerp(cr.qarp(a, b, c, x), cr.qarp(b, c, d, x), x); + }; + cr.cosp = function (a, b, x) + { + return (a + b + (a - b) * Math.cos(x * Math.PI)) / 2; + }; + cr.hasAnyOwnProperty = function (o) + { + var p; + for (p in o) + { + if (o.hasOwnProperty(p)) + return true; + } + return false; + }; + cr.wipe = function (obj) + { + var p; + for (p in obj) + { + if (obj.hasOwnProperty(p)) + delete obj[p]; + } + }; + var startup_time = +(new Date()); + cr.performance_now = function() + { + if (typeof window["performance"] !== "undefined") + { + var winperf = window["performance"]; + if (typeof winperf.now !== "undefined") + return winperf.now(); + else if (typeof winperf["webkitNow"] !== "undefined") + return winperf["webkitNow"](); + else if (typeof winperf["mozNow"] !== "undefined") + return winperf["mozNow"](); + else if (typeof winperf["msNow"] !== "undefined") + return winperf["msNow"](); + } + return Date.now() - startup_time; + }; + var isChrome = false; + var isSafari = false; + var isiOS = false; + var isEjecta = false; + if (typeof window !== "undefined") // not c2 editor + { + isChrome = /chrome/i.test(navigator.userAgent) || /chromium/i.test(navigator.userAgent); + isSafari = !isChrome && /safari/i.test(navigator.userAgent); + isiOS = /(iphone|ipod|ipad)/i.test(navigator.userAgent); + isEjecta = window["c2ejecta"]; + } + var supports_set = ((!isSafari && !isEjecta && !isiOS) && (typeof Set !== "undefined" && typeof Set.prototype["forEach"] !== "undefined")); + function ObjectSet_() + { + this.s = null; + this.items = null; // lazy allocated (hopefully results in better GC performance) + this.item_count = 0; + if (supports_set) + { + this.s = new Set(); + } + this.values_cache = []; + this.cache_valid = true; + cr.seal(this); + }; + ObjectSet_.prototype.contains = function (x) + { + if (this.isEmpty()) + return false; + if (supports_set) + return this.s["has"](x); + else + return (this.items && this.items.hasOwnProperty(x)); + }; + ObjectSet_.prototype.add = function (x) + { + if (supports_set) + { + if (!this.s["has"](x)) + { + this.s["add"](x); + this.cache_valid = false; + } + } + else + { + var str = x.toString(); + var items = this.items; + if (!items) + { + this.items = {}; + this.items[str] = x; + this.item_count = 1; + this.cache_valid = false; + } + else if (!items.hasOwnProperty(str)) + { + items[str] = x; + this.item_count++; + this.cache_valid = false; + } + } + }; + ObjectSet_.prototype.remove = function (x) + { + if (this.isEmpty()) + return; + if (supports_set) + { + if (this.s["has"](x)) + { + this.s["delete"](x); + this.cache_valid = false; + } + } + else if (this.items) + { + var str = x.toString(); + var items = this.items; + if (items.hasOwnProperty(str)) + { + delete items[str]; + this.item_count--; + this.cache_valid = false; + } + } + }; + ObjectSet_.prototype.clear = function (/*wipe_*/) + { + if (this.isEmpty()) + return; + if (supports_set) + { + this.s["clear"](); // best! + } + else + { + this.items = null; // creates garbage; will lazy allocate on next add() + this.item_count = 0; + } + cr.clearArray(this.values_cache); + this.cache_valid = true; + }; + ObjectSet_.prototype.isEmpty = function () + { + return this.count() === 0; + }; + ObjectSet_.prototype.count = function () + { + if (supports_set) + return this.s["size"]; + else + return this.item_count; + }; + var current_arr = null; + var current_index = 0; + function set_append_to_arr(x) + { + current_arr[current_index++] = x; + }; + ObjectSet_.prototype.update_cache = function () + { + if (this.cache_valid) + return; + if (supports_set) + { + cr.clearArray(this.values_cache); + current_arr = this.values_cache; + current_index = 0; + this.s["forEach"](set_append_to_arr); +; + current_arr = null; + current_index = 0; + } + else + { + var values_cache = this.values_cache; + cr.clearArray(values_cache); + var p, n = 0, items = this.items; + if (items) + { + for (p in items) + { + if (items.hasOwnProperty(p)) + values_cache[n++] = items[p]; + } + } +; + } + this.cache_valid = true; + }; + ObjectSet_.prototype.valuesRef = function () + { + this.update_cache(); + return this.values_cache; + }; + cr.ObjectSet = ObjectSet_; + var tmpSet = new cr.ObjectSet(); + cr.removeArrayDuplicates = function (arr) + { + var i, len; + for (i = 0, len = arr.length; i < len; ++i) + { + tmpSet.add(arr[i]); + } + cr.shallowAssignArray(arr, tmpSet.valuesRef()); + tmpSet.clear(); + }; + cr.arrayRemoveAllFromObjectSet = function (arr, remset) + { + if (supports_set) + cr.arrayRemoveAll_set(arr, remset.s); + else + cr.arrayRemoveAll_arr(arr, remset.valuesRef()); + }; + cr.arrayRemoveAll_set = function (arr, s) + { + var i, j, len, item; + for (i = 0, j = 0, len = arr.length; i < len; ++i) + { + item = arr[i]; + if (!s["has"](item)) // not an item to remove + arr[j++] = item; // keep it + } + cr.truncateArray(arr, j); + }; + cr.arrayRemoveAll_arr = function (arr, rem) + { + var i, j, len, item; + for (i = 0, j = 0, len = arr.length; i < len; ++i) + { + item = arr[i]; + if (cr.fastIndexOf(rem, item) === -1) // not an item to remove + arr[j++] = item; // keep it + } + cr.truncateArray(arr, j); + }; + function KahanAdder_() + { + this.c = 0; + this.y = 0; + this.t = 0; + this.sum = 0; + cr.seal(this); + }; + KahanAdder_.prototype.add = function (v) + { + this.y = v - this.c; + this.t = this.sum + this.y; + this.c = (this.t - this.sum) - this.y; + this.sum = this.t; + }; + KahanAdder_.prototype.reset = function () + { + this.c = 0; + this.y = 0; + this.t = 0; + this.sum = 0; + }; + cr.KahanAdder = KahanAdder_; + cr.regexp_escape = function(text) + { + return text.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, "\\$&"); + }; + function CollisionPoly_(pts_array_) + { + this.pts_cache = []; + this.bboxLeft = 0; + this.bboxTop = 0; + this.bboxRight = 0; + this.bboxBottom = 0; + this.convexpolys = null; // for physics behavior to cache separated polys + this.set_pts(pts_array_); + cr.seal(this); + }; + CollisionPoly_.prototype.set_pts = function(pts_array_) + { + this.pts_array = pts_array_; + this.pts_count = pts_array_.length / 2; // x, y, x, y... in array + this.pts_cache.length = pts_array_.length; + this.cache_width = -1; + this.cache_height = -1; + this.cache_angle = 0; + }; + CollisionPoly_.prototype.is_empty = function() + { + return !this.pts_array.length; + }; + CollisionPoly_.prototype.update_bbox = function () + { + var myptscache = this.pts_cache; + var bboxLeft_ = myptscache[0]; + var bboxRight_ = bboxLeft_; + var bboxTop_ = myptscache[1]; + var bboxBottom_ = bboxTop_; + var x, y, i = 1, i2, len = this.pts_count; + for ( ; i < len; ++i) + { + i2 = i*2; + x = myptscache[i2]; + y = myptscache[i2+1]; + if (x < bboxLeft_) + bboxLeft_ = x; + if (x > bboxRight_) + bboxRight_ = x; + if (y < bboxTop_) + bboxTop_ = y; + if (y > bboxBottom_) + bboxBottom_ = y; + } + this.bboxLeft = bboxLeft_; + this.bboxRight = bboxRight_; + this.bboxTop = bboxTop_; + this.bboxBottom = bboxBottom_; + }; + CollisionPoly_.prototype.set_from_rect = function(rc, offx, offy) + { + this.pts_cache.length = 8; + this.pts_count = 4; + var myptscache = this.pts_cache; + myptscache[0] = rc.left - offx; + myptscache[1] = rc.top - offy; + myptscache[2] = rc.right - offx; + myptscache[3] = rc.top - offy; + myptscache[4] = rc.right - offx; + myptscache[5] = rc.bottom - offy; + myptscache[6] = rc.left - offx; + myptscache[7] = rc.bottom - offy; + this.cache_width = rc.right - rc.left; + this.cache_height = rc.bottom - rc.top; + this.update_bbox(); + }; + CollisionPoly_.prototype.set_from_quad = function(q, offx, offy, w, h) + { + this.pts_cache.length = 8; + this.pts_count = 4; + var myptscache = this.pts_cache; + myptscache[0] = q.tlx - offx; + myptscache[1] = q.tly - offy; + myptscache[2] = q.trx - offx; + myptscache[3] = q.try_ - offy; + myptscache[4] = q.brx - offx; + myptscache[5] = q.bry - offy; + myptscache[6] = q.blx - offx; + myptscache[7] = q.bly - offy; + this.cache_width = w; + this.cache_height = h; + this.update_bbox(); + }; + CollisionPoly_.prototype.set_from_poly = function (r) + { + this.pts_count = r.pts_count; + cr.shallowAssignArray(this.pts_cache, r.pts_cache); + this.bboxLeft = r.bboxLeft; + this.bboxTop = r.bboxTop; + this.bboxRight = r.bboxRight; + this.bboxBottom = r.bboxBottom; + }; + CollisionPoly_.prototype.cache_poly = function(w, h, a) + { + if (this.cache_width === w && this.cache_height === h && this.cache_angle === a) + return; // cache up-to-date + this.cache_width = w; + this.cache_height = h; + this.cache_angle = a; + var i, i2, i21, len, x, y; + var sina = 0; + var cosa = 1; + var myptsarray = this.pts_array; + var myptscache = this.pts_cache; + if (a !== 0) + { + sina = Math.sin(a); + cosa = Math.cos(a); + } + for (i = 0, len = this.pts_count; i < len; i++) + { + i2 = i*2; + i21 = i2+1; + x = myptsarray[i2] * w; + y = myptsarray[i21] * h; + myptscache[i2] = (x * cosa) - (y * sina); + myptscache[i21] = (y * cosa) + (x * sina); + } + this.update_bbox(); + }; + CollisionPoly_.prototype.contains_pt = function (a2x, a2y) + { + var myptscache = this.pts_cache; + if (a2x === myptscache[0] && a2y === myptscache[1]) + return true; + var i, i2, imod, len = this.pts_count; + var a1x = this.bboxLeft - 110; + var a1y = this.bboxTop - 101; + var a3x = this.bboxRight + 131 + var a3y = this.bboxBottom + 120; + var b1x, b1y, b2x, b2y; + var count1 = 0, count2 = 0; + for (i = 0; i < len; i++) + { + i2 = i*2; + imod = ((i+1)%len)*2; + b1x = myptscache[i2]; + b1y = myptscache[i2+1]; + b2x = myptscache[imod]; + b2y = myptscache[imod+1]; + if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)) + count1++; + if (cr.segments_intersect(a3x, a3y, a2x, a2y, b1x, b1y, b2x, b2y)) + count2++; + } + return (count1 % 2 === 1) || (count2 % 2 === 1); + }; + CollisionPoly_.prototype.intersects_poly = function (rhs, offx, offy) + { + var rhspts = rhs.pts_cache; + var mypts = this.pts_cache; + if (this.contains_pt(rhspts[0] + offx, rhspts[1] + offy)) + return true; + if (rhs.contains_pt(mypts[0] - offx, mypts[1] - offy)) + return true; + var i, i2, imod, leni, j, j2, jmod, lenj; + var a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y; + for (i = 0, leni = this.pts_count; i < leni; i++) + { + i2 = i*2; + imod = ((i+1)%leni)*2; + a1x = mypts[i2]; + a1y = mypts[i2+1]; + a2x = mypts[imod]; + a2y = mypts[imod+1]; + for (j = 0, lenj = rhs.pts_count; j < lenj; j++) + { + j2 = j*2; + jmod = ((j+1)%lenj)*2; + b1x = rhspts[j2] + offx; + b1y = rhspts[j2+1] + offy; + b2x = rhspts[jmod] + offx; + b2y = rhspts[jmod+1] + offy; + if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)) + return true; + } + } + return false; + }; + CollisionPoly_.prototype.intersects_segment = function (offx, offy, x1, y1, x2, y2) + { + var mypts = this.pts_cache; + if (this.contains_pt(x1 - offx, y1 - offy)) + return true; + var i, leni, i2, imod; + var a1x, a1y, a2x, a2y; + for (i = 0, leni = this.pts_count; i < leni; i++) + { + i2 = i*2; + imod = ((i+1)%leni)*2; + a1x = mypts[i2] + offx; + a1y = mypts[i2+1] + offy; + a2x = mypts[imod] + offx; + a2y = mypts[imod+1] + offy; + if (cr.segments_intersect(x1, y1, x2, y2, a1x, a1y, a2x, a2y)) + return true; + } + return false; + }; + CollisionPoly_.prototype.mirror = function (px) + { + var i, leni, i2; + for (i = 0, leni = this.pts_count; i < leni; ++i) + { + i2 = i*2; + this.pts_cache[i2] = px * 2 - this.pts_cache[i2]; + } + }; + CollisionPoly_.prototype.flip = function (py) + { + var i, leni, i21; + for (i = 0, leni = this.pts_count; i < leni; ++i) + { + i21 = i*2+1; + this.pts_cache[i21] = py * 2 - this.pts_cache[i21]; + } + }; + CollisionPoly_.prototype.diag = function () + { + var i, leni, i2, i21, temp; + for (i = 0, leni = this.pts_count; i < leni; ++i) + { + i2 = i*2; + i21 = i2+1; + temp = this.pts_cache[i2]; + this.pts_cache[i2] = this.pts_cache[i21]; + this.pts_cache[i21] = temp; + } + }; + cr.CollisionPoly = CollisionPoly_; + function SparseGrid_(cellwidth_, cellheight_) + { + this.cellwidth = cellwidth_; + this.cellheight = cellheight_; + this.cells = {}; + }; + SparseGrid_.prototype.totalCellCount = 0; + SparseGrid_.prototype.getCell = function (x_, y_, create_if_missing) + { + var ret; + var col = this.cells[x_]; + if (!col) + { + if (create_if_missing) + { + ret = allocGridCell(this, x_, y_); + this.cells[x_] = {}; + this.cells[x_][y_] = ret; + return ret; + } + else + return null; + } + ret = col[y_]; + if (ret) + return ret; + else if (create_if_missing) + { + ret = allocGridCell(this, x_, y_); + this.cells[x_][y_] = ret; + return ret; + } + else + return null; + }; + SparseGrid_.prototype.XToCell = function (x_) + { + return cr.floor(x_ / this.cellwidth); + }; + SparseGrid_.prototype.YToCell = function (y_) + { + return cr.floor(y_ / this.cellheight); + }; + SparseGrid_.prototype.update = function (inst, oldrange, newrange) + { + var x, lenx, y, leny, cell; + if (oldrange) + { + for (x = oldrange.left, lenx = oldrange.right; x <= lenx; ++x) + { + for (y = oldrange.top, leny = oldrange.bottom; y <= leny; ++y) + { + if (newrange && newrange.contains_pt(x, y)) + continue; // is still in this cell + cell = this.getCell(x, y, false); // don't create if missing + if (!cell) + continue; // cell does not exist yet + cell.remove(inst); + if (cell.isEmpty()) + { + freeGridCell(cell); + this.cells[x][y] = null; + } + } + } + } + if (newrange) + { + for (x = newrange.left, lenx = newrange.right; x <= lenx; ++x) + { + for (y = newrange.top, leny = newrange.bottom; y <= leny; ++y) + { + if (oldrange && oldrange.contains_pt(x, y)) + continue; // is still in this cell + this.getCell(x, y, true).insert(inst); + } + } + } + }; + SparseGrid_.prototype.queryRange = function (rc, result) + { + var x, lenx, ystart, y, leny, cell; + x = this.XToCell(rc.left); + ystart = this.YToCell(rc.top); + lenx = this.XToCell(rc.right); + leny = this.YToCell(rc.bottom); + for ( ; x <= lenx; ++x) + { + for (y = ystart; y <= leny; ++y) + { + cell = this.getCell(x, y, false); + if (!cell) + continue; + cell.dump(result); + } + } + }; + cr.SparseGrid = SparseGrid_; + function RenderGrid_(cellwidth_, cellheight_) + { + this.cellwidth = cellwidth_; + this.cellheight = cellheight_; + this.cells = {}; + }; + RenderGrid_.prototype.totalCellCount = 0; + RenderGrid_.prototype.getCell = function (x_, y_, create_if_missing) + { + var ret; + var col = this.cells[x_]; + if (!col) + { + if (create_if_missing) + { + ret = allocRenderCell(this, x_, y_); + this.cells[x_] = {}; + this.cells[x_][y_] = ret; + return ret; + } + else + return null; + } + ret = col[y_]; + if (ret) + return ret; + else if (create_if_missing) + { + ret = allocRenderCell(this, x_, y_); + this.cells[x_][y_] = ret; + return ret; + } + else + return null; + }; + RenderGrid_.prototype.XToCell = function (x_) + { + return cr.floor(x_ / this.cellwidth); + }; + RenderGrid_.prototype.YToCell = function (y_) + { + return cr.floor(y_ / this.cellheight); + }; + RenderGrid_.prototype.update = function (inst, oldrange, newrange) + { + var x, lenx, y, leny, cell; + if (oldrange) + { + for (x = oldrange.left, lenx = oldrange.right; x <= lenx; ++x) + { + for (y = oldrange.top, leny = oldrange.bottom; y <= leny; ++y) + { + if (newrange && newrange.contains_pt(x, y)) + continue; // is still in this cell + cell = this.getCell(x, y, false); // don't create if missing + if (!cell) + continue; // cell does not exist yet + cell.remove(inst); + if (cell.isEmpty()) + { + freeRenderCell(cell); + this.cells[x][y] = null; + } + } + } + } + if (newrange) + { + for (x = newrange.left, lenx = newrange.right; x <= lenx; ++x) + { + for (y = newrange.top, leny = newrange.bottom; y <= leny; ++y) + { + if (oldrange && oldrange.contains_pt(x, y)) + continue; // is still in this cell + this.getCell(x, y, true).insert(inst); + } + } + } + }; + RenderGrid_.prototype.queryRange = function (left, top, right, bottom, result) + { + var x, lenx, ystart, y, leny, cell; + x = this.XToCell(left); + ystart = this.YToCell(top); + lenx = this.XToCell(right); + leny = this.YToCell(bottom); + for ( ; x <= lenx; ++x) + { + for (y = ystart; y <= leny; ++y) + { + cell = this.getCell(x, y, false); + if (!cell) + continue; + cell.dump(result); + } + } + }; + RenderGrid_.prototype.markRangeChanged = function (rc) + { + var x, lenx, ystart, y, leny, cell; + x = rc.left; + ystart = rc.top; + lenx = rc.right; + leny = rc.bottom; + for ( ; x <= lenx; ++x) + { + for (y = ystart; y <= leny; ++y) + { + cell = this.getCell(x, y, false); + if (!cell) + continue; + cell.is_sorted = false; + } + } + }; + cr.RenderGrid = RenderGrid_; + var gridcellcache = []; + function allocGridCell(grid_, x_, y_) + { + var ret; + SparseGrid_.prototype.totalCellCount++; + if (gridcellcache.length) + { + ret = gridcellcache.pop(); + ret.grid = grid_; + ret.x = x_; + ret.y = y_; + return ret; + } + else + return new cr.GridCell(grid_, x_, y_); + }; + function freeGridCell(c) + { + SparseGrid_.prototype.totalCellCount--; + c.objects.clear(); + if (gridcellcache.length < 1000) + gridcellcache.push(c); + }; + function GridCell_(grid_, x_, y_) + { + this.grid = grid_; + this.x = x_; + this.y = y_; + this.objects = new cr.ObjectSet(); + }; + GridCell_.prototype.isEmpty = function () + { + return this.objects.isEmpty(); + }; + GridCell_.prototype.insert = function (inst) + { + this.objects.add(inst); + }; + GridCell_.prototype.remove = function (inst) + { + this.objects.remove(inst); + }; + GridCell_.prototype.dump = function (result) + { + cr.appendArray(result, this.objects.valuesRef()); + }; + cr.GridCell = GridCell_; + var rendercellcache = []; + function allocRenderCell(grid_, x_, y_) + { + var ret; + RenderGrid_.prototype.totalCellCount++; + if (rendercellcache.length) + { + ret = rendercellcache.pop(); + ret.grid = grid_; + ret.x = x_; + ret.y = y_; + return ret; + } + else + return new cr.RenderCell(grid_, x_, y_); + }; + function freeRenderCell(c) + { + RenderGrid_.prototype.totalCellCount--; + c.reset(); + if (rendercellcache.length < 1000) + rendercellcache.push(c); + }; + function RenderCell_(grid_, x_, y_) + { + this.grid = grid_; + this.x = x_; + this.y = y_; + this.objects = []; // array which needs to be sorted by Z order + this.is_sorted = true; // whether array is in correct sort order or not + this.pending_removal = new cr.ObjectSet(); + this.any_pending_removal = false; + }; + RenderCell_.prototype.isEmpty = function () + { + if (!this.objects.length) + { +; +; + return true; + } + if (this.objects.length > this.pending_removal.count()) + return false; +; + this.flush_pending(); // takes fast path and just resets state + return true; + }; + RenderCell_.prototype.insert = function (inst) + { + if (this.pending_removal.contains(inst)) + { + this.pending_removal.remove(inst); + if (this.pending_removal.isEmpty()) + this.any_pending_removal = false; + return; + } + if (this.objects.length) + { + var top = this.objects[this.objects.length - 1]; + if (top.get_zindex() > inst.get_zindex()) + this.is_sorted = false; // 'inst' should be somewhere beneath 'top' + this.objects.push(inst); + } + else + { + this.objects.push(inst); + this.is_sorted = true; + } +; + }; + RenderCell_.prototype.remove = function (inst) + { + this.pending_removal.add(inst); + this.any_pending_removal = true; + if (this.pending_removal.count() >= 30) + this.flush_pending(); + }; + RenderCell_.prototype.flush_pending = function () + { +; + if (!this.any_pending_removal) + return; // not changed + if (this.pending_removal.count() === this.objects.length) + { + this.reset(); + return; + } + cr.arrayRemoveAllFromObjectSet(this.objects, this.pending_removal); + this.pending_removal.clear(); + this.any_pending_removal = false; + }; + function sortByInstanceZIndex(a, b) + { + return a.zindex - b.zindex; + }; + RenderCell_.prototype.ensure_sorted = function () + { + if (this.is_sorted) + return; // already sorted + this.objects.sort(sortByInstanceZIndex); + this.is_sorted = true; + }; + RenderCell_.prototype.reset = function () + { + cr.clearArray(this.objects); + this.is_sorted = true; + this.pending_removal.clear(); + this.any_pending_removal = false; + }; + RenderCell_.prototype.dump = function (result) + { + this.flush_pending(); + this.ensure_sorted(); + if (this.objects.length) + result.push(this.objects); + }; + cr.RenderCell = RenderCell_; + var fxNames = [ "lighter", + "xor", + "copy", + "destination-over", + "source-in", + "destination-in", + "source-out", + "destination-out", + "source-atop", + "destination-atop"]; + cr.effectToCompositeOp = function(effect) + { + if (effect <= 0 || effect >= 11) + return "source-over"; + return fxNames[effect - 1]; // not including "none" so offset by 1 + }; + cr.setGLBlend = function(this_, effect, gl) + { + if (!gl) + return; + this_.srcBlend = gl.ONE; + this_.destBlend = gl.ONE_MINUS_SRC_ALPHA; + switch (effect) { + case 1: // lighter (additive) + this_.srcBlend = gl.ONE; + this_.destBlend = gl.ONE; + break; + case 2: // xor + break; // todo + case 3: // copy + this_.srcBlend = gl.ONE; + this_.destBlend = gl.ZERO; + break; + case 4: // destination-over + this_.srcBlend = gl.ONE_MINUS_DST_ALPHA; + this_.destBlend = gl.ONE; + break; + case 5: // source-in + this_.srcBlend = gl.DST_ALPHA; + this_.destBlend = gl.ZERO; + break; + case 6: // destination-in + this_.srcBlend = gl.ZERO; + this_.destBlend = gl.SRC_ALPHA; + break; + case 7: // source-out + this_.srcBlend = gl.ONE_MINUS_DST_ALPHA; + this_.destBlend = gl.ZERO; + break; + case 8: // destination-out + this_.srcBlend = gl.ZERO; + this_.destBlend = gl.ONE_MINUS_SRC_ALPHA; + break; + case 9: // source-atop + this_.srcBlend = gl.DST_ALPHA; + this_.destBlend = gl.ONE_MINUS_SRC_ALPHA; + break; + case 10: // destination-atop + this_.srcBlend = gl.ONE_MINUS_DST_ALPHA; + this_.destBlend = gl.SRC_ALPHA; + break; + } + }; + cr.round6dp = function (x) + { + return Math.round(x * 1000000) / 1000000; + }; + /* + var localeCompare_options = { + "usage": "search", + "sensitivity": "accent" + }; + var has_localeCompare = !!"a".localeCompare; + var localeCompare_works1 = (has_localeCompare && "a".localeCompare("A", undefined, localeCompare_options) === 0); + var localeCompare_works2 = (has_localeCompare && "a".localeCompare("á", undefined, localeCompare_options) !== 0); + var supports_localeCompare = (has_localeCompare && localeCompare_works1 && localeCompare_works2); + */ + cr.equals_nocase = function (a, b) + { + if (typeof a !== "string" || typeof b !== "string") + return false; + if (a.length !== b.length) + return false; + if (a === b) + return true; + /* + if (supports_localeCompare) + { + return (a.localeCompare(b, undefined, localeCompare_options) === 0); + } + else + { + */ + return a.toLowerCase() === b.toLowerCase(); + }; + cr.isCanvasInputEvent = function (e) + { + var target = e.target; + if (!target) + return true; + if (target === document || target === window) + return true; + if (document && document.body && target === document.body) + return true; + if (cr.equals_nocase(target.tagName, "canvas")) + return true; + return false; + }; +}()); +var MatrixArray=typeof Float32Array!=="undefined"?Float32Array:Array,glMatrixArrayType=MatrixArray,vec3={},mat3={},mat4={},quat4={};vec3.create=function(a){var b=new MatrixArray(3);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2]);return b};vec3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];return b};vec3.add=function(a,b,c){if(!c||a===c)return a[0]+=b[0],a[1]+=b[1],a[2]+=b[2],a;c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];return c}; +vec3.subtract=function(a,b,c){if(!c||a===c)return a[0]-=b[0],a[1]-=b[1],a[2]-=b[2],a;c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];return c};vec3.negate=function(a,b){b||(b=a);b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];return b};vec3.scale=function(a,b,c){if(!c||a===c)return a[0]*=b,a[1]*=b,a[2]*=b,a;c[0]=a[0]*b;c[1]=a[1]*b;c[2]=a[2]*b;return c}; +vec3.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=Math.sqrt(c*c+d*d+e*e);if(g){if(g===1)return b[0]=c,b[1]=d,b[2]=e,b}else return b[0]=0,b[1]=0,b[2]=0,b;g=1/g;b[0]=c*g;b[1]=d*g;b[2]=e*g;return b};vec3.cross=function(a,b,c){c||(c=a);var d=a[0],e=a[1],a=a[2],g=b[0],f=b[1],b=b[2];c[0]=e*b-a*f;c[1]=a*g-d*b;c[2]=d*f-e*g;return c};vec3.length=function(a){var b=a[0],c=a[1],a=a[2];return Math.sqrt(b*b+c*c+a*a)};vec3.dot=function(a,b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]}; +vec3.direction=function(a,b,c){c||(c=a);var d=a[0]-b[0],e=a[1]-b[1],a=a[2]-b[2],b=Math.sqrt(d*d+e*e+a*a);if(!b)return c[0]=0,c[1]=0,c[2]=0,c;b=1/b;c[0]=d*b;c[1]=e*b;c[2]=a*b;return c};vec3.lerp=function(a,b,c,d){d||(d=a);d[0]=a[0]+c*(b[0]-a[0]);d[1]=a[1]+c*(b[1]-a[1]);d[2]=a[2]+c*(b[2]-a[2]);return d};vec3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+"]"}; +mat3.create=function(a){var b=new MatrixArray(9);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3],b[4]=a[4],b[5]=a[5],b[6]=a[6],b[7]=a[7],b[8]=a[8]);return b};mat3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return b};mat3.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=1;a[5]=0;a[6]=0;a[7]=0;a[8]=1;return a}; +mat3.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[5];a[1]=a[3];a[2]=a[6];a[3]=c;a[5]=a[7];a[6]=d;a[7]=e;return a}b[0]=a[0];b[1]=a[3];b[2]=a[6];b[3]=a[1];b[4]=a[4];b[5]=a[7];b[6]=a[2];b[7]=a[5];b[8]=a[8];return b};mat3.toMat4=function(a,b){b||(b=mat4.create());b[15]=1;b[14]=0;b[13]=0;b[12]=0;b[11]=0;b[10]=a[8];b[9]=a[7];b[8]=a[6];b[7]=0;b[6]=a[5];b[5]=a[4];b[4]=a[3];b[3]=0;b[2]=a[2];b[1]=a[1];b[0]=a[0];return b}; +mat3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+"]"};mat4.create=function(a){var b=new MatrixArray(16);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3],b[4]=a[4],b[5]=a[5],b[6]=a[6],b[7]=a[7],b[8]=a[8],b[9]=a[9],b[10]=a[10],b[11]=a[11],b[12]=a[12],b[13]=a[13],b[14]=a[14],b[15]=a[15]);return b}; +mat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return b};mat4.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=1;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=1;a[11]=0;a[12]=0;a[13]=0;a[14]=0;a[15]=1;return a}; +mat4.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[3],g=a[6],f=a[7],h=a[11];a[1]=a[4];a[2]=a[8];a[3]=a[12];a[4]=c;a[6]=a[9];a[7]=a[13];a[8]=d;a[9]=g;a[11]=a[14];a[12]=e;a[13]=f;a[14]=h;return a}b[0]=a[0];b[1]=a[4];b[2]=a[8];b[3]=a[12];b[4]=a[1];b[5]=a[5];b[6]=a[9];b[7]=a[13];b[8]=a[2];b[9]=a[6];b[10]=a[10];b[11]=a[14];b[12]=a[3];b[13]=a[7];b[14]=a[11];b[15]=a[15];return b}; +mat4.determinant=function(a){var b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],i=a[7],j=a[8],k=a[9],l=a[10],n=a[11],o=a[12],m=a[13],p=a[14],a=a[15];return o*k*h*e-j*m*h*e-o*f*l*e+g*m*l*e+j*f*p*e-g*k*p*e-o*k*d*i+j*m*d*i+o*c*l*i-b*m*l*i-j*c*p*i+b*k*p*i+o*f*d*n-g*m*d*n-o*c*h*n+b*m*h*n+g*c*p*n-b*f*p*n-j*f*d*a+g*k*d*a+j*c*h*a-b*k*h*a-g*c*l*a+b*f*l*a}; +mat4.inverse=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=a[4],h=a[5],i=a[6],j=a[7],k=a[8],l=a[9],n=a[10],o=a[11],m=a[12],p=a[13],r=a[14],s=a[15],A=c*h-d*f,B=c*i-e*f,t=c*j-g*f,u=d*i-e*h,v=d*j-g*h,w=e*j-g*i,x=k*p-l*m,y=k*r-n*m,z=k*s-o*m,C=l*r-n*p,D=l*s-o*p,E=n*s-o*r,q=1/(A*E-B*D+t*C+u*z-v*y+w*x);b[0]=(h*E-i*D+j*C)*q;b[1]=(-d*E+e*D-g*C)*q;b[2]=(p*w-r*v+s*u)*q;b[3]=(-l*w+n*v-o*u)*q;b[4]=(-f*E+i*z-j*y)*q;b[5]=(c*E-e*z+g*y)*q;b[6]=(-m*w+r*t-s*B)*q;b[7]=(k*w-n*t+o*B)*q;b[8]=(f*D-h*z+j*x)*q; +b[9]=(-c*D+d*z-g*x)*q;b[10]=(m*v-p*t+s*A)*q;b[11]=(-k*v+l*t-o*A)*q;b[12]=(-f*C+h*y-i*x)*q;b[13]=(c*C-d*y+e*x)*q;b[14]=(-m*u+p*B-r*A)*q;b[15]=(k*u-l*B+n*A)*q;return b};mat4.toRotationMat=function(a,b){b||(b=mat4.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b}; +mat4.toMat3=function(a,b){b||(b=mat3.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[4];b[4]=a[5];b[5]=a[6];b[6]=a[8];b[7]=a[9];b[8]=a[10];return b};mat4.toInverseMat3=function(a,b){var c=a[0],d=a[1],e=a[2],g=a[4],f=a[5],h=a[6],i=a[8],j=a[9],k=a[10],l=k*f-h*j,n=-k*g+h*i,o=j*g-f*i,m=c*l+d*n+e*o;if(!m)return null;m=1/m;b||(b=mat3.create());b[0]=l*m;b[1]=(-k*d+e*j)*m;b[2]=(h*d-e*f)*m;b[3]=n*m;b[4]=(k*c-e*i)*m;b[5]=(-h*c+e*g)*m;b[6]=o*m;b[7]=(-j*c+d*i)*m;b[8]=(f*c-d*g)*m;return b}; +mat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],f=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],n=a[9],o=a[10],m=a[11],p=a[12],r=a[13],s=a[14],a=a[15],A=b[0],B=b[1],t=b[2],u=b[3],v=b[4],w=b[5],x=b[6],y=b[7],z=b[8],C=b[9],D=b[10],E=b[11],q=b[12],F=b[13],G=b[14],b=b[15];c[0]=A*d+B*h+t*l+u*p;c[1]=A*e+B*i+t*n+u*r;c[2]=A*g+B*j+t*o+u*s;c[3]=A*f+B*k+t*m+u*a;c[4]=v*d+w*h+x*l+y*p;c[5]=v*e+w*i+x*n+y*r;c[6]=v*g+w*j+x*o+y*s;c[7]=v*f+w*k+x*m+y*a;c[8]=z*d+C*h+D*l+E*p;c[9]=z*e+C*i+D*n+E*r;c[10]=z*g+C* +j+D*o+E*s;c[11]=z*f+C*k+D*m+E*a;c[12]=q*d+F*h+G*l+b*p;c[13]=q*e+F*i+G*n+b*r;c[14]=q*g+F*j+G*o+b*s;c[15]=q*f+F*k+G*m+b*a;return c};mat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],b=b[2];c[0]=a[0]*d+a[4]*e+a[8]*b+a[12];c[1]=a[1]*d+a[5]*e+a[9]*b+a[13];c[2]=a[2]*d+a[6]*e+a[10]*b+a[14];return c}; +mat4.multiplyVec4=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2],b=b[3];c[0]=a[0]*d+a[4]*e+a[8]*g+a[12]*b;c[1]=a[1]*d+a[5]*e+a[9]*g+a[13]*b;c[2]=a[2]*d+a[6]*e+a[10]*g+a[14]*b;c[3]=a[3]*d+a[7]*e+a[11]*g+a[15]*b;return c}; +mat4.translate=function(a,b,c){var d=b[0],e=b[1],b=b[2],g,f,h,i,j,k,l,n,o,m,p,r;if(!c||a===c)return a[12]=a[0]*d+a[4]*e+a[8]*b+a[12],a[13]=a[1]*d+a[5]*e+a[9]*b+a[13],a[14]=a[2]*d+a[6]*e+a[10]*b+a[14],a[15]=a[3]*d+a[7]*e+a[11]*b+a[15],a;g=a[0];f=a[1];h=a[2];i=a[3];j=a[4];k=a[5];l=a[6];n=a[7];o=a[8];m=a[9];p=a[10];r=a[11];c[0]=g;c[1]=f;c[2]=h;c[3]=i;c[4]=j;c[5]=k;c[6]=l;c[7]=n;c[8]=o;c[9]=m;c[10]=p;c[11]=r;c[12]=g*d+j*e+o*b+a[12];c[13]=f*d+k*e+m*b+a[13];c[14]=h*d+l*e+p*b+a[14];c[15]=i*d+n*e+r*b+a[15]; +return c};mat4.scale=function(a,b,c){var d=b[0],e=b[1],b=b[2];if(!c||a===c)return a[0]*=d,a[1]*=d,a[2]*=d,a[3]*=d,a[4]*=e,a[5]*=e,a[6]*=e,a[7]*=e,a[8]*=b,a[9]*=b,a[10]*=b,a[11]*=b,a;c[0]=a[0]*d;c[1]=a[1]*d;c[2]=a[2]*d;c[3]=a[3]*d;c[4]=a[4]*e;c[5]=a[5]*e;c[6]=a[6]*e;c[7]=a[7]*e;c[8]=a[8]*b;c[9]=a[9]*b;c[10]=a[10]*b;c[11]=a[11]*b;c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15];return c}; +mat4.rotate=function(a,b,c,d){var e=c[0],g=c[1],c=c[2],f=Math.sqrt(e*e+g*g+c*c),h,i,j,k,l,n,o,m,p,r,s,A,B,t,u,v,w,x,y,z;if(!f)return null;f!==1&&(f=1/f,e*=f,g*=f,c*=f);h=Math.sin(b);i=Math.cos(b);j=1-i;b=a[0];f=a[1];k=a[2];l=a[3];n=a[4];o=a[5];m=a[6];p=a[7];r=a[8];s=a[9];A=a[10];B=a[11];t=e*e*j+i;u=g*e*j+c*h;v=c*e*j-g*h;w=e*g*j-c*h;x=g*g*j+i;y=c*g*j+e*h;z=e*c*j+g*h;e=g*c*j-e*h;g=c*c*j+i;d?a!==d&&(d[12]=a[12],d[13]=a[13],d[14]=a[14],d[15]=a[15]):d=a;d[0]=b*t+n*u+r*v;d[1]=f*t+o*u+s*v;d[2]=k*t+m*u+A* +v;d[3]=l*t+p*u+B*v;d[4]=b*w+n*x+r*y;d[5]=f*w+o*x+s*y;d[6]=k*w+m*x+A*y;d[7]=l*w+p*x+B*y;d[8]=b*z+n*e+r*g;d[9]=f*z+o*e+s*g;d[10]=k*z+m*e+A*g;d[11]=l*z+p*e+B*g;return d};mat4.rotateX=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[4],g=a[5],f=a[6],h=a[7],i=a[8],j=a[9],k=a[10],l=a[11];c?a!==c&&(c[0]=a[0],c[1]=a[1],c[2]=a[2],c[3]=a[3],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[4]=e*b+i*d;c[5]=g*b+j*d;c[6]=f*b+k*d;c[7]=h*b+l*d;c[8]=e*-d+i*b;c[9]=g*-d+j*b;c[10]=f*-d+k*b;c[11]=h*-d+l*b;return c}; +mat4.rotateY=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[0],g=a[1],f=a[2],h=a[3],i=a[8],j=a[9],k=a[10],l=a[11];c?a!==c&&(c[4]=a[4],c[5]=a[5],c[6]=a[6],c[7]=a[7],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[0]=e*b+i*-d;c[1]=g*b+j*-d;c[2]=f*b+k*-d;c[3]=h*b+l*-d;c[8]=e*d+i*b;c[9]=g*d+j*b;c[10]=f*d+k*b;c[11]=h*d+l*b;return c}; +mat4.rotateZ=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[0],g=a[1],f=a[2],h=a[3],i=a[4],j=a[5],k=a[6],l=a[7];c?a!==c&&(c[8]=a[8],c[9]=a[9],c[10]=a[10],c[11]=a[11],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[0]=e*b+i*d;c[1]=g*b+j*d;c[2]=f*b+k*d;c[3]=h*b+l*d;c[4]=e*-d+i*b;c[5]=g*-d+j*b;c[6]=f*-d+k*b;c[7]=h*-d+l*b;return c}; +mat4.frustum=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=e*2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=e*2/i;f[6]=0;f[7]=0;f[8]=(b+a)/h;f[9]=(d+c)/i;f[10]=-(g+e)/j;f[11]=-1;f[12]=0;f[13]=0;f[14]=-(g*e*2)/j;f[15]=0;return f};mat4.perspective=function(a,b,c,d,e){a=c*Math.tan(a*Math.PI/360);b*=a;return mat4.frustum(-b,b,-a,a,c,d,e)}; +mat4.ortho=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=2/i;f[6]=0;f[7]=0;f[8]=0;f[9]=0;f[10]=-2/j;f[11]=0;f[12]=-(a+b)/h;f[13]=-(d+c)/i;f[14]=-(g+e)/j;f[15]=1;return f}; +mat4.lookAt=function(a,b,c,d){d||(d=mat4.create());var e,g,f,h,i,j,k,l,n=a[0],o=a[1],a=a[2];g=c[0];f=c[1];e=c[2];c=b[1];j=b[2];if(n===b[0]&&o===c&&a===j)return mat4.identity(d);c=n-b[0];j=o-b[1];k=a-b[2];l=1/Math.sqrt(c*c+j*j+k*k);c*=l;j*=l;k*=l;b=f*k-e*j;e=e*c-g*k;g=g*j-f*c;(l=Math.sqrt(b*b+e*e+g*g))?(l=1/l,b*=l,e*=l,g*=l):g=e=b=0;f=j*g-k*e;h=k*b-c*g;i=c*e-j*b;(l=Math.sqrt(f*f+h*h+i*i))?(l=1/l,f*=l,h*=l,i*=l):i=h=f=0;d[0]=b;d[1]=f;d[2]=c;d[3]=0;d[4]=e;d[5]=h;d[6]=j;d[7]=0;d[8]=g;d[9]=i;d[10]=k;d[11]= +0;d[12]=-(b*n+e*o+g*a);d[13]=-(f*n+h*o+i*a);d[14]=-(c*n+j*o+k*a);d[15]=1;return d};mat4.fromRotationTranslation=function(a,b,c){c||(c=mat4.create());var d=a[0],e=a[1],g=a[2],f=a[3],h=d+d,i=e+e,j=g+g,a=d*h,k=d*i;d*=j;var l=e*i;e*=j;g*=j;h*=f;i*=f;f*=j;c[0]=1-(l+g);c[1]=k+f;c[2]=d-i;c[3]=0;c[4]=k-f;c[5]=1-(a+g);c[6]=e+h;c[7]=0;c[8]=d+i;c[9]=e-h;c[10]=1-(a+l);c[11]=0;c[12]=b[0];c[13]=b[1];c[14]=b[2];c[15]=1;return c}; +mat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+", "+a[9]+", "+a[10]+", "+a[11]+", "+a[12]+", "+a[13]+", "+a[14]+", "+a[15]+"]"};quat4.create=function(a){var b=new MatrixArray(4);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3]);return b};quat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];return b}; +quat4.calculateW=function(a,b){var c=a[0],d=a[1],e=a[2];if(!b||a===b)return a[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e)),a;b[0]=c;b[1]=d;b[2]=e;b[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e));return b};quat4.inverse=function(a,b){if(!b||a===b)return a[0]*=-1,a[1]*=-1,a[2]*=-1,a;b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];b[3]=a[3];return b};quat4.length=function(a){var b=a[0],c=a[1],d=a[2],a=a[3];return Math.sqrt(b*b+c*c+d*d+a*a)}; +quat4.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=Math.sqrt(c*c+d*d+e*e+g*g);if(f===0)return b[0]=0,b[1]=0,b[2]=0,b[3]=0,b;f=1/f;b[0]=c*f;b[1]=d*f;b[2]=e*f;b[3]=g*f;return b};quat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],a=a[3],f=b[0],h=b[1],i=b[2],b=b[3];c[0]=d*b+a*f+e*i-g*h;c[1]=e*b+a*h+g*f-d*i;c[2]=g*b+a*i+d*h-e*f;c[3]=a*b-d*f-e*h-g*i;return c}; +quat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2],b=a[0],f=a[1],h=a[2],a=a[3],i=a*d+f*g-h*e,j=a*e+h*d-b*g,k=a*g+b*e-f*d,d=-b*d-f*e-h*g;c[0]=i*a+d*-b+j*-h-k*-f;c[1]=j*a+d*-f+k*-b-i*-h;c[2]=k*a+d*-h+i*-f-j*-b;return c};quat4.toMat3=function(a,b){b||(b=mat3.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c*=i;var l=d*h;d*=i;e*=i;f*=g;h*=g;g*=i;b[0]=1-(l+e);b[1]=k+g;b[2]=c-h;b[3]=k-g;b[4]=1-(j+e);b[5]=d+f;b[6]=c+h;b[7]=d-f;b[8]=1-(j+l);return b}; +quat4.toMat4=function(a,b){b||(b=mat4.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c*=i;var l=d*h;d*=i;e*=i;f*=g;h*=g;g*=i;b[0]=1-(l+e);b[1]=k+g;b[2]=c-h;b[3]=0;b[4]=k-g;b[5]=1-(j+e);b[6]=d+f;b[7]=0;b[8]=c+h;b[9]=d-f;b[10]=1-(j+l);b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b}; +quat4.slerp=function(a,b,c,d){d||(d=a);var e=a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3],g,f;if(Math.abs(e)>=1)return d!==a&&(d[0]=a[0],d[1]=a[1],d[2]=a[2],d[3]=a[3]),d;g=Math.acos(e);f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return d[0]=a[0]*0.5+b[0]*0.5,d[1]=a[1]*0.5+b[1]*0.5,d[2]=a[2]*0.5+b[2]*0.5,d[3]=a[3]*0.5+b[3]*0.5,d;e=Math.sin((1-c)*g)/f;c=Math.sin(c*g)/f;d[0]=a[0]*e+b[0]*c;d[1]=a[1]*e+b[1]*c;d[2]=a[2]*e+b[2]*c;d[3]=a[3]*e+b[3]*c;return d}; +quat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+"]"}; +(function() +{ + var MAX_VERTICES = 8000; // equates to 2500 objects being drawn + var MAX_INDICES = (MAX_VERTICES / 2) * 3; // 6 indices for every 4 vertices + var MAX_POINTS = 8000; + var MULTI_BUFFERS = 4; // cycle 4 buffers to try and avoid blocking + var BATCH_NULL = 0; + var BATCH_QUAD = 1; + var BATCH_SETTEXTURE = 2; + var BATCH_SETOPACITY = 3; + var BATCH_SETBLEND = 4; + var BATCH_UPDATEMODELVIEW = 5; + var BATCH_RENDERTOTEXTURE = 6; + var BATCH_CLEAR = 7; + var BATCH_POINTS = 8; + var BATCH_SETPROGRAM = 9; + var BATCH_SETPROGRAMPARAMETERS = 10; + var BATCH_SETTEXTURE1 = 11; + var BATCH_SETCOLOR = 12; + var BATCH_SETDEPTHTEST = 13; + var BATCH_SETEARLYZMODE = 14; + /* + var lose_ext = null; + window.lose_context = function () + { + if (!lose_ext) + { + console.log("WEBGL_lose_context not supported"); + return; + } + lose_ext.loseContext(); + }; + window.restore_context = function () + { + if (!lose_ext) + { + console.log("WEBGL_lose_context not supported"); + return; + } + lose_ext.restoreContext(); + }; + */ + var tempMat4 = mat4.create(); + function GLWrap_(gl, isMobile, enableFrontToBack) + { + this.isIE = /msie/i.test(navigator.userAgent) || /trident/i.test(navigator.userAgent); + this.width = 0; // not yet known, wait for call to setSize() + this.height = 0; + this.enableFrontToBack = !!enableFrontToBack; + this.isEarlyZPass = false; + this.isBatchInEarlyZPass = false; + this.currentZ = 0; + this.zNear = 1; + this.zFar = 1000; + this.zIncrement = ((this.zFar - this.zNear) / 32768); + this.zA = this.zFar / (this.zFar - this.zNear); + this.zB = this.zFar * this.zNear / (this.zNear - this.zFar); + this.kzA = 65536 * this.zA; + this.kzB = 65536 * this.zB; + this.cam = vec3.create([0, 0, 100]); // camera position + this.look = vec3.create([0, 0, 0]); // lookat position + this.up = vec3.create([0, 1, 0]); // up vector + this.worldScale = vec3.create([1, 1, 1]); // world scaling factor + this.enable_mipmaps = true; + this.matP = mat4.create(); // perspective matrix + this.matMV = mat4.create(); // model view matrix + this.lastMV = mat4.create(); + this.currentMV = mat4.create(); + this.gl = gl; + this.version = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0 ? 2 : 1); + this.initState(); + }; + GLWrap_.prototype.initState = function () + { + var gl = this.gl; + var i, len; + this.lastOpacity = 1; + this.lastTexture0 = null; // last bound to TEXTURE0 + this.lastTexture1 = null; // last bound to TEXTURE1 + this.currentOpacity = 1; + gl.clearColor(0, 0, 0, 0); + gl.clear(gl.COLOR_BUFFER_BIT); + gl.enable(gl.BLEND); + gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + gl.disable(gl.CULL_FACE); + gl.disable(gl.STENCIL_TEST); + gl.disable(gl.DITHER); + if (this.enableFrontToBack) + { + gl.enable(gl.DEPTH_TEST); + gl.depthFunc(gl.LEQUAL); + } + else + { + gl.disable(gl.DEPTH_TEST); + } + this.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); + this.lastSrcBlend = gl.ONE; + this.lastDestBlend = gl.ONE_MINUS_SRC_ALPHA; + this.vertexData = new Float32Array(MAX_VERTICES * (this.enableFrontToBack ? 3 : 2)); + this.texcoordData = new Float32Array(MAX_VERTICES * 2); + this.pointData = new Float32Array(MAX_POINTS * 4); + this.pointBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.pointBuffer); + gl.bufferData(gl.ARRAY_BUFFER, this.pointData.byteLength, gl.DYNAMIC_DRAW); + this.vertexBuffers = new Array(MULTI_BUFFERS); + this.texcoordBuffers = new Array(MULTI_BUFFERS); + for (i = 0; i < MULTI_BUFFERS; i++) + { + this.vertexBuffers[i] = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffers[i]); + gl.bufferData(gl.ARRAY_BUFFER, this.vertexData.byteLength, gl.DYNAMIC_DRAW); + this.texcoordBuffers[i] = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffers[i]); + gl.bufferData(gl.ARRAY_BUFFER, this.texcoordData.byteLength, gl.DYNAMIC_DRAW); + } + this.curBuffer = 0; + this.indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); + var indexData = new Uint16Array(MAX_INDICES); + i = 0, len = MAX_INDICES; + var fv = 0; + while (i < len) + { + indexData[i++] = fv; // top left + indexData[i++] = fv + 1; // top right + indexData[i++] = fv + 2; // bottom right (first tri) + indexData[i++] = fv; // top left + indexData[i++] = fv + 2; // bottom right + indexData[i++] = fv + 3; // bottom left + fv += 4; + } + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indexData, gl.STATIC_DRAW); + this.vertexPtr = 0; + this.texPtr = 0; + this.pointPtr = 0; + var fsSource, vsSource; + this.shaderPrograms = []; + fsSource = [ + "varying mediump vec2 vTex;", + "uniform lowp float opacity;", + "uniform lowp sampler2D samplerFront;", + "void main(void) {", + " gl_FragColor = texture2D(samplerFront, vTex);", + " gl_FragColor *= opacity;", + "}" + ].join("\n"); + if (this.enableFrontToBack) + { + vsSource = [ + "attribute highp vec3 aPos;", + "attribute mediump vec2 aTex;", + "varying mediump vec2 vTex;", + "uniform highp mat4 matP;", + "uniform highp mat4 matMV;", + "void main(void) {", + " gl_Position = matP * matMV * vec4(aPos.x, aPos.y, aPos.z, 1.0);", + " vTex = aTex;", + "}" + ].join("\n"); + } + else + { + vsSource = [ + "attribute highp vec2 aPos;", + "attribute mediump vec2 aTex;", + "varying mediump vec2 vTex;", + "uniform highp mat4 matP;", + "uniform highp mat4 matMV;", + "void main(void) {", + " gl_Position = matP * matMV * vec4(aPos.x, aPos.y, 0.0, 1.0);", + " vTex = aTex;", + "}" + ].join("\n"); + } + var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, ""); +; + this.shaderPrograms.push(shaderProg); // Default shader is always shader 0 + fsSource = [ + "uniform mediump sampler2D samplerFront;", + "varying lowp float opacity;", + "void main(void) {", + " gl_FragColor = texture2D(samplerFront, gl_PointCoord);", + " gl_FragColor *= opacity;", + "}" + ].join("\n"); + var pointVsSource = [ + "attribute vec4 aPos;", + "varying float opacity;", + "uniform mat4 matP;", + "uniform mat4 matMV;", + "void main(void) {", + " gl_Position = matP * matMV * vec4(aPos.x, aPos.y, 0.0, 1.0);", + " gl_PointSize = aPos.z;", + " opacity = aPos.w;", + "}" + ].join("\n"); + shaderProg = this.createShaderProgram({src: fsSource}, pointVsSource, ""); +; + this.shaderPrograms.push(shaderProg); // Point shader is always shader 1 + fsSource = [ + "varying mediump vec2 vTex;", + "uniform lowp sampler2D samplerFront;", + "void main(void) {", + " if (texture2D(samplerFront, vTex).a < 1.0)", + " discard;", // discarding non-opaque fragments + "}" + ].join("\n"); + var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, ""); +; + this.shaderPrograms.push(shaderProg); // Early-Z shader is always shader 2 + fsSource = [ + "uniform lowp vec4 colorFill;", + "void main(void) {", + " gl_FragColor = colorFill;", + "}" + ].join("\n"); + var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, ""); +; + this.shaderPrograms.push(shaderProg); // Fill-color shader is always shader 3 + for (var shader_name in cr.shaders) + { + if (cr.shaders.hasOwnProperty(shader_name)) + this.shaderPrograms.push(this.createShaderProgram(cr.shaders[shader_name], vsSource, shader_name)); + } + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, null); + this.batch = []; + this.batchPtr = 0; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + this.lastProgram = -1; // start -1 so first switchProgram can do work + this.currentProgram = -1; // current program during batch execution + this.currentShader = null; + this.fbo = gl.createFramebuffer(); + this.renderToTex = null; + this.depthBuffer = null; + this.attachedDepthBuffer = false; // wait until first size call to attach, otherwise it has no storage + if (this.enableFrontToBack) + { + this.depthBuffer = gl.createRenderbuffer(); + } + this.tmpVec3 = vec3.create([0, 0, 0]); +; + var pointsizes = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE); + this.minPointSize = pointsizes[0]; + this.maxPointSize = pointsizes[1]; + if (this.maxPointSize > 2048) + this.maxPointSize = 2048; +; + this.switchProgram(0); + cr.seal(this); + }; + function GLShaderProgram(gl, shaderProgram, name) + { + this.gl = gl; + this.shaderProgram = shaderProgram; + this.name = name; + this.locAPos = gl.getAttribLocation(shaderProgram, "aPos"); + this.locATex = gl.getAttribLocation(shaderProgram, "aTex"); + this.locMatP = gl.getUniformLocation(shaderProgram, "matP"); + this.locMatMV = gl.getUniformLocation(shaderProgram, "matMV"); + this.locOpacity = gl.getUniformLocation(shaderProgram, "opacity"); + this.locColorFill = gl.getUniformLocation(shaderProgram, "colorFill"); + this.locSamplerFront = gl.getUniformLocation(shaderProgram, "samplerFront"); + this.locSamplerBack = gl.getUniformLocation(shaderProgram, "samplerBack"); + this.locDestStart = gl.getUniformLocation(shaderProgram, "destStart"); + this.locDestEnd = gl.getUniformLocation(shaderProgram, "destEnd"); + this.locSeconds = gl.getUniformLocation(shaderProgram, "seconds"); + this.locPixelWidth = gl.getUniformLocation(shaderProgram, "pixelWidth"); + this.locPixelHeight = gl.getUniformLocation(shaderProgram, "pixelHeight"); + this.locLayerScale = gl.getUniformLocation(shaderProgram, "layerScale"); + this.locLayerAngle = gl.getUniformLocation(shaderProgram, "layerAngle"); + this.locViewOrigin = gl.getUniformLocation(shaderProgram, "viewOrigin"); + this.locScrollPos = gl.getUniformLocation(shaderProgram, "scrollPos"); + this.hasAnyOptionalUniforms = !!(this.locPixelWidth || this.locPixelHeight || this.locSeconds || this.locSamplerBack || this.locDestStart || this.locDestEnd || this.locLayerScale || this.locLayerAngle || this.locViewOrigin || this.locScrollPos); + this.lpPixelWidth = -999; // set to something unlikely so never counts as cached on first set + this.lpPixelHeight = -999; + this.lpOpacity = 1; + this.lpDestStartX = 0.0; + this.lpDestStartY = 0.0; + this.lpDestEndX = 1.0; + this.lpDestEndY = 1.0; + this.lpLayerScale = 1.0; + this.lpLayerAngle = 0.0; + this.lpViewOriginX = 0.0; + this.lpViewOriginY = 0.0; + this.lpScrollPosX = 0.0; + this.lpScrollPosY = 0.0; + this.lpSeconds = 0.0; + this.lastCustomParams = []; + this.lpMatMV = mat4.create(); + if (this.locOpacity) + gl.uniform1f(this.locOpacity, 1); + if (this.locColorFill) + gl.uniform4f(this.locColorFill, 1.0, 1.0, 1.0, 1.0); + if (this.locSamplerFront) + gl.uniform1i(this.locSamplerFront, 0); + if (this.locSamplerBack) + gl.uniform1i(this.locSamplerBack, 1); + if (this.locDestStart) + gl.uniform2f(this.locDestStart, 0.0, 0.0); + if (this.locDestEnd) + gl.uniform2f(this.locDestEnd, 1.0, 1.0); + if (this.locLayerScale) + gl.uniform1f(this.locLayerScale, 1.0); + if (this.locLayerAngle) + gl.uniform1f(this.locLayerAngle, 0.0); + if (this.locViewOrigin) + gl.uniform2f(this.locViewOrigin, 0.0, 0.0); + if (this.locScrollPos) + gl.uniform2f(this.locScrollPos, 0.0, 0.0); + if (this.locSeconds) + gl.uniform1f(this.locSeconds, 0.0); + this.hasCurrentMatMV = false; // matMV needs updating + }; + function areMat4sEqual(a, b) + { + return a[0]===b[0]&&a[1]===b[1]&&a[2]===b[2]&&a[3]===b[3]&& + a[4]===b[4]&&a[5]===b[5]&&a[6]===b[6]&&a[7]===b[7]&& + a[8]===b[8]&&a[9]===b[9]&&a[10]===b[10]&&a[11]===b[11]&& + a[12]===b[12]&&a[13]===b[13]&&a[14]===b[14]&&a[15]===b[15]; + }; + GLShaderProgram.prototype.updateMatMV = function (mv) + { + if (areMat4sEqual(this.lpMatMV, mv)) + return; // no change, save the expensive GL call + mat4.set(mv, this.lpMatMV); + this.gl.uniformMatrix4fv(this.locMatMV, false, mv); + }; + GLWrap_.prototype.createShaderProgram = function(shaderEntry, vsSource, name) + { + var gl = this.gl; + var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, shaderEntry.src); + gl.compileShader(fragmentShader); + if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) + { + var compilationlog = gl.getShaderInfoLog(fragmentShader); + gl.deleteShader(fragmentShader); + throw new Error("error compiling fragment shader: " + compilationlog); + } + var vertexShader = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vertexShader, vsSource); + gl.compileShader(vertexShader); + if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) + { + var compilationlog = gl.getShaderInfoLog(vertexShader); + gl.deleteShader(fragmentShader); + gl.deleteShader(vertexShader); + throw new Error("error compiling vertex shader: " + compilationlog); + } + var shaderProgram = gl.createProgram(); + gl.attachShader(shaderProgram, fragmentShader); + gl.attachShader(shaderProgram, vertexShader); + gl.linkProgram(shaderProgram); + if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) + { + var compilationlog = gl.getProgramInfoLog(shaderProgram); + gl.deleteShader(fragmentShader); + gl.deleteShader(vertexShader); + gl.deleteProgram(shaderProgram); + throw new Error("error linking shader program: " + compilationlog); + } + gl.useProgram(shaderProgram); + gl.deleteShader(fragmentShader); + gl.deleteShader(vertexShader); + var ret = new GLShaderProgram(gl, shaderProgram, name); + ret.extendBoxHorizontal = shaderEntry.extendBoxHorizontal || 0; + ret.extendBoxVertical = shaderEntry.extendBoxVertical || 0; + ret.crossSampling = !!shaderEntry.crossSampling; + ret.preservesOpaqueness = !!shaderEntry.preservesOpaqueness; + ret.animated = !!shaderEntry.animated; + ret.parameters = shaderEntry.parameters || []; + var i, len; + for (i = 0, len = ret.parameters.length; i < len; i++) + { + ret.parameters[i][1] = gl.getUniformLocation(shaderProgram, ret.parameters[i][0]); + ret.lastCustomParams.push(0); + gl.uniform1f(ret.parameters[i][1], 0); + } + cr.seal(ret); + return ret; + }; + GLWrap_.prototype.getShaderIndex = function(name_) + { + var i, len; + for (i = 0, len = this.shaderPrograms.length; i < len; i++) + { + if (this.shaderPrograms[i].name === name_) + return i; + } + return -1; + }; + GLWrap_.prototype.project = function (x, y, out) + { + var mv = this.matMV; + var proj = this.matP; + var fTempo = [0, 0, 0, 0, 0, 0, 0, 0]; + fTempo[0] = mv[0]*x+mv[4]*y+mv[12]; + fTempo[1] = mv[1]*x+mv[5]*y+mv[13]; + fTempo[2] = mv[2]*x+mv[6]*y+mv[14]; + fTempo[3] = mv[3]*x+mv[7]*y+mv[15]; + fTempo[4] = proj[0]*fTempo[0]+proj[4]*fTempo[1]+proj[8]*fTempo[2]+proj[12]*fTempo[3]; + fTempo[5] = proj[1]*fTempo[0]+proj[5]*fTempo[1]+proj[9]*fTempo[2]+proj[13]*fTempo[3]; + fTempo[6] = proj[2]*fTempo[0]+proj[6]*fTempo[1]+proj[10]*fTempo[2]+proj[14]*fTempo[3]; + fTempo[7] = -fTempo[2]; + if(fTempo[7]===0.0) //The w value + return; + fTempo[7]=1.0/fTempo[7]; + fTempo[4]*=fTempo[7]; + fTempo[5]*=fTempo[7]; + fTempo[6]*=fTempo[7]; + out[0]=(fTempo[4]*0.5+0.5)*this.width; + out[1]=(fTempo[5]*0.5+0.5)*this.height; + }; + GLWrap_.prototype.setSize = function(w, h, force) + { + if (this.width === w && this.height === h && !force) + return; + this.endBatch(); + var gl = this.gl; + this.width = w; + this.height = h; + gl.viewport(0, 0, w, h); + mat4.lookAt(this.cam, this.look, this.up, this.matMV); + if (this.enableFrontToBack) + { + mat4.ortho(-w/2, w/2, h/2, -h/2, this.zNear, this.zFar, this.matP); + this.worldScale[0] = 1; + this.worldScale[1] = 1; + } + else + { + mat4.perspective(45, w / h, this.zNear, this.zFar, this.matP); + var tl = [0, 0]; + var br = [0, 0]; + this.project(0, 0, tl); + this.project(1, 1, br); + this.worldScale[0] = 1 / (br[0] - tl[0]); + this.worldScale[1] = -1 / (br[1] - tl[1]); + } + var i, len, s; + for (i = 0, len = this.shaderPrograms.length; i < len; i++) + { + s = this.shaderPrograms[i]; + s.hasCurrentMatMV = false; + if (s.locMatP) + { + gl.useProgram(s.shaderProgram); + gl.uniformMatrix4fv(s.locMatP, false, this.matP); + } + } + gl.useProgram(this.shaderPrograms[this.lastProgram].shaderProgram); + gl.bindTexture(gl.TEXTURE_2D, null); + gl.activeTexture(gl.TEXTURE1); + gl.bindTexture(gl.TEXTURE_2D, null); + gl.activeTexture(gl.TEXTURE0); + this.lastTexture0 = null; + this.lastTexture1 = null; + if (this.depthBuffer) + { + gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo); + gl.bindRenderbuffer(gl.RENDERBUFFER, this.depthBuffer); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.width, this.height); + if (!this.attachedDepthBuffer) + { + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthBuffer); + this.attachedDepthBuffer = true; + } + gl.bindRenderbuffer(gl.RENDERBUFFER, null); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + this.renderToTex = null; + } + }; + GLWrap_.prototype.resetModelView = function () + { + mat4.lookAt(this.cam, this.look, this.up, this.matMV); + mat4.scale(this.matMV, this.worldScale); + }; + GLWrap_.prototype.translate = function (x, y) + { + if (x === 0 && y === 0) + return; + this.tmpVec3[0] = x;// * this.worldScale[0]; + this.tmpVec3[1] = y;// * this.worldScale[1]; + this.tmpVec3[2] = 0; + mat4.translate(this.matMV, this.tmpVec3); + }; + GLWrap_.prototype.scale = function (x, y) + { + if (x === 1 && y === 1) + return; + this.tmpVec3[0] = x; + this.tmpVec3[1] = y; + this.tmpVec3[2] = 1; + mat4.scale(this.matMV, this.tmpVec3); + }; + GLWrap_.prototype.rotateZ = function (a) + { + if (a === 0) + return; + mat4.rotateZ(this.matMV, a); + }; + GLWrap_.prototype.updateModelView = function() + { + if (areMat4sEqual(this.lastMV, this.matMV)) + return; + var b = this.pushBatch(); + b.type = BATCH_UPDATEMODELVIEW; + if (b.mat4param) + mat4.set(this.matMV, b.mat4param); + else + b.mat4param = mat4.create(this.matMV); + mat4.set(this.matMV, this.lastMV); + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + /* + var debugBatch = false; + jQuery(document).mousedown( + function(info) { + if (info.which === 2) + debugBatch = true; + } + ); + */ + GLWrap_.prototype.setEarlyZIndex = function (i) + { + if (!this.enableFrontToBack) + return; + if (i > 32760) + i = 32760; + this.currentZ = this.cam[2] - this.zNear - i * this.zIncrement; + }; + function GLBatchJob(type_, glwrap_) + { + this.type = type_; + this.glwrap = glwrap_; + this.gl = glwrap_.gl; + this.opacityParam = 0; // for setOpacity() + this.startIndex = 0; // for quad() + this.indexCount = 0; // " + this.texParam = null; // for setTexture() + this.mat4param = null; // for updateModelView() + this.shaderParams = []; // for user parameters + cr.seal(this); + }; + GLBatchJob.prototype.doSetEarlyZPass = function () + { + var gl = this.gl; + var glwrap = this.glwrap; + if (this.startIndex !== 0) // enable + { + gl.depthMask(true); // enable depth writes + gl.colorMask(false, false, false, false); // disable color writes + gl.disable(gl.BLEND); // no color writes so disable blend + gl.bindFramebuffer(gl.FRAMEBUFFER, glwrap.fbo); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + gl.clear(gl.DEPTH_BUFFER_BIT); // auto-clear depth buffer + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + glwrap.isBatchInEarlyZPass = true; + } + else + { + gl.depthMask(false); // disable depth writes, only test existing depth values + gl.colorMask(true, true, true, true); // enable color writes + gl.enable(gl.BLEND); // turn blending back on + glwrap.isBatchInEarlyZPass = false; + } + }; + GLBatchJob.prototype.doSetTexture = function () + { + this.gl.bindTexture(this.gl.TEXTURE_2D, this.texParam); + }; + GLBatchJob.prototype.doSetTexture1 = function () + { + var gl = this.gl; + gl.activeTexture(gl.TEXTURE1); + gl.bindTexture(gl.TEXTURE_2D, this.texParam); + gl.activeTexture(gl.TEXTURE0); + }; + GLBatchJob.prototype.doSetOpacity = function () + { + var o = this.opacityParam; + var glwrap = this.glwrap; + glwrap.currentOpacity = o; + var curProg = glwrap.currentShader; + if (curProg.locOpacity && curProg.lpOpacity !== o) + { + curProg.lpOpacity = o; + this.gl.uniform1f(curProg.locOpacity, o); + } + }; + GLBatchJob.prototype.doQuad = function () + { + this.gl.drawElements(this.gl.TRIANGLES, this.indexCount, this.gl.UNSIGNED_SHORT, this.startIndex); + }; + GLBatchJob.prototype.doSetBlend = function () + { + this.gl.blendFunc(this.startIndex, this.indexCount); + }; + GLBatchJob.prototype.doUpdateModelView = function () + { + var i, len, s, shaderPrograms = this.glwrap.shaderPrograms, currentProgram = this.glwrap.currentProgram; + for (i = 0, len = shaderPrograms.length; i < len; i++) + { + s = shaderPrograms[i]; + if (i === currentProgram && s.locMatMV) + { + s.updateMatMV(this.mat4param); + s.hasCurrentMatMV = true; + } + else + s.hasCurrentMatMV = false; + } + mat4.set(this.mat4param, this.glwrap.currentMV); + }; + GLBatchJob.prototype.doRenderToTexture = function () + { + var gl = this.gl; + var glwrap = this.glwrap; + if (this.texParam) + { + if (glwrap.lastTexture1 === this.texParam) + { + gl.activeTexture(gl.TEXTURE1); + gl.bindTexture(gl.TEXTURE_2D, null); + glwrap.lastTexture1 = null; + gl.activeTexture(gl.TEXTURE0); + } + gl.bindFramebuffer(gl.FRAMEBUFFER, glwrap.fbo); + if (!glwrap.isBatchInEarlyZPass) + { + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texParam, 0); + } + } + else + { + if (!glwrap.enableFrontToBack) + { + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + } + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + } + }; + GLBatchJob.prototype.doClear = function () + { + var gl = this.gl; + var mode = this.startIndex; + if (mode === 0) // clear whole surface + { + gl.clearColor(this.mat4param[0], this.mat4param[1], this.mat4param[2], this.mat4param[3]); + gl.clear(gl.COLOR_BUFFER_BIT); + } + else if (mode === 1) // clear rectangle + { + gl.enable(gl.SCISSOR_TEST); + gl.scissor(this.mat4param[0], this.mat4param[1], this.mat4param[2], this.mat4param[3]); + gl.clearColor(0, 0, 0, 0); + gl.clear(gl.COLOR_BUFFER_BIT); + gl.disable(gl.SCISSOR_TEST); + } + else // clear depth + { + gl.clear(gl.DEPTH_BUFFER_BIT); + } + }; + GLBatchJob.prototype.doSetDepthTestEnabled = function () + { + var gl = this.gl; + var enable = this.startIndex; + if (enable !== 0) + { + gl.enable(gl.DEPTH_TEST); + } + else + { + gl.disable(gl.DEPTH_TEST); + } + }; + GLBatchJob.prototype.doPoints = function () + { + var gl = this.gl; + var glwrap = this.glwrap; + if (glwrap.enableFrontToBack) + gl.disable(gl.DEPTH_TEST); + var s = glwrap.shaderPrograms[1]; + gl.useProgram(s.shaderProgram); + if (!s.hasCurrentMatMV && s.locMatMV) + { + s.updateMatMV(glwrap.currentMV); + s.hasCurrentMatMV = true; + } + gl.enableVertexAttribArray(s.locAPos); + gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.pointBuffer); + gl.vertexAttribPointer(s.locAPos, 4, gl.FLOAT, false, 0, 0); + gl.drawArrays(gl.POINTS, this.startIndex / 4, this.indexCount); + s = glwrap.currentShader; + gl.useProgram(s.shaderProgram); + if (s.locAPos >= 0) + { + gl.enableVertexAttribArray(s.locAPos); + gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.vertexBuffers[glwrap.curBuffer]); + gl.vertexAttribPointer(s.locAPos, glwrap.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0); + } + if (s.locATex >= 0) + { + gl.enableVertexAttribArray(s.locATex); + gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.texcoordBuffers[glwrap.curBuffer]); + gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0); + } + if (glwrap.enableFrontToBack) + gl.enable(gl.DEPTH_TEST); + }; + GLBatchJob.prototype.doSetProgram = function () + { + var gl = this.gl; + var glwrap = this.glwrap; + var s = glwrap.shaderPrograms[this.startIndex]; // recycled param to save memory + glwrap.currentProgram = this.startIndex; // current batch program + glwrap.currentShader = s; + gl.useProgram(s.shaderProgram); // switch to + if (!s.hasCurrentMatMV && s.locMatMV) + { + s.updateMatMV(glwrap.currentMV); + s.hasCurrentMatMV = true; + } + if (s.locOpacity && s.lpOpacity !== glwrap.currentOpacity) + { + s.lpOpacity = glwrap.currentOpacity; + gl.uniform1f(s.locOpacity, glwrap.currentOpacity); + } + if (s.locAPos >= 0) + { + gl.enableVertexAttribArray(s.locAPos); + gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.vertexBuffers[glwrap.curBuffer]); + gl.vertexAttribPointer(s.locAPos, glwrap.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0); + } + if (s.locATex >= 0) + { + gl.enableVertexAttribArray(s.locATex); + gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.texcoordBuffers[glwrap.curBuffer]); + gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0); + } + } + GLBatchJob.prototype.doSetColor = function () + { + var s = this.glwrap.currentShader; + var mat4param = this.mat4param; + this.gl.uniform4f(s.locColorFill, mat4param[0], mat4param[1], mat4param[2], mat4param[3]); + }; + GLBatchJob.prototype.doSetProgramParameters = function () + { + var i, len, s = this.glwrap.currentShader; + var gl = this.gl; + var mat4param = this.mat4param; + if (s.locSamplerBack && this.glwrap.lastTexture1 !== this.texParam) + { + gl.activeTexture(gl.TEXTURE1); + gl.bindTexture(gl.TEXTURE_2D, this.texParam); + this.glwrap.lastTexture1 = this.texParam; + gl.activeTexture(gl.TEXTURE0); + } + var v = mat4param[0]; + var v2; + if (s.locPixelWidth && v !== s.lpPixelWidth) + { + s.lpPixelWidth = v; + gl.uniform1f(s.locPixelWidth, v); + } + v = mat4param[1]; + if (s.locPixelHeight && v !== s.lpPixelHeight) + { + s.lpPixelHeight = v; + gl.uniform1f(s.locPixelHeight, v); + } + v = mat4param[2]; + v2 = mat4param[3]; + if (s.locDestStart && (v !== s.lpDestStartX || v2 !== s.lpDestStartY)) + { + s.lpDestStartX = v; + s.lpDestStartY = v2; + gl.uniform2f(s.locDestStart, v, v2); + } + v = mat4param[4]; + v2 = mat4param[5]; + if (s.locDestEnd && (v !== s.lpDestEndX || v2 !== s.lpDestEndY)) + { + s.lpDestEndX = v; + s.lpDestEndY = v2; + gl.uniform2f(s.locDestEnd, v, v2); + } + v = mat4param[6]; + if (s.locLayerScale && v !== s.lpLayerScale) + { + s.lpLayerScale = v; + gl.uniform1f(s.locLayerScale, v); + } + v = mat4param[7]; + if (s.locLayerAngle && v !== s.lpLayerAngle) + { + s.lpLayerAngle = v; + gl.uniform1f(s.locLayerAngle, v); + } + v = mat4param[8]; + v2 = mat4param[9]; + if (s.locViewOrigin && (v !== s.lpViewOriginX || v2 !== s.lpViewOriginY)) + { + s.lpViewOriginX = v; + s.lpViewOriginY = v2; + gl.uniform2f(s.locViewOrigin, v, v2); + } + v = mat4param[10]; + v2 = mat4param[11]; + if (s.locScrollPos && (v !== s.lpScrollPosX || v2 !== s.lpScrollPosY)) + { + s.lpScrollPosX = v; + s.lpScrollPosY = v2; + gl.uniform2f(s.locScrollPos, v, v2); + } + v = mat4param[12]; + if (s.locSeconds && v !== s.lpSeconds) + { + s.lpSeconds = v; + gl.uniform1f(s.locSeconds, v); + } + if (s.parameters.length) + { + for (i = 0, len = s.parameters.length; i < len; i++) + { + v = this.shaderParams[i]; + if (v !== s.lastCustomParams[i]) + { + s.lastCustomParams[i] = v; + gl.uniform1f(s.parameters[i][1], v); + } + } + } + }; + GLWrap_.prototype.pushBatch = function () + { + if (this.batchPtr === this.batch.length) + this.batch.push(new GLBatchJob(BATCH_NULL, this)); + return this.batch[this.batchPtr++]; + }; + GLWrap_.prototype.endBatch = function () + { + if (this.batchPtr === 0) + return; + if (this.gl.isContextLost()) + return; + var gl = this.gl; + if (this.pointPtr > 0) + { + gl.bindBuffer(gl.ARRAY_BUFFER, this.pointBuffer); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.pointData.subarray(0, this.pointPtr)); + if (s && s.locAPos >= 0 && s.name === "") + gl.vertexAttribPointer(s.locAPos, 4, gl.FLOAT, false, 0, 0); + } + if (this.vertexPtr > 0) + { + var s = this.currentShader; + gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffers[this.curBuffer]); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexData.subarray(0, this.vertexPtr)); + if (s && s.locAPos >= 0 && s.name !== "") + gl.vertexAttribPointer(s.locAPos, this.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0); + gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffers[this.curBuffer]); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.texcoordData.subarray(0, this.texPtr)); + if (s && s.locATex >= 0 && s.name !== "") + gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0); + } + var i, len, b; + for (i = 0, len = this.batchPtr; i < len; i++) + { + b = this.batch[i]; + switch (b.type) { + case 1: + b.doQuad(); + break; + case 2: + b.doSetTexture(); + break; + case 3: + b.doSetOpacity(); + break; + case 4: + b.doSetBlend(); + break; + case 5: + b.doUpdateModelView(); + break; + case 6: + b.doRenderToTexture(); + break; + case 7: + b.doClear(); + break; + case 8: + b.doPoints(); + break; + case 9: + b.doSetProgram(); + break; + case 10: + b.doSetProgramParameters(); + break; + case 11: + b.doSetTexture1(); + break; + case 12: + b.doSetColor(); + break; + case 13: + b.doSetDepthTestEnabled(); + break; + case 14: + b.doSetEarlyZPass(); + break; + } + } + this.batchPtr = 0; + this.vertexPtr = 0; + this.texPtr = 0; + this.pointPtr = 0; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + this.isBatchInEarlyZPass = false; + this.curBuffer++; + if (this.curBuffer >= MULTI_BUFFERS) + this.curBuffer = 0; + }; + GLWrap_.prototype.setOpacity = function (op) + { + if (op === this.lastOpacity) + return; + if (this.isEarlyZPass) + return; // ignore + var b = this.pushBatch(); + b.type = BATCH_SETOPACITY; + b.opacityParam = op; + this.lastOpacity = op; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.setTexture = function (tex) + { + if (tex === this.lastTexture0) + return; +; + var b = this.pushBatch(); + b.type = BATCH_SETTEXTURE; + b.texParam = tex; + this.lastTexture0 = tex; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.setBlend = function (s, d) + { + if (s === this.lastSrcBlend && d === this.lastDestBlend) + return; + if (this.isEarlyZPass) + return; // ignore + var b = this.pushBatch(); + b.type = BATCH_SETBLEND; + b.startIndex = s; // recycle params to save memory + b.indexCount = d; + this.lastSrcBlend = s; + this.lastDestBlend = d; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.isPremultipliedAlphaBlend = function () + { + return (this.lastSrcBlend === this.gl.ONE && this.lastDestBlend === this.gl.ONE_MINUS_SRC_ALPHA); + }; + GLWrap_.prototype.setAlphaBlend = function () + { + this.setBlend(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA); + }; + GLWrap_.prototype.setNoPremultiplyAlphaBlend = function () + { + this.setBlend(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA); + }; + var LAST_VERTEX = MAX_VERTICES * 2 - 8; + GLWrap_.prototype.quad = function(tlx, tly, trx, try_, brx, bry, blx, bly) + { + if (this.vertexPtr >= LAST_VERTEX) + this.endBatch(); + var v = this.vertexPtr; // vertex cursor + var t = this.texPtr; + var vd = this.vertexData; // vertex data array + var td = this.texcoordData; // texture coord data array + var currentZ = this.currentZ; + if (this.hasQuadBatchTop) + { + this.batch[this.batchPtr - 1].indexCount += 6; + } + else + { + var b = this.pushBatch(); + b.type = BATCH_QUAD; + b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3; + b.indexCount = 6; + this.hasQuadBatchTop = true; + this.hasPointBatchTop = false; + } + if (this.enableFrontToBack) + { + vd[v++] = tlx; + vd[v++] = tly; + vd[v++] = currentZ; + vd[v++] = trx; + vd[v++] = try_; + vd[v++] = currentZ; + vd[v++] = brx; + vd[v++] = bry; + vd[v++] = currentZ; + vd[v++] = blx; + vd[v++] = bly; + vd[v++] = currentZ; + } + else + { + vd[v++] = tlx; + vd[v++] = tly; + vd[v++] = trx; + vd[v++] = try_; + vd[v++] = brx; + vd[v++] = bry; + vd[v++] = blx; + vd[v++] = bly; + } + td[t++] = 0; + td[t++] = 0; + td[t++] = 1; + td[t++] = 0; + td[t++] = 1; + td[t++] = 1; + td[t++] = 0; + td[t++] = 1; + this.vertexPtr = v; + this.texPtr = t; + }; + GLWrap_.prototype.quadTex = function(tlx, tly, trx, try_, brx, bry, blx, bly, rcTex) + { + if (this.vertexPtr >= LAST_VERTEX) + this.endBatch(); + var v = this.vertexPtr; // vertex cursor + var t = this.texPtr; + var vd = this.vertexData; // vertex data array + var td = this.texcoordData; // texture coord data array + var currentZ = this.currentZ; + if (this.hasQuadBatchTop) + { + this.batch[this.batchPtr - 1].indexCount += 6; + } + else + { + var b = this.pushBatch(); + b.type = BATCH_QUAD; + b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3; + b.indexCount = 6; + this.hasQuadBatchTop = true; + this.hasPointBatchTop = false; + } + var rc_left = rcTex.left; + var rc_top = rcTex.top; + var rc_right = rcTex.right; + var rc_bottom = rcTex.bottom; + if (this.enableFrontToBack) + { + vd[v++] = tlx; + vd[v++] = tly; + vd[v++] = currentZ; + vd[v++] = trx; + vd[v++] = try_; + vd[v++] = currentZ; + vd[v++] = brx; + vd[v++] = bry; + vd[v++] = currentZ; + vd[v++] = blx; + vd[v++] = bly; + vd[v++] = currentZ; + } + else + { + vd[v++] = tlx; + vd[v++] = tly; + vd[v++] = trx; + vd[v++] = try_; + vd[v++] = brx; + vd[v++] = bry; + vd[v++] = blx; + vd[v++] = bly; + } + td[t++] = rc_left; + td[t++] = rc_top; + td[t++] = rc_right; + td[t++] = rc_top; + td[t++] = rc_right; + td[t++] = rc_bottom; + td[t++] = rc_left; + td[t++] = rc_bottom; + this.vertexPtr = v; + this.texPtr = t; + }; + GLWrap_.prototype.quadTexUV = function(tlx, tly, trx, try_, brx, bry, blx, bly, tlu, tlv, tru, trv, bru, brv, blu, blv) + { + if (this.vertexPtr >= LAST_VERTEX) + this.endBatch(); + var v = this.vertexPtr; // vertex cursor + var t = this.texPtr; + var vd = this.vertexData; // vertex data array + var td = this.texcoordData; // texture coord data array + var currentZ = this.currentZ; + if (this.hasQuadBatchTop) + { + this.batch[this.batchPtr - 1].indexCount += 6; + } + else + { + var b = this.pushBatch(); + b.type = BATCH_QUAD; + b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3; + b.indexCount = 6; + this.hasQuadBatchTop = true; + this.hasPointBatchTop = false; + } + if (this.enableFrontToBack) + { + vd[v++] = tlx; + vd[v++] = tly; + vd[v++] = currentZ; + vd[v++] = trx; + vd[v++] = try_; + vd[v++] = currentZ; + vd[v++] = brx; + vd[v++] = bry; + vd[v++] = currentZ; + vd[v++] = blx; + vd[v++] = bly; + vd[v++] = currentZ; + } + else + { + vd[v++] = tlx; + vd[v++] = tly; + vd[v++] = trx; + vd[v++] = try_; + vd[v++] = brx; + vd[v++] = bry; + vd[v++] = blx; + vd[v++] = bly; + } + td[t++] = tlu; + td[t++] = tlv; + td[t++] = tru; + td[t++] = trv; + td[t++] = bru; + td[t++] = brv; + td[t++] = blu; + td[t++] = blv; + this.vertexPtr = v; + this.texPtr = t; + }; + GLWrap_.prototype.convexPoly = function(pts) + { + var pts_count = pts.length / 2; +; + var tris = pts_count - 2; // 3 points = 1 tri, 4 points = 2 tris, 5 points = 3 tris etc. + var last_tri = tris - 1; + var p0x = pts[0]; + var p0y = pts[1]; + var i, i2, p1x, p1y, p2x, p2y, p3x, p3y; + for (i = 0; i < tris; i += 2) // draw 2 triangles at a time + { + i2 = i * 2; + p1x = pts[i2 + 2]; + p1y = pts[i2 + 3]; + p2x = pts[i2 + 4]; + p2y = pts[i2 + 5]; + if (i === last_tri) + { + this.quad(p0x, p0y, p1x, p1y, p2x, p2y, p2x, p2y); + } + else + { + p3x = pts[i2 + 6]; + p3y = pts[i2 + 7]; + this.quad(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y); + } + } + }; + var LAST_POINT = MAX_POINTS - 4; + GLWrap_.prototype.point = function(x_, y_, size_, opacity_) + { + if (this.pointPtr >= LAST_POINT) + this.endBatch(); + var p = this.pointPtr; // point cursor + var pd = this.pointData; // point data array + if (this.hasPointBatchTop) + { + this.batch[this.batchPtr - 1].indexCount++; + } + else + { + var b = this.pushBatch(); + b.type = BATCH_POINTS; + b.startIndex = p; + b.indexCount = 1; + this.hasPointBatchTop = true; + this.hasQuadBatchTop = false; + } + pd[p++] = x_; + pd[p++] = y_; + pd[p++] = size_; + pd[p++] = opacity_; + this.pointPtr = p; + }; + GLWrap_.prototype.switchProgram = function (progIndex) + { + if (this.lastProgram === progIndex) + return; // no change + var shaderProg = this.shaderPrograms[progIndex]; + if (!shaderProg) + { + if (this.lastProgram === 0) + return; // already on default shader + progIndex = 0; + shaderProg = this.shaderPrograms[0]; + } + var b = this.pushBatch(); + b.type = BATCH_SETPROGRAM; + b.startIndex = progIndex; + this.lastProgram = progIndex; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.programUsesDest = function (progIndex) + { + var s = this.shaderPrograms[progIndex]; + return !!(s.locDestStart || s.locDestEnd); + }; + GLWrap_.prototype.programUsesCrossSampling = function (progIndex) + { + var s = this.shaderPrograms[progIndex]; + return !!(s.locDestStart || s.locDestEnd || s.crossSampling); + }; + GLWrap_.prototype.programPreservesOpaqueness = function (progIndex) + { + return this.shaderPrograms[progIndex].preservesOpaqueness; + }; + GLWrap_.prototype.programExtendsBox = function (progIndex) + { + var s = this.shaderPrograms[progIndex]; + return s.extendBoxHorizontal !== 0 || s.extendBoxVertical !== 0; + }; + GLWrap_.prototype.getProgramBoxExtendHorizontal = function (progIndex) + { + return this.shaderPrograms[progIndex].extendBoxHorizontal; + }; + GLWrap_.prototype.getProgramBoxExtendVertical = function (progIndex) + { + return this.shaderPrograms[progIndex].extendBoxVertical; + }; + GLWrap_.prototype.getProgramParameterType = function (progIndex, paramIndex) + { + return this.shaderPrograms[progIndex].parameters[paramIndex][2]; + }; + GLWrap_.prototype.programIsAnimated = function (progIndex) + { + return this.shaderPrograms[progIndex].animated; + }; + GLWrap_.prototype.setProgramParameters = function (backTex, pixelWidth, pixelHeight, destStartX, destStartY, destEndX, destEndY, layerScale, layerAngle, viewOriginLeft, viewOriginTop, scrollPosX, scrollPosY, seconds, params) + { + var i, len; + var s = this.shaderPrograms[this.lastProgram]; + var b, mat4param, shaderParams; + if (s.hasAnyOptionalUniforms || params.length) + { + b = this.pushBatch(); + b.type = BATCH_SETPROGRAMPARAMETERS; + if (b.mat4param) + mat4.set(this.matMV, b.mat4param); + else + b.mat4param = mat4.create(); + mat4param = b.mat4param; + mat4param[0] = pixelWidth; + mat4param[1] = pixelHeight; + mat4param[2] = destStartX; + mat4param[3] = destStartY; + mat4param[4] = destEndX; + mat4param[5] = destEndY; + mat4param[6] = layerScale; + mat4param[7] = layerAngle; + mat4param[8] = viewOriginLeft; + mat4param[9] = viewOriginTop; + mat4param[10] = scrollPosX; + mat4param[11] = scrollPosY; + mat4param[12] = seconds; + if (s.locSamplerBack) + { +; + b.texParam = backTex; + } + else + b.texParam = null; + if (params.length) + { + shaderParams = b.shaderParams; + shaderParams.length = params.length; + for (i = 0, len = params.length; i < len; i++) + shaderParams[i] = params[i]; + } + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + } + }; + GLWrap_.prototype.clear = function (r, g, b_, a) + { + var b = this.pushBatch(); + b.type = BATCH_CLEAR; + b.startIndex = 0; // clear all mode + if (!b.mat4param) + b.mat4param = mat4.create(); + b.mat4param[0] = r; + b.mat4param[1] = g; + b.mat4param[2] = b_; + b.mat4param[3] = a; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.clearRect = function (x, y, w, h) + { + if (w < 0 || h < 0) + return; // invalid clear area + var b = this.pushBatch(); + b.type = BATCH_CLEAR; + b.startIndex = 1; // clear rect mode + if (!b.mat4param) + b.mat4param = mat4.create(); + b.mat4param[0] = x; + b.mat4param[1] = y; + b.mat4param[2] = w; + b.mat4param[3] = h; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.clearDepth = function () + { + var b = this.pushBatch(); + b.type = BATCH_CLEAR; + b.startIndex = 2; // clear depth mode + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.setEarlyZPass = function (e) + { + if (!this.enableFrontToBack) + return; // no depth buffer in use + e = !!e; + if (this.isEarlyZPass === e) + return; // no change + var b = this.pushBatch(); + b.type = BATCH_SETEARLYZMODE; + b.startIndex = (e ? 1 : 0); + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + this.isEarlyZPass = e; + this.renderToTex = null; + if (this.isEarlyZPass) + { + this.switchProgram(2); // early Z program + } + else + { + this.switchProgram(0); // normal rendering + } + }; + GLWrap_.prototype.setDepthTestEnabled = function (e) + { + if (!this.enableFrontToBack) + return; // no depth buffer in use + var b = this.pushBatch(); + b.type = BATCH_SETDEPTHTEST; + b.startIndex = (e ? 1 : 0); + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.fullscreenQuad = function () + { + mat4.set(this.lastMV, tempMat4); + this.resetModelView(); + this.updateModelView(); + var halfw = this.width / 2; + var halfh = this.height / 2; + this.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh); + mat4.set(tempMat4, this.matMV); + this.updateModelView(); + }; + GLWrap_.prototype.setColorFillMode = function (r_, g_, b_, a_) + { + this.switchProgram(3); + var b = this.pushBatch(); + b.type = BATCH_SETCOLOR; + if (!b.mat4param) + b.mat4param = mat4.create(); + b.mat4param[0] = r_; + b.mat4param[1] = g_; + b.mat4param[2] = b_; + b.mat4param[3] = a_; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + GLWrap_.prototype.setTextureFillMode = function () + { +; + this.switchProgram(0); + }; + GLWrap_.prototype.restoreEarlyZMode = function () + { +; + this.switchProgram(2); + }; + GLWrap_.prototype.present = function () + { + this.endBatch(); + this.gl.flush(); + /* + if (debugBatch) + { +; + debugBatch = false; + } + */ + }; + function nextHighestPowerOfTwo(x) { + --x; + for (var i = 1; i < 32; i <<= 1) { + x = x | x >> i; + } + return x + 1; + } + var all_textures = []; + var textures_by_src = {}; + GLWrap_.prototype.contextLost = function () + { + cr.clearArray(all_textures); + textures_by_src = {}; + }; + var BF_RGBA8 = 0; + var BF_RGB8 = 1; + var BF_RGBA4 = 2; + var BF_RGB5_A1 = 3; + var BF_RGB565 = 4; + GLWrap_.prototype.loadTexture = function (img, tiling, linearsampling, pixelformat, tiletype, nomip) + { + tiling = !!tiling; + linearsampling = !!linearsampling; + var tex_key = img.src + "," + tiling + "," + linearsampling + (tiling ? ("," + tiletype) : ""); + var webGL_texture = null; + if (typeof img.src !== "undefined" && textures_by_src.hasOwnProperty(tex_key)) + { + webGL_texture = textures_by_src[tex_key]; + webGL_texture.c2refcount++; + return webGL_texture; + } + this.endBatch(); +; + var gl = this.gl; + var isPOT = (cr.isPOT(img.width) && cr.isPOT(img.height)); + webGL_texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, webGL_texture); + gl.pixelStorei(gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"], true); + var internalformat = gl.RGBA; + var format = gl.RGBA; + var type = gl.UNSIGNED_BYTE; + if (pixelformat && !this.isIE) + { + switch (pixelformat) { + case BF_RGB8: + internalformat = gl.RGB; + format = gl.RGB; + break; + case BF_RGBA4: + type = gl.UNSIGNED_SHORT_4_4_4_4; + break; + case BF_RGB5_A1: + type = gl.UNSIGNED_SHORT_5_5_5_1; + break; + case BF_RGB565: + internalformat = gl.RGB; + format = gl.RGB; + type = gl.UNSIGNED_SHORT_5_6_5; + break; + } + } + if (this.version === 1 && !isPOT && tiling) + { + var canvas = document.createElement("canvas"); + canvas.width = cr.nextHighestPowerOfTwo(img.width); + canvas.height = cr.nextHighestPowerOfTwo(img.height); + var ctx = canvas.getContext("2d"); + if (typeof ctx["imageSmoothingEnabled"] !== "undefined") + { + ctx["imageSmoothingEnabled"] = linearsampling; + } + else + { + ctx["webkitImageSmoothingEnabled"] = linearsampling; + ctx["mozImageSmoothingEnabled"] = linearsampling; + ctx["msImageSmoothingEnabled"] = linearsampling; + } + ctx.drawImage(img, + 0, 0, img.width, img.height, + 0, 0, canvas.width, canvas.height); + gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, format, type, canvas); + } + else + gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, format, type, img); + if (tiling) + { + if (tiletype === "repeat-x") + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + } + else if (tiletype === "repeat-y") + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + } + else + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + } + } + else + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + } + if (linearsampling) + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + if ((isPOT || this.version >= 2) && this.enable_mipmaps && !nomip) + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); + gl.generateMipmap(gl.TEXTURE_2D); + } + else + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + } + else + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + } + gl.bindTexture(gl.TEXTURE_2D, null); + this.lastTexture0 = null; + webGL_texture.c2width = img.width; + webGL_texture.c2height = img.height; + webGL_texture.c2refcount = 1; + webGL_texture.c2texkey = tex_key; + all_textures.push(webGL_texture); + textures_by_src[tex_key] = webGL_texture; + return webGL_texture; + }; + GLWrap_.prototype.createEmptyTexture = function (w, h, linearsampling, _16bit, tiling) + { + this.endBatch(); + var gl = this.gl; + if (this.isIE) + _16bit = false; + var webGL_texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, webGL_texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, _16bit ? gl.UNSIGNED_SHORT_4_4_4_4 : gl.UNSIGNED_BYTE, null); + if (tiling) + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + } + else + { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + } + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, linearsampling ? gl.LINEAR : gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, linearsampling ? gl.LINEAR : gl.NEAREST); + gl.bindTexture(gl.TEXTURE_2D, null); + this.lastTexture0 = null; + webGL_texture.c2width = w; + webGL_texture.c2height = h; + all_textures.push(webGL_texture); + return webGL_texture; + }; + GLWrap_.prototype.videoToTexture = function (video_, texture_, _16bit) + { + this.endBatch(); + var gl = this.gl; + if (this.isIE) + _16bit = false; + gl.bindTexture(gl.TEXTURE_2D, texture_); + gl.pixelStorei(gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"], true); + try { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, _16bit ? gl.UNSIGNED_SHORT_4_4_4_4 : gl.UNSIGNED_BYTE, video_); + } + catch (e) + { + if (console && console.error) + console.error("Error updating WebGL texture: ", e); + } + gl.bindTexture(gl.TEXTURE_2D, null); + this.lastTexture0 = null; + }; + GLWrap_.prototype.deleteTexture = function (tex) + { + if (!tex) + return; + if (typeof tex.c2refcount !== "undefined" && tex.c2refcount > 1) + { + tex.c2refcount--; + return; + } + this.endBatch(); + if (tex === this.lastTexture0) + { + this.gl.bindTexture(this.gl.TEXTURE_2D, null); + this.lastTexture0 = null; + } + if (tex === this.lastTexture1) + { + this.gl.activeTexture(this.gl.TEXTURE1); + this.gl.bindTexture(this.gl.TEXTURE_2D, null); + this.gl.activeTexture(this.gl.TEXTURE0); + this.lastTexture1 = null; + } + cr.arrayFindRemove(all_textures, tex); + if (typeof tex.c2texkey !== "undefined") + delete textures_by_src[tex.c2texkey]; + this.gl.deleteTexture(tex); + }; + GLWrap_.prototype.estimateVRAM = function () + { + var total = this.width * this.height * 4 * 2; + var i, len, t; + for (i = 0, len = all_textures.length; i < len; i++) + { + t = all_textures[i]; + total += (t.c2width * t.c2height * 4); + } + return total; + }; + GLWrap_.prototype.textureCount = function () + { + return all_textures.length; + }; + GLWrap_.prototype.setRenderingToTexture = function (tex) + { + if (tex === this.renderToTex) + return; +; + var b = this.pushBatch(); + b.type = BATCH_RENDERTOTEXTURE; + b.texParam = tex; + this.renderToTex = tex; + this.hasQuadBatchTop = false; + this.hasPointBatchTop = false; + }; + cr.GLWrap = GLWrap_; +}()); +; +(function() +{ + var raf = window["requestAnimationFrame"] || + window["mozRequestAnimationFrame"] || + window["webkitRequestAnimationFrame"] || + window["msRequestAnimationFrame"] || + window["oRequestAnimationFrame"]; + function Runtime(canvas) + { + if (!canvas || (!canvas.getContext && !canvas["dc"])) + return; + if (canvas["c2runtime"]) + return; + else + canvas["c2runtime"] = this; + var self = this; + this.isCrosswalk = /crosswalk/i.test(navigator.userAgent) || /xwalk/i.test(navigator.userAgent) || !!(typeof window["c2isCrosswalk"] !== "undefined" && window["c2isCrosswalk"]); + this.isCordova = this.isCrosswalk || (typeof window["device"] !== "undefined" && (typeof window["device"]["cordova"] !== "undefined" || typeof window["device"]["phonegap"] !== "undefined")) || (typeof window["c2iscordova"] !== "undefined" && window["c2iscordova"]); + this.isPhoneGap = this.isCordova; + this.isDirectCanvas = !!canvas["dc"]; + this.isAppMobi = (typeof window["AppMobi"] !== "undefined" || this.isDirectCanvas); + this.isCocoonJs = !!window["c2cocoonjs"]; + this.isEjecta = !!window["c2ejecta"]; + if (this.isCocoonJs) + { + CocoonJS["App"]["onSuspended"].addEventListener(function() { + self["setSuspended"](true); + }); + CocoonJS["App"]["onActivated"].addEventListener(function () { + self["setSuspended"](false); + }); + } + if (this.isEjecta) + { + document.addEventListener("pagehide", function() { + self["setSuspended"](true); + }); + document.addEventListener("pageshow", function() { + self["setSuspended"](false); + }); + document.addEventListener("resize", function () { + self["setSize"](window.innerWidth, window.innerHeight); + }); + } + this.isDomFree = (this.isDirectCanvas || this.isCocoonJs || this.isEjecta); + this.isMicrosoftEdge = /edge\//i.test(navigator.userAgent); + this.isIE = (/msie/i.test(navigator.userAgent) || /trident/i.test(navigator.userAgent) || /iemobile/i.test(navigator.userAgent)) && !this.isMicrosoftEdge; + this.isTizen = /tizen/i.test(navigator.userAgent); + this.isAndroid = /android/i.test(navigator.userAgent) && !this.isTizen && !this.isIE && !this.isMicrosoftEdge; // IE mobile and Tizen masquerade as Android + this.isiPhone = (/iphone/i.test(navigator.userAgent) || /ipod/i.test(navigator.userAgent)) && !this.isIE && !this.isMicrosoftEdge; // treat ipod as an iphone; IE mobile masquerades as iPhone + this.isiPad = /ipad/i.test(navigator.userAgent); + this.isiOS = this.isiPhone || this.isiPad || this.isEjecta; + this.isiPhoneiOS6 = (this.isiPhone && /os\s6/i.test(navigator.userAgent)); + this.isChrome = (/chrome/i.test(navigator.userAgent) || /chromium/i.test(navigator.userAgent)) && !this.isIE && !this.isMicrosoftEdge; // note true on Chromium-based webview on Android 4.4+; IE 'Edge' mode also pretends to be Chrome + this.isAmazonWebApp = /amazonwebappplatform/i.test(navigator.userAgent); + this.isFirefox = /firefox/i.test(navigator.userAgent); + this.isSafari = /safari/i.test(navigator.userAgent) && !this.isChrome && !this.isIE && !this.isMicrosoftEdge; // Chrome and IE Mobile masquerade as Safari + this.isWindows = /windows/i.test(navigator.userAgent); + this.isNWjs = (typeof window["c2nodewebkit"] !== "undefined" || typeof window["c2nwjs"] !== "undefined" || /nodewebkit/i.test(navigator.userAgent) || /nwjs/i.test(navigator.userAgent)); + this.isNodeWebkit = this.isNWjs; // old name for backwards compat + this.isArcade = (typeof window["is_scirra_arcade"] !== "undefined"); + this.isWindows8App = !!(typeof window["c2isWindows8"] !== "undefined" && window["c2isWindows8"]); + this.isWindows8Capable = !!(typeof window["c2isWindows8Capable"] !== "undefined" && window["c2isWindows8Capable"]); + this.isWindowsPhone8 = !!(typeof window["c2isWindowsPhone8"] !== "undefined" && window["c2isWindowsPhone8"]); + this.isWindowsPhone81 = !!(typeof window["c2isWindowsPhone81"] !== "undefined" && window["c2isWindowsPhone81"]); + this.isWindows10 = !!window["cr_windows10"]; + this.isWinJS = (this.isWindows8App || this.isWindows8Capable || this.isWindowsPhone81 || this.isWindows10); // note not WP8.0 + this.isBlackberry10 = !!(typeof window["c2isBlackberry10"] !== "undefined" && window["c2isBlackberry10"]); + this.isAndroidStockBrowser = (this.isAndroid && !this.isChrome && !this.isCrosswalk && !this.isFirefox && !this.isAmazonWebApp && !this.isDomFree); + this.devicePixelRatio = 1; + this.isMobile = (this.isCordova || this.isCrosswalk || this.isAppMobi || this.isCocoonJs || this.isAndroid || this.isiOS || this.isWindowsPhone8 || this.isWindowsPhone81 || this.isBlackberry10 || this.isTizen || this.isEjecta); + if (!this.isMobile) + { + this.isMobile = /(blackberry|bb10|playbook|palm|symbian|nokia|windows\s+ce|phone|mobile|tablet|kindle|silk)/i.test(navigator.userAgent); + } + this.isWKWebView = !!(this.isiOS && this.isCordova && window["webkit"]); + if (typeof cr_is_preview !== "undefined" && !this.isNWjs && (window.location.search === "?nw" || /nodewebkit/i.test(navigator.userAgent) || /nwjs/i.test(navigator.userAgent))) + { + this.isNWjs = true; + } + this.isDebug = (typeof cr_is_preview !== "undefined" && window.location.search.indexOf("debug") > -1); + this.canvas = canvas; + this.canvasdiv = document.getElementById("c2canvasdiv"); + this.gl = null; + this.glwrap = null; + this.glUnmaskedRenderer = "(unavailable)"; + this.enableFrontToBack = false; + this.earlyz_index = 0; + this.ctx = null; + this.firstInFullscreen = false; + this.oldWidth = 0; // for restoring non-fullscreen canvas after fullscreen + this.oldHeight = 0; + this.canvas.oncontextmenu = function (e) { if (e.preventDefault) e.preventDefault(); return false; }; + this.canvas.onselectstart = function (e) { if (e.preventDefault) e.preventDefault(); return false; }; + this.canvas.ontouchstart = function (e) { if(e.preventDefault) e.preventDefault(); return false; }; + if (this.isDirectCanvas) + window["c2runtime"] = this; + if (this.isNWjs) + { + window["ondragover"] = function(e) { e.preventDefault(); return false; }; + window["ondrop"] = function(e) { e.preventDefault(); return false; }; + if (window["nwgui"] && window["nwgui"]["App"]["clearCache"]) + window["nwgui"]["App"]["clearCache"](); + } + if (this.isAndroidStockBrowser && typeof jQuery !== "undefined") + { + jQuery("canvas").parents("*").css("overflow", "visible"); + } + this.width = canvas.width; + this.height = canvas.height; + this.draw_width = this.width; + this.draw_height = this.height; + this.cssWidth = this.width; + this.cssHeight = this.height; + this.lastWindowWidth = window.innerWidth; + this.lastWindowHeight = window.innerHeight; + this.forceCanvasAlpha = false; // note: now unused, left for backwards compat since plugins could modify it + this.redraw = true; + this.isSuspended = false; + if (!Date.now) { + Date.now = function now() { + return +new Date(); + }; + } + this.plugins = []; + this.types = {}; + this.types_by_index = []; + this.behaviors = []; + this.layouts = {}; + this.layouts_by_index = []; + this.eventsheets = {}; + this.eventsheets_by_index = []; + this.wait_for_textures = []; // for blocking until textures loaded + this.triggers_to_postinit = []; + this.all_global_vars = []; + this.all_local_vars = []; + this.solidBehavior = null; + this.jumpthruBehavior = null; + this.shadowcasterBehavior = null; + this.deathRow = {}; + this.hasPendingInstances = false; // true if anything exists in create row or death row + this.isInClearDeathRow = false; + this.isInOnDestroy = 0; // needs to support recursion so increments and decrements and is true if > 0 + this.isRunningEvents = false; + this.isEndingLayout = false; + this.createRow = []; + this.isLoadingState = false; + this.saveToSlot = ""; + this.loadFromSlot = ""; + this.loadFromJson = null; // set to string when there is something to try to load + this.lastSaveJson = ""; + this.signalledContinuousPreview = false; + this.suspendDrawing = false; // for hiding display until continuous preview loads + this.fireOnCreateAfterLoad = []; // for delaying "On create" triggers until loading complete + this.dt = 0; + this.dt1 = 0; + this.minimumFramerate = 30; + this.logictime = 0; // used to calculate CPUUtilisation + this.cpuutilisation = 0; + this.timescale = 1.0; + this.kahanTime = new cr.KahanAdder(); + this.wallTime = new cr.KahanAdder(); + this.last_tick_time = 0; + this.fps = 0; + this.last_fps_time = 0; + this.tickcount = 0; + this.tickcount_nosave = 0; // same as tickcount but never saved/loaded + this.execcount = 0; + this.framecount = 0; // for fps + this.objectcount = 0; + this.changelayout = null; + this.destroycallbacks = []; + this.event_stack = []; + this.event_stack_index = -1; + this.localvar_stack = [[]]; + this.localvar_stack_index = 0; + this.trigger_depth = 0; // recursion depth for triggers + this.pushEventStack(null); + this.loop_stack = []; + this.loop_stack_index = -1; + this.next_uid = 0; + this.next_puid = 0; // permanent unique ids + this.layout_first_tick = true; + this.family_count = 0; + this.suspend_events = []; + this.raf_id = -1; + this.timeout_id = -1; + this.isloading = true; + this.loadingprogress = 0; + this.isNodeFullscreen = false; + this.stackLocalCount = 0; // number of stack-based local vars for recursion + this.audioInstance = null; + this.had_a_click = false; + this.isInUserInputEvent = false; + this.objects_to_pretick = new cr.ObjectSet(); + this.objects_to_tick = new cr.ObjectSet(); + this.objects_to_tick2 = new cr.ObjectSet(); + this.registered_collisions = []; + this.temp_poly = new cr.CollisionPoly([]); + this.temp_poly2 = new cr.CollisionPoly([]); + this.allGroups = []; // array of all event groups + this.groups_by_name = {}; + this.cndsBySid = {}; + this.actsBySid = {}; + this.varsBySid = {}; + this.blocksBySid = {}; + this.running_layout = null; // currently running layout + this.layer_canvas = null; // for layers "render-to-texture" + this.layer_ctx = null; + this.layer_tex = null; + this.layout_tex = null; + this.layout_canvas = null; + this.layout_ctx = null; + this.is_WebGL_context_lost = false; + this.uses_background_blending = false; // if any shader uses background blending, so entire layout renders to texture + this.fx_tex = [null, null]; + this.fullscreen_scaling = 0; + this.files_subfolder = ""; // path with project files + this.objectsByUid = {}; // maps every in-use UID (as a string) to its instance + this.loaderlogos = null; + this.snapshotCanvas = null; + this.snapshotData = ""; + this.objectRefTable = []; + this.requestProjectData(); + }; + Runtime.prototype.requestProjectData = function () + { + var self = this; + if (this.isWKWebView) + { + this.fetchLocalFileViaCordovaAsText("data.js", function (str) + { + self.loadProject(JSON.parse(str)); + }, function (err) + { + alert("Error fetching data.js"); + }); + return; + } + var xhr; + if (this.isWindowsPhone8) + xhr = new ActiveXObject("Microsoft.XMLHTTP"); + else + xhr = new XMLHttpRequest(); + var datajs_filename = "data.js"; + if (this.isWindows8App || this.isWindowsPhone8 || this.isWindowsPhone81 || this.isWindows10) + datajs_filename = "data.json"; + xhr.open("GET", datajs_filename, true); + var supportsJsonResponse = false; + if (!this.isDomFree && ("response" in xhr) && ("responseType" in xhr)) + { + try { + xhr["responseType"] = "json"; + supportsJsonResponse = (xhr["responseType"] === "json"); + } + catch (e) { + supportsJsonResponse = false; + } + } + if (!supportsJsonResponse && ("responseType" in xhr)) + { + try { + xhr["responseType"] = "text"; + } + catch (e) {} + } + if ("overrideMimeType" in xhr) + { + try { + xhr["overrideMimeType"]("application/json; charset=utf-8"); + } + catch (e) {} + } + if (this.isWindowsPhone8) + { + xhr.onreadystatechange = function () + { + if (xhr.readyState !== 4) + return; + self.loadProject(JSON.parse(xhr["responseText"])); + }; + } + else + { + xhr.onload = function () + { + if (supportsJsonResponse) + { + self.loadProject(xhr["response"]); // already parsed by browser + } + else + { + if (self.isEjecta) + { + var str = xhr["responseText"]; + str = str.substr(str.indexOf("{")); // trim any BOM + self.loadProject(JSON.parse(str)); + } + else + { + self.loadProject(JSON.parse(xhr["responseText"])); // forced to sync parse JSON + } + } + }; + xhr.onerror = function (e) + { + cr.logerror("Error requesting " + datajs_filename + ":"); + cr.logerror(e); + }; + } + xhr.send(); + }; + Runtime.prototype.initRendererAndLoader = function () + { + var self = this; + var i, len, j, lenj, k, lenk, t, s, l, y; + this.isRetina = ((!this.isDomFree || this.isEjecta || this.isCordova) && this.useHighDpi && !this.isAndroidStockBrowser); + if (this.fullscreen_mode === 0 && this.isiOS) + this.isRetina = false; + this.devicePixelRatio = (this.isRetina ? (window["devicePixelRatio"] || window["webkitDevicePixelRatio"] || window["mozDevicePixelRatio"] || window["msDevicePixelRatio"] || 1) : 1); + if (typeof window["StatusBar"] === "object") + window["StatusBar"]["hide"](); + this.ClearDeathRow(); + var attribs; + if (this.fullscreen_mode > 0) + this["setSize"](window.innerWidth, window.innerHeight, true); + this.canvas.addEventListener("webglcontextlost", function (ev) { + ev.preventDefault(); + self.onContextLost(); + cr.logexport("[Construct 2] WebGL context lost"); + window["cr_setSuspended"](true); // stop rendering + }, false); + this.canvas.addEventListener("webglcontextrestored", function (ev) { + self.glwrap.initState(); + self.glwrap.setSize(self.glwrap.width, self.glwrap.height, true); + self.layer_tex = null; + self.layout_tex = null; + self.fx_tex[0] = null; + self.fx_tex[1] = null; + self.onContextRestored(); + self.redraw = true; + cr.logexport("[Construct 2] WebGL context restored"); + window["cr_setSuspended"](false); // resume rendering + }, false); + try { + if (this.enableWebGL && (this.isCocoonJs || this.isEjecta || !this.isDomFree)) + { + attribs = { + "alpha": true, + "depth": false, + "antialias": false, + "powerPreference": "high-performance", + "failIfMajorPerformanceCaveat": true + }; + if (!this.isAndroid) + this.gl = this.canvas.getContext("webgl2", attribs); + if (!this.gl) + { + this.gl = (this.canvas.getContext("webgl", attribs) || + this.canvas.getContext("experimental-webgl", attribs)); + } + } + } + catch (e) { + } + if (this.gl) + { + var isWebGL2 = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0); + var debug_ext = this.gl.getExtension("WEBGL_debug_renderer_info"); + if (debug_ext) + { + var unmasked_vendor = this.gl.getParameter(debug_ext.UNMASKED_VENDOR_WEBGL); + var unmasked_renderer = this.gl.getParameter(debug_ext.UNMASKED_RENDERER_WEBGL); + this.glUnmaskedRenderer = unmasked_renderer + " [" + unmasked_vendor + "]"; + } + if (this.enableFrontToBack) + this.glUnmaskedRenderer += " [front-to-back enabled]"; +; + if (!this.isDomFree) + { + this.overlay_canvas = document.createElement("canvas"); + jQuery(this.overlay_canvas).appendTo(this.canvas.parentNode); + this.overlay_canvas.oncontextmenu = function (e) { return false; }; + this.overlay_canvas.onselectstart = function (e) { return false; }; + this.overlay_canvas.width = Math.round(this.cssWidth * this.devicePixelRatio); + this.overlay_canvas.height = Math.round(this.cssHeight * this.devicePixelRatio); + jQuery(this.overlay_canvas).css({"width": this.cssWidth + "px", + "height": this.cssHeight + "px"}); + this.positionOverlayCanvas(); + this.overlay_ctx = this.overlay_canvas.getContext("2d"); + } + this.glwrap = new cr.GLWrap(this.gl, this.isMobile, this.enableFrontToBack); + this.glwrap.setSize(this.canvas.width, this.canvas.height); + this.glwrap.enable_mipmaps = (this.downscalingQuality !== 0); + this.ctx = null; + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + t = this.types_by_index[i]; + for (j = 0, lenj = t.effect_types.length; j < lenj; j++) + { + s = t.effect_types[j]; + s.shaderindex = this.glwrap.getShaderIndex(s.id); + s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex); + this.uses_background_blending = this.uses_background_blending || this.glwrap.programUsesDest(s.shaderindex); + } + } + for (i = 0, len = this.layouts_by_index.length; i < len; i++) + { + l = this.layouts_by_index[i]; + for (j = 0, lenj = l.effect_types.length; j < lenj; j++) + { + s = l.effect_types[j]; + s.shaderindex = this.glwrap.getShaderIndex(s.id); + s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex); + } + l.updateActiveEffects(); // update preserves opaqueness flag + for (j = 0, lenj = l.layers.length; j < lenj; j++) + { + y = l.layers[j]; + for (k = 0, lenk = y.effect_types.length; k < lenk; k++) + { + s = y.effect_types[k]; + s.shaderindex = this.glwrap.getShaderIndex(s.id); + s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex); + this.uses_background_blending = this.uses_background_blending || this.glwrap.programUsesDest(s.shaderindex); + } + y.updateActiveEffects(); // update preserves opaqueness flag + } + } + } + else + { + if (this.fullscreen_mode > 0 && this.isDirectCanvas) + { +; + this.canvas = null; + document.oncontextmenu = function (e) { return false; }; + document.onselectstart = function (e) { return false; }; + this.ctx = AppMobi["canvas"]["getContext"]("2d"); + try { + this.ctx["samplingMode"] = this.linearSampling ? "smooth" : "sharp"; + this.ctx["globalScale"] = 1; + this.ctx["HTML5CompatibilityMode"] = true; + this.ctx["imageSmoothingEnabled"] = this.linearSampling; + } catch(e){} + if (this.width !== 0 && this.height !== 0) + { + this.ctx.width = this.width; + this.ctx.height = this.height; + } + } + if (!this.ctx) + { +; + if (this.isCocoonJs) + { + attribs = { + "antialias": !!this.linearSampling, + "alpha": true + }; + this.ctx = this.canvas.getContext("2d", attribs); + } + else + { + attribs = { + "alpha": true + }; + this.ctx = this.canvas.getContext("2d", attribs); + } + this.setCtxImageSmoothingEnabled(this.ctx, this.linearSampling); + } + this.overlay_canvas = null; + this.overlay_ctx = null; + } + this.tickFunc = function (timestamp) { self.tick(false, timestamp); }; + if (window != window.top && !this.isDomFree && !this.isWinJS && !this.isWindowsPhone8) + { + document.addEventListener("mousedown", function () { + window.focus(); + }, true); + document.addEventListener("touchstart", function () { + window.focus(); + }, true); + } + if (typeof cr_is_preview !== "undefined") + { + if (this.isCocoonJs) + console.log("[Construct 2] In preview-over-wifi via CocoonJS mode"); + if (window.location.search.indexOf("continuous") > -1) + { + cr.logexport("Reloading for continuous preview"); + this.loadFromSlot = "__c2_continuouspreview"; + this.suspendDrawing = true; + } + if (this.pauseOnBlur && !this.isMobile) + { + jQuery(window).focus(function () + { + self["setSuspended"](false); + }); + jQuery(window).blur(function () + { + var parent = window.parent; + if (!parent || !parent.document.hasFocus()) + self["setSuspended"](true); + }); + } + } + window.addEventListener("blur", function () { + self.onWindowBlur(); + }); + if (!this.isDomFree) + { + var unfocusFormControlFunc = function (e) { + if (cr.isCanvasInputEvent(e) && document["activeElement"] && document["activeElement"] !== document.getElementsByTagName("body")[0] && document["activeElement"].blur) + { + try { + document["activeElement"].blur(); + } + catch (e) {} + } + } + if (typeof PointerEvent !== "undefined") + { + document.addEventListener("pointerdown", unfocusFormControlFunc); + } + else if (window.navigator["msPointerEnabled"]) + { + document.addEventListener("MSPointerDown", unfocusFormControlFunc); + } + else + { + document.addEventListener("touchstart", unfocusFormControlFunc); + } + document.addEventListener("mousedown", unfocusFormControlFunc); + } + if (this.fullscreen_mode === 0 && this.isRetina && this.devicePixelRatio > 1) + { + this["setSize"](this.original_width, this.original_height, true); + } + this.tryLockOrientation(); + this.getready(); // determine things to preload + this.go(); // run loading screen + this.extra = {}; + cr.seal(this); + }; + var webkitRepaintFlag = false; + Runtime.prototype["setSize"] = function (w, h, force) + { + var offx = 0, offy = 0; + var neww = 0, newh = 0, intscale = 0; + if (this.lastWindowWidth === w && this.lastWindowHeight === h && !force) + return; + this.lastWindowWidth = w; + this.lastWindowHeight = h; + var mode = this.fullscreen_mode; + var orig_aspect, cur_aspect; + var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.isNodeFullscreen) && !this.isCordova; + if (!isfullscreen && this.fullscreen_mode === 0 && !force) + return; // ignore size events when not fullscreen and not using a fullscreen-in-browser mode + if (isfullscreen) + mode = this.fullscreen_scaling; + var dpr = this.devicePixelRatio; + if (mode >= 4) + { + if (mode === 5 && dpr !== 1) // integer scaling + { + w += 1; + h += 1; + } + orig_aspect = this.original_width / this.original_height; + cur_aspect = w / h; + if (cur_aspect > orig_aspect) + { + neww = h * orig_aspect; + if (mode === 5) // integer scaling + { + intscale = (neww * dpr) / this.original_width; + if (intscale > 1) + intscale = Math.floor(intscale); + else if (intscale < 1) + intscale = 1 / Math.ceil(1 / intscale); + neww = this.original_width * intscale / dpr; + newh = this.original_height * intscale / dpr; + offx = (w - neww) / 2; + offy = (h - newh) / 2; + w = neww; + h = newh; + } + else + { + offx = (w - neww) / 2; + w = neww; + } + } + else + { + newh = w / orig_aspect; + if (mode === 5) // integer scaling + { + intscale = (newh * dpr) / this.original_height; + if (intscale > 1) + intscale = Math.floor(intscale); + else if (intscale < 1) + intscale = 1 / Math.ceil(1 / intscale); + neww = this.original_width * intscale / dpr; + newh = this.original_height * intscale / dpr; + offx = (w - neww) / 2; + offy = (h - newh) / 2; + w = neww; + h = newh; + } + else + { + offy = (h - newh) / 2; + h = newh; + } + } + } + else if (isfullscreen && mode === 0) + { + offx = Math.floor((w - this.original_width) / 2); + offy = Math.floor((h - this.original_height) / 2); + w = this.original_width; + h = this.original_height; + } + if (mode < 2) + this.aspect_scale = dpr; + this.cssWidth = Math.round(w); + this.cssHeight = Math.round(h); + this.width = Math.round(w * dpr); + this.height = Math.round(h * dpr); + this.redraw = true; + if (this.wantFullscreenScalingQuality) + { + this.draw_width = this.width; + this.draw_height = this.height; + this.fullscreenScalingQuality = true; + } + else + { + if ((this.width < this.original_width && this.height < this.original_height) || mode === 1) + { + this.draw_width = this.width; + this.draw_height = this.height; + this.fullscreenScalingQuality = true; + } + else + { + this.draw_width = this.original_width; + this.draw_height = this.original_height; + this.fullscreenScalingQuality = false; + /*var orig_aspect = this.original_width / this.original_height; + var cur_aspect = this.width / this.height; + if ((this.fullscreen_mode !== 2 && cur_aspect > orig_aspect) || (this.fullscreen_mode === 2 && cur_aspect < orig_aspect)) + this.aspect_scale = this.height / this.original_height; + else + this.aspect_scale = this.width / this.original_width;*/ + if (mode === 2) // scale inner + { + orig_aspect = this.original_width / this.original_height; + cur_aspect = this.lastWindowWidth / this.lastWindowHeight; + if (cur_aspect < orig_aspect) + this.draw_width = this.draw_height * cur_aspect; + else if (cur_aspect > orig_aspect) + this.draw_height = this.draw_width / cur_aspect; + } + else if (mode === 3) + { + orig_aspect = this.original_width / this.original_height; + cur_aspect = this.lastWindowWidth / this.lastWindowHeight; + if (cur_aspect > orig_aspect) + this.draw_width = this.draw_height * cur_aspect; + else if (cur_aspect < orig_aspect) + this.draw_height = this.draw_width / cur_aspect; + } + } + } + if (this.canvasdiv && !this.isDomFree) + { + jQuery(this.canvasdiv).css({"width": Math.round(w) + "px", + "height": Math.round(h) + "px", + "margin-left": Math.floor(offx) + "px", + "margin-top": Math.floor(offy) + "px"}); + if (typeof cr_is_preview !== "undefined") + { + jQuery("#borderwrap").css({"width": Math.round(w) + "px", + "height": Math.round(h) + "px"}); + } + } + if (this.canvas) + { + this.canvas.width = Math.round(w * dpr); + this.canvas.height = Math.round(h * dpr); + if (this.isEjecta) + { + this.canvas.style.left = Math.floor(offx) + "px"; + this.canvas.style.top = Math.floor(offy) + "px"; + this.canvas.style.width = Math.round(w) + "px"; + this.canvas.style.height = Math.round(h) + "px"; + } + else if (this.isRetina && !this.isDomFree) + { + this.canvas.style.width = Math.round(w) + "px"; + this.canvas.style.height = Math.round(h) + "px"; + } + } + if (this.overlay_canvas) + { + this.overlay_canvas.width = Math.round(w * dpr); + this.overlay_canvas.height = Math.round(h * dpr); + this.overlay_canvas.style.width = this.cssWidth + "px"; + this.overlay_canvas.style.height = this.cssHeight + "px"; + } + if (this.glwrap) + { + this.glwrap.setSize(Math.round(w * dpr), Math.round(h * dpr)); + } + if (this.isDirectCanvas && this.ctx) + { + this.ctx.width = Math.round(w); + this.ctx.height = Math.round(h); + } + if (this.ctx) + { + this.setCtxImageSmoothingEnabled(this.ctx, this.linearSampling); + } + this.tryLockOrientation(); + if (this.isiPhone && !this.isCordova) + { + window.scrollTo(0, 0); + } + }; + Runtime.prototype.tryLockOrientation = function () + { + if (!this.autoLockOrientation || this.orientations === 0) + return; + var orientation = "portrait"; + if (this.orientations === 2) + orientation = "landscape"; + try { + if (screen["orientation"] && screen["orientation"]["lock"]) + screen["orientation"]["lock"](orientation).catch(function(){}); + else if (screen["lockOrientation"]) + screen["lockOrientation"](orientation); + else if (screen["webkitLockOrientation"]) + screen["webkitLockOrientation"](orientation); + else if (screen["mozLockOrientation"]) + screen["mozLockOrientation"](orientation); + else if (screen["msLockOrientation"]) + screen["msLockOrientation"](orientation); + } + catch (e) + { + if (console && console.warn) + console.warn("Failed to lock orientation: ", e); + } + }; + Runtime.prototype.onContextLost = function () + { + this.glwrap.contextLost(); + this.is_WebGL_context_lost = true; + var i, len, t; + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + t = this.types_by_index[i]; + if (t.onLostWebGLContext) + t.onLostWebGLContext(); + } + }; + Runtime.prototype.onContextRestored = function () + { + this.is_WebGL_context_lost = false; + var i, len, t; + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + t = this.types_by_index[i]; + if (t.onRestoreWebGLContext) + t.onRestoreWebGLContext(); + } + }; + Runtime.prototype.positionOverlayCanvas = function() + { + if (this.isDomFree) + return; + var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"] || this.isNodeFullscreen) && !this.isCordova; + var overlay_position = isfullscreen ? jQuery(this.canvas).offset() : jQuery(this.canvas).position(); + overlay_position.position = "absolute"; + jQuery(this.overlay_canvas).css(overlay_position); + }; + var caf = window["cancelAnimationFrame"] || + window["mozCancelAnimationFrame"] || + window["webkitCancelAnimationFrame"] || + window["msCancelAnimationFrame"] || + window["oCancelAnimationFrame"]; + Runtime.prototype["setSuspended"] = function (s) + { + var i, len; + var self = this; + if (s && !this.isSuspended) + { + cr.logexport("[Construct 2] Suspending"); + this.isSuspended = true; // next tick will be last + if (this.raf_id !== -1 && caf) // note: CocoonJS does not implement cancelAnimationFrame + caf(this.raf_id); + if (this.timeout_id !== -1) + clearTimeout(this.timeout_id); + for (i = 0, len = this.suspend_events.length; i < len; i++) + this.suspend_events[i](true); + } + else if (!s && this.isSuspended) + { + cr.logexport("[Construct 2] Resuming"); + this.isSuspended = false; + this.last_tick_time = cr.performance_now(); // ensure first tick is a zero-dt one + this.last_fps_time = cr.performance_now(); // reset FPS counter + this.framecount = 0; + this.logictime = 0; + for (i = 0, len = this.suspend_events.length; i < len; i++) + this.suspend_events[i](false); + this.tick(false); // kick off runtime again + } + }; + Runtime.prototype.addSuspendCallback = function (f) + { + this.suspend_events.push(f); + }; + Runtime.prototype.GetObjectReference = function (i) + { +; + return this.objectRefTable[i]; + }; + Runtime.prototype.loadProject = function (data_response) + { +; + if (!data_response || !data_response["project"]) + cr.logerror("Project model unavailable"); + var pm = data_response["project"]; + this.name = pm[0]; + this.first_layout = pm[1]; + this.fullscreen_mode = pm[12]; // 0 = off, 1 = crop, 2 = scale inner, 3 = scale outer, 4 = letterbox scale, 5 = integer letterbox scale + this.fullscreen_mode_set = pm[12]; + this.original_width = pm[10]; + this.original_height = pm[11]; + this.parallax_x_origin = this.original_width / 2; + this.parallax_y_origin = this.original_height / 2; + if (this.isDomFree && !this.isEjecta && (pm[12] >= 4 || pm[12] === 0)) + { + cr.logexport("[Construct 2] Letterbox scale fullscreen modes are not supported on this platform - falling back to 'Scale outer'"); + this.fullscreen_mode = 3; + this.fullscreen_mode_set = 3; + } + this.uses_loader_layout = pm[18]; + this.loaderstyle = pm[19]; + if (this.loaderstyle === 0) + { + var loaderImage = new Image(); + loaderImage.crossOrigin = "anonymous"; + this.setImageSrc(loaderImage, "loading-logo.png"); + this.loaderlogos = { + logo: loaderImage + }; + } + else if (this.loaderstyle === 4) // c2 splash + { + var loaderC2logo_1024 = new Image(); + loaderC2logo_1024.src = ""; + var loaderC2logo_512 = new Image(); + loaderC2logo_512.src = ""; + var loaderC2logo_256 = new Image(); + loaderC2logo_256.src = ""; + var loaderC2logo_128 = new Image(); + loaderC2logo_128.src = ""; + var loaderPowered_1024 = new Image(); + loaderPowered_1024.src = ""; + var loaderPowered_512 = new Image(); + loaderPowered_512.src = ""; + var loaderPowered_256 = new Image(); + loaderPowered_256.src = ""; + var loaderPowered_128 = new Image(); + loaderPowered_128.src = ""; + var loaderWebsite_1024 = new Image(); + loaderWebsite_1024.src = ""; + var loaderWebsite_512 = new Image(); + loaderWebsite_512.src = ""; + var loaderWebsite_256 = new Image(); + loaderWebsite_256.src = ""; + var loaderWebsite_128 = new Image(); + loaderWebsite_128.src = ""; + this.loaderlogos = { + logo: [loaderC2logo_1024, loaderC2logo_512, loaderC2logo_256, loaderC2logo_128], + powered: [loaderPowered_1024, loaderPowered_512, loaderPowered_256, loaderPowered_128], + website: [loaderWebsite_1024, loaderWebsite_512, loaderWebsite_256, loaderWebsite_128] + }; + } + this.next_uid = pm[21]; + this.objectRefTable = cr.getObjectRefTable(); + this.system = new cr.system_object(this); + var i, len, j, lenj, k, lenk, idstr, m, b, t, f, p; + var plugin, plugin_ctor; + for (i = 0, len = pm[2].length; i < len; i++) + { + m = pm[2][i]; + p = this.GetObjectReference(m[0]); +; + cr.add_common_aces(m, p.prototype); + plugin = new p(this); + plugin.singleglobal = m[1]; + plugin.is_world = m[2]; + plugin.is_rotatable = m[5]; + plugin.must_predraw = m[9]; + if (plugin.onCreate) + plugin.onCreate(); // opportunity to override default ACEs + cr.seal(plugin); + this.plugins.push(plugin); + } + this.objectRefTable = cr.getObjectRefTable(); + for (i = 0, len = pm[3].length; i < len; i++) + { + m = pm[3][i]; + plugin_ctor = this.GetObjectReference(m[1]); +; + plugin = null; + for (j = 0, lenj = this.plugins.length; j < lenj; j++) + { + if (this.plugins[j] instanceof plugin_ctor) + { + plugin = this.plugins[j]; + break; + } + } +; +; + var type_inst = new plugin.Type(plugin); +; + type_inst.name = m[0]; + type_inst.is_family = m[2]; + type_inst.instvar_sids = m[3].slice(0); + type_inst.vars_count = m[3].length; + type_inst.behs_count = m[4]; + type_inst.fx_count = m[5]; + type_inst.sid = m[11]; + if (type_inst.is_family) + { + type_inst.members = []; // types in this family + type_inst.family_index = this.family_count++; + type_inst.families = null; + } + else + { + type_inst.members = null; + type_inst.family_index = -1; + type_inst.families = []; // families this type belongs to + } + type_inst.family_var_map = null; + type_inst.family_beh_map = null; + type_inst.family_fx_map = null; + type_inst.is_contained = false; + type_inst.container = null; + if (m[6]) + { + type_inst.texture_file = m[6][0]; + type_inst.texture_filesize = m[6][1]; + type_inst.texture_pixelformat = m[6][2]; + } + else + { + type_inst.texture_file = null; + type_inst.texture_filesize = 0; + type_inst.texture_pixelformat = 0; // rgba8 + } + if (m[7]) + { + type_inst.animations = m[7]; + } + else + { + type_inst.animations = null; + } + type_inst.index = i; // save index in to types array in type + type_inst.instances = []; // all instances of this type + type_inst.deadCache = []; // destroyed instances to recycle next create + type_inst.solstack = [new cr.selection(type_inst)]; // initialise SOL stack with one empty SOL + type_inst.cur_sol = 0; + type_inst.default_instance = null; + type_inst.default_layerindex = 0; + type_inst.stale_iids = true; + type_inst.updateIIDs = cr.type_updateIIDs; + type_inst.getFirstPicked = cr.type_getFirstPicked; + type_inst.getPairedInstance = cr.type_getPairedInstance; + type_inst.getCurrentSol = cr.type_getCurrentSol; + type_inst.pushCleanSol = cr.type_pushCleanSol; + type_inst.pushCopySol = cr.type_pushCopySol; + type_inst.popSol = cr.type_popSol; + type_inst.getBehaviorByName = cr.type_getBehaviorByName; + type_inst.getBehaviorIndexByName = cr.type_getBehaviorIndexByName; + type_inst.getEffectIndexByName = cr.type_getEffectIndexByName; + type_inst.applySolToContainer = cr.type_applySolToContainer; + type_inst.getInstanceByIID = cr.type_getInstanceByIID; + type_inst.collision_grid = new cr.SparseGrid(this.original_width, this.original_height); + type_inst.any_cell_changed = true; + type_inst.any_instance_parallaxed = false; + type_inst.extra = {}; + type_inst.toString = cr.type_toString; + type_inst.behaviors = []; + for (j = 0, lenj = m[8].length; j < lenj; j++) + { + b = m[8][j]; + var behavior_ctor = this.GetObjectReference(b[1]); + var behavior_plugin = null; + for (k = 0, lenk = this.behaviors.length; k < lenk; k++) + { + if (this.behaviors[k] instanceof behavior_ctor) + { + behavior_plugin = this.behaviors[k]; + break; + } + } + if (!behavior_plugin) + { + behavior_plugin = new behavior_ctor(this); + behavior_plugin.my_types = []; // types using this behavior + behavior_plugin.my_instances = new cr.ObjectSet(); // instances of this behavior + if (behavior_plugin.onCreate) + behavior_plugin.onCreate(); + cr.seal(behavior_plugin); + this.behaviors.push(behavior_plugin); + if (cr.behaviors.solid && behavior_plugin instanceof cr.behaviors.solid) + this.solidBehavior = behavior_plugin; + if (cr.behaviors.jumpthru && behavior_plugin instanceof cr.behaviors.jumpthru) + this.jumpthruBehavior = behavior_plugin; + if (cr.behaviors.shadowcaster && behavior_plugin instanceof cr.behaviors.shadowcaster) + this.shadowcasterBehavior = behavior_plugin; + } + if (behavior_plugin.my_types.indexOf(type_inst) === -1) + behavior_plugin.my_types.push(type_inst); + var behavior_type = new behavior_plugin.Type(behavior_plugin, type_inst); + behavior_type.name = b[0]; + behavior_type.sid = b[2]; + behavior_type.onCreate(); + cr.seal(behavior_type); + type_inst.behaviors.push(behavior_type); + } + type_inst.global = m[9]; + type_inst.isOnLoaderLayout = m[10]; + type_inst.effect_types = []; + for (j = 0, lenj = m[12].length; j < lenj; j++) + { + type_inst.effect_types.push({ + id: m[12][j][0], + name: m[12][j][1], + shaderindex: -1, + preservesOpaqueness: false, + active: true, + index: j + }); + } + type_inst.tile_poly_data = m[13]; + if (!this.uses_loader_layout || type_inst.is_family || type_inst.isOnLoaderLayout || !plugin.is_world) + { + type_inst.onCreate(); + cr.seal(type_inst); + } + if (type_inst.name) + this.types[type_inst.name] = type_inst; + this.types_by_index.push(type_inst); + if (plugin.singleglobal) + { + var instance = new plugin.Instance(type_inst); + instance.uid = this.next_uid++; + instance.puid = this.next_puid++; + instance.iid = 0; + instance.get_iid = cr.inst_get_iid; + instance.toString = cr.inst_toString; + instance.properties = m[14]; + instance.onCreate(); + cr.seal(instance); + type_inst.instances.push(instance); + this.objectsByUid[instance.uid.toString()] = instance; + } + } + for (i = 0, len = pm[4].length; i < len; i++) + { + var familydata = pm[4][i]; + var familytype = this.types_by_index[familydata[0]]; + var familymember; + for (j = 1, lenj = familydata.length; j < lenj; j++) + { + familymember = this.types_by_index[familydata[j]]; + familymember.families.push(familytype); + familytype.members.push(familymember); + } + } + for (i = 0, len = pm[28].length; i < len; i++) + { + var containerdata = pm[28][i]; + var containertypes = []; + for (j = 0, lenj = containerdata.length; j < lenj; j++) + containertypes.push(this.types_by_index[containerdata[j]]); + for (j = 0, lenj = containertypes.length; j < lenj; j++) + { + containertypes[j].is_contained = true; + containertypes[j].container = containertypes; + } + } + if (this.family_count > 0) + { + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + t = this.types_by_index[i]; + if (t.is_family || !t.families.length) + continue; + t.family_var_map = new Array(this.family_count); + t.family_beh_map = new Array(this.family_count); + t.family_fx_map = new Array(this.family_count); + var all_fx = []; + var varsum = 0; + var behsum = 0; + var fxsum = 0; + for (j = 0, lenj = t.families.length; j < lenj; j++) + { + f = t.families[j]; + t.family_var_map[f.family_index] = varsum; + varsum += f.vars_count; + t.family_beh_map[f.family_index] = behsum; + behsum += f.behs_count; + t.family_fx_map[f.family_index] = fxsum; + fxsum += f.fx_count; + for (k = 0, lenk = f.effect_types.length; k < lenk; k++) + all_fx.push(cr.shallowCopy({}, f.effect_types[k])); + } + t.effect_types = all_fx.concat(t.effect_types); + for (j = 0, lenj = t.effect_types.length; j < lenj; j++) + t.effect_types[j].index = j; + } + } + for (i = 0, len = pm[5].length; i < len; i++) + { + m = pm[5][i]; + var layout = new cr.layout(this, m); + cr.seal(layout); + this.layouts[layout.name] = layout; + this.layouts_by_index.push(layout); + } + for (i = 0, len = pm[6].length; i < len; i++) + { + m = pm[6][i]; + var sheet = new cr.eventsheet(this, m); + cr.seal(sheet); + this.eventsheets[sheet.name] = sheet; + this.eventsheets_by_index.push(sheet); + } + for (i = 0, len = this.eventsheets_by_index.length; i < len; i++) + this.eventsheets_by_index[i].postInit(); + for (i = 0, len = this.eventsheets_by_index.length; i < len; i++) + this.eventsheets_by_index[i].updateDeepIncludes(); + for (i = 0, len = this.triggers_to_postinit.length; i < len; i++) + this.triggers_to_postinit[i].postInit(); + cr.clearArray(this.triggers_to_postinit) + this.audio_to_preload = pm[7]; + this.files_subfolder = pm[8]; + this.pixel_rounding = pm[9]; + this.aspect_scale = 1.0; + this.enableWebGL = pm[13]; + this.linearSampling = pm[14]; + this.clearBackground = pm[15]; + this.versionstr = pm[16]; + this.useHighDpi = pm[17]; + this.orientations = pm[20]; // 0 = any, 1 = portrait, 2 = landscape + this.autoLockOrientation = (this.orientations > 0); + this.pauseOnBlur = pm[22]; + this.wantFullscreenScalingQuality = pm[23]; // false = low quality, true = high quality + this.fullscreenScalingQuality = this.wantFullscreenScalingQuality; + this.downscalingQuality = pm[24]; // 0 = low (mips off), 1 = medium (mips on, dense spritesheet), 2 = high (mips on, sparse spritesheet) + this.preloadSounds = pm[25]; // 0 = no, 1 = yes + this.projectName = pm[26]; + this.enableFrontToBack = pm[27] && !this.isIE; // front-to-back renderer disabled in IE (but not Edge) + this.start_time = Date.now(); + cr.clearArray(this.objectRefTable); + this.initRendererAndLoader(); + }; + var anyImageHadError = false; + var MAX_PARALLEL_IMAGE_LOADS = 100; + var currentlyActiveImageLoads = 0; + var imageLoadQueue = []; // array of [img, srcToSet] + Runtime.prototype.queueImageLoad = function (img_, src_) + { + var self = this; + var doneFunc = function () + { + currentlyActiveImageLoads--; + self.maybeLoadNextImages(); + }; + img_.addEventListener("load", doneFunc); + img_.addEventListener("error", doneFunc); + imageLoadQueue.push([img_, src_]); + this.maybeLoadNextImages(); + }; + Runtime.prototype.maybeLoadNextImages = function () + { + var next; + while (imageLoadQueue.length && currentlyActiveImageLoads < MAX_PARALLEL_IMAGE_LOADS) + { + currentlyActiveImageLoads++; + next = imageLoadQueue.shift(); + this.setImageSrc(next[0], next[1]); + } + }; + Runtime.prototype.waitForImageLoad = function (img_, src_) + { + img_["cocoonLazyLoad"] = true; + img_.onerror = function (e) + { + img_.c2error = true; + anyImageHadError = true; + if (console && console.error) + console.error("Error loading image '" + img_.src + "': ", e); + }; + if (this.isEjecta) + { + img_.src = src_; + } + else if (!img_.src) + { + if (typeof XAPKReader !== "undefined") + { + XAPKReader.get(src_, function (expanded_url) + { + img_.src = expanded_url; + }, function (e) + { + img_.c2error = true; + anyImageHadError = true; + if (console && console.error) + console.error("Error extracting image '" + src_ + "' from expansion file: ", e); + }); + } + else + { + img_.crossOrigin = "anonymous"; // required for Arcade sandbox compatibility + this.queueImageLoad(img_, src_); // use a queue to avoid requesting all images simultaneously + } + } + this.wait_for_textures.push(img_); + }; + Runtime.prototype.findWaitingTexture = function (src_) + { + var i, len; + for (i = 0, len = this.wait_for_textures.length; i < len; i++) + { + if (this.wait_for_textures[i].cr_src === src_) + return this.wait_for_textures[i]; + } + return null; + }; + var audio_preload_totalsize = 0; + var audio_preload_started = false; + Runtime.prototype.getready = function () + { + if (!this.audioInstance) + return; + audio_preload_totalsize = this.audioInstance.setPreloadList(this.audio_to_preload); + }; + Runtime.prototype.areAllTexturesAndSoundsLoaded = function () + { + var totalsize = audio_preload_totalsize; + var completedsize = 0; + var audiocompletedsize = 0; + var ret = true; + var i, len, img; + for (i = 0, len = this.wait_for_textures.length; i < len; i++) + { + img = this.wait_for_textures[i]; + var filesize = img.cr_filesize; + if (!filesize || filesize <= 0) + filesize = 50000; + totalsize += filesize; + if (!!img.src && (img.complete || img["loaded"]) && !img.c2error) + completedsize += filesize; + else + ret = false; // not all textures loaded + } + if (ret && this.preloadSounds && this.audioInstance) + { + if (!audio_preload_started) + { + this.audioInstance.startPreloads(); + audio_preload_started = true; + } + audiocompletedsize = this.audioInstance.getPreloadedSize(); + completedsize += audiocompletedsize; + if (audiocompletedsize < audio_preload_totalsize) + ret = false; // not done yet + } + if (totalsize == 0) + this.progress = 1; // indicate to C2 splash loader that it can finish now + else + this.progress = (completedsize / totalsize); + return ret; + }; + var isC2SplashDone = false; + Runtime.prototype.go = function () + { + if (!this.ctx && !this.glwrap) + return; + var ctx = this.ctx || this.overlay_ctx; + if (this.overlay_canvas) + this.positionOverlayCanvas(); + var curwidth = window.innerWidth; + var curheight = window.innerHeight; + if (this.lastWindowWidth !== curwidth || this.lastWindowHeight !== curheight) + { + this["setSize"](curwidth, curheight); + } + this.progress = 0; + this.last_progress = -1; + var self = this; + if (this.areAllTexturesAndSoundsLoaded() && (this.loaderstyle !== 4 || isC2SplashDone)) + { + this.go_loading_finished(); + } + else + { + var ms_elapsed = Date.now() - this.start_time; + if (ctx) + { + var overlay_width = this.width; + var overlay_height = this.height; + var dpr = this.devicePixelRatio; + if (this.loaderstyle < 3 && (this.isCocoonJs || (ms_elapsed >= 500 && this.last_progress != this.progress))) + { + ctx.clearRect(0, 0, overlay_width, overlay_height); + var mx = overlay_width / 2; + var my = overlay_height / 2; + var haslogo = (this.loaderstyle === 0 && this.loaderlogos.logo.complete); + var hlw = 40 * dpr; + var hlh = 0; + var logowidth = 80 * dpr; + var logoheight; + if (haslogo) + { + var loaderLogoImage = this.loaderlogos.logo; + logowidth = loaderLogoImage.width * dpr; + logoheight = loaderLogoImage.height * dpr; + hlw = logowidth / 2; + hlh = logoheight / 2; + ctx.drawImage(loaderLogoImage, cr.floor(mx - hlw), cr.floor(my - hlh), logowidth, logoheight); + } + if (this.loaderstyle <= 1) + { + my += hlh + (haslogo ? 12 * dpr : 0); + mx -= hlw; + mx = cr.floor(mx) + 0.5; + my = cr.floor(my) + 0.5; + ctx.fillStyle = anyImageHadError ? "red" : "DodgerBlue"; + ctx.fillRect(mx, my, Math.floor(logowidth * this.progress), 6 * dpr); + ctx.strokeStyle = "black"; + ctx.strokeRect(mx, my, logowidth, 6 * dpr); + ctx.strokeStyle = "white"; + ctx.strokeRect(mx - 1 * dpr, my - 1 * dpr, logowidth + 2 * dpr, 8 * dpr); + } + else if (this.loaderstyle === 2) + { + ctx.font = (this.isEjecta ? "12pt ArialMT" : "12pt Arial"); + ctx.fillStyle = anyImageHadError ? "#f00" : "#999"; + ctx.textBaseLine = "middle"; + var percent_text = Math.round(this.progress * 100) + "%"; + var text_dim = ctx.measureText ? ctx.measureText(percent_text) : null; + var text_width = text_dim ? text_dim.width : 0; + ctx.fillText(percent_text, mx - (text_width / 2), my); + } + this.last_progress = this.progress; + } + else if (this.loaderstyle === 4) + { + this.draw_c2_splash_loader(ctx); + if (raf) + raf(function() { self.go(); }); + else + setTimeout(function() { self.go(); }, 16); + return; + } + } + setTimeout(function() { self.go(); }, (this.isCocoonJs ? 10 : 100)); + } + }; + var splashStartTime = -1; + var splashFadeInDuration = 300; + var splashFadeOutDuration = 300; + var splashAfterFadeOutWait = (typeof cr_is_preview === "undefined" ? 200 : 0); + var splashIsFadeIn = true; + var splashIsFadeOut = false; + var splashFadeInFinish = 0; + var splashFadeOutStart = 0; + var splashMinDisplayTime = (typeof cr_is_preview === "undefined" ? 3000 : 0); + var renderViaCanvas = null; + var renderViaCtx = null; + var splashFrameNumber = 0; + function maybeCreateRenderViaCanvas(w, h) + { + if (!renderViaCanvas || renderViaCanvas.width !== w || renderViaCanvas.height !== h) + { + renderViaCanvas = document.createElement("canvas"); + renderViaCanvas.width = w; + renderViaCanvas.height = h; + renderViaCtx = renderViaCanvas.getContext("2d"); + } + }; + function mipImage(arr, size) + { + if (size <= 128) + return arr[3]; + else if (size <= 256) + return arr[2]; + else if (size <= 512) + return arr[1]; + else + return arr[0]; + }; + Runtime.prototype.draw_c2_splash_loader = function(ctx) + { + if (isC2SplashDone) + return; + var w = Math.ceil(this.width); + var h = Math.ceil(this.height); + var dpr = this.devicePixelRatio; + var logoimages = this.loaderlogos.logo; + var poweredimages = this.loaderlogos.powered; + var websiteimages = this.loaderlogos.website; + for (var i = 0; i < 4; ++i) + { + if (!logoimages[i].complete || !poweredimages[i].complete || !websiteimages[i].complete) + return; + } + if (splashFrameNumber === 0) + splashStartTime = Date.now(); + var nowTime = Date.now(); + var isRenderingVia = false; + var renderToCtx = ctx; + var drawW, drawH; + if (splashIsFadeIn || splashIsFadeOut) + { + ctx.clearRect(0, 0, w, h); + maybeCreateRenderViaCanvas(w, h); + renderToCtx = renderViaCtx; + isRenderingVia = true; + if (splashIsFadeIn && splashFrameNumber === 1) + splashStartTime = Date.now(); + } + else + { + ctx.globalAlpha = 1; + } + renderToCtx.fillStyle = "#333333"; + renderToCtx.fillRect(0, 0, w, h); + if (this.cssHeight > 256) + { + drawW = cr.clamp(h * 0.22, 105, w * 0.6); + drawH = drawW * 0.25; + renderToCtx.drawImage(mipImage(poweredimages, drawW), w * 0.5 - drawW/2, h * 0.2 - drawH/2, drawW, drawH); + drawW = Math.min(h * 0.395, w * 0.95); + drawH = drawW; + renderToCtx.drawImage(mipImage(logoimages, drawW), w * 0.5 - drawW/2, h * 0.485 - drawH/2, drawW, drawH); + drawW = cr.clamp(h * 0.22, 105, w * 0.6); + drawH = drawW * 0.25; + renderToCtx.drawImage(mipImage(websiteimages, drawW), w * 0.5 - drawW/2, h * 0.868 - drawH/2, drawW, drawH); + renderToCtx.fillStyle = "#3C3C3C"; + drawW = w; + drawH = Math.max(h * 0.005, 2); + renderToCtx.fillRect(0, h * 0.8 - drawH/2, drawW, drawH); + renderToCtx.fillStyle = anyImageHadError ? "red" : "#E0FF65"; + drawW = w * this.progress; + renderToCtx.fillRect(w * 0.5 - drawW/2, h * 0.8 - drawH/2, drawW, drawH); + } + else + { + drawW = h * 0.55; + drawH = drawW; + renderToCtx.drawImage(mipImage(logoimages, drawW), w * 0.5 - drawW/2, h * 0.45 - drawH/2, drawW, drawH); + renderToCtx.fillStyle = "#3C3C3C"; + drawW = w; + drawH = Math.max(h * 0.005, 2); + renderToCtx.fillRect(0, h * 0.85 - drawH/2, drawW, drawH); + renderToCtx.fillStyle = anyImageHadError ? "red" : "#E0FF65"; + drawW = w * this.progress; + renderToCtx.fillRect(w * 0.5 - drawW/2, h * 0.85 - drawH/2, drawW, drawH); + } + if (isRenderingVia) + { + if (splashIsFadeIn) + { + if (splashFrameNumber === 0) + ctx.globalAlpha = 0; + else + ctx.globalAlpha = Math.min((nowTime - splashStartTime) / splashFadeInDuration, 1); + } + else if (splashIsFadeOut) + { + ctx.globalAlpha = Math.max(1 - (nowTime - splashFadeOutStart) / splashFadeOutDuration, 0); + } + ctx.drawImage(renderViaCanvas, 0, 0, w, h); + } + if (splashIsFadeIn && nowTime - splashStartTime >= splashFadeInDuration && splashFrameNumber >= 2) + { + splashIsFadeIn = false; + splashFadeInFinish = nowTime; + } + if (!splashIsFadeIn && nowTime - splashFadeInFinish >= splashMinDisplayTime && !splashIsFadeOut && this.progress >= 1) + { + splashIsFadeOut = true; + splashFadeOutStart = nowTime; + } + if ((splashIsFadeOut && nowTime - splashFadeOutStart >= splashFadeOutDuration + splashAfterFadeOutWait) || + (typeof cr_is_preview !== "undefined" && this.progress >= 1 && Date.now() - splashStartTime < 500)) + { + isC2SplashDone = true; + splashIsFadeIn = false; + splashIsFadeOut = false; + renderViaCanvas = null; + renderViaCtx = null; + this.loaderlogos = null; + } + ++splashFrameNumber; + }; + Runtime.prototype.go_loading_finished = function () + { + if (this.overlay_canvas) + { + this.canvas.parentNode.removeChild(this.overlay_canvas); + this.overlay_ctx = null; + this.overlay_canvas = null; + } + this.start_time = Date.now(); + this.last_fps_time = cr.performance_now(); // for counting framerate + var i, len, t; + if (this.uses_loader_layout) + { + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + t = this.types_by_index[i]; + if (!t.is_family && !t.isOnLoaderLayout && t.plugin.is_world) + { + t.onCreate(); + cr.seal(t); + } + } + } + else + this.isloading = false; + for (i = 0, len = this.layouts_by_index.length; i < len; i++) + { + this.layouts_by_index[i].createGlobalNonWorlds(); + } + if (this.fullscreen_mode >= 2) + { + var orig_aspect = this.original_width / this.original_height; + var cur_aspect = this.width / this.height; + if ((this.fullscreen_mode !== 2 && cur_aspect > orig_aspect) || (this.fullscreen_mode === 2 && cur_aspect < orig_aspect)) + this.aspect_scale = this.height / this.original_height; + else + this.aspect_scale = this.width / this.original_width; + } + if (this.first_layout) + this.layouts[this.first_layout].startRunning(); + else + this.layouts_by_index[0].startRunning(); +; + if (!this.uses_loader_layout) + { + this.loadingprogress = 1; + this.trigger(cr.system_object.prototype.cnds.OnLoadFinished, null); + if (window["C2_RegisterSW"]) // note not all platforms use SW + window["C2_RegisterSW"](); + } + if (navigator["splashscreen"] && navigator["splashscreen"]["hide"]) + navigator["splashscreen"]["hide"](); + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + t = this.types_by_index[i]; + if (t.onAppBegin) + t.onAppBegin(); + } + if (document["hidden"] || document["webkitHidden"] || document["mozHidden"] || document["msHidden"]) + { + window["cr_setSuspended"](true); // stop rendering + } + else + { + this.tick(false); + } + if (this.isDirectCanvas) + AppMobi["webview"]["execute"]("onGameReady();"); + }; + Runtime.prototype.tick = function (background_wake, timestamp, debug_step) + { + if (!this.running_layout) + return; + var nowtime = cr.performance_now(); + var logic_start = nowtime; + if (!debug_step && this.isSuspended && !background_wake) + return; + if (!background_wake) + { + if (raf) + this.raf_id = raf(this.tickFunc); + else + { + this.timeout_id = setTimeout(this.tickFunc, this.isMobile ? 1 : 16); + } + } + var raf_time = timestamp || nowtime; + var fsmode = this.fullscreen_mode; + var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"]) && !this.isCordova; + if ((isfullscreen || this.isNodeFullscreen) && this.fullscreen_scaling > 0) + fsmode = this.fullscreen_scaling; + if (fsmode > 0) // r222: experimentally enabling this workaround for all platforms + { + var curwidth = window.innerWidth; + var curheight = window.innerHeight; + if (this.lastWindowWidth !== curwidth || this.lastWindowHeight !== curheight) + { + this["setSize"](curwidth, curheight); + } + } + if (!this.isDomFree) + { + if (isfullscreen) + { + if (!this.firstInFullscreen) + this.firstInFullscreen = true; + } + else + { + if (this.firstInFullscreen) + { + this.firstInFullscreen = false; + if (this.fullscreen_mode === 0) + { + this["setSize"](Math.round(this.oldWidth / this.devicePixelRatio), Math.round(this.oldHeight / this.devicePixelRatio), true); + } + } + else + { + this.oldWidth = this.width; + this.oldHeight = this.height; + } + } + } + if (this.isloading) + { + var done = this.areAllTexturesAndSoundsLoaded(); // updates this.progress + this.loadingprogress = this.progress; + if (done) + { + this.isloading = false; + this.progress = 1; + this.trigger(cr.system_object.prototype.cnds.OnLoadFinished, null); + if (window["C2_RegisterSW"]) + window["C2_RegisterSW"](); + } + } + this.logic(raf_time); + if ((this.redraw || this.isCocoonJs) && !this.is_WebGL_context_lost && !this.suspendDrawing && !background_wake) + { + this.redraw = false; + if (this.glwrap) + this.drawGL(); + else + this.draw(); + if (this.snapshotCanvas) + { + if (this.canvas && this.canvas.toDataURL) + { + this.snapshotData = this.canvas.toDataURL(this.snapshotCanvas[0], this.snapshotCanvas[1]); + if (window["cr_onSnapshot"]) + window["cr_onSnapshot"](this.snapshotData); + this.trigger(cr.system_object.prototype.cnds.OnCanvasSnapshot, null); + } + this.snapshotCanvas = null; + } + } + if (!this.hit_breakpoint) + { + this.tickcount++; + this.tickcount_nosave++; + this.execcount++; + this.framecount++; + } + this.logictime += cr.performance_now() - logic_start; + }; + Runtime.prototype.logic = function (cur_time) + { + var i, leni, j, lenj, k, lenk, type, inst, binst; + if (cur_time - this.last_fps_time >= 1000) // every 1 second + { + this.last_fps_time += 1000; + if (cur_time - this.last_fps_time >= 1000) + this.last_fps_time = cur_time; + this.fps = this.framecount; + this.framecount = 0; + this.cpuutilisation = this.logictime; + this.logictime = 0; + } + var wallDt = 0; + if (this.last_tick_time !== 0) + { + var ms_diff = cur_time - this.last_tick_time; + if (ms_diff < 0) + ms_diff = 0; + wallDt = ms_diff / 1000.0; // dt measured in seconds + this.dt1 = wallDt; + if (this.dt1 > 0.5) + this.dt1 = 0; + else if (this.dt1 > 1 / this.minimumFramerate) + this.dt1 = 1 / this.minimumFramerate; + } + this.last_tick_time = cur_time; + this.dt = this.dt1 * this.timescale; + this.kahanTime.add(this.dt); + this.wallTime.add(wallDt); // prevent min/max framerate affecting wall clock + var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"] || this.isNodeFullscreen) && !this.isCordova; + if (this.fullscreen_mode >= 2 /* scale */ || (isfullscreen && this.fullscreen_scaling > 0)) + { + var orig_aspect = this.original_width / this.original_height; + var cur_aspect = this.width / this.height; + var mode = this.fullscreen_mode; + if (isfullscreen && this.fullscreen_scaling > 0) + mode = this.fullscreen_scaling; + if ((mode !== 2 && cur_aspect > orig_aspect) || (mode === 2 && cur_aspect < orig_aspect)) + { + this.aspect_scale = this.height / this.original_height; + } + else + { + this.aspect_scale = this.width / this.original_width; + } + if (this.running_layout) + { + this.running_layout.scrollToX(this.running_layout.scrollX); + this.running_layout.scrollToY(this.running_layout.scrollY); + } + } + else + this.aspect_scale = (this.isRetina ? this.devicePixelRatio : 1); + this.ClearDeathRow(); + this.isInOnDestroy++; + this.system.runWaits(); // prevent instance list changing + this.isInOnDestroy--; + this.ClearDeathRow(); // allow instance list changing + this.isInOnDestroy++; + var tickarr = this.objects_to_pretick.valuesRef(); + for (i = 0, leni = tickarr.length; i < leni; i++) + tickarr[i].pretick(); + for (i = 0, leni = this.types_by_index.length; i < leni; i++) + { + type = this.types_by_index[i]; + if (type.is_family || (!type.behaviors.length && !type.families.length)) + continue; + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + inst = type.instances[j]; + for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) + { + inst.behavior_insts[k].tick(); + } + } + } + for (i = 0, leni = this.types_by_index.length; i < leni; i++) + { + type = this.types_by_index[i]; + if (type.is_family || (!type.behaviors.length && !type.families.length)) + continue; // type doesn't have any behaviors + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + inst = type.instances[j]; + for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) + { + binst = inst.behavior_insts[k]; + if (binst.posttick) + binst.posttick(); + } + } + } + tickarr = this.objects_to_tick.valuesRef(); + for (i = 0, leni = tickarr.length; i < leni; i++) + tickarr[i].tick(); + this.isInOnDestroy--; // end preventing instance lists from being changed + this.handleSaveLoad(); // save/load now if queued + i = 0; + while (this.changelayout && i++ < 10) + { + this.doChangeLayout(this.changelayout); + } + for (i = 0, leni = this.eventsheets_by_index.length; i < leni; i++) + this.eventsheets_by_index[i].hasRun = false; + if (this.running_layout.event_sheet) + this.running_layout.event_sheet.run(); + cr.clearArray(this.registered_collisions); + this.layout_first_tick = false; + this.isInOnDestroy++; // prevent instance lists from being changed + for (i = 0, leni = this.types_by_index.length; i < leni; i++) + { + type = this.types_by_index[i]; + if (type.is_family || (!type.behaviors.length && !type.families.length)) + continue; // type doesn't have any behaviors + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + var inst = type.instances[j]; + for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) + { + binst = inst.behavior_insts[k]; + if (binst.tick2) + binst.tick2(); + } + } + } + tickarr = this.objects_to_tick2.valuesRef(); + for (i = 0, leni = tickarr.length; i < leni; i++) + tickarr[i].tick2(); + this.isInOnDestroy--; // end preventing instance lists from being changed + }; + Runtime.prototype.onWindowBlur = function () + { + var i, leni, j, lenj, k, lenk, type, inst, binst; + for (i = 0, leni = this.types_by_index.length; i < leni; i++) + { + type = this.types_by_index[i]; + if (type.is_family) + continue; + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + inst = type.instances[j]; + if (inst.onWindowBlur) + inst.onWindowBlur(); + if (!inst.behavior_insts) + continue; // single-globals don't have behavior_insts + for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) + { + binst = inst.behavior_insts[k]; + if (binst.onWindowBlur) + binst.onWindowBlur(); + } + } + } + }; + Runtime.prototype.doChangeLayout = function (changeToLayout) + { + var prev_layout = this.running_layout; + this.running_layout.stopRunning(); + var i, len, j, lenj, k, lenk, type, inst, binst; + if (this.glwrap) + { + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + type = this.types_by_index[i]; + if (type.is_family) + continue; + if (type.unloadTextures && (!type.global || type.instances.length === 0) && changeToLayout.initial_types.indexOf(type) === -1) + { + type.unloadTextures(); + } + } + } + if (prev_layout == changeToLayout) + cr.clearArray(this.system.waits); + cr.clearArray(this.registered_collisions); + this.runLayoutChangeMethods(true); + changeToLayout.startRunning(); + this.runLayoutChangeMethods(false); + this.redraw = true; + this.layout_first_tick = true; + this.ClearDeathRow(); + }; + Runtime.prototype.runLayoutChangeMethods = function (isBeforeChange) + { + var i, len, beh, type, j, lenj, inst, k, lenk, binst; + for (i = 0, len = this.behaviors.length; i < len; i++) + { + beh = this.behaviors[i]; + if (isBeforeChange) + { + if (beh.onBeforeLayoutChange) + beh.onBeforeLayoutChange(); + } + else + { + if (beh.onLayoutChange) + beh.onLayoutChange(); + } + } + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + type = this.types_by_index[i]; + if (!type.global && !type.plugin.singleglobal) + continue; + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + inst = type.instances[j]; + if (isBeforeChange) + { + if (inst.onBeforeLayoutChange) + inst.onBeforeLayoutChange(); + } + else + { + if (inst.onLayoutChange) + inst.onLayoutChange(); + } + if (inst.behavior_insts) + { + for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) + { + binst = inst.behavior_insts[k]; + if (isBeforeChange) + { + if (binst.onBeforeLayoutChange) + binst.onBeforeLayoutChange(); + } + else + { + if (binst.onLayoutChange) + binst.onLayoutChange(); + } + } + } + } + } + }; + Runtime.prototype.pretickMe = function (inst) + { + this.objects_to_pretick.add(inst); + }; + Runtime.prototype.unpretickMe = function (inst) + { + this.objects_to_pretick.remove(inst); + }; + Runtime.prototype.tickMe = function (inst) + { + this.objects_to_tick.add(inst); + }; + Runtime.prototype.untickMe = function (inst) + { + this.objects_to_tick.remove(inst); + }; + Runtime.prototype.tick2Me = function (inst) + { + this.objects_to_tick2.add(inst); + }; + Runtime.prototype.untick2Me = function (inst) + { + this.objects_to_tick2.remove(inst); + }; + Runtime.prototype.getDt = function (inst) + { + if (!inst || inst.my_timescale === -1.0) + return this.dt; + return this.dt1 * inst.my_timescale; + }; + Runtime.prototype.draw = function () + { + this.running_layout.draw(this.ctx); + if (this.isDirectCanvas) + this.ctx["present"](); + }; + Runtime.prototype.drawGL = function () + { + if (this.enableFrontToBack) + { + this.earlyz_index = 1; // start from front, 1-based to avoid exactly equalling near plane Z value + this.running_layout.drawGL_earlyZPass(this.glwrap); + } + this.running_layout.drawGL(this.glwrap); + this.glwrap.present(); + }; + Runtime.prototype.addDestroyCallback = function (f) + { + if (f) + this.destroycallbacks.push(f); + }; + Runtime.prototype.removeDestroyCallback = function (f) + { + cr.arrayFindRemove(this.destroycallbacks, f); + }; + Runtime.prototype.getObjectByUID = function (uid_) + { +; + var uidstr = uid_.toString(); + if (this.objectsByUid.hasOwnProperty(uidstr)) + return this.objectsByUid[uidstr]; + else + return null; + }; + var objectset_cache = []; + function alloc_objectset() + { + if (objectset_cache.length) + return objectset_cache.pop(); + else + return new cr.ObjectSet(); + }; + function free_objectset(s) + { + s.clear(); + objectset_cache.push(s); + }; + Runtime.prototype.DestroyInstance = function (inst) + { + var i, len; + var type = inst.type; + var typename = type.name; + var has_typename = this.deathRow.hasOwnProperty(typename); + var obj_set = null; + if (has_typename) + { + obj_set = this.deathRow[typename]; + if (obj_set.contains(inst)) + return; // already had DestroyInstance called + } + else + { + obj_set = alloc_objectset(); + this.deathRow[typename] = obj_set; + } + obj_set.add(inst); + this.hasPendingInstances = true; + if (inst.is_contained) + { + for (i = 0, len = inst.siblings.length; i < len; i++) + { + this.DestroyInstance(inst.siblings[i]); + } + } + if (this.isInClearDeathRow) + obj_set.values_cache.push(inst); + if (!this.isEndingLayout) + { + this.isInOnDestroy++; // support recursion + this.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnDestroyed, inst); + this.isInOnDestroy--; + } + }; + Runtime.prototype.ClearDeathRow = function () + { + if (!this.hasPendingInstances) + return; + var inst, type, instances; + var i, j, leni, lenj, obj_set; + this.isInClearDeathRow = true; + for (i = 0, leni = this.createRow.length; i < leni; ++i) + { + inst = this.createRow[i]; + type = inst.type; + type.instances.push(inst); + for (j = 0, lenj = type.families.length; j < lenj; ++j) + { + type.families[j].instances.push(inst); + type.families[j].stale_iids = true; + } + } + cr.clearArray(this.createRow); + this.IterateDeathRow(); // moved to separate function so for-in performance doesn't hobble entire function + cr.wipe(this.deathRow); // all objectsets have already been recycled + this.isInClearDeathRow = false; + this.hasPendingInstances = false; + }; + Runtime.prototype.IterateDeathRow = function () + { + for (var p in this.deathRow) + { + if (this.deathRow.hasOwnProperty(p)) + { + this.ClearDeathRowForType(this.deathRow[p]); + } + } + }; + Runtime.prototype.ClearDeathRowForType = function (obj_set) + { + var arr = obj_set.valuesRef(); // get array of items from set +; + var type = arr[0].type; +; +; + var i, len, j, lenj, w, f, layer_instances, inst; + cr.arrayRemoveAllFromObjectSet(type.instances, obj_set); + type.stale_iids = true; + if (type.instances.length === 0) + type.any_instance_parallaxed = false; + for (i = 0, len = type.families.length; i < len; ++i) + { + f = type.families[i]; + cr.arrayRemoveAllFromObjectSet(f.instances, obj_set); + f.stale_iids = true; + } + for (i = 0, len = this.system.waits.length; i < len; ++i) + { + w = this.system.waits[i]; + if (w.sols.hasOwnProperty(type.index)) + cr.arrayRemoveAllFromObjectSet(w.sols[type.index].insts, obj_set); + if (!type.is_family) + { + for (j = 0, lenj = type.families.length; j < lenj; ++j) + { + f = type.families[j]; + if (w.sols.hasOwnProperty(f.index)) + cr.arrayRemoveAllFromObjectSet(w.sols[f.index].insts, obj_set); + } + } + } + var first_layer = arr[0].layer; + if (first_layer) + { + if (first_layer.useRenderCells) + { + layer_instances = first_layer.instances; + for (i = 0, len = layer_instances.length; i < len; ++i) + { + inst = layer_instances[i]; + if (!obj_set.contains(inst)) + continue; // not destroying this instance + inst.update_bbox(); + first_layer.render_grid.update(inst, inst.rendercells, null); + inst.rendercells.set(0, 0, -1, -1); + } + } + cr.arrayRemoveAllFromObjectSet(first_layer.instances, obj_set); + first_layer.setZIndicesStaleFrom(0); + } + for (i = 0; i < arr.length; ++i) // check array length every time in case it changes + { + this.ClearDeathRowForSingleInstance(arr[i], type); + } + free_objectset(obj_set); + this.redraw = true; + }; + Runtime.prototype.ClearDeathRowForSingleInstance = function (inst, type) + { + var i, len, binst; + for (i = 0, len = this.destroycallbacks.length; i < len; ++i) + this.destroycallbacks[i](inst); + if (inst.collcells) + { + type.collision_grid.update(inst, inst.collcells, null); + } + var layer = inst.layer; + if (layer) + { + layer.removeFromInstanceList(inst, true); // remove from both instance list and render grid + } + if (inst.behavior_insts) + { + for (i = 0, len = inst.behavior_insts.length; i < len; ++i) + { + binst = inst.behavior_insts[i]; + if (binst.onDestroy) + binst.onDestroy(); + binst.behavior.my_instances.remove(inst); + } + } + this.objects_to_pretick.remove(inst); + this.objects_to_tick.remove(inst); + this.objects_to_tick2.remove(inst); + if (inst.onDestroy) + inst.onDestroy(); + if (this.objectsByUid.hasOwnProperty(inst.uid.toString())) + delete this.objectsByUid[inst.uid.toString()]; + this.objectcount--; + if (type.deadCache.length < 100) + type.deadCache.push(inst); + }; + Runtime.prototype.createInstance = function (type, layer, sx, sy) + { + if (type.is_family) + { + var i = cr.floor(Math.random() * type.members.length); + return this.createInstance(type.members[i], layer, sx, sy); + } + if (!type.default_instance) + { + return null; + } + return this.createInstanceFromInit(type.default_instance, layer, false, sx, sy, false); + }; + var all_behaviors = []; + Runtime.prototype.createInstanceFromInit = function (initial_inst, layer, is_startup_instance, sx, sy, skip_siblings) + { + var i, len, j, lenj, p, effect_fallback, x, y; + if (!initial_inst) + return null; + var type = this.types_by_index[initial_inst[1]]; +; +; + var is_world = type.plugin.is_world; +; + if (this.isloading && is_world && !type.isOnLoaderLayout) + return null; + if (is_world && !this.glwrap && initial_inst[0][11] === 11) + return null; + var original_layer = layer; + if (!is_world) + layer = null; + var inst; + if (type.deadCache.length) + { + inst = type.deadCache.pop(); + inst.recycled = true; + type.plugin.Instance.call(inst, type); + } + else + { + inst = new type.plugin.Instance(type); + inst.recycled = false; + } + if (is_startup_instance && !skip_siblings && !this.objectsByUid.hasOwnProperty(initial_inst[2].toString())) + inst.uid = initial_inst[2]; + else + inst.uid = this.next_uid++; + this.objectsByUid[inst.uid.toString()] = inst; + inst.puid = this.next_puid++; + inst.iid = type.instances.length; + for (i = 0, len = this.createRow.length; i < len; ++i) + { + if (this.createRow[i].type === type) + inst.iid++; + } + inst.get_iid = cr.inst_get_iid; + inst.toString = cr.inst_toString; + var initial_vars = initial_inst[3]; + if (inst.recycled) + { + cr.wipe(inst.extra); + } + else + { + inst.extra = {}; + if (typeof cr_is_preview !== "undefined") + { + inst.instance_var_names = []; + inst.instance_var_names.length = initial_vars.length; + for (i = 0, len = initial_vars.length; i < len; i++) + inst.instance_var_names[i] = initial_vars[i][1]; + } + inst.instance_vars = []; + inst.instance_vars.length = initial_vars.length; + } + for (i = 0, len = initial_vars.length; i < len; i++) + inst.instance_vars[i] = initial_vars[i][0]; + if (is_world) + { + var wm = initial_inst[0]; +; + inst.x = cr.is_undefined(sx) ? wm[0] : sx; + inst.y = cr.is_undefined(sy) ? wm[1] : sy; + inst.z = wm[2]; + inst.width = wm[3]; + inst.height = wm[4]; + inst.depth = wm[5]; + inst.angle = wm[6]; + inst.opacity = wm[7]; + inst.hotspotX = wm[8]; + inst.hotspotY = wm[9]; + inst.blend_mode = wm[10]; + effect_fallback = wm[11]; + if (!this.glwrap && type.effect_types.length) // no WebGL renderer and shaders used + inst.blend_mode = effect_fallback; // use fallback blend mode - destroy mode was handled above + inst.compositeOp = cr.effectToCompositeOp(inst.blend_mode); + if (this.gl) + cr.setGLBlend(inst, inst.blend_mode, this.gl); + if (inst.recycled) + { + for (i = 0, len = wm[12].length; i < len; i++) + { + for (j = 0, lenj = wm[12][i].length; j < lenj; j++) + inst.effect_params[i][j] = wm[12][i][j]; + } + inst.bbox.set(0, 0, 0, 0); + inst.collcells.set(0, 0, -1, -1); + inst.rendercells.set(0, 0, -1, -1); + inst.bquad.set_from_rect(inst.bbox); + cr.clearArray(inst.bbox_changed_callbacks); + } + else + { + inst.effect_params = wm[12].slice(0); + for (i = 0, len = inst.effect_params.length; i < len; i++) + inst.effect_params[i] = wm[12][i].slice(0); + inst.active_effect_types = []; + inst.active_effect_flags = []; + inst.active_effect_flags.length = type.effect_types.length; + inst.bbox = new cr.rect(0, 0, 0, 0); + inst.collcells = new cr.rect(0, 0, -1, -1); + inst.rendercells = new cr.rect(0, 0, -1, -1); + inst.bquad = new cr.quad(); + inst.bbox_changed_callbacks = []; + inst.set_bbox_changed = cr.set_bbox_changed; + inst.add_bbox_changed_callback = cr.add_bbox_changed_callback; + inst.contains_pt = cr.inst_contains_pt; + inst.update_bbox = cr.update_bbox; + inst.update_render_cell = cr.update_render_cell; + inst.update_collision_cell = cr.update_collision_cell; + inst.get_zindex = cr.inst_get_zindex; + } + inst.tilemap_exists = false; + inst.tilemap_width = 0; + inst.tilemap_height = 0; + inst.tilemap_data = null; + if (wm.length === 14) + { + inst.tilemap_exists = true; + inst.tilemap_width = wm[13][0]; + inst.tilemap_height = wm[13][1]; + inst.tilemap_data = wm[13][2]; + } + for (i = 0, len = type.effect_types.length; i < len; i++) + inst.active_effect_flags[i] = true; + inst.shaders_preserve_opaqueness = true; + inst.updateActiveEffects = cr.inst_updateActiveEffects; + inst.updateActiveEffects(); + inst.uses_shaders = !!inst.active_effect_types.length; + inst.bbox_changed = true; + inst.cell_changed = true; + type.any_cell_changed = true; + inst.visible = true; + inst.my_timescale = -1.0; + inst.layer = layer; + inst.zindex = layer.instances.length; // will be placed at top of current layer + inst.earlyz_index = 0; + if (typeof inst.collision_poly === "undefined") + inst.collision_poly = null; + inst.collisionsEnabled = true; + this.redraw = true; + } + var initial_props, binst; + cr.clearArray(all_behaviors); + for (i = 0, len = type.families.length; i < len; i++) + { + all_behaviors.push.apply(all_behaviors, type.families[i].behaviors); + } + all_behaviors.push.apply(all_behaviors, type.behaviors); + if (inst.recycled) + { + for (i = 0, len = all_behaviors.length; i < len; i++) + { + var btype = all_behaviors[i]; + binst = inst.behavior_insts[i]; + binst.recycled = true; + btype.behavior.Instance.call(binst, btype, inst); + initial_props = initial_inst[4][i]; + for (j = 0, lenj = initial_props.length; j < lenj; j++) + binst.properties[j] = initial_props[j]; + binst.onCreate(); + btype.behavior.my_instances.add(inst); + } + } + else + { + inst.behavior_insts = []; + for (i = 0, len = all_behaviors.length; i < len; i++) + { + var btype = all_behaviors[i]; + var binst = new btype.behavior.Instance(btype, inst); + binst.recycled = false; + binst.properties = initial_inst[4][i].slice(0); + binst.onCreate(); + cr.seal(binst); + inst.behavior_insts.push(binst); + btype.behavior.my_instances.add(inst); + } + } + initial_props = initial_inst[5]; + if (inst.recycled) + { + for (i = 0, len = initial_props.length; i < len; i++) + inst.properties[i] = initial_props[i]; + } + else + inst.properties = initial_props.slice(0); + this.createRow.push(inst); + this.hasPendingInstances = true; + if (layer) + { +; + layer.appendToInstanceList(inst, true); + if (layer.parallaxX !== 1 || layer.parallaxY !== 1) + type.any_instance_parallaxed = true; + } + this.objectcount++; + if (type.is_contained) + { + inst.is_contained = true; + if (inst.recycled) + cr.clearArray(inst.siblings); + else + inst.siblings = []; // note: should not include self in siblings + if (!is_startup_instance && !skip_siblings) // layout links initial instances + { + for (i = 0, len = type.container.length; i < len; i++) + { + if (type.container[i] === type) + continue; + if (!type.container[i].default_instance) + { + return null; + } + inst.siblings.push(this.createInstanceFromInit(type.container[i].default_instance, original_layer, false, is_world ? inst.x : sx, is_world ? inst.y : sy, true)); + } + for (i = 0, len = inst.siblings.length; i < len; i++) + { + inst.siblings[i].siblings.push(inst); + for (j = 0; j < len; j++) + { + if (i !== j) + inst.siblings[i].siblings.push(inst.siblings[j]); + } + } + } + } + else + { + inst.is_contained = false; + inst.siblings = null; + } + inst.onCreate(); + if (!inst.recycled) + cr.seal(inst); + for (i = 0, len = inst.behavior_insts.length; i < len; i++) + { + if (inst.behavior_insts[i].postCreate) + inst.behavior_insts[i].postCreate(); + } + return inst; + }; + Runtime.prototype.getLayerByName = function (layer_name) + { + var i, len; + for (i = 0, len = this.running_layout.layers.length; i < len; i++) + { + var layer = this.running_layout.layers[i]; + if (cr.equals_nocase(layer.name, layer_name)) + return layer; + } + return null; + }; + Runtime.prototype.getLayerByNumber = function (index) + { + index = cr.floor(index); + if (index < 0) + index = 0; + if (index >= this.running_layout.layers.length) + index = this.running_layout.layers.length - 1; + return this.running_layout.layers[index]; + }; + Runtime.prototype.getLayer = function (l) + { + if (cr.is_number(l)) + return this.getLayerByNumber(l); + else + return this.getLayerByName(l.toString()); + }; + Runtime.prototype.clearSol = function (solModifiers) + { + var i, len; + for (i = 0, len = solModifiers.length; i < len; i++) + { + solModifiers[i].getCurrentSol().select_all = true; + } + }; + Runtime.prototype.pushCleanSol = function (solModifiers) + { + var i, len; + for (i = 0, len = solModifiers.length; i < len; i++) + { + solModifiers[i].pushCleanSol(); + } + }; + Runtime.prototype.pushCopySol = function (solModifiers) + { + var i, len; + for (i = 0, len = solModifiers.length; i < len; i++) + { + solModifiers[i].pushCopySol(); + } + }; + Runtime.prototype.popSol = function (solModifiers) + { + var i, len; + for (i = 0, len = solModifiers.length; i < len; i++) + { + solModifiers[i].popSol(); + } + }; + Runtime.prototype.updateAllCells = function (type) + { + if (!type.any_cell_changed) + return; // all instances must already be up-to-date + var i, len, instances = type.instances; + for (i = 0, len = instances.length; i < len; ++i) + { + instances[i].update_collision_cell(); + } + var createRow = this.createRow; + for (i = 0, len = createRow.length; i < len; ++i) + { + if (createRow[i].type === type) + createRow[i].update_collision_cell(); + } + type.any_cell_changed = false; + }; + Runtime.prototype.getCollisionCandidates = function (layer, rtype, bbox, candidates) + { + var i, len, t; + var is_parallaxed = (layer ? (layer.parallaxX !== 1 || layer.parallaxY !== 1) : false); + if (rtype.is_family) + { + for (i = 0, len = rtype.members.length; i < len; ++i) + { + t = rtype.members[i]; + if (is_parallaxed || t.any_instance_parallaxed) + { + cr.appendArray(candidates, t.instances); + } + else + { + this.updateAllCells(t); + t.collision_grid.queryRange(bbox, candidates); + } + } + } + else + { + if (is_parallaxed || rtype.any_instance_parallaxed) + { + cr.appendArray(candidates, rtype.instances); + } + else + { + this.updateAllCells(rtype); + rtype.collision_grid.queryRange(bbox, candidates); + } + } + }; + Runtime.prototype.getTypesCollisionCandidates = function (layer, types, bbox, candidates) + { + var i, len; + for (i = 0, len = types.length; i < len; ++i) + { + this.getCollisionCandidates(layer, types[i], bbox, candidates); + } + }; + Runtime.prototype.getSolidCollisionCandidates = function (layer, bbox, candidates) + { + var solid = this.getSolidBehavior(); + if (!solid) + return null; + this.getTypesCollisionCandidates(layer, solid.my_types, bbox, candidates); + }; + Runtime.prototype.getJumpthruCollisionCandidates = function (layer, bbox, candidates) + { + var jumpthru = this.getJumpthruBehavior(); + if (!jumpthru) + return null; + this.getTypesCollisionCandidates(layer, jumpthru.my_types, bbox, candidates); + }; + Runtime.prototype.testAndSelectCanvasPointOverlap = function (type, ptx, pty, inverted) + { + var sol = type.getCurrentSol(); + var i, j, inst, len; + var orblock = this.getCurrentEventStack().current_event.orblock; + var lx, ly, arr; + if (sol.select_all) + { + if (!inverted) + { + sol.select_all = false; + cr.clearArray(sol.instances); // clear contents + } + for (i = 0, len = type.instances.length; i < len; i++) + { + inst = type.instances[i]; + inst.update_bbox(); + lx = inst.layer.canvasToLayer(ptx, pty, true); + ly = inst.layer.canvasToLayer(ptx, pty, false); + if (inst.contains_pt(lx, ly)) + { + if (inverted) + return false; + else + sol.instances.push(inst); + } + else if (orblock) + sol.else_instances.push(inst); + } + } + else + { + j = 0; + arr = (orblock ? sol.else_instances : sol.instances); + for (i = 0, len = arr.length; i < len; i++) + { + inst = arr[i]; + inst.update_bbox(); + lx = inst.layer.canvasToLayer(ptx, pty, true); + ly = inst.layer.canvasToLayer(ptx, pty, false); + if (inst.contains_pt(lx, ly)) + { + if (inverted) + return false; + else if (orblock) + sol.instances.push(inst); + else + { + sol.instances[j] = sol.instances[i]; + j++; + } + } + } + if (!inverted) + arr.length = j; + } + type.applySolToContainer(); + if (inverted) + return true; // did not find anything overlapping + else + return sol.hasObjects(); + }; + Runtime.prototype.testOverlap = function (a, b) + { + if (!a || !b || a === b || !a.collisionsEnabled || !b.collisionsEnabled) + return false; + a.update_bbox(); + b.update_bbox(); + var layera = a.layer; + var layerb = b.layer; + var different_layers = (layera !== layerb && (layera.parallaxX !== layerb.parallaxX || layerb.parallaxY !== layerb.parallaxY || layera.scale !== layerb.scale || layera.angle !== layerb.angle || layera.zoomRate !== layerb.zoomRate)); + var i, len, i2, i21, x, y, haspolya, haspolyb, polya, polyb; + if (!different_layers) // same layers: easy check + { + if (!a.bbox.intersects_rect(b.bbox)) + return false; + if (!a.bquad.intersects_quad(b.bquad)) + return false; + if (a.tilemap_exists && b.tilemap_exists) + return false; + if (a.tilemap_exists) + return this.testTilemapOverlap(a, b); + if (b.tilemap_exists) + return this.testTilemapOverlap(b, a); + haspolya = (a.collision_poly && !a.collision_poly.is_empty()); + haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); + if (!haspolya && !haspolyb) + return true; + if (haspolya) + { + a.collision_poly.cache_poly(a.width, a.height, a.angle); + polya = a.collision_poly; + } + else + { + this.temp_poly.set_from_quad(a.bquad, a.x, a.y, a.width, a.height); + polya = this.temp_poly; + } + if (haspolyb) + { + b.collision_poly.cache_poly(b.width, b.height, b.angle); + polyb = b.collision_poly; + } + else + { + this.temp_poly.set_from_quad(b.bquad, b.x, b.y, b.width, b.height); + polyb = this.temp_poly; + } + return polya.intersects_poly(polyb, b.x - a.x, b.y - a.y); + } + else // different layers: need to do full translated check + { + haspolya = (a.collision_poly && !a.collision_poly.is_empty()); + haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); + if (haspolya) + { + a.collision_poly.cache_poly(a.width, a.height, a.angle); + this.temp_poly.set_from_poly(a.collision_poly); + } + else + { + this.temp_poly.set_from_quad(a.bquad, a.x, a.y, a.width, a.height); + } + polya = this.temp_poly; + if (haspolyb) + { + b.collision_poly.cache_poly(b.width, b.height, b.angle); + this.temp_poly2.set_from_poly(b.collision_poly); + } + else + { + this.temp_poly2.set_from_quad(b.bquad, b.x, b.y, b.width, b.height); + } + polyb = this.temp_poly2; + for (i = 0, len = polya.pts_count; i < len; i++) + { + i2 = i * 2; + i21 = i2 + 1; + x = polya.pts_cache[i2]; + y = polya.pts_cache[i21]; + polya.pts_cache[i2] = layera.layerToCanvas(x + a.x, y + a.y, true); + polya.pts_cache[i21] = layera.layerToCanvas(x + a.x, y + a.y, false); + } + polya.update_bbox(); + for (i = 0, len = polyb.pts_count; i < len; i++) + { + i2 = i * 2; + i21 = i2 + 1; + x = polyb.pts_cache[i2]; + y = polyb.pts_cache[i21]; + polyb.pts_cache[i2] = layerb.layerToCanvas(x + b.x, y + b.y, true); + polyb.pts_cache[i21] = layerb.layerToCanvas(x + b.x, y + b.y, false); + } + polyb.update_bbox(); + return polya.intersects_poly(polyb, 0, 0); + } + }; + var tmpQuad = new cr.quad(); + var tmpRect = new cr.rect(0, 0, 0, 0); + var collrect_candidates = []; + Runtime.prototype.testTilemapOverlap = function (tm, a) + { + var i, len, c, rc; + var bbox = a.bbox; + var tmx = tm.x; + var tmy = tm.y; + tm.getCollisionRectCandidates(bbox, collrect_candidates); + var collrects = collrect_candidates; + var haspolya = (a.collision_poly && !a.collision_poly.is_empty()); + for (i = 0, len = collrects.length; i < len; ++i) + { + c = collrects[i]; + rc = c.rc; + if (bbox.intersects_rect_off(rc, tmx, tmy)) + { + tmpQuad.set_from_rect(rc); + tmpQuad.offset(tmx, tmy); + if (tmpQuad.intersects_quad(a.bquad)) + { + if (haspolya) + { + a.collision_poly.cache_poly(a.width, a.height, a.angle); + if (c.poly) + { + if (c.poly.intersects_poly(a.collision_poly, a.x - (tmx + rc.left), a.y - (tmy + rc.top))) + { + cr.clearArray(collrect_candidates); + return true; + } + } + else + { + this.temp_poly.set_from_quad(tmpQuad, 0, 0, rc.right - rc.left, rc.bottom - rc.top); + if (this.temp_poly.intersects_poly(a.collision_poly, a.x, a.y)) + { + cr.clearArray(collrect_candidates); + return true; + } + } + } + else + { + if (c.poly) + { + this.temp_poly.set_from_quad(a.bquad, 0, 0, a.width, a.height); + if (c.poly.intersects_poly(this.temp_poly, -(tmx + rc.left), -(tmy + rc.top))) + { + cr.clearArray(collrect_candidates); + return true; + } + } + else + { + cr.clearArray(collrect_candidates); + return true; + } + } + } + } + } + cr.clearArray(collrect_candidates); + return false; + }; + Runtime.prototype.testRectOverlap = function (r, b) + { + if (!b || !b.collisionsEnabled) + return false; + b.update_bbox(); + var layerb = b.layer; + var haspolyb, polyb; + if (!b.bbox.intersects_rect(r)) + return false; + if (b.tilemap_exists) + { + b.getCollisionRectCandidates(r, collrect_candidates); + var collrects = collrect_candidates; + var i, len, c, tilerc; + var tmx = b.x; + var tmy = b.y; + for (i = 0, len = collrects.length; i < len; ++i) + { + c = collrects[i]; + tilerc = c.rc; + if (r.intersects_rect_off(tilerc, tmx, tmy)) + { + if (c.poly) + { + this.temp_poly.set_from_rect(r, 0, 0); + if (c.poly.intersects_poly(this.temp_poly, -(tmx + tilerc.left), -(tmy + tilerc.top))) + { + cr.clearArray(collrect_candidates); + return true; + } + } + else + { + cr.clearArray(collrect_candidates); + return true; + } + } + } + cr.clearArray(collrect_candidates); + return false; + } + else + { + tmpQuad.set_from_rect(r); + if (!b.bquad.intersects_quad(tmpQuad)) + return false; + haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); + if (!haspolyb) + return true; + b.collision_poly.cache_poly(b.width, b.height, b.angle); + tmpQuad.offset(-r.left, -r.top); + this.temp_poly.set_from_quad(tmpQuad, 0, 0, 1, 1); + return b.collision_poly.intersects_poly(this.temp_poly, r.left - b.x, r.top - b.y); + } + }; + Runtime.prototype.testSegmentOverlap = function (x1, y1, x2, y2, b) + { + if (!b || !b.collisionsEnabled) + return false; + b.update_bbox(); + var layerb = b.layer; + var haspolyb, polyb; + tmpRect.set(cr.min(x1, x2), cr.min(y1, y2), cr.max(x1, x2), cr.max(y1, y2)); + if (!b.bbox.intersects_rect(tmpRect)) + return false; + if (b.tilemap_exists) + { + b.getCollisionRectCandidates(tmpRect, collrect_candidates); + var collrects = collrect_candidates; + var i, len, c, tilerc; + var tmx = b.x; + var tmy = b.y; + for (i = 0, len = collrects.length; i < len; ++i) + { + c = collrects[i]; + tilerc = c.rc; + if (tmpRect.intersects_rect_off(tilerc, tmx, tmy)) + { + tmpQuad.set_from_rect(tilerc); + tmpQuad.offset(tmx, tmy); + if (tmpQuad.intersects_segment(x1, y1, x2, y2)) + { + if (c.poly) + { + if (c.poly.intersects_segment(tmx + tilerc.left, tmy + tilerc.top, x1, y1, x2, y2)) + { + cr.clearArray(collrect_candidates); + return true; + } + } + else + { + cr.clearArray(collrect_candidates); + return true; + } + } + } + } + cr.clearArray(collrect_candidates); + return false; + } + else + { + if (!b.bquad.intersects_segment(x1, y1, x2, y2)) + return false; + haspolyb = (b.collision_poly && !b.collision_poly.is_empty()); + if (!haspolyb) + return true; + b.collision_poly.cache_poly(b.width, b.height, b.angle); + return b.collision_poly.intersects_segment(b.x, b.y, x1, y1, x2, y2); + } + }; + Runtime.prototype.typeHasBehavior = function (t, b) + { + if (!b) + return false; + var i, len, j, lenj, f; + for (i = 0, len = t.behaviors.length; i < len; i++) + { + if (t.behaviors[i].behavior instanceof b) + return true; + } + if (!t.is_family) + { + for (i = 0, len = t.families.length; i < len; i++) + { + f = t.families[i]; + for (j = 0, lenj = f.behaviors.length; j < lenj; j++) + { + if (f.behaviors[j].behavior instanceof b) + return true; + } + } + } + return false; + }; + Runtime.prototype.typeHasNoSaveBehavior = function (t) + { + return this.typeHasBehavior(t, cr.behaviors.NoSave); + }; + Runtime.prototype.typeHasPersistBehavior = function (t) + { + return this.typeHasBehavior(t, cr.behaviors.Persist); + }; + Runtime.prototype.getSolidBehavior = function () + { + return this.solidBehavior; + }; + Runtime.prototype.getJumpthruBehavior = function () + { + return this.jumpthruBehavior; + }; + var candidates = []; + Runtime.prototype.testOverlapSolid = function (inst) + { + var i, len, s; + inst.update_bbox(); + this.getSolidCollisionCandidates(inst.layer, inst.bbox, candidates); + for (i = 0, len = candidates.length; i < len; ++i) + { + s = candidates[i]; + if (!s.extra["solidEnabled"]) + continue; + if (this.testOverlap(inst, s)) + { + cr.clearArray(candidates); + return s; + } + } + cr.clearArray(candidates); + return null; + }; + Runtime.prototype.testRectOverlapSolid = function (r) + { + var i, len, s; + this.getSolidCollisionCandidates(null, r, candidates); + for (i = 0, len = candidates.length; i < len; ++i) + { + s = candidates[i]; + if (!s.extra["solidEnabled"]) + continue; + if (this.testRectOverlap(r, s)) + { + cr.clearArray(candidates); + return s; + } + } + cr.clearArray(candidates); + return null; + }; + var jumpthru_array_ret = []; + Runtime.prototype.testOverlapJumpThru = function (inst, all) + { + var ret = null; + if (all) + { + ret = jumpthru_array_ret; + cr.clearArray(ret); + } + inst.update_bbox(); + this.getJumpthruCollisionCandidates(inst.layer, inst.bbox, candidates); + var i, len, j; + for (i = 0, len = candidates.length; i < len; ++i) + { + j = candidates[i]; + if (!j.extra["jumpthruEnabled"]) + continue; + if (this.testOverlap(inst, j)) + { + if (all) + ret.push(j); + else + { + cr.clearArray(candidates); + return j; + } + } + } + cr.clearArray(candidates); + return ret; + }; + Runtime.prototype.pushOutSolid = function (inst, xdir, ydir, dist, include_jumpthrus, specific_jumpthru) + { + var push_dist = dist || 50; + var oldx = inst.x + var oldy = inst.y; + var i; + var last_overlapped = null, secondlast_overlapped = null; + for (i = 0; i < push_dist; i++) + { + inst.x = (oldx + (xdir * i)); + inst.y = (oldy + (ydir * i)); + inst.set_bbox_changed(); + if (!this.testOverlap(inst, last_overlapped)) + { + last_overlapped = this.testOverlapSolid(inst); + if (last_overlapped) + secondlast_overlapped = last_overlapped; + if (!last_overlapped) + { + if (include_jumpthrus) + { + if (specific_jumpthru) + last_overlapped = (this.testOverlap(inst, specific_jumpthru) ? specific_jumpthru : null); + else + last_overlapped = this.testOverlapJumpThru(inst); + if (last_overlapped) + secondlast_overlapped = last_overlapped; + } + if (!last_overlapped) + { + if (secondlast_overlapped) + this.pushInFractional(inst, xdir, ydir, secondlast_overlapped, 16); + return true; + } + } + } + } + inst.x = oldx; + inst.y = oldy; + inst.set_bbox_changed(); + return false; + }; + Runtime.prototype.pushOutSolidAxis = function(inst, xdir, ydir, dist) + { + dist = dist || 50; + var oldX = inst.x; + var oldY = inst.y; + var lastOverlapped = null; + var secondLastOverlapped = null; + var i, which, sign; + for (i = 0; i < dist; ++i) + { + for (which = 0; which < 2; ++which) + { + sign = which * 2 - 1; // -1 or 1 + inst.x = oldX + (xdir * i * sign); + inst.y = oldY + (ydir * i * sign); + inst.set_bbox_changed(); + if (!this.testOverlap(inst, lastOverlapped)) + { + lastOverlapped = this.testOverlapSolid(inst); + if (lastOverlapped) + { + secondLastOverlapped = lastOverlapped; + } + else + { + if (secondLastOverlapped) + this.pushInFractional(inst, xdir * sign, ydir * sign, secondLastOverlapped, 16); + return true; + } + } + } + } + inst.x = oldX; + inst.y = oldY; + inst.set_bbox_changed(); + return false; + }; + Runtime.prototype.pushOut = function (inst, xdir, ydir, dist, otherinst) + { + var push_dist = dist || 50; + var oldx = inst.x + var oldy = inst.y; + var i; + for (i = 0; i < push_dist; i++) + { + inst.x = (oldx + (xdir * i)); + inst.y = (oldy + (ydir * i)); + inst.set_bbox_changed(); + if (!this.testOverlap(inst, otherinst)) + return true; + } + inst.x = oldx; + inst.y = oldy; + inst.set_bbox_changed(); + return false; + }; + Runtime.prototype.pushInFractional = function (inst, xdir, ydir, obj, limit) + { + var divisor = 2; + var frac; + var forward = false; + var overlapping = false; + var bestx = inst.x; + var besty = inst.y; + while (divisor <= limit) + { + frac = 1 / divisor; + divisor *= 2; + inst.x += xdir * frac * (forward ? 1 : -1); + inst.y += ydir * frac * (forward ? 1 : -1); + inst.set_bbox_changed(); + if (this.testOverlap(inst, obj)) + { + forward = true; + overlapping = true; + } + else + { + forward = false; + overlapping = false; + bestx = inst.x; + besty = inst.y; + } + } + if (overlapping) + { + inst.x = bestx; + inst.y = besty; + inst.set_bbox_changed(); + } + }; + Runtime.prototype.pushOutSolidNearest = function (inst, max_dist_) + { + var max_dist = (cr.is_undefined(max_dist_) ? 100 : max_dist_); + var dist = 0; + var oldx = inst.x + var oldy = inst.y; + var dir = 0; + var dx = 0, dy = 0; + var last_overlapped = this.testOverlapSolid(inst); + if (!last_overlapped) + return true; // already clear of solids + while (dist <= max_dist) + { + switch (dir) { + case 0: dx = 0; dy = -1; dist++; break; + case 1: dx = 1; dy = -1; break; + case 2: dx = 1; dy = 0; break; + case 3: dx = 1; dy = 1; break; + case 4: dx = 0; dy = 1; break; + case 5: dx = -1; dy = 1; break; + case 6: dx = -1; dy = 0; break; + case 7: dx = -1; dy = -1; break; + } + dir = (dir + 1) % 8; + inst.x = cr.floor(oldx + (dx * dist)); + inst.y = cr.floor(oldy + (dy * dist)); + inst.set_bbox_changed(); + if (!this.testOverlap(inst, last_overlapped)) + { + last_overlapped = this.testOverlapSolid(inst); + if (!last_overlapped) + return true; + } + } + inst.x = oldx; + inst.y = oldy; + inst.set_bbox_changed(); + return false; + }; + Runtime.prototype.registerCollision = function (a, b) + { + if (!a.collisionsEnabled || !b.collisionsEnabled) + return; + this.registered_collisions.push([a, b]); + }; + Runtime.prototype.addRegisteredCollisionCandidates = function (inst, otherType, arr) + { + var i, len, r, otherInst; + for (i = 0, len = this.registered_collisions.length; i < len; ++i) + { + r = this.registered_collisions[i]; + if (r[0] === inst) + otherInst = r[1]; + else if (r[1] === inst) + otherInst = r[0]; + else + continue; + if (otherType.is_family) + { + if (otherType.members.indexOf(otherType) === -1) + continue; + } + else + { + if (otherInst.type !== otherType) + continue; + } + if (arr.indexOf(otherInst) === -1) + arr.push(otherInst); + } + }; + Runtime.prototype.checkRegisteredCollision = function (a, b) + { + var i, len, x; + for (i = 0, len = this.registered_collisions.length; i < len; i++) + { + x = this.registered_collisions[i]; + if ((x[0] === a && x[1] === b) || (x[0] === b && x[1] === a)) + return true; + } + return false; + }; + Runtime.prototype.calculateSolidBounceAngle = function(inst, startx, starty, obj) + { + var objx = inst.x; + var objy = inst.y; + var radius = cr.max(10, cr.distanceTo(startx, starty, objx, objy)); + var startangle = cr.angleTo(startx, starty, objx, objy); + var firstsolid = obj || this.testOverlapSolid(inst); + if (!firstsolid) + return cr.clamp_angle(startangle + cr.PI); + var cursolid = firstsolid; + var i, curangle, anticlockwise_free_angle, clockwise_free_angle; + var increment = cr.to_radians(5); // 5 degree increments + for (i = 1; i < 36; i++) + { + curangle = startangle - i * increment; + inst.x = startx + Math.cos(curangle) * radius; + inst.y = starty + Math.sin(curangle) * radius; + inst.set_bbox_changed(); + if (!this.testOverlap(inst, cursolid)) + { + cursolid = obj ? null : this.testOverlapSolid(inst); + if (!cursolid) + { + anticlockwise_free_angle = curangle; + break; + } + } + } + if (i === 36) + anticlockwise_free_angle = cr.clamp_angle(startangle + cr.PI); + var cursolid = firstsolid; + for (i = 1; i < 36; i++) + { + curangle = startangle + i * increment; + inst.x = startx + Math.cos(curangle) * radius; + inst.y = starty + Math.sin(curangle) * radius; + inst.set_bbox_changed(); + if (!this.testOverlap(inst, cursolid)) + { + cursolid = obj ? null : this.testOverlapSolid(inst); + if (!cursolid) + { + clockwise_free_angle = curangle; + break; + } + } + } + if (i === 36) + clockwise_free_angle = cr.clamp_angle(startangle + cr.PI); + inst.x = objx; + inst.y = objy; + inst.set_bbox_changed(); + if (clockwise_free_angle === anticlockwise_free_angle) + return clockwise_free_angle; + var half_diff = cr.angleDiff(clockwise_free_angle, anticlockwise_free_angle) / 2; + var normal; + if (cr.angleClockwise(clockwise_free_angle, anticlockwise_free_angle)) + { + normal = cr.clamp_angle(anticlockwise_free_angle + half_diff + cr.PI); + } + else + { + normal = cr.clamp_angle(clockwise_free_angle + half_diff); + } +; + var vx = Math.cos(startangle); + var vy = Math.sin(startangle); + var nx = Math.cos(normal); + var ny = Math.sin(normal); + var v_dot_n = vx * nx + vy * ny; + var rx = vx - 2 * v_dot_n * nx; + var ry = vy - 2 * v_dot_n * ny; + return cr.angleTo(0, 0, rx, ry); + }; + var triggerSheetIndex = -1; + Runtime.prototype.trigger = function (method, inst, value /* for fast triggers */) + { +; + if (!this.running_layout) + return false; + var sheet = this.running_layout.event_sheet; + if (!sheet) + return false; // no event sheet active; nothing to trigger + var ret = false; + var r, i, len; + triggerSheetIndex++; + var deep_includes = sheet.deep_includes; + for (i = 0, len = deep_includes.length; i < len; ++i) + { + r = this.triggerOnSheet(method, inst, deep_includes[i], value); + ret = ret || r; + } + r = this.triggerOnSheet(method, inst, sheet, value); + ret = ret || r; + triggerSheetIndex--; + return ret; + }; + Runtime.prototype.triggerOnSheet = function (method, inst, sheet, value) + { + var ret = false; + var i, leni, r, families; + if (!inst) + { + r = this.triggerOnSheetForTypeName(method, inst, "system", sheet, value); + ret = ret || r; + } + else + { + r = this.triggerOnSheetForTypeName(method, inst, inst.type.name, sheet, value); + ret = ret || r; + families = inst.type.families; + for (i = 0, leni = families.length; i < leni; ++i) + { + r = this.triggerOnSheetForTypeName(method, inst, families[i].name, sheet, value); + ret = ret || r; + } + } + return ret; // true if anything got triggered + }; + Runtime.prototype.triggerOnSheetForTypeName = function (method, inst, type_name, sheet, value) + { + var i, leni; + var ret = false, ret2 = false; + var trig, index; + var fasttrigger = (typeof value !== "undefined"); + var triggers = (fasttrigger ? sheet.fasttriggers : sheet.triggers); + var obj_entry = triggers[type_name]; + if (!obj_entry) + return ret; + var triggers_list = null; + for (i = 0, leni = obj_entry.length; i < leni; ++i) + { + if (obj_entry[i].method == method) + { + triggers_list = obj_entry[i].evs; + break; + } + } + if (!triggers_list) + return ret; + var triggers_to_fire; + if (fasttrigger) + { + triggers_to_fire = triggers_list[value]; + } + else + { + triggers_to_fire = triggers_list; + } + if (!triggers_to_fire) + return null; + for (i = 0, leni = triggers_to_fire.length; i < leni; i++) + { + trig = triggers_to_fire[i][0]; + index = triggers_to_fire[i][1]; + ret2 = this.executeSingleTrigger(inst, type_name, trig, index); + ret = ret || ret2; + } + return ret; + }; + Runtime.prototype.executeSingleTrigger = function (inst, type_name, trig, index) + { + var i, leni; + var ret = false; + this.trigger_depth++; + var current_event = this.getCurrentEventStack().current_event; + if (current_event) + this.pushCleanSol(current_event.solModifiersIncludingParents); + var isrecursive = (this.trigger_depth > 1); // calling trigger from inside another trigger + this.pushCleanSol(trig.solModifiersIncludingParents); + if (isrecursive) + this.pushLocalVarStack(); + var event_stack = this.pushEventStack(trig); + event_stack.current_event = trig; + if (inst) + { + var sol = this.types[type_name].getCurrentSol(); + sol.select_all = false; + cr.clearArray(sol.instances); + sol.instances[0] = inst; + this.types[type_name].applySolToContainer(); + } + var ok_to_run = true; + if (trig.parent) + { + var temp_parents_arr = event_stack.temp_parents_arr; + var cur_parent = trig.parent; + while (cur_parent) + { + temp_parents_arr.push(cur_parent); + cur_parent = cur_parent.parent; + } + temp_parents_arr.reverse(); + for (i = 0, leni = temp_parents_arr.length; i < leni; i++) + { + if (!temp_parents_arr[i].run_pretrigger()) // parent event failed + { + ok_to_run = false; + break; + } + } + } + if (ok_to_run) + { + this.execcount++; + if (trig.orblock) + trig.run_orblocktrigger(index); + else + trig.run(); + ret = ret || event_stack.last_event_true; + } + this.popEventStack(); + if (isrecursive) + this.popLocalVarStack(); + this.popSol(trig.solModifiersIncludingParents); + if (current_event) + this.popSol(current_event.solModifiersIncludingParents); + if (this.hasPendingInstances && this.isInOnDestroy === 0 && triggerSheetIndex === 0 && !this.isRunningEvents) + { + this.ClearDeathRow(); + } + this.trigger_depth--; + return ret; + }; + Runtime.prototype.getCurrentCondition = function () + { + var evinfo = this.getCurrentEventStack(); + return evinfo.current_event.conditions[evinfo.cndindex]; + }; + Runtime.prototype.getCurrentConditionObjectType = function () + { + var cnd = this.getCurrentCondition(); + return cnd.type; + }; + Runtime.prototype.isCurrentConditionFirst = function () + { + var evinfo = this.getCurrentEventStack(); + return evinfo.cndindex === 0; + }; + Runtime.prototype.getCurrentAction = function () + { + var evinfo = this.getCurrentEventStack(); + return evinfo.current_event.actions[evinfo.actindex]; + }; + Runtime.prototype.pushLocalVarStack = function () + { + this.localvar_stack_index++; + if (this.localvar_stack_index >= this.localvar_stack.length) + this.localvar_stack.push([]); + }; + Runtime.prototype.popLocalVarStack = function () + { +; + this.localvar_stack_index--; + }; + Runtime.prototype.getCurrentLocalVarStack = function () + { + return this.localvar_stack[this.localvar_stack_index]; + }; + Runtime.prototype.pushEventStack = function (cur_event) + { + this.event_stack_index++; + if (this.event_stack_index >= this.event_stack.length) + this.event_stack.push(new cr.eventStackFrame()); + var ret = this.getCurrentEventStack(); + ret.reset(cur_event); + return ret; + }; + Runtime.prototype.popEventStack = function () + { +; + this.event_stack_index--; + }; + Runtime.prototype.getCurrentEventStack = function () + { + return this.event_stack[this.event_stack_index]; + }; + Runtime.prototype.pushLoopStack = function (name_) + { + this.loop_stack_index++; + if (this.loop_stack_index >= this.loop_stack.length) + { + this.loop_stack.push(cr.seal({ name: name_, index: 0, stopped: false })); + } + var ret = this.getCurrentLoop(); + ret.name = name_; + ret.index = 0; + ret.stopped = false; + return ret; + }; + Runtime.prototype.popLoopStack = function () + { +; + this.loop_stack_index--; + }; + Runtime.prototype.getCurrentLoop = function () + { + return this.loop_stack[this.loop_stack_index]; + }; + Runtime.prototype.getEventVariableByName = function (name, scope) + { + var i, leni, j, lenj, sheet, e; + while (scope) + { + for (i = 0, leni = scope.subevents.length; i < leni; i++) + { + e = scope.subevents[i]; + if (e instanceof cr.eventvariable && cr.equals_nocase(name, e.name)) + return e; + } + scope = scope.parent; + } + for (i = 0, leni = this.eventsheets_by_index.length; i < leni; i++) + { + sheet = this.eventsheets_by_index[i]; + for (j = 0, lenj = sheet.events.length; j < lenj; j++) + { + e = sheet.events[j]; + if (e instanceof cr.eventvariable && cr.equals_nocase(name, e.name)) + return e; + } + } + return null; + }; + Runtime.prototype.getLayoutBySid = function (sid_) + { + var i, len; + for (i = 0, len = this.layouts_by_index.length; i < len; i++) + { + if (this.layouts_by_index[i].sid === sid_) + return this.layouts_by_index[i]; + } + return null; + }; + Runtime.prototype.getObjectTypeBySid = function (sid_) + { + var i, len; + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + if (this.types_by_index[i].sid === sid_) + return this.types_by_index[i]; + } + return null; + }; + Runtime.prototype.getGroupBySid = function (sid_) + { + var i, len; + for (i = 0, len = this.allGroups.length; i < len; i++) + { + if (this.allGroups[i].sid === sid_) + return this.allGroups[i]; + } + return null; + }; + Runtime.prototype.doCanvasSnapshot = function (format_, quality_) + { + this.snapshotCanvas = [format_, quality_]; + this.redraw = true; // force redraw so snapshot is always taken + }; + function IsIndexedDBAvailable() + { + try { + return !!window.indexedDB; + } + catch (e) + { + return false; + } + }; + function makeSaveDb(e) + { + var db = e.target.result; + db.createObjectStore("saves", { keyPath: "slot" }); + }; + function IndexedDB_WriteSlot(slot_, data_, oncomplete_, onerror_) + { + try { + var request = indexedDB.open("_C2SaveStates"); + request.onupgradeneeded = makeSaveDb; + request.onerror = onerror_; + request.onsuccess = function (e) + { + var db = e.target.result; + db.onerror = onerror_; + var transaction = db.transaction(["saves"], "readwrite"); + var objectStore = transaction.objectStore("saves"); + var putReq = objectStore.put({"slot": slot_, "data": data_ }); + putReq.onsuccess = oncomplete_; + }; + } + catch (err) + { + onerror_(err); + } + }; + function IndexedDB_ReadSlot(slot_, oncomplete_, onerror_) + { + try { + var request = indexedDB.open("_C2SaveStates"); + request.onupgradeneeded = makeSaveDb; + request.onerror = onerror_; + request.onsuccess = function (e) + { + var db = e.target.result; + db.onerror = onerror_; + var transaction = db.transaction(["saves"]); + var objectStore = transaction.objectStore("saves"); + var readReq = objectStore.get(slot_); + readReq.onsuccess = function (e) + { + if (readReq.result) + oncomplete_(readReq.result["data"]); + else + oncomplete_(null); + }; + }; + } + catch (err) + { + onerror_(err); + } + }; + Runtime.prototype.signalContinuousPreview = function () + { + this.signalledContinuousPreview = true; + }; + function doContinuousPreviewReload() + { + cr.logexport("Reloading for continuous preview"); + if (!!window["c2cocoonjs"]) + { + CocoonJS["App"]["reload"](); + } + else + { + if (window.location.search.indexOf("continuous") > -1) + window.location.reload(true); + else + window.location = window.location + "?continuous"; + } + }; + Runtime.prototype.handleSaveLoad = function () + { + var self = this; + var savingToSlot = this.saveToSlot; + var savingJson = this.lastSaveJson; + var loadingFromSlot = this.loadFromSlot; + var continuous = false; + if (this.signalledContinuousPreview) + { + continuous = true; + savingToSlot = "__c2_continuouspreview"; + this.signalledContinuousPreview = false; + } + if (savingToSlot.length) + { + this.ClearDeathRow(); + savingJson = this.saveToJSONString(); + if (IsIndexedDBAvailable() && !this.isCocoonJs) + { + IndexedDB_WriteSlot(savingToSlot, savingJson, function () + { + cr.logexport("Saved state to IndexedDB storage (" + savingJson.length + " bytes)"); + self.lastSaveJson = savingJson; + self.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null); + self.lastSaveJson = ""; + savingJson = ""; + if (continuous) + doContinuousPreviewReload(); + }, function (e) + { + try { + localStorage.setItem("__c2save_" + savingToSlot, savingJson); + cr.logexport("Saved state to WebStorage (" + savingJson.length + " bytes)"); + self.lastSaveJson = savingJson; + self.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null); + self.lastSaveJson = ""; + savingJson = ""; + if (continuous) + doContinuousPreviewReload(); + } + catch (f) + { + cr.logexport("Failed to save game state: " + e + "; " + f); + self.trigger(cr.system_object.prototype.cnds.OnSaveFailed, null); + } + }); + } + else + { + try { + localStorage.setItem("__c2save_" + savingToSlot, savingJson); + cr.logexport("Saved state to WebStorage (" + savingJson.length + " bytes)"); + self.lastSaveJson = savingJson; + this.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null); + self.lastSaveJson = ""; + savingJson = ""; + if (continuous) + doContinuousPreviewReload(); + } + catch (e) + { + cr.logexport("Error saving to WebStorage: " + e); + self.trigger(cr.system_object.prototype.cnds.OnSaveFailed, null); + } + } + this.saveToSlot = ""; + this.loadFromSlot = ""; + this.loadFromJson = null; + } + if (loadingFromSlot.length) + { + if (IsIndexedDBAvailable() && !this.isCocoonJs) + { + IndexedDB_ReadSlot(loadingFromSlot, function (result_) + { + if (result_) + { + self.loadFromJson = result_; + cr.logexport("Loaded state from IndexedDB storage (" + self.loadFromJson.length + " bytes)"); + } + else + { + self.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || ""; + cr.logexport("Loaded state from WebStorage (" + self.loadFromJson.length + " bytes)"); + } + self.suspendDrawing = false; + if (!self.loadFromJson) + { + self.loadFromJson = null; + self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); + } + }, function (e) + { + self.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || ""; + cr.logexport("Loaded state from WebStorage (" + self.loadFromJson.length + " bytes)"); + self.suspendDrawing = false; + if (!self.loadFromJson) + { + self.loadFromJson = null; + self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); + } + }); + } + else + { + try { + this.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || ""; + cr.logexport("Loaded state from WebStorage (" + this.loadFromJson.length + " bytes)"); + } + catch (e) + { + this.loadFromJson = null; + } + this.suspendDrawing = false; + if (!self.loadFromJson) + { + self.loadFromJson = null; + self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); + } + } + this.loadFromSlot = ""; + this.saveToSlot = ""; + } + if (this.loadFromJson !== null) + { + this.ClearDeathRow(); + var ok = this.loadFromJSONString(this.loadFromJson); + if (ok) + { + this.lastSaveJson = this.loadFromJson; + this.trigger(cr.system_object.prototype.cnds.OnLoadComplete, null); + this.lastSaveJson = ""; + } + else + { + self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null); + } + this.loadFromJson = null; + } + }; + function CopyExtraObject(extra) + { + var p, ret = {}; + for (p in extra) + { + if (extra.hasOwnProperty(p)) + { + if (extra[p] instanceof cr.ObjectSet) + continue; + if (extra[p] && typeof extra[p].c2userdata !== "undefined") + continue; + if (p === "spriteCreatedDestroyCallback") + continue; + ret[p] = extra[p]; + } + } + return ret; + }; + Runtime.prototype.saveToJSONString = function() + { + var i, len, j, lenj, type, layout, typeobj, g, c, a, v, p; + var o = { + "c2save": true, + "version": 1, + "rt": { + "time": this.kahanTime.sum, + "walltime": this.wallTime.sum, + "timescale": this.timescale, + "tickcount": this.tickcount, + "execcount": this.execcount, + "next_uid": this.next_uid, + "running_layout": this.running_layout.sid, + "start_time_offset": (Date.now() - this.start_time) + }, + "types": {}, + "layouts": {}, + "events": { + "groups": {}, + "cnds": {}, + "acts": {}, + "vars": {} + } + }; + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + type = this.types_by_index[i]; + if (type.is_family || this.typeHasNoSaveBehavior(type)) + continue; + typeobj = { + "instances": [] + }; + if (cr.hasAnyOwnProperty(type.extra)) + typeobj["ex"] = CopyExtraObject(type.extra); + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + typeobj["instances"].push(this.saveInstanceToJSON(type.instances[j])); + } + o["types"][type.sid.toString()] = typeobj; + } + for (i = 0, len = this.layouts_by_index.length; i < len; i++) + { + layout = this.layouts_by_index[i]; + o["layouts"][layout.sid.toString()] = layout.saveToJSON(); + } + var ogroups = o["events"]["groups"]; + for (i = 0, len = this.allGroups.length; i < len; i++) + { + g = this.allGroups[i]; + ogroups[g.sid.toString()] = this.groups_by_name[g.group_name].group_active; + } + var ocnds = o["events"]["cnds"]; + for (p in this.cndsBySid) + { + if (this.cndsBySid.hasOwnProperty(p)) + { + c = this.cndsBySid[p]; + if (cr.hasAnyOwnProperty(c.extra)) + ocnds[p] = { "ex": CopyExtraObject(c.extra) }; + } + } + var oacts = o["events"]["acts"]; + for (p in this.actsBySid) + { + if (this.actsBySid.hasOwnProperty(p)) + { + a = this.actsBySid[p]; + if (cr.hasAnyOwnProperty(a.extra)) + oacts[p] = { "ex": CopyExtraObject(a.extra) }; + } + } + var ovars = o["events"]["vars"]; + for (p in this.varsBySid) + { + if (this.varsBySid.hasOwnProperty(p)) + { + v = this.varsBySid[p]; + if (!v.is_constant && (!v.parent || v.is_static)) + ovars[p] = v.data; + } + } + o["system"] = this.system.saveToJSON(); + return JSON.stringify(o); + }; + Runtime.prototype.refreshUidMap = function () + { + var i, len, type, j, lenj, inst; + this.objectsByUid = {}; + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + type = this.types_by_index[i]; + if (type.is_family) + continue; + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + inst = type.instances[j]; + this.objectsByUid[inst.uid.toString()] = inst; + } + } + }; + Runtime.prototype.loadFromJSONString = function (str) + { + var o; + try { + o = JSON.parse(str); + } + catch (e) { + return false; + } + if (!o["c2save"]) + return false; // probably not a c2 save state + if (o["version"] > 1) + return false; // from future version of c2; assume not compatible + this.isLoadingState = true; + var rt = o["rt"]; + this.kahanTime.reset(); + this.kahanTime.sum = rt["time"]; + this.wallTime.reset(); + this.wallTime.sum = rt["walltime"] || 0; + this.timescale = rt["timescale"]; + this.tickcount = rt["tickcount"]; + this.execcount = rt["execcount"]; + this.start_time = Date.now() - rt["start_time_offset"]; + var layout_sid = rt["running_layout"]; + if (layout_sid !== this.running_layout.sid) + { + var changeToLayout = this.getLayoutBySid(layout_sid); + if (changeToLayout) + this.doChangeLayout(changeToLayout); + else + return; // layout that was saved on has gone missing (deleted?) + } + var i, len, j, lenj, k, lenk, p, type, existing_insts, load_insts, inst, binst, layout, layer, g, iid, t; + var otypes = o["types"]; + for (p in otypes) + { + if (otypes.hasOwnProperty(p)) + { + type = this.getObjectTypeBySid(parseInt(p, 10)); + if (!type || type.is_family || this.typeHasNoSaveBehavior(type)) + continue; + if (otypes[p]["ex"]) + type.extra = otypes[p]["ex"]; + else + cr.wipe(type.extra); + existing_insts = type.instances; + load_insts = otypes[p]["instances"]; + for (i = 0, len = cr.min(existing_insts.length, load_insts.length); i < len; i++) + { + this.loadInstanceFromJSON(existing_insts[i], load_insts[i]); + } + for (i = load_insts.length, len = existing_insts.length; i < len; i++) + this.DestroyInstance(existing_insts[i]); + for (i = existing_insts.length, len = load_insts.length; i < len; i++) + { + layer = null; + if (type.plugin.is_world) + { + layer = this.running_layout.getLayerBySid(load_insts[i]["w"]["l"]); + if (!layer) + continue; + } + inst = this.createInstanceFromInit(type.default_instance, layer, false, 0, 0, true); + this.loadInstanceFromJSON(inst, load_insts[i]); + } + type.stale_iids = true; + } + } + this.ClearDeathRow(); + this.refreshUidMap(); + var olayouts = o["layouts"]; + for (p in olayouts) + { + if (olayouts.hasOwnProperty(p)) + { + layout = this.getLayoutBySid(parseInt(p, 10)); + if (!layout) + continue; // must've gone missing + layout.loadFromJSON(olayouts[p]); + } + } + var ogroups = o["events"]["groups"]; + for (p in ogroups) + { + if (ogroups.hasOwnProperty(p)) + { + g = this.getGroupBySid(parseInt(p, 10)); + if (g && this.groups_by_name[g.group_name]) + this.groups_by_name[g.group_name].setGroupActive(ogroups[p]); + } + } + var ocnds = o["events"]["cnds"]; + for (p in this.cndsBySid) + { + if (this.cndsBySid.hasOwnProperty(p)) + { + if (ocnds.hasOwnProperty(p)) + { + this.cndsBySid[p].extra = ocnds[p]["ex"]; + } + else + { + this.cndsBySid[p].extra = {}; + } + } + } + var oacts = o["events"]["acts"]; + for (p in this.actsBySid) + { + if (this.actsBySid.hasOwnProperty(p)) + { + if (oacts.hasOwnProperty(p)) + { + this.actsBySid[p].extra = oacts[p]["ex"]; + } + else + { + this.actsBySid[p].extra = {}; + } + } + } + var ovars = o["events"]["vars"]; + for (p in ovars) + { + if (ovars.hasOwnProperty(p) && this.varsBySid.hasOwnProperty(p)) + { + this.varsBySid[p].data = ovars[p]; + } + } + this.next_uid = rt["next_uid"]; + this.isLoadingState = false; + for (i = 0, len = this.fireOnCreateAfterLoad.length; i < len; ++i) + { + inst = this.fireOnCreateAfterLoad[i]; + this.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnCreated, inst); + } + cr.clearArray(this.fireOnCreateAfterLoad); + this.system.loadFromJSON(o["system"]); + for (i = 0, len = this.types_by_index.length; i < len; i++) + { + type = this.types_by_index[i]; + if (type.is_family || this.typeHasNoSaveBehavior(type)) + continue; + for (j = 0, lenj = type.instances.length; j < lenj; j++) + { + inst = type.instances[j]; + if (type.is_contained) + { + iid = inst.get_iid(); + cr.clearArray(inst.siblings); + for (k = 0, lenk = type.container.length; k < lenk; k++) + { + t = type.container[k]; + if (type === t) + continue; +; + inst.siblings.push(t.instances[iid]); + } + } + if (inst.afterLoad) + inst.afterLoad(); + if (inst.behavior_insts) + { + for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++) + { + binst = inst.behavior_insts[k]; + if (binst.afterLoad) + binst.afterLoad(); + } + } + } + } + this.redraw = true; + return true; + }; + Runtime.prototype.saveInstanceToJSON = function(inst, state_only) + { + var i, len, world, behinst, et; + var type = inst.type; + var plugin = type.plugin; + var o = {}; + if (state_only) + o["c2"] = true; // mark as known json data from Construct 2 + else + o["uid"] = inst.uid; + if (cr.hasAnyOwnProperty(inst.extra)) + o["ex"] = CopyExtraObject(inst.extra); + if (inst.instance_vars && inst.instance_vars.length) + { + o["ivs"] = {}; + for (i = 0, len = inst.instance_vars.length; i < len; i++) + { + o["ivs"][inst.type.instvar_sids[i].toString()] = inst.instance_vars[i]; + } + } + if (plugin.is_world) + { + world = { + "x": inst.x, + "y": inst.y, + "w": inst.width, + "h": inst.height, + "l": inst.layer.sid, + "zi": inst.get_zindex() + }; + if (inst.angle !== 0) + world["a"] = inst.angle; + if (inst.opacity !== 1) + world["o"] = inst.opacity; + if (inst.hotspotX !== 0.5) + world["hX"] = inst.hotspotX; + if (inst.hotspotY !== 0.5) + world["hY"] = inst.hotspotY; + if (inst.blend_mode !== 0) + world["bm"] = inst.blend_mode; + if (!inst.visible) + world["v"] = inst.visible; + if (!inst.collisionsEnabled) + world["ce"] = inst.collisionsEnabled; + if (inst.my_timescale !== -1) + world["mts"] = inst.my_timescale; + if (type.effect_types.length) + { + world["fx"] = []; + for (i = 0, len = type.effect_types.length; i < len; i++) + { + et = type.effect_types[i]; + world["fx"].push({"name": et.name, + "active": inst.active_effect_flags[et.index], + "params": inst.effect_params[et.index] }); + } + } + o["w"] = world; + } + if (inst.behavior_insts && inst.behavior_insts.length) + { + o["behs"] = {}; + for (i = 0, len = inst.behavior_insts.length; i < len; i++) + { + behinst = inst.behavior_insts[i]; + if (behinst.saveToJSON) + o["behs"][behinst.type.sid.toString()] = behinst.saveToJSON(); + } + } + if (inst.saveToJSON) + o["data"] = inst.saveToJSON(); + return o; + }; + Runtime.prototype.getInstanceVarIndexBySid = function (type, sid_) + { + var i, len; + for (i = 0, len = type.instvar_sids.length; i < len; i++) + { + if (type.instvar_sids[i] === sid_) + return i; + } + return -1; + }; + Runtime.prototype.getBehaviorIndexBySid = function (inst, sid_) + { + var i, len; + for (i = 0, len = inst.behavior_insts.length; i < len; i++) + { + if (inst.behavior_insts[i].type.sid === sid_) + return i; + } + return -1; + }; + Runtime.prototype.loadInstanceFromJSON = function(inst, o, state_only) + { + var p, i, len, iv, oivs, world, fxindex, obehs, behindex, value; + var oldlayer; + var type = inst.type; + var plugin = type.plugin; + if (state_only) + { + if (!o["c2"]) + return; + } + else + inst.uid = o["uid"]; + if (o["ex"]) + inst.extra = o["ex"]; + else + cr.wipe(inst.extra); + oivs = o["ivs"]; + if (oivs) + { + for (p in oivs) + { + if (oivs.hasOwnProperty(p)) + { + iv = this.getInstanceVarIndexBySid(type, parseInt(p, 10)); + if (iv < 0 || iv >= inst.instance_vars.length) + continue; // must've gone missing + value = oivs[p]; + if (value === null) + value = NaN; + inst.instance_vars[iv] = value; + } + } + } + if (plugin.is_world) + { + world = o["w"]; + if (inst.layer.sid !== world["l"]) + { + oldlayer = inst.layer; + inst.layer = this.running_layout.getLayerBySid(world["l"]); + if (inst.layer) + { + oldlayer.removeFromInstanceList(inst, true); + inst.layer.appendToInstanceList(inst, true); + inst.set_bbox_changed(); + inst.layer.setZIndicesStaleFrom(0); + } + else + { + inst.layer = oldlayer; + if (!state_only) + this.DestroyInstance(inst); + } + } + inst.x = world["x"]; + inst.y = world["y"]; + inst.width = world["w"]; + inst.height = world["h"]; + inst.zindex = world["zi"]; + inst.angle = world.hasOwnProperty("a") ? world["a"] : 0; + inst.opacity = world.hasOwnProperty("o") ? world["o"] : 1; + inst.hotspotX = world.hasOwnProperty("hX") ? world["hX"] : 0.5; + inst.hotspotY = world.hasOwnProperty("hY") ? world["hY"] : 0.5; + inst.visible = world.hasOwnProperty("v") ? world["v"] : true; + inst.collisionsEnabled = world.hasOwnProperty("ce") ? world["ce"] : true; + inst.my_timescale = world.hasOwnProperty("mts") ? world["mts"] : -1; + inst.blend_mode = world.hasOwnProperty("bm") ? world["bm"] : 0;; + inst.compositeOp = cr.effectToCompositeOp(inst.blend_mode); + if (this.gl) + cr.setGLBlend(inst, inst.blend_mode, this.gl); + inst.set_bbox_changed(); + if (world.hasOwnProperty("fx")) + { + for (i = 0, len = world["fx"].length; i < len; i++) + { + fxindex = type.getEffectIndexByName(world["fx"][i]["name"]); + if (fxindex < 0) + continue; // must've gone missing + inst.active_effect_flags[fxindex] = world["fx"][i]["active"]; + inst.effect_params[fxindex] = world["fx"][i]["params"]; + } + } + inst.updateActiveEffects(); + } + obehs = o["behs"]; + if (obehs) + { + for (p in obehs) + { + if (obehs.hasOwnProperty(p)) + { + behindex = this.getBehaviorIndexBySid(inst, parseInt(p, 10)); + if (behindex < 0) + continue; // must've gone missing + inst.behavior_insts[behindex].loadFromJSON(obehs[p]); + } + } + } + if (o["data"]) + inst.loadFromJSON(o["data"]); + }; + Runtime.prototype.fetchLocalFileViaCordova = function (filename, successCallback, errorCallback) + { + var path = cordova["file"]["applicationDirectory"] + "www/" + filename; + window["resolveLocalFileSystemURL"](path, function (entry) + { + entry.file(successCallback, errorCallback); + }, errorCallback); + }; + Runtime.prototype.fetchLocalFileViaCordovaAsText = function (filename, successCallback, errorCallback) + { + this.fetchLocalFileViaCordova(filename, function (file) + { + var reader = new FileReader(); + reader.onload = function (e) + { + successCallback(e.target.result); + }; + reader.onerror = errorCallback; + reader.readAsText(file); + }, errorCallback); + }; + var queuedArrayBufferReads = []; + var activeArrayBufferReads = 0; + var MAX_ARRAYBUFFER_READS = 8; + Runtime.prototype.maybeStartNextArrayBufferRead = function() + { + if (!queuedArrayBufferReads.length) + return; // none left + if (activeArrayBufferReads >= MAX_ARRAYBUFFER_READS) + return; // already got maximum number in-flight + activeArrayBufferReads++; + var job = queuedArrayBufferReads.shift(); + this.doFetchLocalFileViaCordovaAsArrayBuffer(job.filename, job.successCallback, job.errorCallback); + }; + Runtime.prototype.fetchLocalFileViaCordovaAsArrayBuffer = function (filename, successCallback_, errorCallback_) + { + var self = this; + queuedArrayBufferReads.push({ + filename: filename, + successCallback: function (result) + { + activeArrayBufferReads--; + self.maybeStartNextArrayBufferRead(); + successCallback_(result); + }, + errorCallback: function (err) + { + activeArrayBufferReads--; + self.maybeStartNextArrayBufferRead(); + errorCallback_(err); + } + }); + this.maybeStartNextArrayBufferRead(); + }; + Runtime.prototype.doFetchLocalFileViaCordovaAsArrayBuffer = function (filename, successCallback, errorCallback) + { + this.fetchLocalFileViaCordova(filename, function (file) + { + var reader = new FileReader(); + reader.onload = function (e) + { + successCallback(e.target.result); + }; + reader.readAsArrayBuffer(file); + }, errorCallback); + }; + Runtime.prototype.fetchLocalFileViaCordovaAsURL = function (filename, successCallback, errorCallback) + { + var blobType = ""; + var lowername = filename.toLowerCase(); + var ext3 = lowername.substr(lowername.length - 4); + var ext4 = lowername.substr(lowername.length - 5); + if (ext3 === ".mp4") + blobType = "video/mp4"; + else if (ext4 === ".webm") + blobType = "video/webm"; // use video type but hopefully works with audio too + else if (ext3 === ".m4a") + blobType = "audio/mp4"; + else if (ext3 === ".mp3") + blobType = "audio/mpeg"; + this.fetchLocalFileViaCordovaAsArrayBuffer(filename, function (arrayBuffer) + { + var blob = new Blob([arrayBuffer], { type: blobType }); + var url = URL.createObjectURL(blob); + successCallback(url); + }, errorCallback); + }; + Runtime.prototype.isAbsoluteUrl = function (url) + { + return /^(?:[a-z]+:)?\/\//.test(url) || url.substr(0, 5) === "data:" || url.substr(0, 5) === "blob:"; + }; + Runtime.prototype.setImageSrc = function (img, src) + { + if (this.isWKWebView && !this.isAbsoluteUrl(src)) + { + this.fetchLocalFileViaCordovaAsURL(src, function (url) + { + img.src = url; + }, function (err) + { + alert("Failed to load image: " + err); + }); + } + else + { + img.src = src; + } + }; + Runtime.prototype.setCtxImageSmoothingEnabled = function (ctx, e) + { + if (typeof ctx["imageSmoothingEnabled"] !== "undefined") + { + ctx["imageSmoothingEnabled"] = e; + } + else + { + ctx["webkitImageSmoothingEnabled"] = e; + ctx["mozImageSmoothingEnabled"] = e; + ctx["msImageSmoothingEnabled"] = e; + } + }; + cr.runtime = Runtime; + cr.createRuntime = function (canvasid) + { + return new Runtime(document.getElementById(canvasid)); + }; + cr.createDCRuntime = function (w, h) + { + return new Runtime({ "dc": true, "width": w, "height": h }); + }; + window["cr_createRuntime"] = cr.createRuntime; + window["cr_createDCRuntime"] = cr.createDCRuntime; + window["createCocoonJSRuntime"] = function () + { + window["c2cocoonjs"] = true; + var canvas = document.createElement("screencanvas") || document.createElement("canvas"); + canvas.screencanvas = true; + document.body.appendChild(canvas); + var rt = new Runtime(canvas); + window["c2runtime"] = rt; + window.addEventListener("orientationchange", function () { + window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight); + }); + window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight); + return rt; + }; + window["createEjectaRuntime"] = function () + { + var canvas = document.getElementById("canvas"); + var rt = new Runtime(canvas); + window["c2runtime"] = rt; + window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight); + return rt; + }; +}()); +window["cr_getC2Runtime"] = function() +{ + var canvas = document.getElementById("c2canvas"); + if (canvas) + return canvas["c2runtime"]; + else if (window["c2runtime"]) + return window["c2runtime"]; + else + return null; +} +window["cr_getSnapshot"] = function (format_, quality_) +{ + var runtime = window["cr_getC2Runtime"](); + if (runtime) + runtime.doCanvasSnapshot(format_, quality_); +} +window["cr_sizeCanvas"] = function(w, h) +{ + if (w === 0 || h === 0) + return; + var runtime = window["cr_getC2Runtime"](); + if (runtime) + runtime["setSize"](w, h); +} +window["cr_setSuspended"] = function(s) +{ + var runtime = window["cr_getC2Runtime"](); + if (runtime) + runtime["setSuspended"](s); +} +; +(function() +{ + function Layout(runtime, m) + { + this.runtime = runtime; + this.event_sheet = null; + this.scrollX = (this.runtime.original_width / 2); + this.scrollY = (this.runtime.original_height / 2); + this.scale = 1.0; + this.angle = 0; + this.first_visit = true; + this.name = m[0]; + this.originalWidth = m[1]; + this.originalHeight = m[2]; + this.width = m[1]; + this.height = m[2]; + this.unbounded_scrolling = m[3]; + this.sheetname = m[4]; + this.sid = m[5]; + var lm = m[6]; + var i, len; + this.layers = []; + this.initial_types = []; + for (i = 0, len = lm.length; i < len; i++) + { + var layer = new cr.layer(this, lm[i]); + layer.number = i; + cr.seal(layer); + this.layers.push(layer); + } + var im = m[7]; + this.initial_nonworld = []; + for (i = 0, len = im.length; i < len; i++) + { + var inst = im[i]; + var type = this.runtime.types_by_index[inst[1]]; +; + if (!type.default_instance) + type.default_instance = inst; + this.initial_nonworld.push(inst); + if (this.initial_types.indexOf(type) === -1) + this.initial_types.push(type); + } + this.effect_types = []; + this.active_effect_types = []; + this.shaders_preserve_opaqueness = true; + this.effect_params = []; + for (i = 0, len = m[8].length; i < len; i++) + { + this.effect_types.push({ + id: m[8][i][0], + name: m[8][i][1], + shaderindex: -1, + preservesOpaqueness: false, + active: true, + index: i + }); + this.effect_params.push(m[8][i][2].slice(0)); + } + this.updateActiveEffects(); + this.rcTex = new cr.rect(0, 0, 1, 1); + this.rcTex2 = new cr.rect(0, 0, 1, 1); + this.persist_data = {}; + }; + Layout.prototype.saveObjectToPersist = function (inst) + { + var sidStr = inst.type.sid.toString(); + if (!this.persist_data.hasOwnProperty(sidStr)) + this.persist_data[sidStr] = []; + var type_persist = this.persist_data[sidStr]; + type_persist.push(this.runtime.saveInstanceToJSON(inst)); + }; + Layout.prototype.hasOpaqueBottomLayer = function () + { + var layer = this.layers[0]; + return !layer.transparent && layer.opacity === 1.0 && !layer.forceOwnTexture && layer.visible; + }; + Layout.prototype.updateActiveEffects = function () + { + cr.clearArray(this.active_effect_types); + this.shaders_preserve_opaqueness = true; + var i, len, et; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + et = this.effect_types[i]; + if (et.active) + { + this.active_effect_types.push(et); + if (!et.preservesOpaqueness) + this.shaders_preserve_opaqueness = false; + } + } + }; + Layout.prototype.getEffectByName = function (name_) + { + var i, len, et; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + et = this.effect_types[i]; + if (et.name === name_) + return et; + } + return null; + }; + var created_instances = []; + function sort_by_zindex(a, b) + { + return a.zindex - b.zindex; + }; + var first_layout = true; + Layout.prototype.startRunning = function () + { + if (this.sheetname) + { + this.event_sheet = this.runtime.eventsheets[this.sheetname]; +; + this.event_sheet.updateDeepIncludes(); + } + this.runtime.running_layout = this; + this.width = this.originalWidth; + this.height = this.originalHeight; + this.scrollX = (this.runtime.original_width / 2); + this.scrollY = (this.runtime.original_height / 2); + var i, k, len, lenk, type, type_instances, initial_inst, inst, iid, t, s, p, q, type_data, layer; + for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) + { + type = this.runtime.types_by_index[i]; + if (type.is_family) + continue; // instances are only transferred for their real type + type_instances = type.instances; + for (k = 0, lenk = type_instances.length; k < lenk; k++) + { + inst = type_instances[k]; + if (inst.layer) + { + var num = inst.layer.number; + if (num >= this.layers.length) + num = this.layers.length - 1; + inst.layer = this.layers[num]; + if (inst.layer.instances.indexOf(inst) === -1) + inst.layer.instances.push(inst); + inst.layer.zindices_stale = true; + } + } + } + if (!first_layout) + { + for (i = 0, len = this.layers.length; i < len; ++i) + { + this.layers[i].instances.sort(sort_by_zindex); + } + } + var layer; + cr.clearArray(created_instances); + this.boundScrolling(); + for (i = 0, len = this.layers.length; i < len; i++) + { + layer = this.layers[i]; + layer.createInitialInstances(); // fills created_instances + layer.updateViewport(null); + } + var uids_changed = false; + if (!this.first_visit) + { + for (p in this.persist_data) + { + if (this.persist_data.hasOwnProperty(p)) + { + type = this.runtime.getObjectTypeBySid(parseInt(p, 10)); + if (!type || type.is_family || !this.runtime.typeHasPersistBehavior(type)) + continue; + type_data = this.persist_data[p]; + for (i = 0, len = type_data.length; i < len; i++) + { + layer = null; + if (type.plugin.is_world) + { + layer = this.getLayerBySid(type_data[i]["w"]["l"]); + if (!layer) + continue; + } + inst = this.runtime.createInstanceFromInit(type.default_instance, layer, false, 0, 0, true); + this.runtime.loadInstanceFromJSON(inst, type_data[i]); + uids_changed = true; + created_instances.push(inst); + } + cr.clearArray(type_data); + } + } + for (i = 0, len = this.layers.length; i < len; i++) + { + this.layers[i].instances.sort(sort_by_zindex); + this.layers[i].zindices_stale = true; // in case of duplicates/holes + } + } + if (uids_changed) + { + this.runtime.ClearDeathRow(); + this.runtime.refreshUidMap(); + } + for (i = 0; i < created_instances.length; i++) + { + inst = created_instances[i]; + if (!inst.type.is_contained) + continue; + iid = inst.get_iid(); + for (k = 0, lenk = inst.type.container.length; k < lenk; k++) + { + t = inst.type.container[k]; + if (inst.type === t) + continue; + if (t.instances.length > iid) + inst.siblings.push(t.instances[iid]); + else + { + if (!t.default_instance) + { + } + else + { + s = this.runtime.createInstanceFromInit(t.default_instance, inst.layer, true, inst.x, inst.y, true); + this.runtime.ClearDeathRow(); + t.updateIIDs(); + inst.siblings.push(s); + created_instances.push(s); // come back around and link up its own instances too + } + } + } + } + for (i = 0, len = this.initial_nonworld.length; i < len; i++) + { + initial_inst = this.initial_nonworld[i]; + type = this.runtime.types_by_index[initial_inst[1]]; + if (!type.is_contained) + { + inst = this.runtime.createInstanceFromInit(this.initial_nonworld[i], null, true); + } +; + } + this.runtime.changelayout = null; + this.runtime.ClearDeathRow(); + if (this.runtime.ctx && !this.runtime.isDomFree) + { + for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) + { + t = this.runtime.types_by_index[i]; + if (t.is_family || !t.instances.length || !t.preloadCanvas2D) + continue; + t.preloadCanvas2D(this.runtime.ctx); + } + } + /* + if (this.runtime.glwrap) + { + console.log("Estimated VRAM at layout start: " + this.runtime.glwrap.textureCount() + " textures, approx. " + Math.round(this.runtime.glwrap.estimateVRAM() / 1024) + " kb"); + } + */ + if (this.runtime.isLoadingState) + { + cr.shallowAssignArray(this.runtime.fireOnCreateAfterLoad, created_instances); + } + else + { + for (i = 0, len = created_instances.length; i < len; i++) + { + inst = created_instances[i]; + this.runtime.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnCreated, inst); + } + } + cr.clearArray(created_instances); + if (!this.runtime.isLoadingState) + { + this.runtime.trigger(cr.system_object.prototype.cnds.OnLayoutStart, null); + } + this.first_visit = false; + }; + Layout.prototype.createGlobalNonWorlds = function () + { + var i, k, len, initial_inst, inst, type; + for (i = 0, k = 0, len = this.initial_nonworld.length; i < len; i++) + { + initial_inst = this.initial_nonworld[i]; + type = this.runtime.types_by_index[initial_inst[1]]; + if (type.global) + { + if (!type.is_contained) + { + inst = this.runtime.createInstanceFromInit(initial_inst, null, true); + } + } + else + { + this.initial_nonworld[k] = initial_inst; + k++; + } + } + cr.truncateArray(this.initial_nonworld, k); + }; + Layout.prototype.stopRunning = function () + { +; + /* + if (this.runtime.glwrap) + { + console.log("Estimated VRAM at layout end: " + this.runtime.glwrap.textureCount() + " textures, approx. " + Math.round(this.runtime.glwrap.estimateVRAM() / 1024) + " kb"); + } + */ + if (!this.runtime.isLoadingState) + { + this.runtime.trigger(cr.system_object.prototype.cnds.OnLayoutEnd, null); + } + this.runtime.isEndingLayout = true; + cr.clearArray(this.runtime.system.waits); + var i, leni, j, lenj; + var layer_instances, inst, type; + if (!this.first_visit) + { + for (i = 0, leni = this.layers.length; i < leni; i++) + { + this.layers[i].updateZIndices(); + layer_instances = this.layers[i].instances; + for (j = 0, lenj = layer_instances.length; j < lenj; j++) + { + inst = layer_instances[j]; + if (!inst.type.global) + { + if (this.runtime.typeHasPersistBehavior(inst.type)) + this.saveObjectToPersist(inst); + } + } + } + } + for (i = 0, leni = this.layers.length; i < leni; i++) + { + layer_instances = this.layers[i].instances; + for (j = 0, lenj = layer_instances.length; j < lenj; j++) + { + inst = layer_instances[j]; + if (!inst.type.global) + { + this.runtime.DestroyInstance(inst); + } + } + this.runtime.ClearDeathRow(); + cr.clearArray(layer_instances); + this.layers[i].zindices_stale = true; + } + for (i = 0, leni = this.runtime.types_by_index.length; i < leni; i++) + { + type = this.runtime.types_by_index[i]; + if (type.global || type.plugin.is_world || type.plugin.singleglobal || type.is_family) + continue; + for (j = 0, lenj = type.instances.length; j < lenj; j++) + this.runtime.DestroyInstance(type.instances[j]); + this.runtime.ClearDeathRow(); + } + first_layout = false; + this.runtime.isEndingLayout = false; + }; + var temp_rect = new cr.rect(0, 0, 0, 0); + Layout.prototype.recreateInitialObjects = function (type, x1, y1, x2, y2) + { + temp_rect.set(x1, y1, x2, y2); + var i, len; + for (i = 0, len = this.layers.length; i < len; i++) + { + this.layers[i].recreateInitialObjects(type, temp_rect); + } + }; + Layout.prototype.draw = function (ctx) + { + var layout_canvas; + var layout_ctx = ctx; + var ctx_changed = false; + var render_offscreen = !this.runtime.fullscreenScalingQuality; + if (render_offscreen) + { + if (!this.runtime.layout_canvas) + { + this.runtime.layout_canvas = document.createElement("canvas"); + layout_canvas = this.runtime.layout_canvas; + layout_canvas.width = this.runtime.draw_width; + layout_canvas.height = this.runtime.draw_height; + this.runtime.layout_ctx = layout_canvas.getContext("2d"); + ctx_changed = true; + } + layout_canvas = this.runtime.layout_canvas; + layout_ctx = this.runtime.layout_ctx; + if (layout_canvas.width !== this.runtime.draw_width) + { + layout_canvas.width = this.runtime.draw_width; + ctx_changed = true; + } + if (layout_canvas.height !== this.runtime.draw_height) + { + layout_canvas.height = this.runtime.draw_height; + ctx_changed = true; + } + if (ctx_changed) + { + this.runtime.setCtxImageSmoothingEnabled(layout_ctx, this.runtime.linearSampling); + } + } + layout_ctx.globalAlpha = 1; + layout_ctx.globalCompositeOperation = "source-over"; + if (this.runtime.clearBackground && !this.hasOpaqueBottomLayer()) + layout_ctx.clearRect(0, 0, this.runtime.draw_width, this.runtime.draw_height); + var i, len, l; + for (i = 0, len = this.layers.length; i < len; i++) + { + l = this.layers[i]; + if (l.visible && l.opacity > 0 && l.blend_mode !== 11 && (l.instances.length || !l.transparent)) + l.draw(layout_ctx); + else + l.updateViewport(null); // even if not drawing, keep viewport up to date + } + if (render_offscreen) + { + ctx.drawImage(layout_canvas, 0, 0, this.runtime.width, this.runtime.height); + } + }; + Layout.prototype.drawGL_earlyZPass = function (glw) + { + glw.setEarlyZPass(true); + if (!this.runtime.layout_tex) + { + this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + if (this.runtime.layout_tex.c2width !== this.runtime.draw_width || this.runtime.layout_tex.c2height !== this.runtime.draw_height) + { + glw.deleteTexture(this.runtime.layout_tex); + this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + glw.setRenderingToTexture(this.runtime.layout_tex); + if (!this.runtime.fullscreenScalingQuality) + { + glw.setSize(this.runtime.draw_width, this.runtime.draw_height); + } + var i, l; + for (i = this.layers.length - 1; i >= 0; --i) + { + l = this.layers[i]; + if (l.visible && l.opacity === 1 && l.shaders_preserve_opaqueness && + l.blend_mode === 0 && (l.instances.length || !l.transparent)) + { + l.drawGL_earlyZPass(glw); + } + else + { + l.updateViewport(null); // even if not drawing, keep viewport up to date + } + } + glw.setEarlyZPass(false); + }; + Layout.prototype.drawGL = function (glw) + { + var render_to_texture = (this.active_effect_types.length > 0 || + this.runtime.uses_background_blending || + !this.runtime.fullscreenScalingQuality || + this.runtime.enableFrontToBack); + if (render_to_texture) + { + if (!this.runtime.layout_tex) + { + this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + if (this.runtime.layout_tex.c2width !== this.runtime.draw_width || this.runtime.layout_tex.c2height !== this.runtime.draw_height) + { + glw.deleteTexture(this.runtime.layout_tex); + this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + glw.setRenderingToTexture(this.runtime.layout_tex); + if (!this.runtime.fullscreenScalingQuality) + { + glw.setSize(this.runtime.draw_width, this.runtime.draw_height); + } + } + else + { + if (this.runtime.layout_tex) + { + glw.setRenderingToTexture(null); + glw.deleteTexture(this.runtime.layout_tex); + this.runtime.layout_tex = null; + } + } + if (this.runtime.clearBackground && !this.hasOpaqueBottomLayer()) + glw.clear(0, 0, 0, 0); + var i, len, l; + for (i = 0, len = this.layers.length; i < len; i++) + { + l = this.layers[i]; + if (l.visible && l.opacity > 0 && (l.instances.length || !l.transparent)) + l.drawGL(glw); + else + l.updateViewport(null); // even if not drawing, keep viewport up to date + } + if (render_to_texture) + { + if (this.active_effect_types.length === 0 || + (this.active_effect_types.length === 1 && this.runtime.fullscreenScalingQuality)) + { + if (this.active_effect_types.length === 1) + { + var etindex = this.active_effect_types[0].index; + glw.switchProgram(this.active_effect_types[0].shaderindex); + glw.setProgramParameters(null, // backTex + 1.0 / this.runtime.draw_width, // pixelWidth + 1.0 / this.runtime.draw_height, // pixelHeight + 0.0, 0.0, // destStart + 1.0, 1.0, // destEnd + this.scale, // layerScale + this.angle, // layerAngle + 0.0, 0.0, // viewOrigin + this.runtime.draw_width / 2, this.runtime.draw_height / 2, // scrollPos + this.runtime.kahanTime.sum, // seconds + this.effect_params[etindex]); // fx parameters + if (glw.programIsAnimated(this.active_effect_types[0].shaderindex)) + this.runtime.redraw = true; + } + else + glw.switchProgram(0); + if (!this.runtime.fullscreenScalingQuality) + { + glw.setSize(this.runtime.width, this.runtime.height); + } + glw.setRenderingToTexture(null); // to backbuffer + glw.setDepthTestEnabled(false); // ignore depth buffer, copy full texture + glw.setOpacity(1); + glw.setTexture(this.runtime.layout_tex); + glw.setAlphaBlend(); + glw.resetModelView(); + glw.updateModelView(); + var halfw = this.runtime.width / 2; + var halfh = this.runtime.height / 2; + glw.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh); + glw.setTexture(null); + glw.setDepthTestEnabled(true); // turn depth test back on + } + else + { + this.renderEffectChain(glw, null, null, null); + } + } + }; + Layout.prototype.getRenderTarget = function() + { + if (this.active_effect_types.length > 0 || + this.runtime.uses_background_blending || + !this.runtime.fullscreenScalingQuality || + this.runtime.enableFrontToBack) + { + return this.runtime.layout_tex; + } + else + { + return null; + } + }; + Layout.prototype.getMinLayerScale = function () + { + var m = this.layers[0].getScale(); + var i, len, l; + for (i = 1, len = this.layers.length; i < len; i++) + { + l = this.layers[i]; + if (l.parallaxX === 0 && l.parallaxY === 0) + continue; + if (l.getScale() < m) + m = l.getScale(); + } + return m; + }; + Layout.prototype.scrollToX = function (x) + { + if (!this.unbounded_scrolling) + { + var widthBoundary = (this.runtime.draw_width * (1 / this.getMinLayerScale()) / 2); + if (x > this.width - widthBoundary) + x = this.width - widthBoundary; + if (x < widthBoundary) + x = widthBoundary; + } + if (this.scrollX !== x) + { + this.scrollX = x; + this.runtime.redraw = true; + } + }; + Layout.prototype.scrollToY = function (y) + { + if (!this.unbounded_scrolling) + { + var heightBoundary = (this.runtime.draw_height * (1 / this.getMinLayerScale()) / 2); + if (y > this.height - heightBoundary) + y = this.height - heightBoundary; + if (y < heightBoundary) + y = heightBoundary; + } + if (this.scrollY !== y) + { + this.scrollY = y; + this.runtime.redraw = true; + } + }; + Layout.prototype.boundScrolling = function () + { + this.scrollToX(this.scrollX); + this.scrollToY(this.scrollY); + }; + Layout.prototype.renderEffectChain = function (glw, layer, inst, rendertarget) + { + var active_effect_types = inst ? + inst.active_effect_types : + layer ? + layer.active_effect_types : + this.active_effect_types; + var layerScale = 1, layerAngle = 0, viewOriginLeft = 0, viewOriginTop = 0, viewOriginRight = this.runtime.draw_width, viewOriginBottom = this.runtime.draw_height; + if (inst) + { + layerScale = inst.layer.getScale(); + layerAngle = inst.layer.getAngle(); + viewOriginLeft = inst.layer.viewLeft; + viewOriginTop = inst.layer.viewTop; + viewOriginRight = inst.layer.viewRight; + viewOriginBottom = inst.layer.viewBottom; + } + else if (layer) + { + layerScale = layer.getScale(); + layerAngle = layer.getAngle(); + viewOriginLeft = layer.viewLeft; + viewOriginTop = layer.viewTop; + viewOriginRight = layer.viewRight; + viewOriginBottom = layer.viewBottom; + } + var fx_tex = this.runtime.fx_tex; + var i, len, last, temp, fx_index = 0, other_fx_index = 1; + var y, h; + var windowWidth = this.runtime.draw_width; + var windowHeight = this.runtime.draw_height; + var halfw = windowWidth / 2; + var halfh = windowHeight / 2; + var rcTex = layer ? layer.rcTex : this.rcTex; + var rcTex2 = layer ? layer.rcTex2 : this.rcTex2; + var screenleft = 0, clearleft = 0; + var screentop = 0, cleartop = 0; + var screenright = windowWidth, clearright = windowWidth; + var screenbottom = windowHeight, clearbottom = windowHeight; + var boxExtendHorizontal = 0; + var boxExtendVertical = 0; + var inst_layer_angle = inst ? inst.layer.getAngle() : 0; + if (inst) + { + for (i = 0, len = active_effect_types.length; i < len; i++) + { + boxExtendHorizontal += glw.getProgramBoxExtendHorizontal(active_effect_types[i].shaderindex); + boxExtendVertical += glw.getProgramBoxExtendVertical(active_effect_types[i].shaderindex); + } + var bbox = inst.bbox; + screenleft = layer.layerToCanvas(bbox.left, bbox.top, true, true); + screentop = layer.layerToCanvas(bbox.left, bbox.top, false, true); + screenright = layer.layerToCanvas(bbox.right, bbox.bottom, true, true); + screenbottom = layer.layerToCanvas(bbox.right, bbox.bottom, false, true); + if (inst_layer_angle !== 0) + { + var screentrx = layer.layerToCanvas(bbox.right, bbox.top, true, true); + var screentry = layer.layerToCanvas(bbox.right, bbox.top, false, true); + var screenblx = layer.layerToCanvas(bbox.left, bbox.bottom, true, true); + var screenbly = layer.layerToCanvas(bbox.left, bbox.bottom, false, true); + temp = Math.min(screenleft, screenright, screentrx, screenblx); + screenright = Math.max(screenleft, screenright, screentrx, screenblx); + screenleft = temp; + temp = Math.min(screentop, screenbottom, screentry, screenbly); + screenbottom = Math.max(screentop, screenbottom, screentry, screenbly); + screentop = temp; + } + screenleft -= boxExtendHorizontal; + screentop -= boxExtendVertical; + screenright += boxExtendHorizontal; + screenbottom += boxExtendVertical; + rcTex2.left = screenleft / windowWidth; + rcTex2.top = 1 - screentop / windowHeight; + rcTex2.right = screenright / windowWidth; + rcTex2.bottom = 1 - screenbottom / windowHeight; + clearleft = screenleft = cr.floor(screenleft); + cleartop = screentop = cr.floor(screentop); + clearright = screenright = cr.ceil(screenright); + clearbottom = screenbottom = cr.ceil(screenbottom); + clearleft -= boxExtendHorizontal; + cleartop -= boxExtendVertical; + clearright += boxExtendHorizontal; + clearbottom += boxExtendVertical; + if (screenleft < 0) screenleft = 0; + if (screentop < 0) screentop = 0; + if (screenright > windowWidth) screenright = windowWidth; + if (screenbottom > windowHeight) screenbottom = windowHeight; + if (clearleft < 0) clearleft = 0; + if (cleartop < 0) cleartop = 0; + if (clearright > windowWidth) clearright = windowWidth; + if (clearbottom > windowHeight) clearbottom = windowHeight; + rcTex.left = screenleft / windowWidth; + rcTex.top = 1 - screentop / windowHeight; + rcTex.right = screenright / windowWidth; + rcTex.bottom = 1 - screenbottom / windowHeight; + } + else + { + rcTex.left = rcTex2.left = 0; + rcTex.top = rcTex2.top = 0; + rcTex.right = rcTex2.right = 1; + rcTex.bottom = rcTex2.bottom = 1; + } + var pre_draw = (inst && (glw.programUsesDest(active_effect_types[0].shaderindex) || boxExtendHorizontal !== 0 || boxExtendVertical !== 0 || inst.opacity !== 1 || inst.type.plugin.must_predraw)) || (layer && !inst && layer.opacity !== 1); + glw.setAlphaBlend(); + if (pre_draw) + { + if (!fx_tex[fx_index]) + { + fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); + } + if (fx_tex[fx_index].c2width !== windowWidth || fx_tex[fx_index].c2height !== windowHeight) + { + glw.deleteTexture(fx_tex[fx_index]); + fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); + } + glw.switchProgram(0); + glw.setRenderingToTexture(fx_tex[fx_index]); + h = clearbottom - cleartop; + y = (windowHeight - cleartop) - h; + glw.clearRect(clearleft, y, clearright - clearleft, h); + if (inst) + { + inst.drawGL(glw); + } + else + { + glw.setTexture(this.runtime.layer_tex); + glw.setOpacity(layer.opacity); + glw.resetModelView(); + glw.translate(-halfw, -halfh); + glw.updateModelView(); + glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); + } + rcTex2.left = rcTex2.top = 0; + rcTex2.right = rcTex2.bottom = 1; + if (inst) + { + temp = rcTex.top; + rcTex.top = rcTex.bottom; + rcTex.bottom = temp; + } + fx_index = 1; + other_fx_index = 0; + } + glw.setOpacity(1); + var last = active_effect_types.length - 1; + var post_draw = glw.programUsesCrossSampling(active_effect_types[last].shaderindex) || + (!layer && !inst && !this.runtime.fullscreenScalingQuality); + var etindex = 0; + for (i = 0, len = active_effect_types.length; i < len; i++) + { + if (!fx_tex[fx_index]) + { + fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); + } + if (fx_tex[fx_index].c2width !== windowWidth || fx_tex[fx_index].c2height !== windowHeight) + { + glw.deleteTexture(fx_tex[fx_index]); + fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling); + } + glw.switchProgram(active_effect_types[i].shaderindex); + etindex = active_effect_types[i].index; + if (glw.programIsAnimated(active_effect_types[i].shaderindex)) + this.runtime.redraw = true; + if (i == 0 && !pre_draw) + { + glw.setRenderingToTexture(fx_tex[fx_index]); + h = clearbottom - cleartop; + y = (windowHeight - cleartop) - h; + glw.clearRect(clearleft, y, clearright - clearleft, h); + if (inst) + { + var pixelWidth; + var pixelHeight; + if (inst.curFrame && inst.curFrame.texture_img) + { + var img = inst.curFrame.texture_img; + pixelWidth = 1.0 / img.width; + pixelHeight = 1.0 / img.height; + } + else + { + pixelWidth = 1.0 / inst.width; + pixelHeight = 1.0 / inst.height; + } + glw.setProgramParameters(rendertarget, // backTex + pixelWidth, + pixelHeight, + rcTex2.left, rcTex2.top, // destStart + rcTex2.right, rcTex2.bottom, // destEnd + layerScale, + layerAngle, + viewOriginLeft, viewOriginTop, + (viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2, + this.runtime.kahanTime.sum, + inst.effect_params[etindex]); // fx params + inst.drawGL(glw); + } + else + { + glw.setProgramParameters(rendertarget, // backTex + 1.0 / windowWidth, // pixelWidth + 1.0 / windowHeight, // pixelHeight + 0.0, 0.0, // destStart + 1.0, 1.0, // destEnd + layerScale, + layerAngle, + viewOriginLeft, viewOriginTop, + (viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2, + this.runtime.kahanTime.sum, + layer ? // fx params + layer.effect_params[etindex] : + this.effect_params[etindex]); + glw.setTexture(layer ? this.runtime.layer_tex : this.runtime.layout_tex); + glw.resetModelView(); + glw.translate(-halfw, -halfh); + glw.updateModelView(); + glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); + } + rcTex2.left = rcTex2.top = 0; + rcTex2.right = rcTex2.bottom = 1; + if (inst && !post_draw) + { + temp = screenbottom; + screenbottom = screentop; + screentop = temp; + } + } + else + { + glw.setProgramParameters(rendertarget, // backTex + 1.0 / windowWidth, // pixelWidth + 1.0 / windowHeight, // pixelHeight + rcTex2.left, rcTex2.top, // destStart + rcTex2.right, rcTex2.bottom, // destEnd + layerScale, + layerAngle, + viewOriginLeft, viewOriginTop, + (viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2, + this.runtime.kahanTime.sum, + inst ? // fx params + inst.effect_params[etindex] : + layer ? + layer.effect_params[etindex] : + this.effect_params[etindex]); + glw.setTexture(null); + if (i === last && !post_draw) + { + if (inst) + glw.setBlend(inst.srcBlend, inst.destBlend); + else if (layer) + glw.setBlend(layer.srcBlend, layer.destBlend); + glw.setRenderingToTexture(rendertarget); + } + else + { + glw.setRenderingToTexture(fx_tex[fx_index]); + h = clearbottom - cleartop; + y = (windowHeight - cleartop) - h; + glw.clearRect(clearleft, y, clearright - clearleft, h); + } + glw.setTexture(fx_tex[other_fx_index]); + glw.resetModelView(); + glw.translate(-halfw, -halfh); + glw.updateModelView(); + glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); + if (i === last && !post_draw) + glw.setTexture(null); + } + fx_index = (fx_index === 0 ? 1 : 0); + other_fx_index = (fx_index === 0 ? 1 : 0); // will be opposite to fx_index since it was just assigned + } + if (post_draw) + { + glw.switchProgram(0); + if (inst) + glw.setBlend(inst.srcBlend, inst.destBlend); + else if (layer) + glw.setBlend(layer.srcBlend, layer.destBlend); + else + { + if (!this.runtime.fullscreenScalingQuality) + { + glw.setSize(this.runtime.width, this.runtime.height); + halfw = this.runtime.width / 2; + halfh = this.runtime.height / 2; + screenleft = 0; + screentop = 0; + screenright = this.runtime.width; + screenbottom = this.runtime.height; + } + } + glw.setRenderingToTexture(rendertarget); + glw.setTexture(fx_tex[other_fx_index]); + glw.resetModelView(); + glw.translate(-halfw, -halfh); + glw.updateModelView(); + if (inst && active_effect_types.length === 1 && !pre_draw) + glw.quadTex(screenleft, screentop, screenright, screentop, screenright, screenbottom, screenleft, screenbottom, rcTex); + else + glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex); + glw.setTexture(null); + } + }; + Layout.prototype.getLayerBySid = function (sid_) + { + var i, len; + for (i = 0, len = this.layers.length; i < len; i++) + { + if (this.layers[i].sid === sid_) + return this.layers[i]; + } + return null; + }; + Layout.prototype.saveToJSON = function () + { + var i, len, layer, et; + var o = { + "sx": this.scrollX, + "sy": this.scrollY, + "s": this.scale, + "a": this.angle, + "w": this.width, + "h": this.height, + "fv": this.first_visit, // added r127 + "persist": this.persist_data, + "fx": [], + "layers": {} + }; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + et = this.effect_types[i]; + o["fx"].push({"name": et.name, "active": et.active, "params": this.effect_params[et.index] }); + } + for (i = 0, len = this.layers.length; i < len; i++) + { + layer = this.layers[i]; + o["layers"][layer.sid.toString()] = layer.saveToJSON(); + } + return o; + }; + Layout.prototype.loadFromJSON = function (o) + { + var i, j, len, fx, p, layer; + this.scrollX = o["sx"]; + this.scrollY = o["sy"]; + this.scale = o["s"]; + this.angle = o["a"]; + this.width = o["w"]; + this.height = o["h"]; + this.persist_data = o["persist"]; + if (typeof o["fv"] !== "undefined") + this.first_visit = o["fv"]; + var ofx = o["fx"]; + for (i = 0, len = ofx.length; i < len; i++) + { + fx = this.getEffectByName(ofx[i]["name"]); + if (!fx) + continue; // must've gone missing + fx.active = ofx[i]["active"]; + this.effect_params[fx.index] = ofx[i]["params"]; + } + this.updateActiveEffects(); + var olayers = o["layers"]; + for (p in olayers) + { + if (olayers.hasOwnProperty(p)) + { + layer = this.getLayerBySid(parseInt(p, 10)); + if (!layer) + continue; // must've gone missing + layer.loadFromJSON(olayers[p]); + } + } + }; + cr.layout = Layout; + function Layer(layout, m) + { + this.layout = layout; + this.runtime = layout.runtime; + this.instances = []; // running instances + this.scale = 1.0; + this.angle = 0; + this.disableAngle = false; + this.tmprect = new cr.rect(0, 0, 0, 0); + this.tmpquad = new cr.quad(); + this.viewLeft = 0; + this.viewRight = 0; + this.viewTop = 0; + this.viewBottom = 0; + this.zindices_stale = false; + this.zindices_stale_from = -1; // first index that has changed, or -1 if no bound + this.clear_earlyz_index = 0; + this.name = m[0]; + this.index = m[1]; + this.sid = m[2]; + this.visible = m[3]; // initially visible + this.background_color = m[4]; + this.transparent = m[5]; + this.parallaxX = m[6]; + this.parallaxY = m[7]; + this.opacity = m[8]; + this.forceOwnTexture = m[9]; + this.useRenderCells = m[10]; + this.zoomRate = m[11]; + this.blend_mode = m[12]; + this.effect_fallback = m[13]; + this.compositeOp = "source-over"; + this.srcBlend = 0; + this.destBlend = 0; + this.render_grid = null; + this.last_render_list = alloc_arr(); + this.render_list_stale = true; + this.last_render_cells = new cr.rect(0, 0, -1, -1); + this.cur_render_cells = new cr.rect(0, 0, -1, -1); + if (this.useRenderCells) + { + this.render_grid = new cr.RenderGrid(this.runtime.original_width, this.runtime.original_height); + } + this.render_offscreen = false; + var im = m[14]; + var i, len; + this.startup_initial_instances = []; // for restoring initial_instances after load + this.initial_instances = []; + this.created_globals = []; // global object UIDs already created - for save/load to avoid recreating + for (i = 0, len = im.length; i < len; i++) + { + var inst = im[i]; + var type = this.runtime.types_by_index[inst[1]]; +; + if (!type.default_instance) + { + type.default_instance = inst; + type.default_layerindex = this.index; + } + this.initial_instances.push(inst); + if (this.layout.initial_types.indexOf(type) === -1) + this.layout.initial_types.push(type); + } + cr.shallowAssignArray(this.startup_initial_instances, this.initial_instances); + this.effect_types = []; + this.active_effect_types = []; + this.shaders_preserve_opaqueness = true; + this.effect_params = []; + for (i = 0, len = m[15].length; i < len; i++) + { + this.effect_types.push({ + id: m[15][i][0], + name: m[15][i][1], + shaderindex: -1, + preservesOpaqueness: false, + active: true, + index: i + }); + this.effect_params.push(m[15][i][2].slice(0)); + } + this.updateActiveEffects(); + this.rcTex = new cr.rect(0, 0, 1, 1); + this.rcTex2 = new cr.rect(0, 0, 1, 1); + }; + Layer.prototype.updateActiveEffects = function () + { + cr.clearArray(this.active_effect_types); + this.shaders_preserve_opaqueness = true; + var i, len, et; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + et = this.effect_types[i]; + if (et.active) + { + this.active_effect_types.push(et); + if (!et.preservesOpaqueness) + this.shaders_preserve_opaqueness = false; + } + } + }; + Layer.prototype.getEffectByName = function (name_) + { + var i, len, et; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + et = this.effect_types[i]; + if (et.name === name_) + return et; + } + return null; + }; + Layer.prototype.createInitialInstances = function () + { + var i, k, len, inst, initial_inst, type, keep, hasPersistBehavior; + for (i = 0, k = 0, len = this.initial_instances.length; i < len; i++) + { + initial_inst = this.initial_instances[i]; + type = this.runtime.types_by_index[initial_inst[1]]; +; + hasPersistBehavior = this.runtime.typeHasPersistBehavior(type); + keep = true; + if (!hasPersistBehavior || this.layout.first_visit) + { + inst = this.runtime.createInstanceFromInit(initial_inst, this, true); + if (!inst) + continue; // may have skipped creation due to fallback effect "destroy" + created_instances.push(inst); + if (inst.type.global) + { + keep = false; + this.created_globals.push(inst.uid); + } + } + if (keep) + { + this.initial_instances[k] = this.initial_instances[i]; + k++; + } + } + this.initial_instances.length = k; + this.runtime.ClearDeathRow(); // flushes creation row so IIDs will be correct + if (!this.runtime.glwrap && this.effect_types.length) // no WebGL renderer and shaders used + this.blend_mode = this.effect_fallback; // use fallback blend mode + this.compositeOp = cr.effectToCompositeOp(this.blend_mode); + if (this.runtime.gl) + cr.setGLBlend(this, this.blend_mode, this.runtime.gl); + this.render_list_stale = true; + }; + Layer.prototype.recreateInitialObjects = function (only_type, rc) + { + var i, len, initial_inst, type, wm, x, y, inst, j, lenj, s; + var types_by_index = this.runtime.types_by_index; + var only_type_is_family = only_type.is_family; + var only_type_members = only_type.members; + for (i = 0, len = this.initial_instances.length; i < len; ++i) + { + initial_inst = this.initial_instances[i]; + wm = initial_inst[0]; + x = wm[0]; + y = wm[1]; + if (!rc.contains_pt(x, y)) + continue; // not in the given area + type = types_by_index[initial_inst[1]]; + if (type !== only_type) + { + if (only_type_is_family) + { + if (only_type_members.indexOf(type) < 0) + continue; + } + else + continue; // only_type is not a family, and the initial inst type does not match + } + inst = this.runtime.createInstanceFromInit(initial_inst, this, false); + this.runtime.isInOnDestroy++; + this.runtime.trigger(Object.getPrototypeOf(type.plugin).cnds.OnCreated, inst); + if (inst.is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[i]; + this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s); + } + } + this.runtime.isInOnDestroy--; + } + }; + Layer.prototype.removeFromInstanceList = function (inst, remove_from_grid) + { + var index = cr.fastIndexOf(this.instances, inst); + if (index < 0) + return; // not found + if (remove_from_grid && this.useRenderCells && inst.rendercells && inst.rendercells.right >= inst.rendercells.left) + { + inst.update_bbox(); // make sure actually in its current rendercells + this.render_grid.update(inst, inst.rendercells, null); // no new range provided - remove only + inst.rendercells.set(0, 0, -1, -1); // set to invalid state to indicate not inserted + } + if (index === this.instances.length - 1) + this.instances.pop(); + else + { + cr.arrayRemove(this.instances, index); + this.setZIndicesStaleFrom(index); + } + this.render_list_stale = true; + }; + Layer.prototype.appendToInstanceList = function (inst, add_to_grid) + { +; + inst.zindex = this.instances.length; + this.instances.push(inst); + if (add_to_grid && this.useRenderCells && inst.rendercells) + { + inst.set_bbox_changed(); // will cause immediate update and new insertion to grid + } + this.render_list_stale = true; + }; + Layer.prototype.prependToInstanceList = function (inst, add_to_grid) + { +; + this.instances.unshift(inst); + this.setZIndicesStaleFrom(0); + if (add_to_grid && this.useRenderCells && inst.rendercells) + { + inst.set_bbox_changed(); // will cause immediate update and new insertion to grid + } + }; + Layer.prototype.moveInstanceAdjacent = function (inst, other, isafter) + { +; + var myZ = inst.get_zindex(); + var insertZ = other.get_zindex(); + cr.arrayRemove(this.instances, myZ); + if (myZ < insertZ) + insertZ--; + if (isafter) + insertZ++; + if (insertZ === this.instances.length) + this.instances.push(inst); + else + this.instances.splice(insertZ, 0, inst); + this.setZIndicesStaleFrom(myZ < insertZ ? myZ : insertZ); + }; + Layer.prototype.setZIndicesStaleFrom = function (index) + { + if (this.zindices_stale_from === -1) // not yet set + this.zindices_stale_from = index; + else if (index < this.zindices_stale_from) // determine minimum z index affected + this.zindices_stale_from = index; + this.zindices_stale = true; + this.render_list_stale = true; + }; + Layer.prototype.updateZIndices = function () + { + if (!this.zindices_stale) + return; + if (this.zindices_stale_from === -1) + this.zindices_stale_from = 0; + var i, len, inst; + if (this.useRenderCells) + { + for (i = this.zindices_stale_from, len = this.instances.length; i < len; ++i) + { + inst = this.instances[i]; + inst.zindex = i; + this.render_grid.markRangeChanged(inst.rendercells); + } + } + else + { + for (i = this.zindices_stale_from, len = this.instances.length; i < len; ++i) + { + this.instances[i].zindex = i; + } + } + this.zindices_stale = false; + this.zindices_stale_from = -1; + }; + Layer.prototype.getScale = function (include_aspect) + { + return this.getNormalScale() * (this.runtime.fullscreenScalingQuality || include_aspect ? this.runtime.aspect_scale : 1); + }; + Layer.prototype.getNormalScale = function () + { + return ((this.scale * this.layout.scale) - 1) * this.zoomRate + 1; + }; + Layer.prototype.getAngle = function () + { + if (this.disableAngle) + return 0; + return cr.clamp_angle(this.layout.angle + this.angle); + }; + var arr_cache = []; + function alloc_arr() + { + if (arr_cache.length) + return arr_cache.pop(); + else + return []; + } + function free_arr(a) + { + cr.clearArray(a); + arr_cache.push(a); + }; + function mergeSortedZArrays(a, b, out) + { + var i = 0, j = 0, k = 0, lena = a.length, lenb = b.length, ai, bj; + out.length = lena + lenb; + for ( ; i < lena && j < lenb; ++k) + { + ai = a[i]; + bj = b[j]; + if (ai.zindex < bj.zindex) + { + out[k] = ai; + ++i; + } + else + { + out[k] = bj; + ++j; + } + } + for ( ; i < lena; ++i, ++k) + out[k] = a[i]; + for ( ; j < lenb; ++j, ++k) + out[k] = b[j]; + }; + var next_arr = []; + function mergeAllSortedZArrays_pass(arr, first_pass) + { + var i, len, arr1, arr2, out; + for (i = 0, len = arr.length; i < len - 1; i += 2) + { + arr1 = arr[i]; + arr2 = arr[i+1]; + out = alloc_arr(); + mergeSortedZArrays(arr1, arr2, out); + if (!first_pass) + { + free_arr(arr1); + free_arr(arr2); + } + next_arr.push(out); + } + if (len % 2 === 1) + { + if (first_pass) + { + arr1 = alloc_arr(); + cr.shallowAssignArray(arr1, arr[len - 1]); + next_arr.push(arr1); + } + else + { + next_arr.push(arr[len - 1]); + } + } + cr.shallowAssignArray(arr, next_arr); + cr.clearArray(next_arr); + }; + function mergeAllSortedZArrays(arr) + { + var first_pass = true; + while (arr.length > 1) + { + mergeAllSortedZArrays_pass(arr, first_pass); + first_pass = false; + } + return arr[0]; + }; + var render_arr = []; + Layer.prototype.getRenderCellInstancesToDraw = function () + { +; + this.updateZIndices(); + this.render_grid.queryRange(this.viewLeft, this.viewTop, this.viewRight, this.viewBottom, render_arr); + if (!render_arr.length) + return alloc_arr(); + if (render_arr.length === 1) + { + var a = alloc_arr(); + cr.shallowAssignArray(a, render_arr[0]); + cr.clearArray(render_arr); + return a; + } + var draw_list = mergeAllSortedZArrays(render_arr); + cr.clearArray(render_arr); + return draw_list; + }; + Layer.prototype.draw = function (ctx) + { + this.render_offscreen = (this.forceOwnTexture || this.opacity !== 1.0 || this.blend_mode !== 0); + var layer_canvas = this.runtime.canvas; + var layer_ctx = ctx; + var ctx_changed = false; + if (this.render_offscreen) + { + if (!this.runtime.layer_canvas) + { + this.runtime.layer_canvas = document.createElement("canvas"); +; + layer_canvas = this.runtime.layer_canvas; + layer_canvas.width = this.runtime.draw_width; + layer_canvas.height = this.runtime.draw_height; + this.runtime.layer_ctx = layer_canvas.getContext("2d"); +; + ctx_changed = true; + } + layer_canvas = this.runtime.layer_canvas; + layer_ctx = this.runtime.layer_ctx; + if (layer_canvas.width !== this.runtime.draw_width) + { + layer_canvas.width = this.runtime.draw_width; + ctx_changed = true; + } + if (layer_canvas.height !== this.runtime.draw_height) + { + layer_canvas.height = this.runtime.draw_height; + ctx_changed = true; + } + if (ctx_changed) + { + this.runtime.setCtxImageSmoothingEnabled(layer_ctx, this.runtime.linearSampling); + } + if (this.transparent) + layer_ctx.clearRect(0, 0, this.runtime.draw_width, this.runtime.draw_height); + } + layer_ctx.globalAlpha = 1; + layer_ctx.globalCompositeOperation = "source-over"; + if (!this.transparent) + { + layer_ctx.fillStyle = "rgb(" + this.background_color[0] + "," + this.background_color[1] + "," + this.background_color[2] + ")"; + layer_ctx.fillRect(0, 0, this.runtime.draw_width, this.runtime.draw_height); + } + layer_ctx.save(); + this.disableAngle = true; + var px = this.canvasToLayer(0, 0, true, true); + var py = this.canvasToLayer(0, 0, false, true); + this.disableAngle = false; + if (this.runtime.pixel_rounding) + { + px = Math.round(px); + py = Math.round(py); + } + this.rotateViewport(px, py, layer_ctx); + var myscale = this.getScale(); + layer_ctx.scale(myscale, myscale); + layer_ctx.translate(-px, -py); + var instances_to_draw; + if (this.useRenderCells) + { + this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft); + this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop); + this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight); + this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom); + if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells)) + { + free_arr(this.last_render_list); + instances_to_draw = this.getRenderCellInstancesToDraw(); + this.render_list_stale = false; + this.last_render_cells.copy(this.cur_render_cells); + } + else + instances_to_draw = this.last_render_list; + } + else + instances_to_draw = this.instances; + var i, len, inst, last_inst = null; + for (i = 0, len = instances_to_draw.length; i < len; ++i) + { + inst = instances_to_draw[i]; + if (inst === last_inst) + continue; + this.drawInstance(inst, layer_ctx); + last_inst = inst; + } + if (this.useRenderCells) + this.last_render_list = instances_to_draw; + layer_ctx.restore(); + if (this.render_offscreen) + { + ctx.globalCompositeOperation = this.compositeOp; + ctx.globalAlpha = this.opacity; + ctx.drawImage(layer_canvas, 0, 0); + } + }; + Layer.prototype.drawInstance = function(inst, layer_ctx) + { + if (!inst.visible || inst.width === 0 || inst.height === 0) + return; + inst.update_bbox(); + var bbox = inst.bbox; + if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom) + return; + layer_ctx.globalCompositeOperation = inst.compositeOp; + inst.draw(layer_ctx); + }; + Layer.prototype.updateViewport = function (ctx) + { + this.disableAngle = true; + var px = this.canvasToLayer(0, 0, true, true); + var py = this.canvasToLayer(0, 0, false, true); + this.disableAngle = false; + if (this.runtime.pixel_rounding) + { + px = Math.round(px); + py = Math.round(py); + } + this.rotateViewport(px, py, ctx); + }; + Layer.prototype.rotateViewport = function (px, py, ctx) + { + var myscale = this.getScale(); + this.viewLeft = px; + this.viewTop = py; + this.viewRight = px + (this.runtime.draw_width * (1 / myscale)); + this.viewBottom = py + (this.runtime.draw_height * (1 / myscale)); + var temp; + if (this.viewLeft > this.viewRight) + { + temp = this.viewLeft; + this.viewLeft = this.viewRight; + this.viewRight = temp; + } + if (this.viewTop > this.viewBottom) + { + temp = this.viewTop; + this.viewTop = this.viewBottom; + this.viewBottom = temp; + } + var myAngle = this.getAngle(); + if (myAngle !== 0) + { + if (ctx) + { + ctx.translate(this.runtime.draw_width / 2, this.runtime.draw_height / 2); + ctx.rotate(-myAngle); + ctx.translate(this.runtime.draw_width / -2, this.runtime.draw_height / -2); + } + this.tmprect.set(this.viewLeft, this.viewTop, this.viewRight, this.viewBottom); + this.tmprect.offset((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); + this.tmpquad.set_from_rotated_rect(this.tmprect, myAngle); + this.tmpquad.bounding_box(this.tmprect); + this.tmprect.offset((this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2); + this.viewLeft = this.tmprect.left; + this.viewTop = this.tmprect.top; + this.viewRight = this.tmprect.right; + this.viewBottom = this.tmprect.bottom; + } + } + Layer.prototype.drawGL_earlyZPass = function (glw) + { + var windowWidth = this.runtime.draw_width; + var windowHeight = this.runtime.draw_height; + var shaderindex = 0; + var etindex = 0; + this.render_offscreen = this.forceOwnTexture; + if (this.render_offscreen) + { + if (!this.runtime.layer_tex) + { + this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + if (this.runtime.layer_tex.c2width !== this.runtime.draw_width || this.runtime.layer_tex.c2height !== this.runtime.draw_height) + { + glw.deleteTexture(this.runtime.layer_tex); + this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + glw.setRenderingToTexture(this.runtime.layer_tex); + } + this.disableAngle = true; + var px = this.canvasToLayer(0, 0, true, true); + var py = this.canvasToLayer(0, 0, false, true); + this.disableAngle = false; + if (this.runtime.pixel_rounding) + { + px = Math.round(px); + py = Math.round(py); + } + this.rotateViewport(px, py, null); + var myscale = this.getScale(); + glw.resetModelView(); + glw.scale(myscale, myscale); + glw.rotateZ(-this.getAngle()); + glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); + glw.updateModelView(); + var instances_to_draw; + if (this.useRenderCells) + { + this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft); + this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop); + this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight); + this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom); + if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells)) + { + free_arr(this.last_render_list); + instances_to_draw = this.getRenderCellInstancesToDraw(); + this.render_list_stale = false; + this.last_render_cells.copy(this.cur_render_cells); + } + else + instances_to_draw = this.last_render_list; + } + else + instances_to_draw = this.instances; + var i, inst, last_inst = null; + for (i = instances_to_draw.length - 1; i >= 0; --i) + { + inst = instances_to_draw[i]; + if (inst === last_inst) + continue; + this.drawInstanceGL_earlyZPass(instances_to_draw[i], glw); + last_inst = inst; + } + if (this.useRenderCells) + this.last_render_list = instances_to_draw; + if (!this.transparent) + { + this.clear_earlyz_index = this.runtime.earlyz_index++; + glw.setEarlyZIndex(this.clear_earlyz_index); + glw.setColorFillMode(1, 1, 1, 1); + glw.fullscreenQuad(); // fill remaining space in depth buffer with current Z value + glw.restoreEarlyZMode(); + } + }; + Layer.prototype.drawGL = function (glw) + { + var windowWidth = this.runtime.draw_width; + var windowHeight = this.runtime.draw_height; + var shaderindex = 0; + var etindex = 0; + this.render_offscreen = (this.forceOwnTexture || this.opacity !== 1.0 || this.active_effect_types.length > 0 || this.blend_mode !== 0); + if (this.render_offscreen) + { + if (!this.runtime.layer_tex) + { + this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + if (this.runtime.layer_tex.c2width !== this.runtime.draw_width || this.runtime.layer_tex.c2height !== this.runtime.draw_height) + { + glw.deleteTexture(this.runtime.layer_tex); + this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling); + } + glw.setRenderingToTexture(this.runtime.layer_tex); + if (this.transparent) + glw.clear(0, 0, 0, 0); + } + if (!this.transparent) + { + if (this.runtime.enableFrontToBack) + { + glw.setEarlyZIndex(this.clear_earlyz_index); + glw.setColorFillMode(this.background_color[0] / 255, this.background_color[1] / 255, this.background_color[2] / 255, 1); + glw.fullscreenQuad(); + glw.setTextureFillMode(); + } + else + { + glw.clear(this.background_color[0] / 255, this.background_color[1] / 255, this.background_color[2] / 255, 1); + } + } + this.disableAngle = true; + var px = this.canvasToLayer(0, 0, true, true); + var py = this.canvasToLayer(0, 0, false, true); + this.disableAngle = false; + if (this.runtime.pixel_rounding) + { + px = Math.round(px); + py = Math.round(py); + } + this.rotateViewport(px, py, null); + var myscale = this.getScale(); + glw.resetModelView(); + glw.scale(myscale, myscale); + glw.rotateZ(-this.getAngle()); + glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); + glw.updateModelView(); + var instances_to_draw; + if (this.useRenderCells) + { + this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft); + this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop); + this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight); + this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom); + if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells)) + { + free_arr(this.last_render_list); + instances_to_draw = this.getRenderCellInstancesToDraw(); + this.render_list_stale = false; + this.last_render_cells.copy(this.cur_render_cells); + } + else + instances_to_draw = this.last_render_list; + } + else + instances_to_draw = this.instances; + var i, len, inst, last_inst = null; + for (i = 0, len = instances_to_draw.length; i < len; ++i) + { + inst = instances_to_draw[i]; + if (inst === last_inst) + continue; + this.drawInstanceGL(instances_to_draw[i], glw); + last_inst = inst; + } + if (this.useRenderCells) + this.last_render_list = instances_to_draw; + if (this.render_offscreen) + { + shaderindex = this.active_effect_types.length ? this.active_effect_types[0].shaderindex : 0; + etindex = this.active_effect_types.length ? this.active_effect_types[0].index : 0; + if (this.active_effect_types.length === 0 || (this.active_effect_types.length === 1 && + !glw.programUsesCrossSampling(shaderindex) && this.opacity === 1)) + { + if (this.active_effect_types.length === 1) + { + glw.switchProgram(shaderindex); + glw.setProgramParameters(this.layout.getRenderTarget(), // backTex + 1.0 / this.runtime.draw_width, // pixelWidth + 1.0 / this.runtime.draw_height, // pixelHeight + 0.0, 0.0, // destStart + 1.0, 1.0, // destEnd + myscale, // layerScale + this.getAngle(), + this.viewLeft, this.viewTop, + (this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2, + this.runtime.kahanTime.sum, + this.effect_params[etindex]); // fx parameters + if (glw.programIsAnimated(shaderindex)) + this.runtime.redraw = true; + } + else + glw.switchProgram(0); + glw.setRenderingToTexture(this.layout.getRenderTarget()); + glw.setOpacity(this.opacity); + glw.setTexture(this.runtime.layer_tex); + glw.setBlend(this.srcBlend, this.destBlend); + glw.resetModelView(); + glw.updateModelView(); + var halfw = this.runtime.draw_width / 2; + var halfh = this.runtime.draw_height / 2; + glw.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh); + glw.setTexture(null); + } + else + { + this.layout.renderEffectChain(glw, this, null, this.layout.getRenderTarget()); + } + } + }; + Layer.prototype.drawInstanceGL = function (inst, glw) + { +; + if (!inst.visible || inst.width === 0 || inst.height === 0) + return; + inst.update_bbox(); + var bbox = inst.bbox; + if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom) + return; + glw.setEarlyZIndex(inst.earlyz_index); + if (inst.uses_shaders) + { + this.drawInstanceWithShadersGL(inst, glw); + } + else + { + glw.switchProgram(0); // un-set any previously set shader + glw.setBlend(inst.srcBlend, inst.destBlend); + inst.drawGL(glw); + } + }; + Layer.prototype.drawInstanceGL_earlyZPass = function (inst, glw) + { +; + if (!inst.visible || inst.width === 0 || inst.height === 0) + return; + inst.update_bbox(); + var bbox = inst.bbox; + if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom) + return; + inst.earlyz_index = this.runtime.earlyz_index++; + if (inst.blend_mode !== 0 || inst.opacity !== 1 || !inst.shaders_preserve_opaqueness || !inst.drawGL_earlyZPass) + return; + glw.setEarlyZIndex(inst.earlyz_index); + inst.drawGL_earlyZPass(glw); + }; + Layer.prototype.drawInstanceWithShadersGL = function (inst, glw) + { + var shaderindex = inst.active_effect_types[0].shaderindex; + var etindex = inst.active_effect_types[0].index; + var myscale = this.getScale(); + if (inst.active_effect_types.length === 1 && !glw.programUsesCrossSampling(shaderindex) && + !glw.programExtendsBox(shaderindex) && ((!inst.angle && !inst.layer.getAngle()) || !glw.programUsesDest(shaderindex)) && + inst.opacity === 1 && !inst.type.plugin.must_predraw) + { + glw.switchProgram(shaderindex); + glw.setBlend(inst.srcBlend, inst.destBlend); + if (glw.programIsAnimated(shaderindex)) + this.runtime.redraw = true; + var destStartX = 0, destStartY = 0, destEndX = 0, destEndY = 0; + if (glw.programUsesDest(shaderindex)) + { + var bbox = inst.bbox; + var screenleft = this.layerToCanvas(bbox.left, bbox.top, true, true); + var screentop = this.layerToCanvas(bbox.left, bbox.top, false, true); + var screenright = this.layerToCanvas(bbox.right, bbox.bottom, true, true); + var screenbottom = this.layerToCanvas(bbox.right, bbox.bottom, false, true); + destStartX = screenleft / windowWidth; + destStartY = 1 - screentop / windowHeight; + destEndX = screenright / windowWidth; + destEndY = 1 - screenbottom / windowHeight; + } + var pixelWidth; + var pixelHeight; + if (inst.curFrame && inst.curFrame.texture_img) + { + var img = inst.curFrame.texture_img; + pixelWidth = 1.0 / img.width; + pixelHeight = 1.0 / img.height; + } + else + { + pixelWidth = 1.0 / inst.width; + pixelHeight = 1.0 / inst.height; + } + glw.setProgramParameters(this.render_offscreen ? this.runtime.layer_tex : this.layout.getRenderTarget(), // backTex + pixelWidth, + pixelHeight, + destStartX, destStartY, + destEndX, destEndY, + myscale, + this.getAngle(), + this.viewLeft, this.viewTop, + (this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2, + this.runtime.kahanTime.sum, + inst.effect_params[etindex]); + inst.drawGL(glw); + } + else + { + this.layout.renderEffectChain(glw, this, inst, this.render_offscreen ? this.runtime.layer_tex : this.layout.getRenderTarget()); + glw.resetModelView(); + glw.scale(myscale, myscale); + glw.rotateZ(-this.getAngle()); + glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2); + glw.updateModelView(); + } + }; + Layer.prototype.canvasToLayer = function (ptx, pty, getx, using_draw_area) + { + var multiplier = this.runtime.devicePixelRatio; + if (this.runtime.isRetina) + { + ptx *= multiplier; + pty *= multiplier; + } + var ox = this.runtime.parallax_x_origin; + var oy = this.runtime.parallax_y_origin; + var par_x = ((this.layout.scrollX - ox) * this.parallaxX) + ox; + var par_y = ((this.layout.scrollY - oy) * this.parallaxY) + oy; + var x = par_x; + var y = par_y; + var invScale = 1 / this.getScale(!using_draw_area); + if (using_draw_area) + { + x -= (this.runtime.draw_width * invScale) / 2; + y -= (this.runtime.draw_height * invScale) / 2; + } + else + { + x -= (this.runtime.width * invScale) / 2; + y -= (this.runtime.height * invScale) / 2; + } + x += ptx * invScale; + y += pty * invScale; + var a = this.getAngle(); + if (a !== 0) + { + x -= par_x; + y -= par_y; + var cosa = Math.cos(a); + var sina = Math.sin(a); + var x_temp = (x * cosa) - (y * sina); + y = (y * cosa) + (x * sina); + x = x_temp; + x += par_x; + y += par_y; + } + return getx ? x : y; + }; + Layer.prototype.layerToCanvas = function (ptx, pty, getx, using_draw_area) + { + var ox = this.runtime.parallax_x_origin; + var oy = this.runtime.parallax_y_origin; + var par_x = ((this.layout.scrollX - ox) * this.parallaxX) + ox; + var par_y = ((this.layout.scrollY - oy) * this.parallaxY) + oy; + var x = par_x; + var y = par_y; + var a = this.getAngle(); + if (a !== 0) + { + ptx -= par_x; + pty -= par_y; + var cosa = Math.cos(-a); + var sina = Math.sin(-a); + var x_temp = (ptx * cosa) - (pty * sina); + pty = (pty * cosa) + (ptx * sina); + ptx = x_temp; + ptx += par_x; + pty += par_y; + } + var invScale = 1 / this.getScale(!using_draw_area); + if (using_draw_area) + { + x -= (this.runtime.draw_width * invScale) / 2; + y -= (this.runtime.draw_height * invScale) / 2; + } + else + { + x -= (this.runtime.width * invScale) / 2; + y -= (this.runtime.height * invScale) / 2; + } + x = (ptx - x) / invScale; + y = (pty - y) / invScale; + var multiplier = this.runtime.devicePixelRatio; + if (this.runtime.isRetina && !using_draw_area) + { + x /= multiplier; + y /= multiplier; + } + return getx ? x : y; + }; + Layer.prototype.rotatePt = function (x_, y_, getx) + { + if (this.getAngle() === 0) + return getx ? x_ : y_; + var nx = this.layerToCanvas(x_, y_, true); + var ny = this.layerToCanvas(x_, y_, false); + this.disableAngle = true; + var px = this.canvasToLayer(nx, ny, true); + var py = this.canvasToLayer(nx, ny, true); + this.disableAngle = false; + return getx ? px : py; + }; + Layer.prototype.saveToJSON = function () + { + var i, len, et; + var o = { + "s": this.scale, + "a": this.angle, + "vl": this.viewLeft, + "vt": this.viewTop, + "vr": this.viewRight, + "vb": this.viewBottom, + "v": this.visible, + "bc": this.background_color, + "t": this.transparent, + "px": this.parallaxX, + "py": this.parallaxY, + "o": this.opacity, + "zr": this.zoomRate, + "fx": [], + "cg": this.created_globals, // added r197; list of global UIDs already created + "instances": [] + }; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + et = this.effect_types[i]; + o["fx"].push({"name": et.name, "active": et.active, "params": this.effect_params[et.index] }); + } + return o; + }; + Layer.prototype.loadFromJSON = function (o) + { + var i, j, len, p, inst, fx; + this.scale = o["s"]; + this.angle = o["a"]; + this.viewLeft = o["vl"]; + this.viewTop = o["vt"]; + this.viewRight = o["vr"]; + this.viewBottom = o["vb"]; + this.visible = o["v"]; + this.background_color = o["bc"]; + this.transparent = o["t"]; + this.parallaxX = o["px"]; + this.parallaxY = o["py"]; + this.opacity = o["o"]; + this.zoomRate = o["zr"]; + this.created_globals = o["cg"] || []; // added r197 + cr.shallowAssignArray(this.initial_instances, this.startup_initial_instances); + var temp_set = new cr.ObjectSet(); + for (i = 0, len = this.created_globals.length; i < len; ++i) + temp_set.add(this.created_globals[i]); + for (i = 0, j = 0, len = this.initial_instances.length; i < len; ++i) + { + if (!temp_set.contains(this.initial_instances[i][2])) // UID in element 2 + { + this.initial_instances[j] = this.initial_instances[i]; + ++j; + } + } + cr.truncateArray(this.initial_instances, j); + var ofx = o["fx"]; + for (i = 0, len = ofx.length; i < len; i++) + { + fx = this.getEffectByName(ofx[i]["name"]); + if (!fx) + continue; // must've gone missing + fx.active = ofx[i]["active"]; + this.effect_params[fx.index] = ofx[i]["params"]; + } + this.updateActiveEffects(); + this.instances.sort(sort_by_zindex); + this.zindices_stale = true; + }; + cr.layer = Layer; +}()); +; +(function() +{ + var allUniqueSolModifiers = []; + function testSolsMatch(arr1, arr2) + { + var i, len = arr1.length; + switch (len) { + case 0: + return true; + case 1: + return arr1[0] === arr2[0]; + case 2: + return arr1[0] === arr2[0] && arr1[1] === arr2[1]; + default: + for (i = 0; i < len; i++) + { + if (arr1[i] !== arr2[i]) + return false; + } + return true; + } + }; + function solArraySorter(t1, t2) + { + return t1.index - t2.index; + }; + function findMatchingSolModifier(arr) + { + var i, len, u, temp, subarr; + if (arr.length === 2) + { + if (arr[0].index > arr[1].index) + { + temp = arr[0]; + arr[0] = arr[1]; + arr[1] = temp; + } + } + else if (arr.length > 2) + arr.sort(solArraySorter); // so testSolsMatch compares in same order + if (arr.length >= allUniqueSolModifiers.length) + allUniqueSolModifiers.length = arr.length + 1; + if (!allUniqueSolModifiers[arr.length]) + allUniqueSolModifiers[arr.length] = []; + subarr = allUniqueSolModifiers[arr.length]; + for (i = 0, len = subarr.length; i < len; i++) + { + u = subarr[i]; + if (testSolsMatch(arr, u)) + return u; + } + subarr.push(arr); + return arr; + }; + function EventSheet(runtime, m) + { + this.runtime = runtime; + this.triggers = {}; + this.fasttriggers = {}; + this.hasRun = false; + this.includes = new cr.ObjectSet(); // all event sheets included by this sheet, at first-level indirection only + this.deep_includes = []; // all includes from this sheet recursively, in trigger order + this.already_included_sheets = []; // used while building deep_includes + this.name = m[0]; + var em = m[1]; // events model + this.events = []; // triggers won't make it to this array + var i, len; + for (i = 0, len = em.length; i < len; i++) + this.init_event(em[i], null, this.events); + }; + EventSheet.prototype.toString = function () + { + return this.name; + }; + EventSheet.prototype.init_event = function (m, parent, nontriggers) + { + switch (m[0]) { + case 0: // event block + { + var block = new cr.eventblock(this, parent, m); + cr.seal(block); + if (block.orblock) + { + nontriggers.push(block); + var i, len; + for (i = 0, len = block.conditions.length; i < len; i++) + { + if (block.conditions[i].trigger) + this.init_trigger(block, i); + } + } + else + { + if (block.is_trigger()) + this.init_trigger(block, 0); + else + nontriggers.push(block); + } + break; + } + case 1: // variable + { + var v = new cr.eventvariable(this, parent, m); + cr.seal(v); + nontriggers.push(v); + break; + } + case 2: // include + { + var inc = new cr.eventinclude(this, parent, m); + cr.seal(inc); + nontriggers.push(inc); + break; + } + default: +; + } + }; + EventSheet.prototype.postInit = function () + { + var i, len; + for (i = 0, len = this.events.length; i < len; i++) + { + this.events[i].postInit(i < len - 1 && this.events[i + 1].is_else_block); + } + }; + EventSheet.prototype.updateDeepIncludes = function () + { + cr.clearArray(this.deep_includes); + cr.clearArray(this.already_included_sheets); + this.addDeepIncludes(this); + cr.clearArray(this.already_included_sheets); + }; + EventSheet.prototype.addDeepIncludes = function (root_sheet) + { + var i, len, inc, sheet; + var deep_includes = root_sheet.deep_includes; + var already_included_sheets = root_sheet.already_included_sheets; + var arr = this.includes.valuesRef(); + for (i = 0, len = arr.length; i < len; ++i) + { + inc = arr[i]; + sheet = inc.include_sheet; + if (!inc.isActive() || root_sheet === sheet || already_included_sheets.indexOf(sheet) > -1) + continue; + already_included_sheets.push(sheet); + sheet.addDeepIncludes(root_sheet); + deep_includes.push(sheet); + } + }; + EventSheet.prototype.run = function (from_include) + { + if (!this.runtime.resuming_breakpoint) + { + this.hasRun = true; + if (!from_include) + this.runtime.isRunningEvents = true; + } + var i, len; + for (i = 0, len = this.events.length; i < len; i++) + { + var ev = this.events[i]; + ev.run(); + this.runtime.clearSol(ev.solModifiers); + if (this.runtime.hasPendingInstances) + this.runtime.ClearDeathRow(); + } + if (!from_include) + this.runtime.isRunningEvents = false; + }; + function isPerformanceSensitiveTrigger(method) + { + if (cr.plugins_.Sprite && method === cr.plugins_.Sprite.prototype.cnds.OnFrameChanged) + { + return true; + } + return false; + }; + EventSheet.prototype.init_trigger = function (trig, index) + { + if (!trig.orblock) + this.runtime.triggers_to_postinit.push(trig); // needs to be postInit'd later + var i, len; + var cnd = trig.conditions[index]; + var type_name; + if (cnd.type) + type_name = cnd.type.name; + else + type_name = "system"; + var fasttrigger = cnd.fasttrigger; + var triggers = (fasttrigger ? this.fasttriggers : this.triggers); + if (!triggers[type_name]) + triggers[type_name] = []; + var obj_entry = triggers[type_name]; + var method = cnd.func; + if (fasttrigger) + { + if (!cnd.parameters.length) // no parameters + return; + var firstparam = cnd.parameters[0]; + if (firstparam.type !== 1 || // not a string param + firstparam.expression.type !== 2) // not a string literal node + { + return; + } + var fastevs; + var firstvalue = firstparam.expression.value.toLowerCase(); + var i, len; + for (i = 0, len = obj_entry.length; i < len; i++) + { + if (obj_entry[i].method == method) + { + fastevs = obj_entry[i].evs; + if (!fastevs[firstvalue]) + fastevs[firstvalue] = [[trig, index]]; + else + fastevs[firstvalue].push([trig, index]); + return; + } + } + fastevs = {}; + fastevs[firstvalue] = [[trig, index]]; + obj_entry.push({ method: method, evs: fastevs }); + } + else + { + for (i = 0, len = obj_entry.length; i < len; i++) + { + if (obj_entry[i].method == method) + { + obj_entry[i].evs.push([trig, index]); + return; + } + } + if (isPerformanceSensitiveTrigger(method)) + obj_entry.unshift({ method: method, evs: [[trig, index]]}); + else + obj_entry.push({ method: method, evs: [[trig, index]]}); + } + }; + cr.eventsheet = EventSheet; + function Selection(type) + { + this.type = type; + this.instances = []; // subset of picked instances + this.else_instances = []; // subset of unpicked instances + this.select_all = true; + }; + Selection.prototype.hasObjects = function () + { + if (this.select_all) + return this.type.instances.length; + else + return this.instances.length; + }; + Selection.prototype.getObjects = function () + { + if (this.select_all) + return this.type.instances; + else + return this.instances; + }; + /* + Selection.prototype.ensure_picked = function (inst, skip_siblings) + { + var i, len; + var orblock = inst.runtime.getCurrentEventStack().current_event.orblock; + if (this.select_all) + { + this.select_all = false; + if (orblock) + { + cr.shallowAssignArray(this.else_instances, inst.type.instances); + cr.arrayFindRemove(this.else_instances, inst); + } + this.instances.length = 1; + this.instances[0] = inst; + } + else + { + if (orblock) + { + i = this.else_instances.indexOf(inst); + if (i !== -1) + { + this.instances.push(this.else_instances[i]); + this.else_instances.splice(i, 1); + } + } + else + { + if (this.instances.indexOf(inst) === -1) + this.instances.push(inst); + } + } + if (!skip_siblings) + { + } + }; + */ + Selection.prototype.pick_one = function (inst) + { + if (!inst) + return; + if (inst.runtime.getCurrentEventStack().current_event.orblock) + { + if (this.select_all) + { + cr.clearArray(this.instances); + cr.shallowAssignArray(this.else_instances, inst.type.instances); + this.select_all = false; + } + var i = this.else_instances.indexOf(inst); + if (i !== -1) + { + this.instances.push(this.else_instances[i]); + this.else_instances.splice(i, 1); + } + } + else + { + this.select_all = false; + cr.clearArray(this.instances); + this.instances[0] = inst; + } + }; + cr.selection = Selection; + function EventBlock(sheet, parent, m) + { + this.sheet = sheet; + this.parent = parent; + this.runtime = sheet.runtime; + this.solModifiers = []; + this.solModifiersIncludingParents = []; + this.solWriterAfterCnds = false; // block does not change SOL after running its conditions + this.group = false; // is group of events + this.initially_activated = false; // if a group, is active on startup + this.toplevelevent = false; // is an event block parented only by a top-level group + this.toplevelgroup = false; // is parented only by other groups or is top-level (i.e. not in a subevent) + this.has_else_block = false; // is followed by else +; + this.conditions = []; + this.actions = []; + this.subevents = []; + this.group_name = ""; + this.group = false; + this.initially_activated = false; + this.group_active = false; + this.contained_includes = null; + if (m[1]) + { + this.group_name = m[1][1].toLowerCase(); + this.group = true; + this.initially_activated = !!m[1][0]; + this.contained_includes = []; + this.group_active = this.initially_activated; + this.runtime.allGroups.push(this); + this.runtime.groups_by_name[this.group_name] = this; + } + this.orblock = m[2]; + this.sid = m[4]; + if (!this.group) + this.runtime.blocksBySid[this.sid.toString()] = this; + var i, len; + var cm = m[5]; + for (i = 0, len = cm.length; i < len; i++) + { + var cnd = new cr.condition(this, cm[i]); + cnd.index = i; + cr.seal(cnd); + this.conditions.push(cnd); + /* + if (cnd.is_logical()) + this.is_logical = true; + if (cnd.type && !cnd.type.plugin.singleglobal && this.cndReferences.indexOf(cnd.type) === -1) + this.cndReferences.push(cnd.type); + */ + this.addSolModifier(cnd.type); + } + var am = m[6]; + for (i = 0, len = am.length; i < len; i++) + { + var act = new cr.action(this, am[i]); + act.index = i; + cr.seal(act); + this.actions.push(act); + } + if (m.length === 8) + { + var em = m[7]; + for (i = 0, len = em.length; i < len; i++) + this.sheet.init_event(em[i], this, this.subevents); + } + this.is_else_block = false; + if (this.conditions.length) + { + this.is_else_block = (this.conditions[0].type == null && this.conditions[0].func == cr.system_object.prototype.cnds.Else); + } + }; + window["_c2hh_"] = "0764F5122709682D4499715308638A3CE8A82A1F"; + EventBlock.prototype.postInit = function (hasElse/*, prevBlock_*/) + { + var i, len; + var p = this.parent; + if (this.group) + { + this.toplevelgroup = true; + while (p) + { + if (!p.group) + { + this.toplevelgroup = false; + break; + } + p = p.parent; + } + } + this.toplevelevent = !this.is_trigger() && (!this.parent || (this.parent.group && this.parent.toplevelgroup)); + this.has_else_block = !!hasElse; + this.solModifiersIncludingParents = this.solModifiers.slice(0); + p = this.parent; + while (p) + { + for (i = 0, len = p.solModifiers.length; i < len; i++) + this.addParentSolModifier(p.solModifiers[i]); + p = p.parent; + } + this.solModifiers = findMatchingSolModifier(this.solModifiers); + this.solModifiersIncludingParents = findMatchingSolModifier(this.solModifiersIncludingParents); + var i, len/*, s*/; + for (i = 0, len = this.conditions.length; i < len; i++) + this.conditions[i].postInit(); + for (i = 0, len = this.actions.length; i < len; i++) + this.actions[i].postInit(); + for (i = 0, len = this.subevents.length; i < len; i++) + { + this.subevents[i].postInit(i < len - 1 && this.subevents[i + 1].is_else_block); + } + /* + if (this.is_else_block && this.prev_block) + { + for (i = 0, len = this.prev_block.solModifiers.length; i < len; i++) + { + s = this.prev_block.solModifiers[i]; + if (this.solModifiers.indexOf(s) === -1) + this.solModifiers.push(s); + } + } + */ + }; + EventBlock.prototype.setGroupActive = function (a) + { + if (this.group_active === !!a) + return; // same state + this.group_active = !!a; + var i, len; + for (i = 0, len = this.contained_includes.length; i < len; ++i) + { + this.contained_includes[i].updateActive(); + } + if (len > 0 && this.runtime.running_layout.event_sheet) + this.runtime.running_layout.event_sheet.updateDeepIncludes(); + }; + function addSolModifierToList(type, arr) + { + var i, len, t; + if (!type) + return; + if (arr.indexOf(type) === -1) + arr.push(type); + if (type.is_contained) + { + for (i = 0, len = type.container.length; i < len; i++) + { + t = type.container[i]; + if (type === t) + continue; // already handled + if (arr.indexOf(t) === -1) + arr.push(t); + } + } + }; + EventBlock.prototype.addSolModifier = function (type) + { + addSolModifierToList(type, this.solModifiers); + }; + EventBlock.prototype.addParentSolModifier = function (type) + { + addSolModifierToList(type, this.solModifiersIncludingParents); + }; + EventBlock.prototype.setSolWriterAfterCnds = function () + { + this.solWriterAfterCnds = true; + if (this.parent) + this.parent.setSolWriterAfterCnds(); + }; + EventBlock.prototype.is_trigger = function () + { + if (!this.conditions.length) // no conditions + return false; + else + return this.conditions[0].trigger; + }; + EventBlock.prototype.run = function () + { + var i, len, c, any_true = false, cnd_result; + var runtime = this.runtime; + var evinfo = this.runtime.getCurrentEventStack(); + evinfo.current_event = this; + var conditions = this.conditions; + if (!this.is_else_block) + evinfo.else_branch_ran = false; + if (this.orblock) + { + if (conditions.length === 0) + any_true = true; // be sure to run if empty block + evinfo.cndindex = 0 + for (len = conditions.length; evinfo.cndindex < len; evinfo.cndindex++) + { + c = conditions[evinfo.cndindex]; + if (c.trigger) // skip triggers when running OR block + continue; + cnd_result = c.run(); + if (cnd_result) // make sure all conditions run and run if any were true + any_true = true; + } + evinfo.last_event_true = any_true; + if (any_true) + this.run_actions_and_subevents(); + } + else + { + evinfo.cndindex = 0 + for (len = conditions.length; evinfo.cndindex < len; evinfo.cndindex++) + { + cnd_result = conditions[evinfo.cndindex].run(); + if (!cnd_result) // condition failed + { + evinfo.last_event_true = false; + if (this.toplevelevent && runtime.hasPendingInstances) + runtime.ClearDeathRow(); + return; // bail out now + } + } + evinfo.last_event_true = true; + this.run_actions_and_subevents(); + } + this.end_run(evinfo); + }; + EventBlock.prototype.end_run = function (evinfo) + { + if (evinfo.last_event_true && this.has_else_block) + evinfo.else_branch_ran = true; + if (this.toplevelevent && this.runtime.hasPendingInstances) + this.runtime.ClearDeathRow(); + }; + EventBlock.prototype.run_orblocktrigger = function (index) + { + var evinfo = this.runtime.getCurrentEventStack(); + evinfo.current_event = this; + if (this.conditions[index].run()) + { + this.run_actions_and_subevents(); + this.runtime.getCurrentEventStack().last_event_true = true; + } + }; + EventBlock.prototype.run_actions_and_subevents = function () + { + var evinfo = this.runtime.getCurrentEventStack(); + var len; + for (evinfo.actindex = 0, len = this.actions.length; evinfo.actindex < len; evinfo.actindex++) + { + if (this.actions[evinfo.actindex].run()) + return; + } + this.run_subevents(); + }; + EventBlock.prototype.resume_actions_and_subevents = function () + { + var evinfo = this.runtime.getCurrentEventStack(); + var len; + for (len = this.actions.length; evinfo.actindex < len; evinfo.actindex++) + { + if (this.actions[evinfo.actindex].run()) + return; + } + this.run_subevents(); + }; + EventBlock.prototype.run_subevents = function () + { + if (!this.subevents.length) + return; + var i, len, subev, pushpop/*, skipped_pop = false, pop_modifiers = null*/; + var last = this.subevents.length - 1; + this.runtime.pushEventStack(this); + if (this.solWriterAfterCnds) + { + for (i = 0, len = this.subevents.length; i < len; i++) + { + subev = this.subevents[i]; + pushpop = (!this.toplevelgroup || (!this.group && i < last)); + if (pushpop) + this.runtime.pushCopySol(subev.solModifiers); + subev.run(); + if (pushpop) + this.runtime.popSol(subev.solModifiers); + else + this.runtime.clearSol(subev.solModifiers); + } + } + else + { + for (i = 0, len = this.subevents.length; i < len; i++) + { + this.subevents[i].run(); + } + } + this.runtime.popEventStack(); + }; + EventBlock.prototype.run_pretrigger = function () + { + var evinfo = this.runtime.getCurrentEventStack(); + evinfo.current_event = this; + var any_true = false; + var i, len; + for (evinfo.cndindex = 0, len = this.conditions.length; evinfo.cndindex < len; evinfo.cndindex++) + { +; + if (this.conditions[evinfo.cndindex].run()) + any_true = true; + else if (!this.orblock) // condition failed (let OR blocks run all conditions anyway) + return false; // bail out + } + return this.orblock ? any_true : true; + }; + EventBlock.prototype.retrigger = function () + { + this.runtime.execcount++; + var prevcndindex = this.runtime.getCurrentEventStack().cndindex; + var len; + var evinfo = this.runtime.pushEventStack(this); + if (!this.orblock) + { + for (evinfo.cndindex = prevcndindex + 1, len = this.conditions.length; evinfo.cndindex < len; evinfo.cndindex++) + { + if (!this.conditions[evinfo.cndindex].run()) // condition failed + { + this.runtime.popEventStack(); // moving up level of recursion + return false; // bail out + } + } + } + this.run_actions_and_subevents(); + this.runtime.popEventStack(); + return true; // ran an iteration + }; + EventBlock.prototype.isFirstConditionOfType = function (cnd) + { + var cndindex = cnd.index; + if (cndindex === 0) + return true; + --cndindex; + for ( ; cndindex >= 0; --cndindex) + { + if (this.conditions[cndindex].type === cnd.type) + return false; + } + return true; + }; + cr.eventblock = EventBlock; + function Condition(block, m) + { + this.block = block; + this.sheet = block.sheet; + this.runtime = block.runtime; + this.parameters = []; + this.results = []; + this.extra = {}; // for plugins to stow away some custom info + this.index = -1; + this.anyParamVariesPerInstance = false; + this.func = this.runtime.GetObjectReference(m[1]); +; + this.trigger = (m[3] > 0); + this.fasttrigger = (m[3] === 2); + this.looping = m[4]; + this.inverted = m[5]; + this.isstatic = m[6]; + this.sid = m[7]; + this.runtime.cndsBySid[this.sid.toString()] = this; + if (m[0] === -1) // system object + { + this.type = null; + this.run = this.run_system; + this.behaviortype = null; + this.beh_index = -1; + } + else + { + this.type = this.runtime.types_by_index[m[0]]; +; + if (this.isstatic) + this.run = this.run_static; + else + this.run = this.run_object; + if (m[2]) + { + this.behaviortype = this.type.getBehaviorByName(m[2]); +; + this.beh_index = this.type.getBehaviorIndexByName(m[2]); +; + } + else + { + this.behaviortype = null; + this.beh_index = -1; + } + if (this.block.parent) + this.block.parent.setSolWriterAfterCnds(); + } + if (this.fasttrigger) + this.run = this.run_true; + if (m.length === 10) + { + var i, len; + var em = m[9]; + for (i = 0, len = em.length; i < len; i++) + { + var param = new cr.parameter(this, em[i]); + cr.seal(param); + this.parameters.push(param); + } + this.results.length = em.length; + } + }; + Condition.prototype.postInit = function () + { + var i, len, p; + for (i = 0, len = this.parameters.length; i < len; i++) + { + p = this.parameters[i]; + p.postInit(); + if (p.variesPerInstance) + this.anyParamVariesPerInstance = true; + } + }; + /* + Condition.prototype.is_logical = function () + { + return !this.type || this.type.plugin.singleglobal; + }; + */ + Condition.prototype.run_true = function () + { + return true; + }; + Condition.prototype.run_system = function () + { + var i, len; + for (i = 0, len = this.parameters.length; i < len; i++) + this.results[i] = this.parameters[i].get(); + return cr.xor(this.func.apply(this.runtime.system, this.results), this.inverted); + }; + Condition.prototype.run_static = function () + { + var i, len; + for (i = 0, len = this.parameters.length; i < len; i++) + this.results[i] = this.parameters[i].get(); + var ret = this.func.apply(this.behaviortype ? this.behaviortype : this.type, this.results); + this.type.applySolToContainer(); + return ret; + }; + Condition.prototype.run_object = function () + { + var i, j, k, leni, lenj, p, ret, met, inst, s, sol2; + var type = this.type; + var sol = type.getCurrentSol(); + var is_orblock = this.block.orblock && !this.trigger; // triggers in OR blocks need to work normally + var offset = 0; + var is_contained = type.is_contained; + var is_family = type.is_family; + var family_index = type.family_index; + var beh_index = this.beh_index; + var is_beh = (beh_index > -1); + var params_vary = this.anyParamVariesPerInstance; + var parameters = this.parameters; + var results = this.results; + var inverted = this.inverted; + var func = this.func; + var arr, container; + if (params_vary) + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + { + p = parameters[j]; + if (!p.variesPerInstance) + results[j] = p.get(0); + } + } + else + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + results[j] = parameters[j].get(0); + } + if (sol.select_all) { + cr.clearArray(sol.instances); // clear contents + cr.clearArray(sol.else_instances); + arr = type.instances; + for (i = 0, leni = arr.length; i < leni; ++i) + { + inst = arr[i]; +; + if (params_vary) + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + { + p = parameters[j]; + if (p.variesPerInstance) + results[j] = p.get(i); // default SOL index is current object + } + } + if (is_beh) + { + offset = 0; + if (is_family) + { + offset = inst.type.family_beh_map[family_index]; + } + ret = func.apply(inst.behavior_insts[beh_index + offset], results); + } + else + ret = func.apply(inst, results); + met = cr.xor(ret, inverted); + if (met) + sol.instances.push(inst); + else if (is_orblock) // in OR blocks, keep the instances not meeting the condition for subsequent testing + sol.else_instances.push(inst); + } + if (type.finish) + type.finish(true); + sol.select_all = false; + type.applySolToContainer(); + return sol.hasObjects(); + } + else { + k = 0; + var using_else_instances = (is_orblock && !this.block.isFirstConditionOfType(this)); + arr = (using_else_instances ? sol.else_instances : sol.instances); + var any_true = false; + for (i = 0, leni = arr.length; i < leni; ++i) + { + inst = arr[i]; +; + if (params_vary) + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + { + p = parameters[j]; + if (p.variesPerInstance) + results[j] = p.get(i); // default SOL index is current object + } + } + if (is_beh) + { + offset = 0; + if (is_family) + { + offset = inst.type.family_beh_map[family_index]; + } + ret = func.apply(inst.behavior_insts[beh_index + offset], results); + } + else + ret = func.apply(inst, results); + if (cr.xor(ret, inverted)) + { + any_true = true; + if (using_else_instances) + { + sol.instances.push(inst); + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + s.type.getCurrentSol().instances.push(s); + } + } + } + else + { + arr[k] = inst; + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + s.type.getCurrentSol().instances[k] = s; + } + } + k++; + } + } + else + { + if (using_else_instances) + { + arr[k] = inst; + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + s.type.getCurrentSol().else_instances[k] = s; + } + } + k++; + } + else if (is_orblock) + { + sol.else_instances.push(inst); + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + s.type.getCurrentSol().else_instances.push(s); + } + } + } + } + } + cr.truncateArray(arr, k); + if (is_contained) + { + container = type.container; + for (i = 0, leni = container.length; i < leni; i++) + { + sol2 = container[i].getCurrentSol(); + if (using_else_instances) + cr.truncateArray(sol2.else_instances, k); + else + cr.truncateArray(sol2.instances, k); + } + } + var pick_in_finish = any_true; // don't pick in finish() if we're only doing the logic test below + if (using_else_instances && !any_true) + { + for (i = 0, leni = sol.instances.length; i < leni; i++) + { + inst = sol.instances[i]; + if (params_vary) + { + for (j = 0, lenj = parameters.length; j < lenj; j++) + { + p = parameters[j]; + if (p.variesPerInstance) + results[j] = p.get(i); + } + } + if (is_beh) + ret = func.apply(inst.behavior_insts[beh_index], results); + else + ret = func.apply(inst, results); + if (cr.xor(ret, inverted)) + { + any_true = true; + break; // got our flag, don't need to test any more + } + } + } + if (type.finish) + type.finish(pick_in_finish || is_orblock); + return is_orblock ? any_true : sol.hasObjects(); + } + }; + cr.condition = Condition; + function Action(block, m) + { + this.block = block; + this.sheet = block.sheet; + this.runtime = block.runtime; + this.parameters = []; + this.results = []; + this.extra = {}; // for plugins to stow away some custom info + this.index = -1; + this.anyParamVariesPerInstance = false; + this.func = this.runtime.GetObjectReference(m[1]); +; + if (m[0] === -1) // system + { + this.type = null; + this.run = this.run_system; + this.behaviortype = null; + this.beh_index = -1; + } + else + { + this.type = this.runtime.types_by_index[m[0]]; +; + this.run = this.run_object; + if (m[2]) + { + this.behaviortype = this.type.getBehaviorByName(m[2]); +; + this.beh_index = this.type.getBehaviorIndexByName(m[2]); +; + } + else + { + this.behaviortype = null; + this.beh_index = -1; + } + } + this.sid = m[3]; + this.runtime.actsBySid[this.sid.toString()] = this; + if (m.length === 6) + { + var i, len; + var em = m[5]; + for (i = 0, len = em.length; i < len; i++) + { + var param = new cr.parameter(this, em[i]); + cr.seal(param); + this.parameters.push(param); + } + this.results.length = em.length; + } + }; + Action.prototype.postInit = function () + { + var i, len, p; + for (i = 0, len = this.parameters.length; i < len; i++) + { + p = this.parameters[i]; + p.postInit(); + if (p.variesPerInstance) + this.anyParamVariesPerInstance = true; + } + }; + Action.prototype.run_system = function () + { + var runtime = this.runtime; + var i, len; + var parameters = this.parameters; + var results = this.results; + for (i = 0, len = parameters.length; i < len; ++i) + results[i] = parameters[i].get(); + return this.func.apply(runtime.system, results); + }; + Action.prototype.run_object = function () + { + var type = this.type; + var beh_index = this.beh_index; + var family_index = type.family_index; + var params_vary = this.anyParamVariesPerInstance; + var parameters = this.parameters; + var results = this.results; + var func = this.func; + var instances = type.getCurrentSol().getObjects(); + var is_family = type.is_family; + var is_beh = (beh_index > -1); + var i, j, leni, lenj, p, inst, offset; + if (params_vary) + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + { + p = parameters[j]; + if (!p.variesPerInstance) + results[j] = p.get(0); + } + } + else + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + results[j] = parameters[j].get(0); + } + for (i = 0, leni = instances.length; i < leni; ++i) + { + inst = instances[i]; + if (params_vary) + { + for (j = 0, lenj = parameters.length; j < lenj; ++j) + { + p = parameters[j]; + if (p.variesPerInstance) + results[j] = p.get(i); // pass i to use as default SOL index + } + } + if (is_beh) + { + offset = 0; + if (is_family) + { + offset = inst.type.family_beh_map[family_index]; + } + func.apply(inst.behavior_insts[beh_index + offset], results); + } + else + func.apply(inst, results); + } + return false; + }; + cr.action = Action; + var tempValues = []; + var tempValuesPtr = -1; + function pushTempValue() + { + tempValuesPtr++; + if (tempValues.length === tempValuesPtr) + tempValues.push(new cr.expvalue()); + return tempValues[tempValuesPtr]; + }; + function popTempValue() + { + tempValuesPtr--; + }; + function Parameter(owner, m) + { + this.owner = owner; + this.block = owner.block; + this.sheet = owner.sheet; + this.runtime = owner.runtime; + this.type = m[0]; + this.expression = null; + this.solindex = 0; + this.get = null; + this.combosel = 0; + this.layout = null; + this.key = 0; + this.object = null; + this.index = 0; + this.varname = null; + this.eventvar = null; + this.fileinfo = null; + this.subparams = null; + this.variadicret = null; + this.subparams = null; + this.variadicret = null; + this.variesPerInstance = false; + var i, len, param; + switch (m[0]) + { + case 0: // number + case 7: // any + this.expression = new cr.expNode(this, m[1]); + this.solindex = 0; + this.get = this.get_exp; + break; + case 1: // string + this.expression = new cr.expNode(this, m[1]); + this.solindex = 0; + this.get = this.get_exp_str; + break; + case 5: // layer + this.expression = new cr.expNode(this, m[1]); + this.solindex = 0; + this.get = this.get_layer; + break; + case 3: // combo + case 8: // cmp + this.combosel = m[1]; + this.get = this.get_combosel; + break; + case 6: // layout + this.layout = this.runtime.layouts[m[1]]; +; + this.get = this.get_layout; + break; + case 9: // keyb + this.key = m[1]; + this.get = this.get_key; + break; + case 4: // object + this.object = this.runtime.types_by_index[m[1]]; +; + this.get = this.get_object; + this.block.addSolModifier(this.object); + if (this.owner instanceof cr.action) + this.block.setSolWriterAfterCnds(); + else if (this.block.parent) + this.block.parent.setSolWriterAfterCnds(); + break; + case 10: // instvar + this.index = m[1]; + if (owner.type && owner.type.is_family) + { + this.get = this.get_familyvar; + this.variesPerInstance = true; + } + else + this.get = this.get_instvar; + break; + case 11: // eventvar + this.varname = m[1]; + this.eventvar = null; + this.get = this.get_eventvar; + break; + case 2: // audiofile ["name", ismusic] + case 12: // fileinfo "name" + this.fileinfo = m[1]; + this.get = this.get_audiofile; + break; + case 13: // variadic + this.get = this.get_variadic; + this.subparams = []; + this.variadicret = []; + for (i = 1, len = m.length; i < len; i++) + { + param = new cr.parameter(this.owner, m[i]); + cr.seal(param); + this.subparams.push(param); + this.variadicret.push(0); + } + break; + default: +; + } + }; + Parameter.prototype.postInit = function () + { + var i, len; + if (this.type === 11) // eventvar + { + this.eventvar = this.runtime.getEventVariableByName(this.varname, this.block.parent); +; + } + else if (this.type === 13) // variadic, postInit all sub-params + { + for (i = 0, len = this.subparams.length; i < len; i++) + this.subparams[i].postInit(); + } + if (this.expression) + this.expression.postInit(); + }; + Parameter.prototype.maybeVaryForType = function (t) + { + if (this.variesPerInstance) + return; // already varies per instance, no need to check again + if (!t) + return; // never vary for system type + if (!t.plugin.singleglobal) + { + this.variesPerInstance = true; + return; + } + }; + Parameter.prototype.setVaries = function () + { + this.variesPerInstance = true; + }; + Parameter.prototype.get_exp = function (solindex) + { + this.solindex = solindex || 0; // default SOL index to use + var temp = pushTempValue(); + this.expression.get(temp); + popTempValue(); + return temp.data; // return actual JS value, not expvalue + }; + Parameter.prototype.get_exp_str = function (solindex) + { + this.solindex = solindex || 0; // default SOL index to use + var temp = pushTempValue(); + this.expression.get(temp); + popTempValue(); + if (cr.is_string(temp.data)) + return temp.data; + else + return ""; + }; + Parameter.prototype.get_object = function () + { + return this.object; + }; + Parameter.prototype.get_combosel = function () + { + return this.combosel; + }; + Parameter.prototype.get_layer = function (solindex) + { + this.solindex = solindex || 0; // default SOL index to use + var temp = pushTempValue(); + this.expression.get(temp); + popTempValue(); + if (temp.is_number()) + return this.runtime.getLayerByNumber(temp.data); + else + return this.runtime.getLayerByName(temp.data); + } + Parameter.prototype.get_layout = function () + { + return this.layout; + }; + Parameter.prototype.get_key = function () + { + return this.key; + }; + Parameter.prototype.get_instvar = function () + { + return this.index; + }; + Parameter.prototype.get_familyvar = function (solindex_) + { + var solindex = solindex_ || 0; + var familytype = this.owner.type; + var realtype = null; + var sol = familytype.getCurrentSol(); + var objs = sol.getObjects(); + if (objs.length) + realtype = objs[solindex % objs.length].type; + else if (sol.else_instances.length) + realtype = sol.else_instances[solindex % sol.else_instances.length].type; + else if (familytype.instances.length) + realtype = familytype.instances[solindex % familytype.instances.length].type; + else + return 0; + return this.index + realtype.family_var_map[familytype.family_index]; + }; + Parameter.prototype.get_eventvar = function () + { + return this.eventvar; + }; + Parameter.prototype.get_audiofile = function () + { + return this.fileinfo; + }; + Parameter.prototype.get_variadic = function () + { + var i, len; + for (i = 0, len = this.subparams.length; i < len; i++) + { + this.variadicret[i] = this.subparams[i].get(); + } + return this.variadicret; + }; + cr.parameter = Parameter; + function EventVariable(sheet, parent, m) + { + this.sheet = sheet; + this.parent = parent; + this.runtime = sheet.runtime; + this.solModifiers = []; + this.name = m[1]; + this.vartype = m[2]; + this.initial = m[3]; + this.is_static = !!m[4]; + this.is_constant = !!m[5]; + this.sid = m[6]; + this.runtime.varsBySid[this.sid.toString()] = this; + this.data = this.initial; // note: also stored in event stack frame for local nonstatic nonconst vars + if (this.parent) // local var + { + if (this.is_static || this.is_constant) + this.localIndex = -1; + else + this.localIndex = this.runtime.stackLocalCount++; + this.runtime.all_local_vars.push(this); + } + else // global var + { + this.localIndex = -1; + this.runtime.all_global_vars.push(this); + } + }; + EventVariable.prototype.postInit = function () + { + this.solModifiers = findMatchingSolModifier(this.solModifiers); + }; + EventVariable.prototype.setValue = function (x) + { +; + var lvs = this.runtime.getCurrentLocalVarStack(); + if (!this.parent || this.is_static || !lvs) + this.data = x; + else // local nonstatic variable: use event stack to keep value at this level of recursion + { + if (this.localIndex >= lvs.length) + lvs.length = this.localIndex + 1; + lvs[this.localIndex] = x; + } + }; + EventVariable.prototype.getValue = function () + { + var lvs = this.runtime.getCurrentLocalVarStack(); + if (!this.parent || this.is_static || !lvs || this.is_constant) + return this.data; + else // local nonstatic variable + { + if (this.localIndex >= lvs.length) + { + return this.initial; + } + if (typeof lvs[this.localIndex] === "undefined") + { + return this.initial; + } + return lvs[this.localIndex]; + } + }; + EventVariable.prototype.run = function () + { + if (this.parent && !this.is_static && !this.is_constant) + this.setValue(this.initial); + }; + cr.eventvariable = EventVariable; + function EventInclude(sheet, parent, m) + { + this.sheet = sheet; + this.parent = parent; + this.runtime = sheet.runtime; + this.solModifiers = []; + this.include_sheet = null; // determined in postInit + this.include_sheet_name = m[1]; + this.active = true; + }; + EventInclude.prototype.toString = function () + { + return "include:" + this.include_sheet.toString(); + }; + EventInclude.prototype.postInit = function () + { + this.include_sheet = this.runtime.eventsheets[this.include_sheet_name]; +; +; + this.sheet.includes.add(this); + this.solModifiers = findMatchingSolModifier(this.solModifiers); + var p = this.parent; + while (p) + { + if (p.group) + p.contained_includes.push(this); + p = p.parent; + } + this.updateActive(); + }; + EventInclude.prototype.run = function () + { + if (this.parent) + this.runtime.pushCleanSol(this.runtime.types_by_index); + if (!this.include_sheet.hasRun) + this.include_sheet.run(true); // from include + if (this.parent) + this.runtime.popSol(this.runtime.types_by_index); + }; + EventInclude.prototype.updateActive = function () + { + var p = this.parent; + while (p) + { + if (p.group && !p.group_active) + { + this.active = false; + return; + } + p = p.parent; + } + this.active = true; + }; + EventInclude.prototype.isActive = function () + { + return this.active; + }; + cr.eventinclude = EventInclude; + function EventStackFrame() + { + this.temp_parents_arr = []; + this.reset(null); + cr.seal(this); + }; + EventStackFrame.prototype.reset = function (cur_event) + { + this.current_event = cur_event; + this.cndindex = 0; + this.actindex = 0; + cr.clearArray(this.temp_parents_arr); + this.last_event_true = false; + this.else_branch_ran = false; + this.any_true_state = false; + }; + EventStackFrame.prototype.isModifierAfterCnds = function () + { + if (this.current_event.solWriterAfterCnds) + return true; + if (this.cndindex < this.current_event.conditions.length - 1) + return !!this.current_event.solModifiers.length; + return false; + }; + cr.eventStackFrame = EventStackFrame; +}()); +(function() +{ + function ExpNode(owner_, m) + { + this.owner = owner_; + this.runtime = owner_.runtime; + this.type = m[0]; +; + this.get = [this.eval_int, + this.eval_float, + this.eval_string, + this.eval_unaryminus, + this.eval_add, + this.eval_subtract, + this.eval_multiply, + this.eval_divide, + this.eval_mod, + this.eval_power, + this.eval_and, + this.eval_or, + this.eval_equal, + this.eval_notequal, + this.eval_less, + this.eval_lessequal, + this.eval_greater, + this.eval_greaterequal, + this.eval_conditional, + this.eval_system_exp, + this.eval_object_exp, + this.eval_instvar_exp, + this.eval_behavior_exp, + this.eval_eventvar_exp][this.type]; + var paramsModel = null; + this.value = null; + this.first = null; + this.second = null; + this.third = null; + this.func = null; + this.results = null; + this.parameters = null; + this.object_type = null; + this.beh_index = -1; + this.instance_expr = null; + this.varindex = -1; + this.behavior_type = null; + this.varname = null; + this.eventvar = null; + this.return_string = false; + switch (this.type) { + case 0: // int + case 1: // float + case 2: // string + this.value = m[1]; + break; + case 3: // unaryminus + this.first = new cr.expNode(owner_, m[1]); + break; + case 18: // conditional + this.first = new cr.expNode(owner_, m[1]); + this.second = new cr.expNode(owner_, m[2]); + this.third = new cr.expNode(owner_, m[3]); + break; + case 19: // system_exp + this.func = this.runtime.GetObjectReference(m[1]); +; + if (this.func === cr.system_object.prototype.exps.random + || this.func === cr.system_object.prototype.exps.choose) + { + this.owner.setVaries(); + } + this.results = []; + this.parameters = []; + if (m.length === 3) + { + paramsModel = m[2]; + this.results.length = paramsModel.length + 1; // must also fit 'ret' + } + else + this.results.length = 1; // to fit 'ret' + break; + case 20: // object_exp + this.object_type = this.runtime.types_by_index[m[1]]; +; + this.beh_index = -1; + this.func = this.runtime.GetObjectReference(m[2]); + this.return_string = m[3]; + if (cr.plugins_.Function && this.func === cr.plugins_.Function.prototype.exps.Call) + { + this.owner.setVaries(); + } + if (m[4]) + this.instance_expr = new cr.expNode(owner_, m[4]); + else + this.instance_expr = null; + this.results = []; + this.parameters = []; + if (m.length === 6) + { + paramsModel = m[5]; + this.results.length = paramsModel.length + 1; + } + else + this.results.length = 1; // to fit 'ret' + break; + case 21: // instvar_exp + this.object_type = this.runtime.types_by_index[m[1]]; +; + this.return_string = m[2]; + if (m[3]) + this.instance_expr = new cr.expNode(owner_, m[3]); + else + this.instance_expr = null; + this.varindex = m[4]; + break; + case 22: // behavior_exp + this.object_type = this.runtime.types_by_index[m[1]]; +; + this.behavior_type = this.object_type.getBehaviorByName(m[2]); +; + this.beh_index = this.object_type.getBehaviorIndexByName(m[2]); + this.func = this.runtime.GetObjectReference(m[3]); + this.return_string = m[4]; + if (m[5]) + this.instance_expr = new cr.expNode(owner_, m[5]); + else + this.instance_expr = null; + this.results = []; + this.parameters = []; + if (m.length === 7) + { + paramsModel = m[6]; + this.results.length = paramsModel.length + 1; + } + else + this.results.length = 1; // to fit 'ret' + break; + case 23: // eventvar_exp + this.varname = m[1]; + this.eventvar = null; // assigned in postInit + break; + } + this.owner.maybeVaryForType(this.object_type); + if (this.type >= 4 && this.type <= 17) + { + this.first = new cr.expNode(owner_, m[1]); + this.second = new cr.expNode(owner_, m[2]); + } + if (paramsModel) + { + var i, len; + for (i = 0, len = paramsModel.length; i < len; i++) + this.parameters.push(new cr.expNode(owner_, paramsModel[i])); + } + cr.seal(this); + }; + ExpNode.prototype.postInit = function () + { + if (this.type === 23) // eventvar_exp + { + this.eventvar = this.owner.runtime.getEventVariableByName(this.varname, this.owner.block.parent); +; + } + if (this.first) + this.first.postInit(); + if (this.second) + this.second.postInit(); + if (this.third) + this.third.postInit(); + if (this.instance_expr) + this.instance_expr.postInit(); + if (this.parameters) + { + var i, len; + for (i = 0, len = this.parameters.length; i < len; i++) + this.parameters[i].postInit(); + } + }; + var tempValues = []; + var tempValuesPtr = -1; + function pushTempValue() + { + ++tempValuesPtr; + if (tempValues.length === tempValuesPtr) + tempValues.push(new cr.expvalue()); + return tempValues[tempValuesPtr]; + }; + function popTempValue() + { + --tempValuesPtr; + }; + function eval_params(parameters, results, temp) + { + var i, len; + for (i = 0, len = parameters.length; i < len; ++i) + { + parameters[i].get(temp); + results[i + 1] = temp.data; // passing actual javascript value as argument instead of expvalue + } + } + ExpNode.prototype.eval_system_exp = function (ret) + { + var parameters = this.parameters; + var results = this.results; + results[0] = ret; + var temp = pushTempValue(); + eval_params(parameters, results, temp); + popTempValue(); + this.func.apply(this.runtime.system, results); + }; + ExpNode.prototype.eval_object_exp = function (ret) + { + var object_type = this.object_type; + var results = this.results; + var parameters = this.parameters; + var instance_expr = this.instance_expr; + var func = this.func; + var index = this.owner.solindex; // default to parameter's intended SOL index + var sol = object_type.getCurrentSol(); + var instances = sol.getObjects(); + if (!instances.length) + { + if (sol.else_instances.length) + instances = sol.else_instances; + else + { + if (this.return_string) + ret.set_string(""); + else + ret.set_int(0); + return; + } + } + results[0] = ret; + ret.object_class = object_type; // so expression can access family type if need be + var temp = pushTempValue(); + eval_params(parameters, results, temp); + if (instance_expr) { + instance_expr.get(temp); + if (temp.is_number()) { + index = temp.data; + instances = object_type.instances; // pick from all instances, not SOL + } + } + popTempValue(); + var len = instances.length; + if (index >= len || index <= -len) + index %= len; // wraparound + if (index < 0) + index += len; + var returned_val = func.apply(instances[index], results); +; + }; + ExpNode.prototype.eval_behavior_exp = function (ret) + { + var object_type = this.object_type; + var results = this.results; + var parameters = this.parameters; + var instance_expr = this.instance_expr; + var beh_index = this.beh_index; + var func = this.func; + var index = this.owner.solindex; // default to parameter's intended SOL index + var sol = object_type.getCurrentSol(); + var instances = sol.getObjects(); + if (!instances.length) + { + if (sol.else_instances.length) + instances = sol.else_instances; + else + { + if (this.return_string) + ret.set_string(""); + else + ret.set_int(0); + return; + } + } + results[0] = ret; + ret.object_class = object_type; // so expression can access family type if need be + var temp = pushTempValue(); + eval_params(parameters, results, temp); + if (instance_expr) { + instance_expr.get(temp); + if (temp.is_number()) { + index = temp.data; + instances = object_type.instances; // pick from all instances, not SOL + } + } + popTempValue(); + var len = instances.length; + if (index >= len || index <= -len) + index %= len; // wraparound + if (index < 0) + index += len; + var inst = instances[index]; + var offset = 0; + if (object_type.is_family) + { + offset = inst.type.family_beh_map[object_type.family_index]; + } + var returned_val = func.apply(inst.behavior_insts[beh_index + offset], results); +; + }; + ExpNode.prototype.eval_instvar_exp = function (ret) + { + var instance_expr = this.instance_expr; + var object_type = this.object_type; + var varindex = this.varindex; + var index = this.owner.solindex; // default to parameter's intended SOL index + var sol = object_type.getCurrentSol(); + var instances = sol.getObjects(); + var inst; + if (!instances.length) + { + if (sol.else_instances.length) + instances = sol.else_instances; + else + { + if (this.return_string) + ret.set_string(""); + else + ret.set_int(0); + return; + } + } + if (instance_expr) + { + var temp = pushTempValue(); + instance_expr.get(temp); + if (temp.is_number()) + { + index = temp.data; + var type_instances = object_type.instances; + if (type_instances.length !== 0) // avoid NaN result with % + { + index %= type_instances.length; // wraparound + if (index < 0) // offset + index += type_instances.length; + } + inst = object_type.getInstanceByIID(index); + var to_ret = inst.instance_vars[varindex]; + if (cr.is_string(to_ret)) + ret.set_string(to_ret); + else + ret.set_float(to_ret); + popTempValue(); + return; // done + } + popTempValue(); + } + var len = instances.length; + if (index >= len || index <= -len) + index %= len; // wraparound + if (index < 0) + index += len; + inst = instances[index]; + var offset = 0; + if (object_type.is_family) + { + offset = inst.type.family_var_map[object_type.family_index]; + } + var to_ret = inst.instance_vars[varindex + offset]; + if (cr.is_string(to_ret)) + ret.set_string(to_ret); + else + ret.set_float(to_ret); + }; + ExpNode.prototype.eval_int = function (ret) + { + ret.type = cr.exptype.Integer; + ret.data = this.value; + }; + ExpNode.prototype.eval_float = function (ret) + { + ret.type = cr.exptype.Float; + ret.data = this.value; + }; + ExpNode.prototype.eval_string = function (ret) + { + ret.type = cr.exptype.String; + ret.data = this.value; + }; + ExpNode.prototype.eval_unaryminus = function (ret) + { + this.first.get(ret); // retrieve operand + if (ret.is_number()) + ret.data = -ret.data; + }; + ExpNode.prototype.eval_add = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + ret.data += temp.data; // both operands numbers: add + if (temp.is_float()) + ret.make_float(); + } + popTempValue(); + }; + ExpNode.prototype.eval_subtract = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + ret.data -= temp.data; // both operands numbers: subtract + if (temp.is_float()) + ret.make_float(); + } + popTempValue(); + }; + ExpNode.prototype.eval_multiply = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + ret.data *= temp.data; // both operands numbers: multiply + if (temp.is_float()) + ret.make_float(); + } + popTempValue(); + }; + ExpNode.prototype.eval_divide = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + ret.data /= temp.data; // both operands numbers: divide + ret.make_float(); + } + popTempValue(); + }; + ExpNode.prototype.eval_mod = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + ret.data %= temp.data; // both operands numbers: modulo + if (temp.is_float()) + ret.make_float(); + } + popTempValue(); + }; + ExpNode.prototype.eval_power = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + ret.data = Math.pow(ret.data, temp.data); // both operands numbers: raise to power + if (temp.is_float()) + ret.make_float(); + } + popTempValue(); + }; + ExpNode.prototype.eval_and = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (temp.is_string() || ret.is_string()) + this.eval_and_stringconcat(ret, temp); + else + this.eval_and_logical(ret, temp); + popTempValue(); + }; + ExpNode.prototype.eval_and_stringconcat = function (ret, temp) + { + if (ret.is_string() && temp.is_string()) + this.eval_and_stringconcat_str_str(ret, temp); + else + this.eval_and_stringconcat_num(ret, temp); + }; + ExpNode.prototype.eval_and_stringconcat_str_str = function (ret, temp) + { + ret.data += temp.data; + }; + ExpNode.prototype.eval_and_stringconcat_num = function (ret, temp) + { + if (ret.is_string()) + { + ret.data += (Math.round(temp.data * 1e10) / 1e10).toString(); + } + else + { + ret.set_string(ret.data.toString() + temp.data); + } + }; + ExpNode.prototype.eval_and_logical = function (ret, temp) + { + ret.set_int(ret.data && temp.data ? 1 : 0); + }; + ExpNode.prototype.eval_or = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + if (ret.is_number() && temp.is_number()) + { + if (ret.data || temp.data) + ret.set_int(1); + else + ret.set_int(0); + } + popTempValue(); + }; + ExpNode.prototype.eval_conditional = function (ret) + { + this.first.get(ret); // condition operand + if (ret.data) // is true + this.second.get(ret); // evaluate second operand to ret + else + this.third.get(ret); // evaluate third operand to ret + }; + ExpNode.prototype.eval_equal = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + ret.set_int(ret.data === temp.data ? 1 : 0); + popTempValue(); + }; + ExpNode.prototype.eval_notequal = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + ret.set_int(ret.data !== temp.data ? 1 : 0); + popTempValue(); + }; + ExpNode.prototype.eval_less = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + ret.set_int(ret.data < temp.data ? 1 : 0); + popTempValue(); + }; + ExpNode.prototype.eval_lessequal = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + ret.set_int(ret.data <= temp.data ? 1 : 0); + popTempValue(); + }; + ExpNode.prototype.eval_greater = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + ret.set_int(ret.data > temp.data ? 1 : 0); + popTempValue(); + }; + ExpNode.prototype.eval_greaterequal = function (ret) + { + this.first.get(ret); // left operand + var temp = pushTempValue(); + this.second.get(temp); // right operand + ret.set_int(ret.data >= temp.data ? 1 : 0); + popTempValue(); + }; + ExpNode.prototype.eval_eventvar_exp = function (ret) + { + var val = this.eventvar.getValue(); + if (cr.is_number(val)) + ret.set_float(val); + else + ret.set_string(val); + }; + cr.expNode = ExpNode; + function ExpValue(type, data) + { + this.type = type || cr.exptype.Integer; + this.data = data || 0; + this.object_class = null; +; +; +; + if (this.type == cr.exptype.Integer) + this.data = Math.floor(this.data); + cr.seal(this); + }; + ExpValue.prototype.is_int = function () + { + return this.type === cr.exptype.Integer; + }; + ExpValue.prototype.is_float = function () + { + return this.type === cr.exptype.Float; + }; + ExpValue.prototype.is_number = function () + { + return this.type === cr.exptype.Integer || this.type === cr.exptype.Float; + }; + ExpValue.prototype.is_string = function () + { + return this.type === cr.exptype.String; + }; + ExpValue.prototype.make_int = function () + { + if (!this.is_int()) + { + if (this.is_float()) + this.data = Math.floor(this.data); // truncate float + else if (this.is_string()) + this.data = parseInt(this.data, 10); + this.type = cr.exptype.Integer; + } + }; + ExpValue.prototype.make_float = function () + { + if (!this.is_float()) + { + if (this.is_string()) + this.data = parseFloat(this.data); + this.type = cr.exptype.Float; + } + }; + ExpValue.prototype.make_string = function () + { + if (!this.is_string()) + { + this.data = this.data.toString(); + this.type = cr.exptype.String; + } + }; + ExpValue.prototype.set_int = function (val) + { +; + this.type = cr.exptype.Integer; + this.data = Math.floor(val); + }; + ExpValue.prototype.set_float = function (val) + { +; + this.type = cr.exptype.Float; + this.data = val; + }; + ExpValue.prototype.set_string = function (val) + { +; + this.type = cr.exptype.String; + this.data = val; + }; + ExpValue.prototype.set_any = function (val) + { + if (cr.is_number(val)) + { + this.type = cr.exptype.Float; + this.data = val; + } + else if (cr.is_string(val)) + { + this.type = cr.exptype.String; + this.data = val.toString(); + } + else + { + this.type = cr.exptype.Integer; + this.data = 0; + } + }; + cr.expvalue = ExpValue; + cr.exptype = { + Integer: 0, // emulated; no native integer support in javascript + Float: 1, + String: 2 + }; +}()); +; +cr.system_object = function (runtime) +{ + this.runtime = runtime; + this.waits = []; +}; +cr.system_object.prototype.saveToJSON = function () +{ + var o = {}; + var i, len, j, lenj, p, w, t, sobj; + o["waits"] = []; + var owaits = o["waits"]; + var waitobj; + for (i = 0, len = this.waits.length; i < len; i++) + { + w = this.waits[i]; + waitobj = { + "t": w.time, + "st": w.signaltag, + "s": w.signalled, + "ev": w.ev.sid, + "sm": [], + "sols": {} + }; + if (w.ev.actions[w.actindex]) + waitobj["act"] = w.ev.actions[w.actindex].sid; + for (j = 0, lenj = w.solModifiers.length; j < lenj; j++) + waitobj["sm"].push(w.solModifiers[j].sid); + for (p in w.sols) + { + if (w.sols.hasOwnProperty(p)) + { + t = this.runtime.types_by_index[parseInt(p, 10)]; +; + sobj = { + "sa": w.sols[p].sa, + "insts": [] + }; + for (j = 0, lenj = w.sols[p].insts.length; j < lenj; j++) + sobj["insts"].push(w.sols[p].insts[j].uid); + waitobj["sols"][t.sid.toString()] = sobj; + } + } + owaits.push(waitobj); + } + return o; +}; +cr.system_object.prototype.loadFromJSON = function (o) +{ + var owaits = o["waits"]; + var i, len, j, lenj, p, w, addWait, e, aindex, t, savedsol, nusol, inst; + cr.clearArray(this.waits); + for (i = 0, len = owaits.length; i < len; i++) + { + w = owaits[i]; + e = this.runtime.blocksBySid[w["ev"].toString()]; + if (!e) + continue; // event must've gone missing + aindex = -1; + for (j = 0, lenj = e.actions.length; j < lenj; j++) + { + if (e.actions[j].sid === w["act"]) + { + aindex = j; + break; + } + } + if (aindex === -1) + continue; // action must've gone missing + addWait = {}; + addWait.sols = {}; + addWait.solModifiers = []; + addWait.deleteme = false; + addWait.time = w["t"]; + addWait.signaltag = w["st"] || ""; + addWait.signalled = !!w["s"]; + addWait.ev = e; + addWait.actindex = aindex; + for (j = 0, lenj = w["sm"].length; j < lenj; j++) + { + t = this.runtime.getObjectTypeBySid(w["sm"][j]); + if (t) + addWait.solModifiers.push(t); + } + for (p in w["sols"]) + { + if (w["sols"].hasOwnProperty(p)) + { + t = this.runtime.getObjectTypeBySid(parseInt(p, 10)); + if (!t) + continue; // type must've been deleted + savedsol = w["sols"][p]; + nusol = { + sa: savedsol["sa"], + insts: [] + }; + for (j = 0, lenj = savedsol["insts"].length; j < lenj; j++) + { + inst = this.runtime.getObjectByUID(savedsol["insts"][j]); + if (inst) + nusol.insts.push(inst); + } + addWait.sols[t.index.toString()] = nusol; + } + } + this.waits.push(addWait); + } +}; +(function () +{ + var sysProto = cr.system_object.prototype; + function SysCnds() {}; + SysCnds.prototype.EveryTick = function() + { + return true; + }; + SysCnds.prototype.OnLayoutStart = function() + { + return true; + }; + SysCnds.prototype.OnLayoutEnd = function() + { + return true; + }; + SysCnds.prototype.Compare = function(x, cmp, y) + { + return cr.do_cmp(x, cmp, y); + }; + SysCnds.prototype.CompareTime = function (cmp, t) + { + var elapsed = this.runtime.kahanTime.sum; + if (cmp === 0) + { + var cnd = this.runtime.getCurrentCondition(); + if (!cnd.extra["CompareTime_executed"]) + { + if (elapsed >= t) + { + cnd.extra["CompareTime_executed"] = true; + return true; + } + } + return false; + } + return cr.do_cmp(elapsed, cmp, t); + }; + SysCnds.prototype.LayerVisible = function (layer) + { + if (!layer) + return false; + else + return layer.visible; + }; + SysCnds.prototype.LayerEmpty = function (layer) + { + if (!layer) + return false; + else + return !layer.instances.length; + }; + SysCnds.prototype.LayerCmpOpacity = function (layer, cmp, opacity_) + { + if (!layer) + return false; + return cr.do_cmp(layer.opacity * 100, cmp, opacity_); + }; + SysCnds.prototype.Repeat = function (count) + { + var current_frame = this.runtime.getCurrentEventStack(); + var current_event = current_frame.current_event; + var solModifierAfterCnds = current_frame.isModifierAfterCnds(); + var current_loop = this.runtime.pushLoopStack(); + var i; + if (solModifierAfterCnds) + { + for (i = 0; i < count && !current_loop.stopped; i++) + { + this.runtime.pushCopySol(current_event.solModifiers); + current_loop.index = i; + current_event.retrigger(); + this.runtime.popSol(current_event.solModifiers); + } + } + else + { + for (i = 0; i < count && !current_loop.stopped; i++) + { + current_loop.index = i; + current_event.retrigger(); + } + } + this.runtime.popLoopStack(); + return false; + }; + SysCnds.prototype.While = function (count) + { + var current_frame = this.runtime.getCurrentEventStack(); + var current_event = current_frame.current_event; + var solModifierAfterCnds = current_frame.isModifierAfterCnds(); + var current_loop = this.runtime.pushLoopStack(); + var i; + if (solModifierAfterCnds) + { + for (i = 0; !current_loop.stopped; i++) + { + this.runtime.pushCopySol(current_event.solModifiers); + current_loop.index = i; + if (!current_event.retrigger()) // one of the other conditions returned false + current_loop.stopped = true; // break + this.runtime.popSol(current_event.solModifiers); + } + } + else + { + for (i = 0; !current_loop.stopped; i++) + { + current_loop.index = i; + if (!current_event.retrigger()) + current_loop.stopped = true; + } + } + this.runtime.popLoopStack(); + return false; + }; + SysCnds.prototype.For = function (name, start, end) + { + var current_frame = this.runtime.getCurrentEventStack(); + var current_event = current_frame.current_event; + var solModifierAfterCnds = current_frame.isModifierAfterCnds(); + var current_loop = this.runtime.pushLoopStack(name); + var i; + if (end < start) + { + if (solModifierAfterCnds) + { + for (i = start; i >= end && !current_loop.stopped; --i) // inclusive to end + { + this.runtime.pushCopySol(current_event.solModifiers); + current_loop.index = i; + current_event.retrigger(); + this.runtime.popSol(current_event.solModifiers); + } + } + else + { + for (i = start; i >= end && !current_loop.stopped; --i) // inclusive to end + { + current_loop.index = i; + current_event.retrigger(); + } + } + } + else + { + if (solModifierAfterCnds) + { + for (i = start; i <= end && !current_loop.stopped; ++i) // inclusive to end + { + this.runtime.pushCopySol(current_event.solModifiers); + current_loop.index = i; + current_event.retrigger(); + this.runtime.popSol(current_event.solModifiers); + } + } + else + { + for (i = start; i <= end && !current_loop.stopped; ++i) // inclusive to end + { + current_loop.index = i; + current_event.retrigger(); + } + } + } + this.runtime.popLoopStack(); + return false; + }; + var foreach_instancestack = []; + var foreach_instanceptr = -1; + SysCnds.prototype.ForEach = function (obj) + { + var sol = obj.getCurrentSol(); + foreach_instanceptr++; + if (foreach_instancestack.length === foreach_instanceptr) + foreach_instancestack.push([]); + var instances = foreach_instancestack[foreach_instanceptr]; + cr.shallowAssignArray(instances, sol.getObjects()); + var current_frame = this.runtime.getCurrentEventStack(); + var current_event = current_frame.current_event; + var solModifierAfterCnds = current_frame.isModifierAfterCnds(); + var current_loop = this.runtime.pushLoopStack(); + var i, len, j, lenj, inst, s, sol2; + var is_contained = obj.is_contained; + if (solModifierAfterCnds) + { + for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) + { + this.runtime.pushCopySol(current_event.solModifiers); + inst = instances[i]; + sol = obj.getCurrentSol(); + sol.select_all = false; + cr.clearArray(sol.instances); + sol.instances[0] = inst; + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + sol2 = s.type.getCurrentSol(); + sol2.select_all = false; + cr.clearArray(sol2.instances); + sol2.instances[0] = s; + } + } + current_loop.index = i; + current_event.retrigger(); + this.runtime.popSol(current_event.solModifiers); + } + } + else + { + sol.select_all = false; + cr.clearArray(sol.instances); + for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) + { + inst = instances[i]; + sol.instances[0] = inst; + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + sol2 = s.type.getCurrentSol(); + sol2.select_all = false; + cr.clearArray(sol2.instances); + sol2.instances[0] = s; + } + } + current_loop.index = i; + current_event.retrigger(); + } + } + cr.clearArray(instances); + this.runtime.popLoopStack(); + foreach_instanceptr--; + return false; + }; + function foreach_sortinstances(a, b) + { + var va = a.extra["c2_feo_val"]; + var vb = b.extra["c2_feo_val"]; + if (cr.is_number(va) && cr.is_number(vb)) + return va - vb; + else + { + va = "" + va; + vb = "" + vb; + if (va < vb) + return -1; + else if (va > vb) + return 1; + else + return 0; + } + }; + SysCnds.prototype.ForEachOrdered = function (obj, exp, order) + { + var sol = obj.getCurrentSol(); + foreach_instanceptr++; + if (foreach_instancestack.length === foreach_instanceptr) + foreach_instancestack.push([]); + var instances = foreach_instancestack[foreach_instanceptr]; + cr.shallowAssignArray(instances, sol.getObjects()); + var current_frame = this.runtime.getCurrentEventStack(); + var current_event = current_frame.current_event; + var current_condition = this.runtime.getCurrentCondition(); + var solModifierAfterCnds = current_frame.isModifierAfterCnds(); + var current_loop = this.runtime.pushLoopStack(); + var i, len, j, lenj, inst, s, sol2; + for (i = 0, len = instances.length; i < len; i++) + { + instances[i].extra["c2_feo_val"] = current_condition.parameters[1].get(i); + } + instances.sort(foreach_sortinstances); + if (order === 1) + instances.reverse(); + var is_contained = obj.is_contained; + if (solModifierAfterCnds) + { + for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) + { + this.runtime.pushCopySol(current_event.solModifiers); + inst = instances[i]; + sol = obj.getCurrentSol(); + sol.select_all = false; + cr.clearArray(sol.instances); + sol.instances[0] = inst; + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + sol2 = s.type.getCurrentSol(); + sol2.select_all = false; + cr.clearArray(sol2.instances); + sol2.instances[0] = s; + } + } + current_loop.index = i; + current_event.retrigger(); + this.runtime.popSol(current_event.solModifiers); + } + } + else + { + sol.select_all = false; + cr.clearArray(sol.instances); + for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++) + { + inst = instances[i]; + sol.instances[0] = inst; + if (is_contained) + { + for (j = 0, lenj = inst.siblings.length; j < lenj; j++) + { + s = inst.siblings[j]; + sol2 = s.type.getCurrentSol(); + sol2.select_all = false; + cr.clearArray(sol2.instances); + sol2.instances[0] = s; + } + } + current_loop.index = i; + current_event.retrigger(); + } + } + cr.clearArray(instances); + this.runtime.popLoopStack(); + foreach_instanceptr--; + return false; + }; + SysCnds.prototype.PickByComparison = function (obj_, exp_, cmp_, val_) + { + var i, len, k, inst; + if (!obj_) + return; + foreach_instanceptr++; + if (foreach_instancestack.length === foreach_instanceptr) + foreach_instancestack.push([]); + var tmp_instances = foreach_instancestack[foreach_instanceptr]; + var sol = obj_.getCurrentSol(); + cr.shallowAssignArray(tmp_instances, sol.getObjects()); + if (sol.select_all) + cr.clearArray(sol.else_instances); + var current_condition = this.runtime.getCurrentCondition(); + for (i = 0, k = 0, len = tmp_instances.length; i < len; i++) + { + inst = tmp_instances[i]; + tmp_instances[k] = inst; + exp_ = current_condition.parameters[1].get(i); + val_ = current_condition.parameters[3].get(i); + if (cr.do_cmp(exp_, cmp_, val_)) + { + k++; + } + else + { + sol.else_instances.push(inst); + } + } + cr.truncateArray(tmp_instances, k); + sol.select_all = false; + cr.shallowAssignArray(sol.instances, tmp_instances); + cr.clearArray(tmp_instances); + foreach_instanceptr--; + obj_.applySolToContainer(); + return !!sol.instances.length; + }; + SysCnds.prototype.PickByEvaluate = function (obj_, exp_) + { + var i, len, k, inst; + if (!obj_) + return; + foreach_instanceptr++; + if (foreach_instancestack.length === foreach_instanceptr) + foreach_instancestack.push([]); + var tmp_instances = foreach_instancestack[foreach_instanceptr]; + var sol = obj_.getCurrentSol(); + cr.shallowAssignArray(tmp_instances, sol.getObjects()); + if (sol.select_all) + cr.clearArray(sol.else_instances); + var current_condition = this.runtime.getCurrentCondition(); + for (i = 0, k = 0, len = tmp_instances.length; i < len; i++) + { + inst = tmp_instances[i]; + tmp_instances[k] = inst; + exp_ = current_condition.parameters[1].get(i); + if (exp_) + { + k++; + } + else + { + sol.else_instances.push(inst); + } + } + cr.truncateArray(tmp_instances, k); + sol.select_all = false; + cr.shallowAssignArray(sol.instances, tmp_instances); + cr.clearArray(tmp_instances); + foreach_instanceptr--; + obj_.applySolToContainer(); + return !!sol.instances.length; + }; + SysCnds.prototype.TriggerOnce = function () + { + var cndextra = this.runtime.getCurrentCondition().extra; + if (typeof cndextra["TriggerOnce_lastTick"] === "undefined") + cndextra["TriggerOnce_lastTick"] = -1; + var last_tick = cndextra["TriggerOnce_lastTick"]; + var cur_tick = this.runtime.tickcount; + cndextra["TriggerOnce_lastTick"] = cur_tick; + return this.runtime.layout_first_tick || last_tick !== cur_tick - 1; + }; + SysCnds.prototype.Every = function (seconds) + { + var cnd = this.runtime.getCurrentCondition(); + var last_time = cnd.extra["Every_lastTime"] || 0; + var cur_time = this.runtime.kahanTime.sum; + if (typeof cnd.extra["Every_seconds"] === "undefined") + cnd.extra["Every_seconds"] = seconds; + var this_seconds = cnd.extra["Every_seconds"]; + if (cur_time >= last_time + this_seconds) + { + cnd.extra["Every_lastTime"] = last_time + this_seconds; + if (cur_time >= cnd.extra["Every_lastTime"] + 0.04) + { + cnd.extra["Every_lastTime"] = cur_time; + } + cnd.extra["Every_seconds"] = seconds; + return true; + } + else if (cur_time < last_time - 0.1) + { + cnd.extra["Every_lastTime"] = cur_time; + } + return false; + }; + SysCnds.prototype.PickNth = function (obj, index) + { + if (!obj) + return false; + var sol = obj.getCurrentSol(); + var instances = sol.getObjects(); + index = cr.floor(index); + if (index < 0 || index >= instances.length) + return false; + var inst = instances[index]; + sol.pick_one(inst); + obj.applySolToContainer(); + return true; + }; + SysCnds.prototype.PickRandom = function (obj) + { + if (!obj) + return false; + var sol = obj.getCurrentSol(); + var instances = sol.getObjects(); + var index = cr.floor(Math.random() * instances.length); + if (index >= instances.length) + return false; + var inst = instances[index]; + sol.pick_one(inst); + obj.applySolToContainer(); + return true; + }; + SysCnds.prototype.CompareVar = function (v, cmp, val) + { + return cr.do_cmp(v.getValue(), cmp, val); + }; + SysCnds.prototype.IsGroupActive = function (group) + { + var g = this.runtime.groups_by_name[group.toLowerCase()]; + return g && g.group_active; + }; + SysCnds.prototype.IsPreview = function () + { + return typeof cr_is_preview !== "undefined"; + }; + SysCnds.prototype.PickAll = function (obj) + { + if (!obj) + return false; + if (!obj.instances.length) + return false; + var sol = obj.getCurrentSol(); + sol.select_all = true; + obj.applySolToContainer(); + return true; + }; + SysCnds.prototype.IsMobile = function () + { + return this.runtime.isMobile; + }; + SysCnds.prototype.CompareBetween = function (x, a, b) + { + return x >= a && x <= b; + }; + SysCnds.prototype.Else = function () + { + var current_frame = this.runtime.getCurrentEventStack(); + if (current_frame.else_branch_ran) + return false; // another event in this else-if chain has run + else + return !current_frame.last_event_true; + /* + var current_frame = this.runtime.getCurrentEventStack(); + var current_event = current_frame.current_event; + var prev_event = current_event.prev_block; + if (!prev_event) + return false; + if (prev_event.is_logical) + return !this.runtime.last_event_true; + var i, len, j, lenj, s, sol, temp, inst, any_picked = false; + for (i = 0, len = prev_event.cndReferences.length; i < len; i++) + { + s = prev_event.cndReferences[i]; + sol = s.getCurrentSol(); + if (sol.select_all || sol.instances.length === s.instances.length) + { + sol.select_all = false; + sol.instances.length = 0; + } + else + { + if (sol.instances.length === 1 && sol.else_instances.length === 0 && s.instances.length >= 2) + { + inst = sol.instances[0]; + sol.instances.length = 0; + for (j = 0, lenj = s.instances.length; j < lenj; j++) + { + if (s.instances[j] != inst) + sol.instances.push(s.instances[j]); + } + any_picked = true; + } + else + { + temp = sol.instances; + sol.instances = sol.else_instances; + sol.else_instances = temp; + any_picked = true; + } + } + } + return any_picked; + */ + }; + SysCnds.prototype.OnLoadFinished = function () + { + return true; + }; + SysCnds.prototype.OnCanvasSnapshot = function () + { + return true; + }; + SysCnds.prototype.EffectsSupported = function () + { + return !!this.runtime.glwrap; + }; + SysCnds.prototype.OnSaveComplete = function () + { + return true; + }; + SysCnds.prototype.OnSaveFailed = function () + { + return true; + }; + SysCnds.prototype.OnLoadComplete = function () + { + return true; + }; + SysCnds.prototype.OnLoadFailed = function () + { + return true; + }; + SysCnds.prototype.ObjectUIDExists = function (u) + { + return !!this.runtime.getObjectByUID(u); + }; + SysCnds.prototype.IsOnPlatform = function (p) + { + var rt = this.runtime; + switch (p) { + case 0: // HTML5 website + return !rt.isDomFree && !rt.isNodeWebkit && !rt.isCordova && !rt.isWinJS && !rt.isWindowsPhone8 && !rt.isBlackberry10 && !rt.isAmazonWebApp; + case 1: // iOS + return rt.isiOS; + case 2: // Android + return rt.isAndroid; + case 3: // Windows 8 + return rt.isWindows8App; + case 4: // Windows Phone 8 + return rt.isWindowsPhone8; + case 5: // Blackberry 10 + return rt.isBlackberry10; + case 6: // Tizen + return rt.isTizen; + case 7: // CocoonJS + return rt.isCocoonJs; + case 8: // Cordova + return rt.isCordova; + case 9: // Scirra Arcade + return rt.isArcade; + case 10: // node-webkit + return rt.isNodeWebkit; + case 11: // crosswalk + return rt.isCrosswalk; + case 12: // amazon webapp + return rt.isAmazonWebApp; + case 13: // windows 10 app + return rt.isWindows10; + default: // should not be possible + return false; + } + }; + var cacheRegex = null; + var lastRegex = ""; + var lastFlags = ""; + function getRegex(regex_, flags_) + { + if (!cacheRegex || regex_ !== lastRegex || flags_ !== lastFlags) + { + cacheRegex = new RegExp(regex_, flags_); + lastRegex = regex_; + lastFlags = flags_; + } + cacheRegex.lastIndex = 0; // reset + return cacheRegex; + }; + SysCnds.prototype.RegexTest = function (str_, regex_, flags_) + { + var regex = getRegex(regex_, flags_); + return regex.test(str_); + }; + var tmp_arr = []; + SysCnds.prototype.PickOverlappingPoint = function (obj_, x_, y_) + { + if (!obj_) + return false; + var sol = obj_.getCurrentSol(); + var instances = sol.getObjects(); + var current_event = this.runtime.getCurrentEventStack().current_event; + var orblock = current_event.orblock; + var cnd = this.runtime.getCurrentCondition(); + var i, len, inst, pick; + if (sol.select_all) + { + cr.shallowAssignArray(tmp_arr, instances); + cr.clearArray(sol.else_instances); + sol.select_all = false; + cr.clearArray(sol.instances); + } + else + { + if (orblock) + { + cr.shallowAssignArray(tmp_arr, sol.else_instances); + cr.clearArray(sol.else_instances); + } + else + { + cr.shallowAssignArray(tmp_arr, instances); + cr.clearArray(sol.instances); + } + } + for (i = 0, len = tmp_arr.length; i < len; ++i) + { + inst = tmp_arr[i]; + inst.update_bbox(); + pick = cr.xor(inst.contains_pt(x_, y_), cnd.inverted); + if (pick) + sol.instances.push(inst); + else + sol.else_instances.push(inst); + } + obj_.applySolToContainer(); + return cr.xor(!!sol.instances.length, cnd.inverted); + }; + SysCnds.prototype.IsNaN = function (n) + { + return !!isNaN(n); + }; + SysCnds.prototype.AngleWithin = function (a1, within, a2) + { + return cr.angleDiff(cr.to_radians(a1), cr.to_radians(a2)) <= cr.to_radians(within); + }; + SysCnds.prototype.IsClockwiseFrom = function (a1, a2) + { + return cr.angleClockwise(cr.to_radians(a1), cr.to_radians(a2)); + }; + SysCnds.prototype.IsBetweenAngles = function (a, la, ua) + { + var angle = cr.to_clamped_radians(a); + var lower = cr.to_clamped_radians(la); + var upper = cr.to_clamped_radians(ua); + var obtuse = (!cr.angleClockwise(upper, lower)); + if (obtuse) + return !(!cr.angleClockwise(angle, lower) && cr.angleClockwise(angle, upper)); + else + return cr.angleClockwise(angle, lower) && !cr.angleClockwise(angle, upper); + }; + SysCnds.prototype.IsValueType = function (x, t) + { + if (typeof x === "number") + return t === 0; + else // string + return t === 1; + }; + sysProto.cnds = new SysCnds(); + function SysActs() {}; + SysActs.prototype.GoToLayout = function (to) + { + if (this.runtime.isloading) + return; // cannot change layout while loading on loader layout + if (this.runtime.changelayout) + return; // already changing to a different layout +; + this.runtime.changelayout = to; + }; + SysActs.prototype.NextPrevLayout = function (prev) + { + if (this.runtime.isloading) + return; // cannot change layout while loading on loader layout + if (this.runtime.changelayout) + return; // already changing to a different layout + var index = this.runtime.layouts_by_index.indexOf(this.runtime.running_layout); + if (prev && index === 0) + return; // cannot go to previous layout from first layout + if (!prev && index === this.runtime.layouts_by_index.length - 1) + return; // cannot go to next layout from last layout + var to = this.runtime.layouts_by_index[index + (prev ? -1 : 1)]; +; + this.runtime.changelayout = to; + }; + SysActs.prototype.CreateObject = function (obj, layer, x, y) + { + if (!layer || !obj) + return; + var inst = this.runtime.createInstance(obj, layer, x, y); + if (!inst) + return; + this.runtime.isInOnDestroy++; + var i, len, s; + this.runtime.trigger(Object.getPrototypeOf(obj.plugin).cnds.OnCreated, inst); + if (inst.is_contained) + { + for (i = 0, len = inst.siblings.length; i < len; i++) + { + s = inst.siblings[i]; + this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s); + } + } + this.runtime.isInOnDestroy--; + var sol = obj.getCurrentSol(); + sol.select_all = false; + cr.clearArray(sol.instances); + sol.instances[0] = inst; + if (inst.is_contained) + { + for (i = 0, len = inst.siblings.length; i < len; i++) + { + s = inst.siblings[i]; + sol = s.type.getCurrentSol(); + sol.select_all = false; + cr.clearArray(sol.instances); + sol.instances[0] = s; + } + } + }; + SysActs.prototype.SetLayerVisible = function (layer, visible_) + { + if (!layer) + return; + if (layer.visible !== visible_) + { + layer.visible = visible_; + this.runtime.redraw = true; + } + }; + SysActs.prototype.SetLayerOpacity = function (layer, opacity_) + { + if (!layer) + return; + opacity_ = cr.clamp(opacity_ / 100, 0, 1); + if (layer.opacity !== opacity_) + { + layer.opacity = opacity_; + this.runtime.redraw = true; + } + }; + SysActs.prototype.SetLayerScaleRate = function (layer, sr) + { + if (!layer) + return; + if (layer.zoomRate !== sr) + { + layer.zoomRate = sr; + this.runtime.redraw = true; + } + }; + SysActs.prototype.SetLayerForceOwnTexture = function (layer, f) + { + if (!layer) + return; + f = !!f; + if (layer.forceOwnTexture !== f) + { + layer.forceOwnTexture = f; + this.runtime.redraw = true; + } + }; + SysActs.prototype.SetLayoutScale = function (s) + { + if (!this.runtime.running_layout) + return; + if (this.runtime.running_layout.scale !== s) + { + this.runtime.running_layout.scale = s; + this.runtime.running_layout.boundScrolling(); + this.runtime.redraw = true; + } + }; + SysActs.prototype.ScrollX = function(x) + { + this.runtime.running_layout.scrollToX(x); + }; + SysActs.prototype.ScrollY = function(y) + { + this.runtime.running_layout.scrollToY(y); + }; + SysActs.prototype.Scroll = function(x, y) + { + this.runtime.running_layout.scrollToX(x); + this.runtime.running_layout.scrollToY(y); + }; + SysActs.prototype.ScrollToObject = function(obj) + { + var inst = obj.getFirstPicked(); + if (inst) + { + this.runtime.running_layout.scrollToX(inst.x); + this.runtime.running_layout.scrollToY(inst.y); + } + }; + SysActs.prototype.SetVar = function(v, x) + { +; + if (v.vartype === 0) + { + if (cr.is_number(x)) + v.setValue(x); + else + v.setValue(parseFloat(x)); + } + else if (v.vartype === 1) + v.setValue(x.toString()); + }; + SysActs.prototype.AddVar = function(v, x) + { +; + if (v.vartype === 0) + { + if (cr.is_number(x)) + v.setValue(v.getValue() + x); + else + v.setValue(v.getValue() + parseFloat(x)); + } + else if (v.vartype === 1) + v.setValue(v.getValue() + x.toString()); + }; + SysActs.prototype.SubVar = function(v, x) + { +; + if (v.vartype === 0) + { + if (cr.is_number(x)) + v.setValue(v.getValue() - x); + else + v.setValue(v.getValue() - parseFloat(x)); + } + }; + SysActs.prototype.SetGroupActive = function (group, active) + { + var g = this.runtime.groups_by_name[group.toLowerCase()]; + if (!g) + return; + switch (active) { + case 0: + g.setGroupActive(false); + break; + case 1: + g.setGroupActive(true); + break; + case 2: + g.setGroupActive(!g.group_active); + break; + } + }; + SysActs.prototype.SetTimescale = function (ts_) + { + var ts = ts_; + if (ts < 0) + ts = 0; + this.runtime.timescale = ts; + }; + SysActs.prototype.SetObjectTimescale = function (obj, ts_) + { + var ts = ts_; + if (ts < 0) + ts = 0; + if (!obj) + return; + var sol = obj.getCurrentSol(); + var instances = sol.getObjects(); + var i, len; + for (i = 0, len = instances.length; i < len; i++) + { + instances[i].my_timescale = ts; + } + }; + SysActs.prototype.RestoreObjectTimescale = function (obj) + { + if (!obj) + return false; + var sol = obj.getCurrentSol(); + var instances = sol.getObjects(); + var i, len; + for (i = 0, len = instances.length; i < len; i++) + { + instances[i].my_timescale = -1.0; + } + }; + var waitobjrecycle = []; + function allocWaitObject() + { + var w; + if (waitobjrecycle.length) + w = waitobjrecycle.pop(); + else + { + w = {}; + w.sols = {}; + w.solModifiers = []; + } + w.deleteme = false; + return w; + }; + function freeWaitObject(w) + { + cr.wipe(w.sols); + cr.clearArray(w.solModifiers); + waitobjrecycle.push(w); + }; + var solstateobjects = []; + function allocSolStateObject() + { + var s; + if (solstateobjects.length) + s = solstateobjects.pop(); + else + { + s = {}; + s.insts = []; + } + s.sa = false; + return s; + }; + function freeSolStateObject(s) + { + cr.clearArray(s.insts); + solstateobjects.push(s); + }; + SysActs.prototype.Wait = function (seconds) + { + if (seconds < 0) + return; + var i, len, s, t, ss; + var evinfo = this.runtime.getCurrentEventStack(); + var waitobj = allocWaitObject(); + waitobj.time = this.runtime.kahanTime.sum + seconds; + waitobj.signaltag = ""; + waitobj.signalled = false; + waitobj.ev = evinfo.current_event; + waitobj.actindex = evinfo.actindex + 1; // pointing at next action + for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) + { + t = this.runtime.types_by_index[i]; + s = t.getCurrentSol(); + if (s.select_all && evinfo.current_event.solModifiers.indexOf(t) === -1) + continue; + waitobj.solModifiers.push(t); + ss = allocSolStateObject(); + ss.sa = s.select_all; + cr.shallowAssignArray(ss.insts, s.instances); + waitobj.sols[i.toString()] = ss; + } + this.waits.push(waitobj); + return true; + }; + SysActs.prototype.WaitForSignal = function (tag) + { + var i, len, s, t, ss; + var evinfo = this.runtime.getCurrentEventStack(); + var waitobj = allocWaitObject(); + waitobj.time = -1; + waitobj.signaltag = tag.toLowerCase(); + waitobj.signalled = false; + waitobj.ev = evinfo.current_event; + waitobj.actindex = evinfo.actindex + 1; // pointing at next action + for (i = 0, len = this.runtime.types_by_index.length; i < len; i++) + { + t = this.runtime.types_by_index[i]; + s = t.getCurrentSol(); + if (s.select_all && evinfo.current_event.solModifiers.indexOf(t) === -1) + continue; + waitobj.solModifiers.push(t); + ss = allocSolStateObject(); + ss.sa = s.select_all; + cr.shallowAssignArray(ss.insts, s.instances); + waitobj.sols[i.toString()] = ss; + } + this.waits.push(waitobj); + return true; + }; + SysActs.prototype.Signal = function (tag) + { + var lowertag = tag.toLowerCase(); + var i, len, w; + for (i = 0, len = this.waits.length; i < len; ++i) + { + w = this.waits[i]; + if (w.time !== -1) + continue; // timer wait, ignore + if (w.signaltag === lowertag) // waiting for this signal + w.signalled = true; // will run on next check + } + }; + SysActs.prototype.SetLayerScale = function (layer, scale) + { + if (!layer) + return; + if (layer.scale === scale) + return; + layer.scale = scale; + this.runtime.redraw = true; + }; + SysActs.prototype.ResetGlobals = function () + { + var i, len, g; + for (i = 0, len = this.runtime.all_global_vars.length; i < len; i++) + { + g = this.runtime.all_global_vars[i]; + g.data = g.initial; + } + }; + SysActs.prototype.SetLayoutAngle = function (a) + { + a = cr.to_radians(a); + a = cr.clamp_angle(a); + if (this.runtime.running_layout) + { + if (this.runtime.running_layout.angle !== a) + { + this.runtime.running_layout.angle = a; + this.runtime.redraw = true; + } + } + }; + SysActs.prototype.SetLayerAngle = function (layer, a) + { + if (!layer) + return; + a = cr.to_radians(a); + a = cr.clamp_angle(a); + if (layer.angle === a) + return; + layer.angle = a; + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayerParallax = function (layer, px, py) + { + if (!layer) + return; + if (layer.parallaxX === px / 100 && layer.parallaxY === py / 100) + return; + layer.parallaxX = px / 100; + layer.parallaxY = py / 100; + if (layer.parallaxX !== 1 || layer.parallaxY !== 1) + { + var i, len, instances = layer.instances; + for (i = 0, len = instances.length; i < len; ++i) + { + instances[i].type.any_instance_parallaxed = true; + } + } + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayerBackground = function (layer, c) + { + if (!layer) + return; + var r = cr.GetRValue(c); + var g = cr.GetGValue(c); + var b = cr.GetBValue(c); + if (layer.background_color[0] === r && layer.background_color[1] === g && layer.background_color[2] === b) + return; + layer.background_color[0] = r; + layer.background_color[1] = g; + layer.background_color[2] = b; + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayerTransparent = function (layer, t) + { + if (!layer) + return; + if (!!t === !!layer.transparent) + return; + layer.transparent = !!t; + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayerBlendMode = function (layer, bm) + { + if (!layer) + return; + if (layer.blend_mode === bm) + return; + layer.blend_mode = bm; + layer.compositeOp = cr.effectToCompositeOp(layer.blend_mode); + if (this.runtime.gl) + cr.setGLBlend(layer, layer.blend_mode, this.runtime.gl); + this.runtime.redraw = true; + }; + SysActs.prototype.StopLoop = function () + { + if (this.runtime.loop_stack_index < 0) + return; // no loop currently running + this.runtime.getCurrentLoop().stopped = true; + }; + SysActs.prototype.GoToLayoutByName = function (layoutname) + { + if (this.runtime.isloading) + return; // cannot change layout while loading on loader layout + if (this.runtime.changelayout) + return; // already changing to different layout +; + var l; + for (l in this.runtime.layouts) + { + if (this.runtime.layouts.hasOwnProperty(l) && cr.equals_nocase(l, layoutname)) + { + this.runtime.changelayout = this.runtime.layouts[l]; + return; + } + } + }; + SysActs.prototype.RestartLayout = function (layoutname) + { + if (this.runtime.isloading) + return; // cannot restart loader layouts + if (this.runtime.changelayout) + return; // already changing to a different layout +; + if (!this.runtime.running_layout) + return; + this.runtime.changelayout = this.runtime.running_layout; + var i, len, g; + for (i = 0, len = this.runtime.allGroups.length; i < len; i++) + { + g = this.runtime.allGroups[i]; + g.setGroupActive(g.initially_activated); + } + }; + SysActs.prototype.SnapshotCanvas = function (format_, quality_) + { + this.runtime.doCanvasSnapshot(format_ === 0 ? "image/png" : "image/jpeg", quality_ / 100); + }; + SysActs.prototype.SetCanvasSize = function (w, h) + { + if (w <= 0 || h <= 0) + return; + var mode = this.runtime.fullscreen_mode; + var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.runtime.isNodeFullscreen); + if (isfullscreen && this.runtime.fullscreen_scaling > 0) + mode = this.runtime.fullscreen_scaling; + if (mode === 0) + { + this.runtime["setSize"](w, h, true); + } + else + { + this.runtime.original_width = w; + this.runtime.original_height = h; + this.runtime["setSize"](this.runtime.lastWindowWidth, this.runtime.lastWindowHeight, true); + } + }; + SysActs.prototype.SetLayoutEffectEnabled = function (enable_, effectname_) + { + if (!this.runtime.running_layout || !this.runtime.glwrap) + return; + var et = this.runtime.running_layout.getEffectByName(effectname_); + if (!et) + return; // effect name not found + var enable = (enable_ === 1); + if (et.active == enable) + return; // no change + et.active = enable; + this.runtime.running_layout.updateActiveEffects(); + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayerEffectEnabled = function (layer, enable_, effectname_) + { + if (!layer || !this.runtime.glwrap) + return; + var et = layer.getEffectByName(effectname_); + if (!et) + return; // effect name not found + var enable = (enable_ === 1); + if (et.active == enable) + return; // no change + et.active = enable; + layer.updateActiveEffects(); + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayoutEffectParam = function (effectname_, index_, value_) + { + if (!this.runtime.running_layout || !this.runtime.glwrap) + return; + var et = this.runtime.running_layout.getEffectByName(effectname_); + if (!et) + return; // effect name not found + var params = this.runtime.running_layout.effect_params[et.index]; + index_ = Math.floor(index_); + if (index_ < 0 || index_ >= params.length) + return; // effect index out of bounds + if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1) + value_ /= 100.0; + if (params[index_] === value_) + return; // no change + params[index_] = value_; + if (et.active) + this.runtime.redraw = true; + }; + SysActs.prototype.SetLayerEffectParam = function (layer, effectname_, index_, value_) + { + if (!layer || !this.runtime.glwrap) + return; + var et = layer.getEffectByName(effectname_); + if (!et) + return; // effect name not found + var params = layer.effect_params[et.index]; + index_ = Math.floor(index_); + if (index_ < 0 || index_ >= params.length) + return; // effect index out of bounds + if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1) + value_ /= 100.0; + if (params[index_] === value_) + return; // no change + params[index_] = value_; + if (et.active) + this.runtime.redraw = true; + }; + SysActs.prototype.SaveState = function (slot_) + { + this.runtime.saveToSlot = slot_; + }; + SysActs.prototype.LoadState = function (slot_) + { + this.runtime.loadFromSlot = slot_; + }; + SysActs.prototype.LoadStateJSON = function (jsonstr_) + { + this.runtime.loadFromJson = jsonstr_; + }; + SysActs.prototype.SetHalfFramerateMode = function (set_) + { + this.runtime.halfFramerateMode = (set_ !== 0); + }; + SysActs.prototype.SetFullscreenQuality = function (q) + { + var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.isNodeFullscreen); + if (!isfullscreen && this.runtime.fullscreen_mode === 0) + return; + this.runtime.wantFullscreenScalingQuality = (q !== 0); + this.runtime["setSize"](this.runtime.lastWindowWidth, this.runtime.lastWindowHeight, true); + }; + SysActs.prototype.ResetPersisted = function () + { + var i, len; + for (i = 0, len = this.runtime.layouts_by_index.length; i < len; ++i) + { + this.runtime.layouts_by_index[i].persist_data = {}; + this.runtime.layouts_by_index[i].first_visit = true; + } + }; + SysActs.prototype.RecreateInitialObjects = function (obj, x1, y1, x2, y2) + { + if (!obj) + return; + this.runtime.running_layout.recreateInitialObjects(obj, x1, y1, x2, y2); + }; + SysActs.prototype.SetPixelRounding = function (m) + { + this.runtime.pixel_rounding = (m !== 0); + this.runtime.redraw = true; + }; + SysActs.prototype.SetMinimumFramerate = function (f) + { + if (f < 1) + f = 1; + if (f > 120) + f = 120; + this.runtime.minimumFramerate = f; + }; + function SortZOrderList(a, b) + { + var layerA = a[0]; + var layerB = b[0]; + var diff = layerA - layerB; + if (diff !== 0) + return diff; + var indexA = a[1]; + var indexB = b[1]; + return indexA - indexB; + }; + function SortInstancesByValue(a, b) + { + return a[1] - b[1]; + }; + SysActs.prototype.SortZOrderByInstVar = function (obj, iv) + { + if (!obj) + return; + var i, len, inst, value, r, layer, toZ; + var sol = obj.getCurrentSol(); + var pickedInstances = sol.getObjects(); + var zOrderList = []; + var instValues = []; + var layout = this.runtime.running_layout; + var isFamily = obj.is_family; + var familyIndex = obj.family_index; + for (i = 0, len = pickedInstances.length; i < len; ++i) + { + inst = pickedInstances[i]; + if (!inst.layer) + continue; // not a world instance + if (isFamily) + value = inst.instance_vars[iv + inst.type.family_var_map[familyIndex]]; + else + value = inst.instance_vars[iv]; + zOrderList.push([ + inst.layer.index, + inst.get_zindex() + ]); + instValues.push([ + inst, + value + ]); + } + if (!zOrderList.length) + return; // no instances were world instances + zOrderList.sort(SortZOrderList); + instValues.sort(SortInstancesByValue); + for (i = 0, len = zOrderList.length; i < len; ++i) + { + inst = instValues[i][0]; // instance in the order we want + layer = layout.layers[zOrderList[i][0]]; // layer to put it on + toZ = zOrderList[i][1]; // Z index on that layer to put it + if (layer.instances[toZ] !== inst) // not already got this instance there + { + layer.instances[toZ] = inst; // update instance + inst.layer = layer; // update instance's layer reference (could have changed) + layer.setZIndicesStaleFrom(toZ); // mark Z indices stale from this point since they have changed + } + } + }; + sysProto.acts = new SysActs(); + function SysExps() {}; + SysExps.prototype["int"] = function(ret, x) + { + if (cr.is_string(x)) + { + ret.set_int(parseInt(x, 10)); + if (isNaN(ret.data)) + ret.data = 0; + } + else + ret.set_int(x); + }; + SysExps.prototype["float"] = function(ret, x) + { + if (cr.is_string(x)) + { + ret.set_float(parseFloat(x)); + if (isNaN(ret.data)) + ret.data = 0; + } + else + ret.set_float(x); + }; + SysExps.prototype.str = function(ret, x) + { + if (cr.is_string(x)) + ret.set_string(x); + else + ret.set_string(x.toString()); + }; + SysExps.prototype.len = function(ret, x) + { + ret.set_int(x.length || 0); + }; + SysExps.prototype.random = function (ret, a, b) + { + if (b === undefined) + { + ret.set_float(Math.random() * a); + } + else + { + ret.set_float(Math.random() * (b - a) + a); + } + }; + SysExps.prototype.sqrt = function(ret, x) + { + ret.set_float(Math.sqrt(x)); + }; + SysExps.prototype.abs = function(ret, x) + { + ret.set_float(Math.abs(x)); + }; + SysExps.prototype.round = function(ret, x) + { + ret.set_int(Math.round(x)); + }; + SysExps.prototype.floor = function(ret, x) + { + ret.set_int(Math.floor(x)); + }; + SysExps.prototype.ceil = function(ret, x) + { + ret.set_int(Math.ceil(x)); + }; + SysExps.prototype.sin = function(ret, x) + { + ret.set_float(Math.sin(cr.to_radians(x))); + }; + SysExps.prototype.cos = function(ret, x) + { + ret.set_float(Math.cos(cr.to_radians(x))); + }; + SysExps.prototype.tan = function(ret, x) + { + ret.set_float(Math.tan(cr.to_radians(x))); + }; + SysExps.prototype.asin = function(ret, x) + { + ret.set_float(cr.to_degrees(Math.asin(x))); + }; + SysExps.prototype.acos = function(ret, x) + { + ret.set_float(cr.to_degrees(Math.acos(x))); + }; + SysExps.prototype.atan = function(ret, x) + { + ret.set_float(cr.to_degrees(Math.atan(x))); + }; + SysExps.prototype.exp = function(ret, x) + { + ret.set_float(Math.exp(x)); + }; + SysExps.prototype.ln = function(ret, x) + { + ret.set_float(Math.log(x)); + }; + SysExps.prototype.log10 = function(ret, x) + { + ret.set_float(Math.log(x) / Math.LN10); + }; + SysExps.prototype.max = function(ret) + { + var max_ = arguments[1]; + if (typeof max_ !== "number") + max_ = 0; + var i, len, a; + for (i = 2, len = arguments.length; i < len; i++) + { + a = arguments[i]; + if (typeof a !== "number") + continue; // ignore non-numeric types + if (max_ < a) + max_ = a; + } + ret.set_float(max_); + }; + SysExps.prototype.min = function(ret) + { + var min_ = arguments[1]; + if (typeof min_ !== "number") + min_ = 0; + var i, len, a; + for (i = 2, len = arguments.length; i < len; i++) + { + a = arguments[i]; + if (typeof a !== "number") + continue; // ignore non-numeric types + if (min_ > a) + min_ = a; + } + ret.set_float(min_); + }; + SysExps.prototype.dt = function(ret) + { + ret.set_float(this.runtime.dt); + }; + SysExps.prototype.timescale = function(ret) + { + ret.set_float(this.runtime.timescale); + }; + SysExps.prototype.wallclocktime = function(ret) + { + ret.set_float((Date.now() - this.runtime.start_time) / 1000.0); + }; + SysExps.prototype.time = function(ret) + { + ret.set_float(this.runtime.kahanTime.sum); + }; + SysExps.prototype.tickcount = function(ret) + { + ret.set_int(this.runtime.tickcount); + }; + SysExps.prototype.objectcount = function(ret) + { + ret.set_int(this.runtime.objectcount); + }; + SysExps.prototype.fps = function(ret) + { + ret.set_int(this.runtime.fps); + }; + SysExps.prototype.loopindex = function(ret, name_) + { + var loop, i, len; + if (!this.runtime.loop_stack.length) + { + ret.set_int(0); + return; + } + if (name_) + { + for (i = this.runtime.loop_stack_index; i >= 0; --i) + { + loop = this.runtime.loop_stack[i]; + if (loop.name === name_) + { + ret.set_int(loop.index); + return; + } + } + ret.set_int(0); + } + else + { + loop = this.runtime.getCurrentLoop(); + ret.set_int(loop ? loop.index : -1); + } + }; + SysExps.prototype.distance = function(ret, x1, y1, x2, y2) + { + ret.set_float(cr.distanceTo(x1, y1, x2, y2)); + }; + SysExps.prototype.angle = function(ret, x1, y1, x2, y2) + { + ret.set_float(cr.to_degrees(cr.angleTo(x1, y1, x2, y2))); + }; + SysExps.prototype.scrollx = function(ret) + { + ret.set_float(this.runtime.running_layout.scrollX); + }; + SysExps.prototype.scrolly = function(ret) + { + ret.set_float(this.runtime.running_layout.scrollY); + }; + SysExps.prototype.newline = function(ret) + { + ret.set_string("\n"); + }; + SysExps.prototype.lerp = function(ret, a, b, x) + { + ret.set_float(cr.lerp(a, b, x)); + }; + SysExps.prototype.qarp = function(ret, a, b, c, x) + { + ret.set_float(cr.qarp(a, b, c, x)); + }; + SysExps.prototype.cubic = function(ret, a, b, c, d, x) + { + ret.set_float(cr.cubic(a, b, c, d, x)); + }; + SysExps.prototype.cosp = function(ret, a, b, x) + { + ret.set_float(cr.cosp(a, b, x)); + }; + SysExps.prototype.windowwidth = function(ret) + { + ret.set_int(this.runtime.width); + }; + SysExps.prototype.windowheight = function(ret) + { + ret.set_int(this.runtime.height); + }; + SysExps.prototype.uppercase = function(ret, str) + { + ret.set_string(cr.is_string(str) ? str.toUpperCase() : ""); + }; + SysExps.prototype.lowercase = function(ret, str) + { + ret.set_string(cr.is_string(str) ? str.toLowerCase() : ""); + }; + SysExps.prototype.clamp = function(ret, x, l, u) + { + if (x < l) + ret.set_float(l); + else if (x > u) + ret.set_float(u); + else + ret.set_float(x); + }; + SysExps.prototype.layerscale = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_float(0); + else + ret.set_float(layer.scale); + }; + SysExps.prototype.layeropacity = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_float(0); + else + ret.set_float(layer.opacity * 100); + }; + SysExps.prototype.layerscalerate = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_float(0); + else + ret.set_float(layer.zoomRate); + }; + SysExps.prototype.layerparallaxx = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_float(0); + else + ret.set_float(layer.parallaxX * 100); + }; + SysExps.prototype.layerparallaxy = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_float(0); + else + ret.set_float(layer.parallaxY * 100); + }; + SysExps.prototype.layerindex = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_int(-1); + else + ret.set_int(layer.index); + }; + SysExps.prototype.layoutscale = function (ret) + { + if (this.runtime.running_layout) + ret.set_float(this.runtime.running_layout.scale); + else + ret.set_float(0); + }; + SysExps.prototype.layoutangle = function (ret) + { + ret.set_float(cr.to_degrees(this.runtime.running_layout.angle)); + }; + SysExps.prototype.layerangle = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + if (!layer) + ret.set_float(0); + else + ret.set_float(cr.to_degrees(layer.angle)); + }; + SysExps.prototype.layoutwidth = function (ret) + { + ret.set_int(this.runtime.running_layout.width); + }; + SysExps.prototype.layoutheight = function (ret) + { + ret.set_int(this.runtime.running_layout.height); + }; + SysExps.prototype.find = function (ret, text, searchstr) + { + if (cr.is_string(text) && cr.is_string(searchstr)) + ret.set_int(text.search(new RegExp(cr.regexp_escape(searchstr), "i"))); + else + ret.set_int(-1); + }; + SysExps.prototype.findcase = function (ret, text, searchstr) + { + if (cr.is_string(text) && cr.is_string(searchstr)) + ret.set_int(text.search(new RegExp(cr.regexp_escape(searchstr), ""))); + else + ret.set_int(-1); + }; + SysExps.prototype.left = function (ret, text, n) + { + ret.set_string(cr.is_string(text) ? text.substr(0, n) : ""); + }; + SysExps.prototype.right = function (ret, text, n) + { + ret.set_string(cr.is_string(text) ? text.substr(text.length - n) : ""); + }; + SysExps.prototype.mid = function (ret, text, index_, length_) + { + ret.set_string(cr.is_string(text) ? text.substr(index_, length_) : ""); + }; + SysExps.prototype.tokenat = function (ret, text, index_, sep) + { + if (cr.is_string(text) && cr.is_string(sep)) + { + var arr = text.split(sep); + var i = cr.floor(index_); + if (i < 0 || i >= arr.length) + ret.set_string(""); + else + ret.set_string(arr[i]); + } + else + ret.set_string(""); + }; + SysExps.prototype.tokencount = function (ret, text, sep) + { + if (cr.is_string(text) && text.length) + ret.set_int(text.split(sep).length); + else + ret.set_int(0); + }; + SysExps.prototype.replace = function (ret, text, find_, replace_) + { + if (cr.is_string(text) && cr.is_string(find_) && cr.is_string(replace_)) + ret.set_string(text.replace(new RegExp(cr.regexp_escape(find_), "gi"), replace_)); + else + ret.set_string(cr.is_string(text) ? text : ""); + }; + SysExps.prototype.trim = function (ret, text) + { + ret.set_string(cr.is_string(text) ? text.trim() : ""); + }; + SysExps.prototype.pi = function (ret) + { + ret.set_float(cr.PI); + }; + SysExps.prototype.layoutname = function (ret) + { + if (this.runtime.running_layout) + ret.set_string(this.runtime.running_layout.name); + else + ret.set_string(""); + }; + SysExps.prototype.renderer = function (ret) + { + ret.set_string(this.runtime.gl ? "webgl" : "canvas2d"); + }; + SysExps.prototype.rendererdetail = function (ret) + { + ret.set_string(this.runtime.glUnmaskedRenderer); + }; + SysExps.prototype.anglediff = function (ret, a, b) + { + ret.set_float(cr.to_degrees(cr.angleDiff(cr.to_radians(a), cr.to_radians(b)))); + }; + SysExps.prototype.choose = function (ret) + { + var index = cr.floor(Math.random() * (arguments.length - 1)); + ret.set_any(arguments[index + 1]); + }; + SysExps.prototype.rgb = function (ret, r, g, b) + { + ret.set_int(cr.RGB(r, g, b)); + }; + SysExps.prototype.projectversion = function (ret) + { + ret.set_string(this.runtime.versionstr); + }; + SysExps.prototype.projectname = function (ret) + { + ret.set_string(this.runtime.projectName); + }; + SysExps.prototype.anglelerp = function (ret, a, b, x) + { + a = cr.to_radians(a); + b = cr.to_radians(b); + var diff = cr.angleDiff(a, b); + if (cr.angleClockwise(b, a)) + { + ret.set_float(cr.to_clamped_degrees(a + diff * x)); + } + else + { + ret.set_float(cr.to_clamped_degrees(a - diff * x)); + } + }; + SysExps.prototype.anglerotate = function (ret, a, b, c) + { + a = cr.to_radians(a); + b = cr.to_radians(b); + c = cr.to_radians(c); + ret.set_float(cr.to_clamped_degrees(cr.angleRotate(a, b, c))); + }; + SysExps.prototype.zeropad = function (ret, n, d) + { + var s = (n < 0 ? "-" : ""); + if (n < 0) n = -n; + var zeroes = d - n.toString().length; + for (var i = 0; i < zeroes; i++) + s += "0"; + ret.set_string(s + n.toString()); + }; + SysExps.prototype.cpuutilisation = function (ret) + { + ret.set_float(this.runtime.cpuutilisation / 1000); + }; + SysExps.prototype.viewportleft = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.viewLeft : 0); + }; + SysExps.prototype.viewporttop = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.viewTop : 0); + }; + SysExps.prototype.viewportright = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.viewRight : 0); + }; + SysExps.prototype.viewportbottom = function (ret, layerparam) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.viewBottom : 0); + }; + SysExps.prototype.loadingprogress = function (ret) + { + ret.set_float(this.runtime.loadingprogress); + }; + SysExps.prototype.unlerp = function(ret, a, b, y) + { + ret.set_float(cr.unlerp(a, b, y)); + }; + SysExps.prototype.canvassnapshot = function (ret) + { + ret.set_string(this.runtime.snapshotData); + }; + SysExps.prototype.urlencode = function (ret, s) + { + ret.set_string(encodeURIComponent(s)); + }; + SysExps.prototype.urldecode = function (ret, s) + { + ret.set_string(decodeURIComponent(s)); + }; + SysExps.prototype.canvastolayerx = function (ret, layerparam, x, y) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.canvasToLayer(x, y, true) : 0); + }; + SysExps.prototype.canvastolayery = function (ret, layerparam, x, y) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.canvasToLayer(x, y, false) : 0); + }; + SysExps.prototype.layertocanvasx = function (ret, layerparam, x, y) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.layerToCanvas(x, y, true) : 0); + }; + SysExps.prototype.layertocanvasy = function (ret, layerparam, x, y) + { + var layer = this.runtime.getLayer(layerparam); + ret.set_float(layer ? layer.layerToCanvas(x, y, false) : 0); + }; + SysExps.prototype.savestatejson = function (ret) + { + ret.set_string(this.runtime.lastSaveJson); + }; + SysExps.prototype.imagememoryusage = function (ret) + { + if (this.runtime.glwrap) + ret.set_float(Math.round(100 * this.runtime.glwrap.estimateVRAM() / (1024 * 1024)) / 100); + else + ret.set_float(0); + }; + SysExps.prototype.regexsearch = function (ret, str_, regex_, flags_) + { + var regex = getRegex(regex_, flags_); + ret.set_int(str_ ? str_.search(regex) : -1); + }; + SysExps.prototype.regexreplace = function (ret, str_, regex_, flags_, replace_) + { + var regex = getRegex(regex_, flags_); + ret.set_string(str_ ? str_.replace(regex, replace_) : ""); + }; + var regexMatches = []; + var lastMatchesStr = ""; + var lastMatchesRegex = ""; + var lastMatchesFlags = ""; + function updateRegexMatches(str_, regex_, flags_) + { + if (str_ === lastMatchesStr && regex_ === lastMatchesRegex && flags_ === lastMatchesFlags) + return; + var regex = getRegex(regex_, flags_); + regexMatches = str_.match(regex); + lastMatchesStr = str_; + lastMatchesRegex = regex_; + lastMatchesFlags = flags_; + }; + SysExps.prototype.regexmatchcount = function (ret, str_, regex_, flags_) + { + var regex = getRegex(regex_, flags_); + updateRegexMatches(str_.toString(), regex_, flags_); + ret.set_int(regexMatches ? regexMatches.length : 0); + }; + SysExps.prototype.regexmatchat = function (ret, str_, regex_, flags_, index_) + { + index_ = Math.floor(index_); + var regex = getRegex(regex_, flags_); + updateRegexMatches(str_.toString(), regex_, flags_); + if (!regexMatches || index_ < 0 || index_ >= regexMatches.length) + ret.set_string(""); + else + ret.set_string(regexMatches[index_]); + }; + SysExps.prototype.infinity = function (ret) + { + ret.set_float(Infinity); + }; + SysExps.prototype.setbit = function (ret, n, b, v) + { + n = n | 0; + b = b | 0; + v = (v !== 0 ? 1 : 0); + ret.set_int((n & ~(1 << b)) | (v << b)); + }; + SysExps.prototype.togglebit = function (ret, n, b) + { + n = n | 0; + b = b | 0; + ret.set_int(n ^ (1 << b)); + }; + SysExps.prototype.getbit = function (ret, n, b) + { + n = n | 0; + b = b | 0; + ret.set_int((n & (1 << b)) ? 1 : 0); + }; + SysExps.prototype.originalwindowwidth = function (ret) + { + ret.set_int(this.runtime.original_width); + }; + SysExps.prototype.originalwindowheight = function (ret) + { + ret.set_int(this.runtime.original_height); + }; + sysProto.exps = new SysExps(); + sysProto.runWaits = function () + { + var i, j, len, w, k, s, ss; + var evinfo = this.runtime.getCurrentEventStack(); + for (i = 0, len = this.waits.length; i < len; i++) + { + w = this.waits[i]; + if (w.time === -1) // signalled wait + { + if (!w.signalled) + continue; // not yet signalled + } + else // timer wait + { + if (w.time > this.runtime.kahanTime.sum) + continue; // timer not yet expired + } + evinfo.current_event = w.ev; + evinfo.actindex = w.actindex; + evinfo.cndindex = 0; + for (k in w.sols) + { + if (w.sols.hasOwnProperty(k)) + { + s = this.runtime.types_by_index[parseInt(k, 10)].getCurrentSol(); + ss = w.sols[k]; + s.select_all = ss.sa; + cr.shallowAssignArray(s.instances, ss.insts); + freeSolStateObject(ss); + } + } + w.ev.resume_actions_and_subevents(); + this.runtime.clearSol(w.solModifiers); + w.deleteme = true; + } + for (i = 0, j = 0, len = this.waits.length; i < len; i++) + { + w = this.waits[i]; + this.waits[j] = w; + if (w.deleteme) + freeWaitObject(w); + else + j++; + } + cr.truncateArray(this.waits, j); + }; +}()); +; +(function () { + cr.add_common_aces = function (m, pluginProto) + { + var singleglobal_ = m[1]; + var position_aces = m[3]; + var size_aces = m[4]; + var angle_aces = m[5]; + var appearance_aces = m[6]; + var zorder_aces = m[7]; + var effects_aces = m[8]; + if (!pluginProto.cnds) + pluginProto.cnds = {}; + if (!pluginProto.acts) + pluginProto.acts = {}; + if (!pluginProto.exps) + pluginProto.exps = {}; + var cnds = pluginProto.cnds; + var acts = pluginProto.acts; + var exps = pluginProto.exps; + if (position_aces) + { + cnds.CompareX = function (cmp, x) + { + return cr.do_cmp(this.x, cmp, x); + }; + cnds.CompareY = function (cmp, y) + { + return cr.do_cmp(this.y, cmp, y); + }; + cnds.IsOnScreen = function () + { + var layer = this.layer; + this.update_bbox(); + var bbox = this.bbox; + return !(bbox.right < layer.viewLeft || bbox.bottom < layer.viewTop || bbox.left > layer.viewRight || bbox.top > layer.viewBottom); + }; + cnds.IsOutsideLayout = function () + { + this.update_bbox(); + var bbox = this.bbox; + var layout = this.runtime.running_layout; + return (bbox.right < 0 || bbox.bottom < 0 || bbox.left > layout.width || bbox.top > layout.height); + }; + cnds.PickDistance = function (which, x, y) + { + var sol = this.getCurrentSol(); + var instances = sol.getObjects(); + if (!instances.length) + return false; + var inst = instances[0]; + var pickme = inst; + var dist = cr.distanceTo(inst.x, inst.y, x, y); + var i, len, d; + for (i = 1, len = instances.length; i < len; i++) + { + inst = instances[i]; + d = cr.distanceTo(inst.x, inst.y, x, y); + if ((which === 0 && d < dist) || (which === 1 && d > dist)) + { + dist = d; + pickme = inst; + } + } + sol.pick_one(pickme); + return true; + }; + acts.SetX = function (x) + { + if (this.x !== x) + { + this.x = x; + this.set_bbox_changed(); + } + }; + acts.SetY = function (y) + { + if (this.y !== y) + { + this.y = y; + this.set_bbox_changed(); + } + }; + acts.SetPos = function (x, y) + { + if (this.x !== x || this.y !== y) + { + this.x = x; + this.y = y; + this.set_bbox_changed(); + } + }; + acts.SetPosToObject = function (obj, imgpt) + { + var inst = obj.getPairedInstance(this); + if (!inst) + return; + var newx, newy; + if (inst.getImagePoint) + { + newx = inst.getImagePoint(imgpt, true); + newy = inst.getImagePoint(imgpt, false); + } + else + { + newx = inst.x; + newy = inst.y; + } + if (this.x !== newx || this.y !== newy) + { + this.x = newx; + this.y = newy; + this.set_bbox_changed(); + } + }; + acts.MoveForward = function (dist) + { + if (dist !== 0) + { + this.x += Math.cos(this.angle) * dist; + this.y += Math.sin(this.angle) * dist; + this.set_bbox_changed(); + } + }; + acts.MoveAtAngle = function (a, dist) + { + if (dist !== 0) + { + this.x += Math.cos(cr.to_radians(a)) * dist; + this.y += Math.sin(cr.to_radians(a)) * dist; + this.set_bbox_changed(); + } + }; + exps.X = function (ret) + { + ret.set_float(this.x); + }; + exps.Y = function (ret) + { + ret.set_float(this.y); + }; + exps.dt = function (ret) + { + ret.set_float(this.runtime.getDt(this)); + }; + } + if (size_aces) + { + cnds.CompareWidth = function (cmp, w) + { + return cr.do_cmp(this.width, cmp, w); + }; + cnds.CompareHeight = function (cmp, h) + { + return cr.do_cmp(this.height, cmp, h); + }; + acts.SetWidth = function (w) + { + if (this.width !== w) + { + this.width = w; + this.set_bbox_changed(); + } + }; + acts.SetHeight = function (h) + { + if (this.height !== h) + { + this.height = h; + this.set_bbox_changed(); + } + }; + acts.SetSize = function (w, h) + { + if (this.width !== w || this.height !== h) + { + this.width = w; + this.height = h; + this.set_bbox_changed(); + } + }; + exps.Width = function (ret) + { + ret.set_float(this.width); + }; + exps.Height = function (ret) + { + ret.set_float(this.height); + }; + exps.BBoxLeft = function (ret) + { + this.update_bbox(); + ret.set_float(this.bbox.left); + }; + exps.BBoxTop = function (ret) + { + this.update_bbox(); + ret.set_float(this.bbox.top); + }; + exps.BBoxRight = function (ret) + { + this.update_bbox(); + ret.set_float(this.bbox.right); + }; + exps.BBoxBottom = function (ret) + { + this.update_bbox(); + ret.set_float(this.bbox.bottom); + }; + } + if (angle_aces) + { + cnds.AngleWithin = function (within, a) + { + return cr.angleDiff(this.angle, cr.to_radians(a)) <= cr.to_radians(within); + }; + cnds.IsClockwiseFrom = function (a) + { + return cr.angleClockwise(this.angle, cr.to_radians(a)); + }; + cnds.IsBetweenAngles = function (a, b) + { + var lower = cr.to_clamped_radians(a); + var upper = cr.to_clamped_radians(b); + var angle = cr.clamp_angle(this.angle); + var obtuse = (!cr.angleClockwise(upper, lower)); + if (obtuse) + return !(!cr.angleClockwise(angle, lower) && cr.angleClockwise(angle, upper)); + else + return cr.angleClockwise(angle, lower) && !cr.angleClockwise(angle, upper); + }; + acts.SetAngle = function (a) + { + var newangle = cr.to_radians(cr.clamp_angle_degrees(a)); + if (isNaN(newangle)) + return; + if (this.angle !== newangle) + { + this.angle = newangle; + this.set_bbox_changed(); + } + }; + acts.RotateClockwise = function (a) + { + if (a !== 0 && !isNaN(a)) + { + this.angle += cr.to_radians(a); + this.angle = cr.clamp_angle(this.angle); + this.set_bbox_changed(); + } + }; + acts.RotateCounterclockwise = function (a) + { + if (a !== 0 && !isNaN(a)) + { + this.angle -= cr.to_radians(a); + this.angle = cr.clamp_angle(this.angle); + this.set_bbox_changed(); + } + }; + acts.RotateTowardAngle = function (amt, target) + { + var newangle = cr.angleRotate(this.angle, cr.to_radians(target), cr.to_radians(amt)); + if (isNaN(newangle)) + return; + if (this.angle !== newangle) + { + this.angle = newangle; + this.set_bbox_changed(); + } + }; + acts.RotateTowardPosition = function (amt, x, y) + { + var dx = x - this.x; + var dy = y - this.y; + var target = Math.atan2(dy, dx); + var newangle = cr.angleRotate(this.angle, target, cr.to_radians(amt)); + if (isNaN(newangle)) + return; + if (this.angle !== newangle) + { + this.angle = newangle; + this.set_bbox_changed(); + } + }; + acts.SetTowardPosition = function (x, y) + { + var dx = x - this.x; + var dy = y - this.y; + var newangle = Math.atan2(dy, dx); + if (isNaN(newangle)) + return; + if (this.angle !== newangle) + { + this.angle = newangle; + this.set_bbox_changed(); + } + }; + exps.Angle = function (ret) + { + ret.set_float(cr.to_clamped_degrees(this.angle)); + }; + } + if (!singleglobal_) + { + cnds.CompareInstanceVar = function (iv, cmp, val) + { + return cr.do_cmp(this.instance_vars[iv], cmp, val); + }; + cnds.IsBoolInstanceVarSet = function (iv) + { + return this.instance_vars[iv]; + }; + cnds.PickInstVarHiLow = function (which, iv) + { + var sol = this.getCurrentSol(); + var instances = sol.getObjects(); + if (!instances.length) + return false; + var inst = instances[0]; + var pickme = inst; + var val = inst.instance_vars[iv]; + var i, len, v; + for (i = 1, len = instances.length; i < len; i++) + { + inst = instances[i]; + v = inst.instance_vars[iv]; + if ((which === 0 && v < val) || (which === 1 && v > val)) + { + val = v; + pickme = inst; + } + } + sol.pick_one(pickme); + return true; + }; + cnds.PickByUID = function (u) + { + var i, len, j, inst, families, instances, sol; + var cnd = this.runtime.getCurrentCondition(); + if (cnd.inverted) + { + sol = this.getCurrentSol(); + if (sol.select_all) + { + sol.select_all = false; + cr.clearArray(sol.instances); + cr.clearArray(sol.else_instances); + instances = this.instances; + for (i = 0, len = instances.length; i < len; i++) + { + inst = instances[i]; + if (inst.uid === u) + sol.else_instances.push(inst); + else + sol.instances.push(inst); + } + this.applySolToContainer(); + return !!sol.instances.length; + } + else + { + for (i = 0, j = 0, len = sol.instances.length; i < len; i++) + { + inst = sol.instances[i]; + sol.instances[j] = inst; + if (inst.uid === u) + { + sol.else_instances.push(inst); + } + else + j++; + } + cr.truncateArray(sol.instances, j); + this.applySolToContainer(); + return !!sol.instances.length; + } + } + else + { + inst = this.runtime.getObjectByUID(u); + if (!inst) + return false; + sol = this.getCurrentSol(); + if (!sol.select_all && sol.instances.indexOf(inst) === -1) + return false; // not picked + if (this.is_family) + { + families = inst.type.families; + for (i = 0, len = families.length; i < len; i++) + { + if (families[i] === this) + { + sol.pick_one(inst); + this.applySolToContainer(); + return true; + } + } + } + else if (inst.type === this) + { + sol.pick_one(inst); + this.applySolToContainer(); + return true; + } + return false; + } + }; + cnds.OnCreated = function () + { + return true; + }; + cnds.OnDestroyed = function () + { + return true; + }; + acts.SetInstanceVar = function (iv, val) + { + var myinstvars = this.instance_vars; + if (cr.is_number(myinstvars[iv])) + { + if (cr.is_number(val)) + myinstvars[iv] = val; + else + myinstvars[iv] = parseFloat(val); + } + else if (cr.is_string(myinstvars[iv])) + { + if (cr.is_string(val)) + myinstvars[iv] = val; + else + myinstvars[iv] = val.toString(); + } + else +; + }; + acts.AddInstanceVar = function (iv, val) + { + var myinstvars = this.instance_vars; + if (cr.is_number(myinstvars[iv])) + { + if (cr.is_number(val)) + myinstvars[iv] += val; + else + myinstvars[iv] += parseFloat(val); + } + else if (cr.is_string(myinstvars[iv])) + { + if (cr.is_string(val)) + myinstvars[iv] += val; + else + myinstvars[iv] += val.toString(); + } + else +; + }; + acts.SubInstanceVar = function (iv, val) + { + var myinstvars = this.instance_vars; + if (cr.is_number(myinstvars[iv])) + { + if (cr.is_number(val)) + myinstvars[iv] -= val; + else + myinstvars[iv] -= parseFloat(val); + } + else +; + }; + acts.SetBoolInstanceVar = function (iv, val) + { + this.instance_vars[iv] = val ? 1 : 0; + }; + acts.ToggleBoolInstanceVar = function (iv) + { + this.instance_vars[iv] = 1 - this.instance_vars[iv]; + }; + acts.Destroy = function () + { + this.runtime.DestroyInstance(this); + }; + if (!acts.LoadFromJsonString) + { + acts.LoadFromJsonString = function (str_) + { + var o, i, len, binst; + try { + o = JSON.parse(str_); + } + catch (e) { + return; + } + this.runtime.loadInstanceFromJSON(this, o, true); + if (this.afterLoad) + this.afterLoad(); + if (this.behavior_insts) + { + for (i = 0, len = this.behavior_insts.length; i < len; ++i) + { + binst = this.behavior_insts[i]; + if (binst.afterLoad) + binst.afterLoad(); + } + } + }; + } + exps.Count = function (ret) + { + var count = ret.object_class.instances.length; + var i, len, inst; + for (i = 0, len = this.runtime.createRow.length; i < len; i++) + { + inst = this.runtime.createRow[i]; + if (ret.object_class.is_family) + { + if (inst.type.families.indexOf(ret.object_class) >= 0) + count++; + } + else + { + if (inst.type === ret.object_class) + count++; + } + } + ret.set_int(count); + }; + exps.PickedCount = function (ret) + { + ret.set_int(ret.object_class.getCurrentSol().getObjects().length); + }; + exps.UID = function (ret) + { + ret.set_int(this.uid); + }; + exps.IID = function (ret) + { + ret.set_int(this.get_iid()); + }; + if (!exps.AsJSON) + { + exps.AsJSON = function (ret) + { + ret.set_string(JSON.stringify(this.runtime.saveInstanceToJSON(this, true))); + }; + } + } + if (appearance_aces) + { + cnds.IsVisible = function () + { + return this.visible; + }; + acts.SetVisible = function (v) + { + if (!v !== !this.visible) + { + this.visible = !!v; + this.runtime.redraw = true; + } + }; + cnds.CompareOpacity = function (cmp, x) + { + return cr.do_cmp(cr.round6dp(this.opacity * 100), cmp, x); + }; + acts.SetOpacity = function (x) + { + var new_opacity = x / 100.0; + if (new_opacity < 0) + new_opacity = 0; + else if (new_opacity > 1) + new_opacity = 1; + if (new_opacity !== this.opacity) + { + this.opacity = new_opacity; + this.runtime.redraw = true; + } + }; + exps.Opacity = function (ret) + { + ret.set_float(cr.round6dp(this.opacity * 100.0)); + }; + } + if (zorder_aces) + { + cnds.IsOnLayer = function (layer_) + { + if (!layer_) + return false; + return this.layer === layer_; + }; + cnds.PickTopBottom = function (which_) + { + var sol = this.getCurrentSol(); + var instances = sol.getObjects(); + if (!instances.length) + return false; + var inst = instances[0]; + var pickme = inst; + var i, len; + for (i = 1, len = instances.length; i < len; i++) + { + inst = instances[i]; + if (which_ === 0) + { + if (inst.layer.index > pickme.layer.index || (inst.layer.index === pickme.layer.index && inst.get_zindex() > pickme.get_zindex())) + { + pickme = inst; + } + } + else + { + if (inst.layer.index < pickme.layer.index || (inst.layer.index === pickme.layer.index && inst.get_zindex() < pickme.get_zindex())) + { + pickme = inst; + } + } + } + sol.pick_one(pickme); + return true; + }; + acts.MoveToTop = function () + { + var layer = this.layer; + var layer_instances = layer.instances; + if (layer_instances.length && layer_instances[layer_instances.length - 1] === this) + return; // is already at top + layer.removeFromInstanceList(this, false); + layer.appendToInstanceList(this, false); + this.runtime.redraw = true; + }; + acts.MoveToBottom = function () + { + var layer = this.layer; + var layer_instances = layer.instances; + if (layer_instances.length && layer_instances[0] === this) + return; // is already at bottom + layer.removeFromInstanceList(this, false); + layer.prependToInstanceList(this, false); + this.runtime.redraw = true; + }; + acts.MoveToLayer = function (layerMove) + { + if (!layerMove || layerMove == this.layer) + return; + this.layer.removeFromInstanceList(this, true); + this.layer = layerMove; + layerMove.appendToInstanceList(this, true); + this.runtime.redraw = true; + }; + acts.ZMoveToObject = function (where_, obj_) + { + var isafter = (where_ === 0); + if (!obj_) + return; + var other = obj_.getFirstPicked(this); + if (!other || other.uid === this.uid) + return; + if (this.layer.index !== other.layer.index) + { + this.layer.removeFromInstanceList(this, true); + this.layer = other.layer; + other.layer.appendToInstanceList(this, true); + } + this.layer.moveInstanceAdjacent(this, other, isafter); + this.runtime.redraw = true; + }; + exps.LayerNumber = function (ret) + { + ret.set_int(this.layer.number); + }; + exps.LayerName = function (ret) + { + ret.set_string(this.layer.name); + }; + exps.ZIndex = function (ret) + { + ret.set_int(this.get_zindex()); + }; + } + if (effects_aces) + { + acts.SetEffectEnabled = function (enable_, effectname_) + { + if (!this.runtime.glwrap) + return; + var i = this.type.getEffectIndexByName(effectname_); + if (i < 0) + return; // effect name not found + var enable = (enable_ === 1); + if (this.active_effect_flags[i] === enable) + return; // no change + this.active_effect_flags[i] = enable; + this.updateActiveEffects(); + this.runtime.redraw = true; + }; + acts.SetEffectParam = function (effectname_, index_, value_) + { + if (!this.runtime.glwrap) + return; + var i = this.type.getEffectIndexByName(effectname_); + if (i < 0) + return; // effect name not found + var et = this.type.effect_types[i]; + var params = this.effect_params[i]; + index_ = Math.floor(index_); + if (index_ < 0 || index_ >= params.length) + return; // effect index out of bounds + if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1) + value_ /= 100.0; + if (params[index_] === value_) + return; // no change + params[index_] = value_; + if (et.active) + this.runtime.redraw = true; + }; + } + }; + cr.set_bbox_changed = function () + { + this.bbox_changed = true; // will recreate next time box requested + this.cell_changed = true; + this.type.any_cell_changed = true; // avoid unnecessary updateAllBBox() calls + this.runtime.redraw = true; // assume runtime needs to redraw + var i, len, callbacks = this.bbox_changed_callbacks; + for (i = 0, len = callbacks.length; i < len; ++i) + { + callbacks[i](this); + } + if (this.layer.useRenderCells) + this.update_bbox(); + }; + cr.add_bbox_changed_callback = function (f) + { + if (f) + { + this.bbox_changed_callbacks.push(f); + } + }; + cr.update_bbox = function () + { + if (!this.bbox_changed) + return; // bounding box not changed + var bbox = this.bbox; + var bquad = this.bquad; + bbox.set(this.x, this.y, this.x + this.width, this.y + this.height); + bbox.offset(-this.hotspotX * this.width, -this.hotspotY * this.height); + if (!this.angle) + { + bquad.set_from_rect(bbox); // make bounding quad from box + } + else + { + bbox.offset(-this.x, -this.y); // translate to origin + bquad.set_from_rotated_rect(bbox, this.angle); // rotate around origin + bquad.offset(this.x, this.y); // translate back to original position + bquad.bounding_box(bbox); + } + bbox.normalize(); + this.bbox_changed = false; // bounding box up to date + this.update_render_cell(); + }; + var tmprc = new cr.rect(0, 0, 0, 0); + cr.update_render_cell = function () + { + if (!this.layer.useRenderCells) + return; + var mygrid = this.layer.render_grid; + var bbox = this.bbox; + tmprc.set(mygrid.XToCell(bbox.left), mygrid.YToCell(bbox.top), mygrid.XToCell(bbox.right), mygrid.YToCell(bbox.bottom)); + if (this.rendercells.equals(tmprc)) + return; + if (this.rendercells.right < this.rendercells.left) + mygrid.update(this, null, tmprc); // first insertion with invalid rect: don't provide old range + else + mygrid.update(this, this.rendercells, tmprc); + this.rendercells.copy(tmprc); + this.layer.render_list_stale = true; + }; + cr.update_collision_cell = function () + { + if (!this.cell_changed || !this.collisionsEnabled) + return; + this.update_bbox(); + var mygrid = this.type.collision_grid; + var bbox = this.bbox; + tmprc.set(mygrid.XToCell(bbox.left), mygrid.YToCell(bbox.top), mygrid.XToCell(bbox.right), mygrid.YToCell(bbox.bottom)); + if (this.collcells.equals(tmprc)) + return; + if (this.collcells.right < this.collcells.left) + mygrid.update(this, null, tmprc); // first insertion with invalid rect: don't provide old range + else + mygrid.update(this, this.collcells, tmprc); + this.collcells.copy(tmprc); + this.cell_changed = false; + }; + cr.inst_contains_pt = function (x, y) + { + if (!this.bbox.contains_pt(x, y)) + return false; + if (!this.bquad.contains_pt(x, y)) + return false; + if (this.tilemap_exists) + return this.testPointOverlapTile(x, y); + if (this.collision_poly && !this.collision_poly.is_empty()) + { + this.collision_poly.cache_poly(this.width, this.height, this.angle); + return this.collision_poly.contains_pt(x - this.x, y - this.y); + } + else + return true; + }; + cr.inst_get_iid = function () + { + this.type.updateIIDs(); + return this.iid; + }; + cr.inst_get_zindex = function () + { + this.layer.updateZIndices(); + return this.zindex; + }; + cr.inst_updateActiveEffects = function () + { + cr.clearArray(this.active_effect_types); + var i, len, et; + var preserves_opaqueness = true; + for (i = 0, len = this.active_effect_flags.length; i < len; i++) + { + if (this.active_effect_flags[i]) + { + et = this.type.effect_types[i]; + this.active_effect_types.push(et); + if (!et.preservesOpaqueness) + preserves_opaqueness = false; + } + } + this.uses_shaders = !!this.active_effect_types.length; + this.shaders_preserve_opaqueness = preserves_opaqueness; + }; + cr.inst_toString = function () + { + return "Inst" + this.puid; + }; + cr.type_getFirstPicked = function (frominst) + { + if (frominst && frominst.is_contained && frominst.type != this) + { + var i, len, s; + for (i = 0, len = frominst.siblings.length; i < len; i++) + { + s = frominst.siblings[i]; + if (s.type == this) + return s; + } + } + var instances = this.getCurrentSol().getObjects(); + if (instances.length) + return instances[0]; + else + return null; + }; + cr.type_getPairedInstance = function (inst) + { + var instances = this.getCurrentSol().getObjects(); + if (instances.length) + return instances[inst.get_iid() % instances.length]; + else + return null; + }; + cr.type_updateIIDs = function () + { + if (!this.stale_iids || this.is_family) + return; // up to date or is family - don't want family to overwrite IIDs + var i, len; + for (i = 0, len = this.instances.length; i < len; i++) + this.instances[i].iid = i; + var next_iid = i; + var createRow = this.runtime.createRow; + for (i = 0, len = createRow.length; i < len; ++i) + { + if (createRow[i].type === this) + createRow[i].iid = next_iid++; + } + this.stale_iids = false; + }; + cr.type_getInstanceByIID = function (i) + { + if (i < this.instances.length) + return this.instances[i]; + i -= this.instances.length; + var createRow = this.runtime.createRow; + var j, lenj; + for (j = 0, lenj = createRow.length; j < lenj; ++j) + { + if (createRow[j].type === this) + { + if (i === 0) + return createRow[j]; + --i; + } + } +; + return null; + }; + cr.type_getCurrentSol = function () + { + return this.solstack[this.cur_sol]; + }; + cr.type_pushCleanSol = function () + { + this.cur_sol++; + if (this.cur_sol === this.solstack.length) + { + this.solstack.push(new cr.selection(this)); + } + else + { + this.solstack[this.cur_sol].select_all = true; // else clear next SOL + cr.clearArray(this.solstack[this.cur_sol].else_instances); + } + }; + cr.type_pushCopySol = function () + { + this.cur_sol++; + if (this.cur_sol === this.solstack.length) + this.solstack.push(new cr.selection(this)); + var clonesol = this.solstack[this.cur_sol]; + var prevsol = this.solstack[this.cur_sol - 1]; + if (prevsol.select_all) + { + clonesol.select_all = true; + } + else + { + clonesol.select_all = false; + cr.shallowAssignArray(clonesol.instances, prevsol.instances); + } + cr.clearArray(clonesol.else_instances); + }; + cr.type_popSol = function () + { +; + this.cur_sol--; + }; + cr.type_getBehaviorByName = function (behname) + { + var i, len, j, lenj, f, index = 0; + if (!this.is_family) + { + for (i = 0, len = this.families.length; i < len; i++) + { + f = this.families[i]; + for (j = 0, lenj = f.behaviors.length; j < lenj; j++) + { + if (behname === f.behaviors[j].name) + { + this.extra["lastBehIndex"] = index; + return f.behaviors[j]; + } + index++; + } + } + } + for (i = 0, len = this.behaviors.length; i < len; i++) { + if (behname === this.behaviors[i].name) + { + this.extra["lastBehIndex"] = index; + return this.behaviors[i]; + } + index++; + } + return null; + }; + cr.type_getBehaviorIndexByName = function (behname) + { + var b = this.getBehaviorByName(behname); + if (b) + return this.extra["lastBehIndex"]; + else + return -1; + }; + cr.type_getEffectIndexByName = function (name_) + { + var i, len; + for (i = 0, len = this.effect_types.length; i < len; i++) + { + if (this.effect_types[i].name === name_) + return i; + } + return -1; + }; + cr.type_applySolToContainer = function () + { + if (!this.is_contained || this.is_family) + return; + var i, len, j, lenj, t, sol, sol2; + this.updateIIDs(); + sol = this.getCurrentSol(); + var select_all = sol.select_all; + var es = this.runtime.getCurrentEventStack(); + var orblock = es && es.current_event && es.current_event.orblock; + for (i = 0, len = this.container.length; i < len; i++) + { + t = this.container[i]; + if (t === this) + continue; + t.updateIIDs(); + sol2 = t.getCurrentSol(); + sol2.select_all = select_all; + if (!select_all) + { + cr.clearArray(sol2.instances); + for (j = 0, lenj = sol.instances.length; j < lenj; ++j) + sol2.instances[j] = t.getInstanceByIID(sol.instances[j].iid); + if (orblock) + { + cr.clearArray(sol2.else_instances); + for (j = 0, lenj = sol.else_instances.length; j < lenj; ++j) + sol2.else_instances[j] = t.getInstanceByIID(sol.else_instances[j].iid); + } + } + } + }; + cr.type_toString = function () + { + return "Type" + this.sid; + }; + cr.do_cmp = function (x, cmp, y) + { + if (typeof x === "undefined" || typeof y === "undefined") + return false; + switch (cmp) + { + case 0: // equal + return x === y; + case 1: // not equal + return x !== y; + case 2: // less + return x < y; + case 3: // less/equal + return x <= y; + case 4: // greater + return x > y; + case 5: // greater/equal + return x >= y; + default: +; + return false; + } + }; +})(); +cr.shaders = {}; +; +; +cr.plugins_.Audio = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.Audio.prototype; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function() + { + }; + var audRuntime = null; + var audInst = null; + var audTag = ""; + var appPath = ""; // for Cordova only + var API_HTML5 = 0; + var API_WEBAUDIO = 1; + var API_CORDOVA = 2; + var API_APPMOBI = 3; + var api = API_HTML5; + var context = null; + var audioBuffers = []; // cache of buffers + var audioInstances = []; // cache of instances + var lastAudio = null; + var useOgg = false; // determined at create time + var timescale_mode = 0; + var silent = false; + var masterVolume = 1; + var listenerX = 0; + var listenerY = 0; + var isContextSuspended = false; + var panningModel = 1; // HRTF + var distanceModel = 1; // Inverse + var refDistance = 10; + var maxDistance = 10000; + var rolloffFactor = 1; + var micSource = null; + var micTag = ""; + var useNextTouchWorkaround = false; // heuristic in case play() does not return a promise and we have to guess if the play was blocked + var playOnNextInput = []; // C2AudioInstances with HTMLAudioElements to play on next input event + var playMusicAsSoundWorkaround = false; // play music tracks with Web Audio API + var hasPlayedDummyBuffer = false; // dummy buffer played to unblock AudioContext on some platforms + function addAudioToPlayOnNextInput(a) + { + var i = playOnNextInput.indexOf(a); + if (i === -1) + playOnNextInput.push(a); + }; + function tryPlayAudioElement(a) + { + var audioElem = a.instanceObject; + var playRet; + try { + playRet = audioElem.play(); + } + catch (err) { + addAudioToPlayOnNextInput(a); + return; + } + if (playRet) // promise was returned + { + playRet.catch(function (err) + { + addAudioToPlayOnNextInput(a); + }); + } + else if (useNextTouchWorkaround && !audRuntime.isInUserInputEvent) + { + addAudioToPlayOnNextInput(a); + } + }; + function playQueuedAudio() + { + var i, len, m, playRet; + if (!hasPlayedDummyBuffer && !isContextSuspended && context) + { + playDummyBuffer(); + if (context["state"] === "running") + hasPlayedDummyBuffer = true; + } + var tryPlay = playOnNextInput.slice(0); + cr.clearArray(playOnNextInput); + if (!silent) + { + for (i = 0, len = tryPlay.length; i < len; ++i) + { + m = tryPlay[i]; + if (!m.stopped && !m.is_paused) + { + playRet = m.instanceObject.play(); + if (playRet) + { + playRet.catch(function (err) + { + addAudioToPlayOnNextInput(m); + }); + } + } + } + } + }; + function playDummyBuffer() + { + if (context["state"] === "suspended" && context["resume"]) + context["resume"](); + if (!context["createBuffer"]) + return; + var buffer = context["createBuffer"](1, 220, 22050); + var source = context["createBufferSource"](); + source["buffer"] = buffer; + source["connect"](context["destination"]); + startSource(source); + }; + document.addEventListener("pointerup", playQueuedAudio, true); + document.addEventListener("touchend", playQueuedAudio, true); + document.addEventListener("click", playQueuedAudio, true); + document.addEventListener("keydown", playQueuedAudio, true); + document.addEventListener("gamepadconnected", playQueuedAudio, true); + function dbToLinear(x) + { + var v = dbToLinear_nocap(x); + if (!isFinite(v)) // accidentally passing a string can result in NaN; set volume to 0 if so + v = 0; + if (v < 0) + v = 0; + if (v > 1) + v = 1; + return v; + }; + function linearToDb(x) + { + if (x < 0) + x = 0; + if (x > 1) + x = 1; + return linearToDb_nocap(x); + }; + function dbToLinear_nocap(x) + { + return Math.pow(10, x / 20); + }; + function linearToDb_nocap(x) + { + return (Math.log(x) / Math.log(10)) * 20; + }; + var effects = {}; + function getDestinationForTag(tag) + { + tag = tag.toLowerCase(); + if (effects.hasOwnProperty(tag)) + { + if (effects[tag].length) + return effects[tag][0].getInputNode(); + } + return context["destination"]; + }; + function createGain() + { + if (context["createGain"]) + return context["createGain"](); + else + return context["createGainNode"](); + }; + function createDelay(d) + { + if (context["createDelay"]) + return context["createDelay"](d); + else + return context["createDelayNode"](d); + }; + function startSource(s, scheduledTime) + { + if (s["start"]) + s["start"](scheduledTime || 0); + else + s["noteOn"](scheduledTime || 0); + }; + function startSourceAt(s, x, d, scheduledTime) + { + if (s["start"]) + s["start"](scheduledTime || 0, x); + else + s["noteGrainOn"](scheduledTime || 0, x, d - x); + }; + function stopSource(s) + { + try { + if (s["stop"]) + s["stop"](0); + else + s["noteOff"](0); + } + catch (e) {} + }; + function setAudioParam(ap, value, ramp, time) + { + if (!ap) + return; // iOS is missing some parameters + ap["cancelScheduledValues"](0); + if (time === 0) + { + ap["value"] = value; + return; + } + var curTime = context["currentTime"]; + time += curTime; + switch (ramp) { + case 0: // step + ap["setValueAtTime"](value, time); + break; + case 1: // linear + ap["setValueAtTime"](ap["value"], curTime); // to set what to ramp from + ap["linearRampToValueAtTime"](value, time); + break; + case 2: // exponential + ap["setValueAtTime"](ap["value"], curTime); // to set what to ramp from + ap["exponentialRampToValueAtTime"](value, time); + break; + } + }; + var filterTypes = ["lowpass", "highpass", "bandpass", "lowshelf", "highshelf", "peaking", "notch", "allpass"]; + function FilterEffect(type, freq, detune, q, gain, mix) + { + this.type = "filter"; + this.params = [type, freq, detune, q, gain, mix]; + this.inputNode = createGain(); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix; + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - mix; + this.filterNode = context["createBiquadFilter"](); + if (typeof this.filterNode["type"] === "number") + this.filterNode["type"] = type; + else + this.filterNode["type"] = filterTypes[type]; + this.filterNode["frequency"]["value"] = freq; + if (this.filterNode["detune"]) // iOS 6 doesn't have detune yet + this.filterNode["detune"]["value"] = detune; + this.filterNode["Q"]["value"] = q; + this.filterNode["gain"]["value"] = gain; + this.inputNode["connect"](this.filterNode); + this.inputNode["connect"](this.dryNode); + this.filterNode["connect"](this.wetNode); + }; + FilterEffect.prototype.connectTo = function (node) + { + this.wetNode["disconnect"](); + this.wetNode["connect"](node); + this.dryNode["disconnect"](); + this.dryNode["connect"](node); + }; + FilterEffect.prototype.remove = function () + { + this.inputNode["disconnect"](); + this.filterNode["disconnect"](); + this.wetNode["disconnect"](); + this.dryNode["disconnect"](); + }; + FilterEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + FilterEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[5] = value; + setAudioParam(this.wetNode["gain"], value, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); + break; + case 1: // filter frequency + this.params[1] = value; + setAudioParam(this.filterNode["frequency"], value, ramp, time); + break; + case 2: // filter detune + this.params[2] = value; + setAudioParam(this.filterNode["detune"], value, ramp, time); + break; + case 3: // filter Q + this.params[3] = value; + setAudioParam(this.filterNode["Q"], value, ramp, time); + break; + case 4: // filter/delay gain (note value is in dB here) + this.params[4] = value; + setAudioParam(this.filterNode["gain"], value, ramp, time); + break; + } + }; + function DelayEffect(delayTime, delayGain, mix) + { + this.type = "delay"; + this.params = [delayTime, delayGain, mix]; + this.inputNode = createGain(); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix; + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - mix; + this.mainNode = createGain(); + this.delayNode = createDelay(delayTime); + this.delayNode["delayTime"]["value"] = delayTime; + this.delayGainNode = createGain(); + this.delayGainNode["gain"]["value"] = delayGain; + this.inputNode["connect"](this.mainNode); + this.inputNode["connect"](this.dryNode); + this.mainNode["connect"](this.wetNode); + this.mainNode["connect"](this.delayNode); + this.delayNode["connect"](this.delayGainNode); + this.delayGainNode["connect"](this.mainNode); + }; + DelayEffect.prototype.connectTo = function (node) + { + this.wetNode["disconnect"](); + this.wetNode["connect"](node); + this.dryNode["disconnect"](); + this.dryNode["connect"](node); + }; + DelayEffect.prototype.remove = function () + { + this.inputNode["disconnect"](); + this.mainNode["disconnect"](); + this.delayNode["disconnect"](); + this.delayGainNode["disconnect"](); + this.wetNode["disconnect"](); + this.dryNode["disconnect"](); + }; + DelayEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + DelayEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[2] = value; + setAudioParam(this.wetNode["gain"], value, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); + break; + case 4: // filter/delay gain (note value is passed in dB but needs to be linear here) + this.params[1] = dbToLinear(value); + setAudioParam(this.delayGainNode["gain"], dbToLinear(value), ramp, time); + break; + case 5: // delay time + this.params[0] = value; + setAudioParam(this.delayNode["delayTime"], value, ramp, time); + break; + } + }; + function ConvolveEffect(buffer, normalize, mix, src) + { + this.type = "convolve"; + this.params = [normalize, mix, src]; + this.inputNode = createGain(); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix; + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - mix; + this.convolveNode = context["createConvolver"](); + if (buffer) + { + this.convolveNode["normalize"] = normalize; + this.convolveNode["buffer"] = buffer; + } + this.inputNode["connect"](this.convolveNode); + this.inputNode["connect"](this.dryNode); + this.convolveNode["connect"](this.wetNode); + }; + ConvolveEffect.prototype.connectTo = function (node) + { + this.wetNode["disconnect"](); + this.wetNode["connect"](node); + this.dryNode["disconnect"](); + this.dryNode["connect"](node); + }; + ConvolveEffect.prototype.remove = function () + { + this.inputNode["disconnect"](); + this.convolveNode["disconnect"](); + this.wetNode["disconnect"](); + this.dryNode["disconnect"](); + }; + ConvolveEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + ConvolveEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[1] = value; + setAudioParam(this.wetNode["gain"], value, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); + break; + } + }; + function FlangerEffect(delay, modulation, freq, feedback, mix) + { + this.type = "flanger"; + this.params = [delay, modulation, freq, feedback, mix]; + this.inputNode = createGain(); + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - (mix / 2); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix / 2; + this.feedbackNode = createGain(); + this.feedbackNode["gain"]["value"] = feedback; + this.delayNode = createDelay(delay + modulation); + this.delayNode["delayTime"]["value"] = delay; + this.oscNode = context["createOscillator"](); + this.oscNode["frequency"]["value"] = freq; + this.oscGainNode = createGain(); + this.oscGainNode["gain"]["value"] = modulation; + this.inputNode["connect"](this.delayNode); + this.inputNode["connect"](this.dryNode); + this.delayNode["connect"](this.wetNode); + this.delayNode["connect"](this.feedbackNode); + this.feedbackNode["connect"](this.delayNode); + this.oscNode["connect"](this.oscGainNode); + this.oscGainNode["connect"](this.delayNode["delayTime"]); + startSource(this.oscNode); + }; + FlangerEffect.prototype.connectTo = function (node) + { + this.dryNode["disconnect"](); + this.dryNode["connect"](node); + this.wetNode["disconnect"](); + this.wetNode["connect"](node); + }; + FlangerEffect.prototype.remove = function () + { + this.inputNode["disconnect"](); + this.delayNode["disconnect"](); + this.oscNode["disconnect"](); + this.oscGainNode["disconnect"](); + this.dryNode["disconnect"](); + this.wetNode["disconnect"](); + this.feedbackNode["disconnect"](); + }; + FlangerEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + FlangerEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[4] = value; + setAudioParam(this.wetNode["gain"], value / 2, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - (value / 2), ramp, time); + break; + case 6: // modulation + this.params[1] = value / 1000; + setAudioParam(this.oscGainNode["gain"], value / 1000, ramp, time); + break; + case 7: // modulation frequency + this.params[2] = value; + setAudioParam(this.oscNode["frequency"], value, ramp, time); + break; + case 8: // feedback + this.params[3] = value / 100; + setAudioParam(this.feedbackNode["gain"], value / 100, ramp, time); + break; + } + }; + function PhaserEffect(freq, detune, q, modulation, modfreq, mix) + { + this.type = "phaser"; + this.params = [freq, detune, q, modulation, modfreq, mix]; + this.inputNode = createGain(); + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - (mix / 2); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix / 2; + this.filterNode = context["createBiquadFilter"](); + if (typeof this.filterNode["type"] === "number") + this.filterNode["type"] = 7; // all-pass + else + this.filterNode["type"] = "allpass"; + this.filterNode["frequency"]["value"] = freq; + if (this.filterNode["detune"]) // iOS 6 doesn't have detune yet + this.filterNode["detune"]["value"] = detune; + this.filterNode["Q"]["value"] = q; + this.oscNode = context["createOscillator"](); + this.oscNode["frequency"]["value"] = modfreq; + this.oscGainNode = createGain(); + this.oscGainNode["gain"]["value"] = modulation; + this.inputNode["connect"](this.filterNode); + this.inputNode["connect"](this.dryNode); + this.filterNode["connect"](this.wetNode); + this.oscNode["connect"](this.oscGainNode); + this.oscGainNode["connect"](this.filterNode["frequency"]); + startSource(this.oscNode); + }; + PhaserEffect.prototype.connectTo = function (node) + { + this.dryNode["disconnect"](); + this.dryNode["connect"](node); + this.wetNode["disconnect"](); + this.wetNode["connect"](node); + }; + PhaserEffect.prototype.remove = function () + { + this.inputNode["disconnect"](); + this.filterNode["disconnect"](); + this.oscNode["disconnect"](); + this.oscGainNode["disconnect"](); + this.dryNode["disconnect"](); + this.wetNode["disconnect"](); + }; + PhaserEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + PhaserEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[5] = value; + setAudioParam(this.wetNode["gain"], value / 2, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - (value / 2), ramp, time); + break; + case 1: // filter frequency + this.params[0] = value; + setAudioParam(this.filterNode["frequency"], value, ramp, time); + break; + case 2: // filter detune + this.params[1] = value; + setAudioParam(this.filterNode["detune"], value, ramp, time); + break; + case 3: // filter Q + this.params[2] = value; + setAudioParam(this.filterNode["Q"], value, ramp, time); + break; + case 6: // modulation + this.params[3] = value; + setAudioParam(this.oscGainNode["gain"], value, ramp, time); + break; + case 7: // modulation frequency + this.params[4] = value; + setAudioParam(this.oscNode["frequency"], value, ramp, time); + break; + } + }; + function GainEffect(g) + { + this.type = "gain"; + this.params = [g]; + this.node = createGain(); + this.node["gain"]["value"] = g; + }; + GainEffect.prototype.connectTo = function (node_) + { + this.node["disconnect"](); + this.node["connect"](node_); + }; + GainEffect.prototype.remove = function () + { + this.node["disconnect"](); + }; + GainEffect.prototype.getInputNode = function () + { + return this.node; + }; + GainEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 4: // gain + this.params[0] = dbToLinear(value); + setAudioParam(this.node["gain"], dbToLinear(value), ramp, time); + break; + } + }; + function TremoloEffect(freq, mix) + { + this.type = "tremolo"; + this.params = [freq, mix]; + this.node = createGain(); + this.node["gain"]["value"] = 1 - (mix / 2); + this.oscNode = context["createOscillator"](); + this.oscNode["frequency"]["value"] = freq; + this.oscGainNode = createGain(); + this.oscGainNode["gain"]["value"] = mix / 2; + this.oscNode["connect"](this.oscGainNode); + this.oscGainNode["connect"](this.node["gain"]); + startSource(this.oscNode); + }; + TremoloEffect.prototype.connectTo = function (node_) + { + this.node["disconnect"](); + this.node["connect"](node_); + }; + TremoloEffect.prototype.remove = function () + { + this.oscNode["disconnect"](); + this.oscGainNode["disconnect"](); + this.node["disconnect"](); + }; + TremoloEffect.prototype.getInputNode = function () + { + return this.node; + }; + TremoloEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[1] = value; + setAudioParam(this.node["gain"]["value"], 1 - (value / 2), ramp, time); + setAudioParam(this.oscGainNode["gain"]["value"], value / 2, ramp, time); + break; + case 7: // modulation frequency + this.params[0] = value; + setAudioParam(this.oscNode["frequency"], value, ramp, time); + break; + } + }; + function RingModulatorEffect(freq, mix) + { + this.type = "ringmod"; + this.params = [freq, mix]; + this.inputNode = createGain(); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix; + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - mix; + this.ringNode = createGain(); + this.ringNode["gain"]["value"] = 0; + this.oscNode = context["createOscillator"](); + this.oscNode["frequency"]["value"] = freq; + this.oscNode["connect"](this.ringNode["gain"]); + startSource(this.oscNode); + this.inputNode["connect"](this.ringNode); + this.inputNode["connect"](this.dryNode); + this.ringNode["connect"](this.wetNode); + }; + RingModulatorEffect.prototype.connectTo = function (node_) + { + this.wetNode["disconnect"](); + this.wetNode["connect"](node_); + this.dryNode["disconnect"](); + this.dryNode["connect"](node_); + }; + RingModulatorEffect.prototype.remove = function () + { + this.oscNode["disconnect"](); + this.ringNode["disconnect"](); + this.inputNode["disconnect"](); + this.wetNode["disconnect"](); + this.dryNode["disconnect"](); + }; + RingModulatorEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + RingModulatorEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[1] = value; + setAudioParam(this.wetNode["gain"], value, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); + break; + case 7: // modulation frequency + this.params[0] = value; + setAudioParam(this.oscNode["frequency"], value, ramp, time); + break; + } + }; + function DistortionEffect(threshold, headroom, drive, makeupgain, mix) + { + this.type = "distortion"; + this.params = [threshold, headroom, drive, makeupgain, mix]; + this.inputNode = createGain(); + this.preGain = createGain(); + this.postGain = createGain(); + this.setDrive(drive, dbToLinear_nocap(makeupgain)); + this.wetNode = createGain(); + this.wetNode["gain"]["value"] = mix; + this.dryNode = createGain(); + this.dryNode["gain"]["value"] = 1 - mix; + this.waveShaper = context["createWaveShaper"](); + this.curve = new Float32Array(65536); + this.generateColortouchCurve(threshold, headroom); + this.waveShaper.curve = this.curve; + this.inputNode["connect"](this.preGain); + this.inputNode["connect"](this.dryNode); + this.preGain["connect"](this.waveShaper); + this.waveShaper["connect"](this.postGain); + this.postGain["connect"](this.wetNode); + }; + DistortionEffect.prototype.setDrive = function (drive, makeupgain) + { + if (drive < 0.01) + drive = 0.01; + this.preGain["gain"]["value"] = drive; + this.postGain["gain"]["value"] = Math.pow(1 / drive, 0.6) * makeupgain; + }; + function e4(x, k) + { + return 1.0 - Math.exp(-k * x); + } + DistortionEffect.prototype.shape = function (x, linearThreshold, linearHeadroom) + { + var maximum = 1.05 * linearHeadroom * linearThreshold; + var kk = (maximum - linearThreshold); + var sign = x < 0 ? -1 : +1; + var absx = x < 0 ? -x : x; + var shapedInput = absx < linearThreshold ? absx : linearThreshold + kk * e4(absx - linearThreshold, 1.0 / kk); + shapedInput *= sign; + return shapedInput; + }; + DistortionEffect.prototype.generateColortouchCurve = function (threshold, headroom) + { + var linearThreshold = dbToLinear_nocap(threshold); + var linearHeadroom = dbToLinear_nocap(headroom); + var n = 65536; + var n2 = n / 2; + var x = 0; + for (var i = 0; i < n2; ++i) { + x = i / n2; + x = this.shape(x, linearThreshold, linearHeadroom); + this.curve[n2 + i] = x; + this.curve[n2 - i - 1] = -x; + } + }; + DistortionEffect.prototype.connectTo = function (node) + { + this.wetNode["disconnect"](); + this.wetNode["connect"](node); + this.dryNode["disconnect"](); + this.dryNode["connect"](node); + }; + DistortionEffect.prototype.remove = function () + { + this.inputNode["disconnect"](); + this.preGain["disconnect"](); + this.waveShaper["disconnect"](); + this.postGain["disconnect"](); + this.wetNode["disconnect"](); + this.dryNode["disconnect"](); + }; + DistortionEffect.prototype.getInputNode = function () + { + return this.inputNode; + }; + DistortionEffect.prototype.setParam = function(param, value, ramp, time) + { + switch (param) { + case 0: // mix + value = value / 100; + if (value < 0) value = 0; + if (value > 1) value = 1; + this.params[4] = value; + setAudioParam(this.wetNode["gain"], value, ramp, time); + setAudioParam(this.dryNode["gain"], 1 - value, ramp, time); + break; + } + }; + function CompressorEffect(threshold, knee, ratio, attack, release) + { + this.type = "compressor"; + this.params = [threshold, knee, ratio, attack, release]; + this.node = context["createDynamicsCompressor"](); + try { + this.node["threshold"]["value"] = threshold; + this.node["knee"]["value"] = knee; + this.node["ratio"]["value"] = ratio; + this.node["attack"]["value"] = attack; + this.node["release"]["value"] = release; + } + catch (e) {} + }; + CompressorEffect.prototype.connectTo = function (node_) + { + this.node["disconnect"](); + this.node["connect"](node_); + }; + CompressorEffect.prototype.remove = function () + { + this.node["disconnect"](); + }; + CompressorEffect.prototype.getInputNode = function () + { + return this.node; + }; + CompressorEffect.prototype.setParam = function(param, value, ramp, time) + { + }; + function AnalyserEffect(fftSize, smoothing) + { + this.type = "analyser"; + this.params = [fftSize, smoothing]; + this.node = context["createAnalyser"](); + this.node["fftSize"] = fftSize; + this.node["smoothingTimeConstant"] = smoothing; + this.freqBins = new Float32Array(this.node["frequencyBinCount"]); + this.signal = new Uint8Array(fftSize); + this.peak = 0; + this.rms = 0; + }; + AnalyserEffect.prototype.tick = function () + { + this.node["getFloatFrequencyData"](this.freqBins); + this.node["getByteTimeDomainData"](this.signal); + var fftSize = this.node["fftSize"]; + var i = 0; + this.peak = 0; + var rmsSquaredSum = 0; + var s = 0; + for ( ; i < fftSize; i++) + { + s = (this.signal[i] - 128) / 128; + if (s < 0) + s = -s; + if (this.peak < s) + this.peak = s; + rmsSquaredSum += s * s; + } + this.peak = linearToDb(this.peak); + this.rms = linearToDb(Math.sqrt(rmsSquaredSum / fftSize)); + }; + AnalyserEffect.prototype.connectTo = function (node_) + { + this.node["disconnect"](); + this.node["connect"](node_); + }; + AnalyserEffect.prototype.remove = function () + { + this.node["disconnect"](); + }; + AnalyserEffect.prototype.getInputNode = function () + { + return this.node; + }; + AnalyserEffect.prototype.setParam = function(param, value, ramp, time) + { + }; + function ObjectTracker() + { + this.obj = null; + this.loadUid = 0; + }; + ObjectTracker.prototype.setObject = function (obj_) + { + this.obj = obj_; + }; + ObjectTracker.prototype.hasObject = function () + { + return !!this.obj; + }; + ObjectTracker.prototype.tick = function (dt) + { + }; + function C2AudioBuffer(src_, is_music) + { + this.src = src_; + this.myapi = api; + this.is_music = is_music; + this.added_end_listener = false; + var self = this; + this.outNode = null; + this.mediaSourceNode = null; + this.panWhenReady = []; // for web audio API positioned sounds + this.seekWhenReady = 0; + this.pauseWhenReady = false; + this.supportWebAudioAPI = false; + this.failedToLoad = false; + this.wasEverReady = false; // if a buffer is ever marked as ready, it's permanently considered ready after then. + if (api === API_WEBAUDIO && is_music && !playMusicAsSoundWorkaround) + { + this.myapi = API_HTML5; + this.outNode = createGain(); + } + this.bufferObject = null; // actual audio object + this.audioData = null; // web audio api: ajax request result (compressed audio that needs decoding) + var request; + switch (this.myapi) { + case API_HTML5: + this.bufferObject = new Audio(); + this.bufferObject.crossOrigin = "anonymous"; + this.bufferObject.addEventListener("canplaythrough", function () { + self.wasEverReady = true; // update loaded state so preload is considered complete + }); + if (api === API_WEBAUDIO && context["createMediaElementSource"] && !/wiiu/i.test(navigator.userAgent)) + { + this.supportWebAudioAPI = true; // can be routed through web audio api + this.bufferObject.addEventListener("canplay", function () + { + if (!self.mediaSourceNode && self.bufferObject) + { + self.mediaSourceNode = context["createMediaElementSource"](self.bufferObject); + self.mediaSourceNode["connect"](self.outNode); + } + }); + } + this.bufferObject.autoplay = false; // this is only a source buffer, not an instance + this.bufferObject.preload = "auto"; + this.bufferObject.src = src_; + break; + case API_WEBAUDIO: + if (audRuntime.isWKWebView) + { + audRuntime.fetchLocalFileViaCordovaAsArrayBuffer(src_, function (arrayBuffer) + { + self.audioData = arrayBuffer; + self.decodeAudioBuffer(); + }, function (err) + { + self.failedToLoad = true; + }); + } + else + { + request = new XMLHttpRequest(); + request.open("GET", src_, true); + request.responseType = "arraybuffer"; + request.onload = function () { + self.audioData = request.response; + self.decodeAudioBuffer(); + }; + request.onerror = function () { + self.failedToLoad = true; + }; + request.send(); + } + break; + case API_CORDOVA: + this.bufferObject = true; + break; + case API_APPMOBI: + this.bufferObject = true; + break; + } + }; + C2AudioBuffer.prototype.release = function () + { + var i, len, j, a; + for (i = 0, j = 0, len = audioInstances.length; i < len; ++i) + { + a = audioInstances[i]; + audioInstances[j] = a; + if (a.buffer === this) + a.stop(); + else + ++j; // keep + } + audioInstances.length = j; + if (this.mediaSourceNode) + { + this.mediaSourceNode["disconnect"](); + this.mediaSourceNode = null; + } + if (this.outNode) + { + this.outNode["disconnect"](); + this.outNode = null; + } + this.bufferObject = null; + this.audioData = null; + }; + C2AudioBuffer.prototype.decodeAudioBuffer = function () + { + if (this.bufferObject || !this.audioData) + return; // audio already decoded or AJAX request not yet complete + var self = this; + if (context["decodeAudioData"]) + { + context["decodeAudioData"](this.audioData, function (buffer) { + self.bufferObject = buffer; + self.audioData = null; // clear AJAX response to allow GC and save memory, only need the bufferObject now + var p, i, len, a; + if (!cr.is_undefined(self.playTagWhenReady) && !silent) + { + if (self.panWhenReady.length) + { + for (i = 0, len = self.panWhenReady.length; i < len; i++) + { + p = self.panWhenReady[i]; + a = new C2AudioInstance(self, p.thistag); + a.setPannerEnabled(true); + if (typeof p.objUid !== "undefined") + { + p.obj = audRuntime.getObjectByUID(p.objUid); + if (!p.obj) + continue; + } + if (p.obj) + { + var px = cr.rotatePtAround(p.obj.x, p.obj.y, -p.obj.layer.getAngle(), listenerX, listenerY, true); + var py = cr.rotatePtAround(p.obj.x, p.obj.y, -p.obj.layer.getAngle(), listenerX, listenerY, false); + a.setPan(px, py, cr.to_degrees(p.obj.angle - p.obj.layer.getAngle()), p.ia, p.oa, p.og); + a.setObject(p.obj); + } + else + { + a.setPan(p.x, p.y, p.a, p.ia, p.oa, p.og); + } + a.play(self.loopWhenReady, self.volumeWhenReady, self.seekWhenReady); + if (self.pauseWhenReady) + a.pause(); + audioInstances.push(a); + } + cr.clearArray(self.panWhenReady); + } + else + { + a = new C2AudioInstance(self, self.playTagWhenReady || ""); // sometimes playTagWhenReady is not set - TODO: why? + a.play(self.loopWhenReady, self.volumeWhenReady, self.seekWhenReady); + if (self.pauseWhenReady) + a.pause(); + audioInstances.push(a); + } + } + else if (!cr.is_undefined(self.convolveWhenReady)) + { + var convolveNode = self.convolveWhenReady.convolveNode; + convolveNode["normalize"] = self.normalizeWhenReady; + convolveNode["buffer"] = buffer; + } + }, function (e) { + self.failedToLoad = true; + }); + } + else + { + this.bufferObject = context["createBuffer"](this.audioData, false); + this.audioData = null; // clear AJAX response to allow GC and save memory, only need the bufferObject now + if (!cr.is_undefined(this.playTagWhenReady) && !silent) + { + var a = new C2AudioInstance(this, this.playTagWhenReady); + a.play(this.loopWhenReady, this.volumeWhenReady, this.seekWhenReady); + if (this.pauseWhenReady) + a.pause(); + audioInstances.push(a); + } + else if (!cr.is_undefined(this.convolveWhenReady)) + { + var convolveNode = this.convolveWhenReady.convolveNode; + convolveNode["normalize"] = this.normalizeWhenReady; + convolveNode["buffer"] = this.bufferObject; + } + } + }; + C2AudioBuffer.prototype.isLoaded = function () + { + switch (this.myapi) { + case API_HTML5: + var ret = this.bufferObject["readyState"] >= 4; // HAVE_ENOUGH_DATA + if (ret) + this.wasEverReady = true; + return ret || this.wasEverReady; + case API_WEBAUDIO: + return !!this.audioData || !!this.bufferObject; + case API_CORDOVA: + return true; + case API_APPMOBI: + return true; + } + return false; + }; + C2AudioBuffer.prototype.isLoadedAndDecoded = function () + { + switch (this.myapi) { + case API_HTML5: + return this.isLoaded(); // no distinction between loaded and decoded in HTML5 audio, just rely on ready state + case API_WEBAUDIO: + return !!this.bufferObject; + case API_CORDOVA: + return true; + case API_APPMOBI: + return true; + } + return false; + }; + C2AudioBuffer.prototype.hasFailedToLoad = function () + { + switch (this.myapi) { + case API_HTML5: + return !!this.bufferObject["error"]; + case API_WEBAUDIO: + return this.failedToLoad; + } + return false; + }; + function C2AudioInstance(buffer_, tag_) + { + var self = this; + this.tag = tag_; + this.fresh = true; + this.stopped = true; + this.src = buffer_.src; + this.buffer = buffer_; + this.myapi = api; + this.is_music = buffer_.is_music; + this.playbackRate = 1; + this.hasPlaybackEnded = true; // ended flag + this.resume_me = false; // make sure resumes when leaving suspend + this.is_paused = false; + this.resume_position = 0; // for web audio api to resume from correct playback position + this.looping = false; + this.is_muted = false; + this.is_silent = false; + this.volume = 1; + this.onended_handler = function (e) + { + if (self.is_paused || self.resume_me) + return; + var bufferThatEnded = this; + if (!bufferThatEnded) + bufferThatEnded = e.target; + if (bufferThatEnded !== self.active_buffer) + return; + self.hasPlaybackEnded = true; + self.stopped = true; + audTag = self.tag; + audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); + }; + this.active_buffer = null; + this.isTimescaled = ((timescale_mode === 1 && !this.is_music) || timescale_mode === 2); + this.mutevol = 1; + this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum); + this.gainNode = null; + this.pannerNode = null; + this.pannerEnabled = false; + this.objectTracker = null; + this.panX = 0; + this.panY = 0; + this.panAngle = 0; + this.panConeInner = 0; + this.panConeOuter = 0; + this.panConeOuterGain = 0; + this.instanceObject = null; + var add_end_listener = false; + if (this.myapi === API_WEBAUDIO && this.buffer.myapi === API_HTML5 && !this.buffer.supportWebAudioAPI) + this.myapi = API_HTML5; + switch (this.myapi) { + case API_HTML5: + if (this.is_music) + { + this.instanceObject = buffer_.bufferObject; + add_end_listener = !buffer_.added_end_listener; + buffer_.added_end_listener = true; + } + else + { + this.instanceObject = new Audio(); + this.instanceObject.crossOrigin = "anonymous"; + this.instanceObject.autoplay = false; + this.instanceObject.src = buffer_.bufferObject.src; + add_end_listener = true; + } + if (add_end_listener) + { + this.instanceObject.addEventListener('ended', function () { + audTag = self.tag; + self.stopped = true; + audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); + }); + } + break; + case API_WEBAUDIO: + this.gainNode = createGain(); + this.gainNode["connect"](getDestinationForTag(tag_)); + if (this.buffer.myapi === API_WEBAUDIO) + { + if (buffer_.bufferObject) + { + this.instanceObject = context["createBufferSource"](); + this.instanceObject["buffer"] = buffer_.bufferObject; + this.instanceObject["connect"](this.gainNode); + } + } + else + { + this.instanceObject = this.buffer.bufferObject; // reference the audio element + this.buffer.outNode["connect"](this.gainNode); + if (!this.buffer.added_end_listener) + { + this.buffer.added_end_listener = true; + this.buffer.bufferObject.addEventListener('ended', function () { + audTag = self.tag; + self.stopped = true; + audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); + }); + } + } + break; + case API_CORDOVA: + this.instanceObject = new window["Media"](appPath + this.src, null, null, function (status) { + if (status === window["Media"]["MEDIA_STOPPED"]) + { + self.hasPlaybackEnded = true; + self.stopped = true; + audTag = self.tag; + audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst); + } + }); + break; + case API_APPMOBI: + this.instanceObject = true; + break; + } + }; + C2AudioInstance.prototype.hasEnded = function () + { + var time; + switch (this.myapi) { + case API_HTML5: + return this.instanceObject.ended; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + if (!this.fresh && !this.stopped && this.instanceObject["loop"]) + return false; + if (this.is_paused) + return false; + return this.hasPlaybackEnded; + } + else + return this.instanceObject.ended; + case API_CORDOVA: + return this.hasPlaybackEnded; + case API_APPMOBI: + true; // recycling an AppMobi sound does not matter because it will just do another throwaway playSound + } + return true; + }; + C2AudioInstance.prototype.canBeRecycled = function () + { + if (this.fresh || this.stopped) + return true; // not yet used or is not playing + return this.hasEnded(); + }; + C2AudioInstance.prototype.setPannerEnabled = function (enable_) + { + if (api !== API_WEBAUDIO) + return; + if (!this.pannerEnabled && enable_) + { + if (!this.gainNode) + return; + if (!this.pannerNode) + { + this.pannerNode = context["createPanner"](); + if (typeof this.pannerNode["panningModel"] === "number") + this.pannerNode["panningModel"] = panningModel; + else + this.pannerNode["panningModel"] = ["equalpower", "HRTF", "soundfield"][panningModel]; + if (typeof this.pannerNode["distanceModel"] === "number") + this.pannerNode["distanceModel"] = distanceModel; + else + this.pannerNode["distanceModel"] = ["linear", "inverse", "exponential"][distanceModel]; + this.pannerNode["refDistance"] = refDistance; + this.pannerNode["maxDistance"] = maxDistance; + this.pannerNode["rolloffFactor"] = rolloffFactor; + } + this.gainNode["disconnect"](); + this.gainNode["connect"](this.pannerNode); + this.pannerNode["connect"](getDestinationForTag(this.tag)); + this.pannerEnabled = true; + } + else if (this.pannerEnabled && !enable_) + { + if (!this.gainNode) + return; + this.pannerNode["disconnect"](); + this.gainNode["disconnect"](); + this.gainNode["connect"](getDestinationForTag(this.tag)); + this.pannerEnabled = false; + } + }; + C2AudioInstance.prototype.setPan = function (x, y, angle, innerangle, outerangle, outergain) + { + if (!this.pannerEnabled || api !== API_WEBAUDIO) + return; + this.pannerNode["setPosition"](x, y, 0); + this.pannerNode["setOrientation"](Math.cos(cr.to_radians(angle)), Math.sin(cr.to_radians(angle)), 0); + this.pannerNode["coneInnerAngle"] = innerangle; + this.pannerNode["coneOuterAngle"] = outerangle; + this.pannerNode["coneOuterGain"] = outergain; + this.panX = x; + this.panY = y; + this.panAngle = angle; + this.panConeInner = innerangle; + this.panConeOuter = outerangle; + this.panConeOuterGain = outergain; + }; + C2AudioInstance.prototype.setObject = function (o) + { + if (!this.pannerEnabled || api !== API_WEBAUDIO) + return; + if (!this.objectTracker) + this.objectTracker = new ObjectTracker(); + this.objectTracker.setObject(o); + }; + C2AudioInstance.prototype.tick = function (dt) + { + if (!this.pannerEnabled || api !== API_WEBAUDIO || !this.objectTracker || !this.objectTracker.hasObject() || !this.isPlaying()) + { + return; + } + this.objectTracker.tick(dt); + var inst = this.objectTracker.obj; + var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true); + var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false); + this.pannerNode["setPosition"](px, py, 0); + var a = 0; + if (typeof this.objectTracker.obj.angle !== "undefined") + { + a = inst.angle - inst.layer.getAngle(); + this.pannerNode["setOrientation"](Math.cos(a), Math.sin(a), 0); + } + }; + C2AudioInstance.prototype.play = function (looping, vol, fromPosition, scheduledTime) + { + var instobj = this.instanceObject; + this.looping = looping; + this.volume = vol; + var seekPos = fromPosition || 0; + scheduledTime = scheduledTime || 0; + switch (this.myapi) { + case API_HTML5: + if (instobj.playbackRate !== 1.0) + instobj.playbackRate = 1.0; + if (instobj.volume !== vol * masterVolume) + instobj.volume = vol * masterVolume; + if (instobj.loop !== looping) + instobj.loop = looping; + if (instobj.muted) + instobj.muted = false; + if (instobj.currentTime !== seekPos) + { + try { + instobj.currentTime = seekPos; + } + catch (err) + { +; + } + } + tryPlayAudioElement(this); + break; + case API_WEBAUDIO: + this.muted = false; + this.mutevol = 1; + if (this.buffer.myapi === API_WEBAUDIO) + { + this.gainNode["gain"]["value"] = vol * masterVolume; + if (!this.fresh) + { + this.instanceObject = context["createBufferSource"](); + this.instanceObject["buffer"] = this.buffer.bufferObject; + this.instanceObject["connect"](this.gainNode); + } + this.instanceObject["onended"] = this.onended_handler; + this.active_buffer = this.instanceObject; + this.instanceObject.loop = looping; + this.hasPlaybackEnded = false; + if (seekPos === 0) + startSource(this.instanceObject, scheduledTime); + else + startSourceAt(this.instanceObject, seekPos, this.getDuration(), scheduledTime); + } + else + { + if (instobj.playbackRate !== 1.0) + instobj.playbackRate = 1.0; + if (instobj.loop !== looping) + instobj.loop = looping; + instobj.volume = vol * masterVolume; + if (instobj.currentTime !== seekPos) + { + try { + instobj.currentTime = seekPos; + } + catch (err) + { +; + } + } + tryPlayAudioElement(this); + } + break; + case API_CORDOVA: + if ((!this.fresh && this.stopped) || seekPos !== 0) + instobj["seekTo"](seekPos); + instobj["play"](); + this.hasPlaybackEnded = false; + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + AppMobi["context"]["playSound"](this.src, looping); + else + AppMobi["player"]["playSound"](this.src, looping); + break; + } + this.playbackRate = 1; + this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - seekPos; + this.fresh = false; + this.stopped = false; + this.is_paused = false; + }; + C2AudioInstance.prototype.stop = function () + { + switch (this.myapi) { + case API_HTML5: + if (!this.instanceObject.paused) + this.instanceObject.pause(); + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + stopSource(this.instanceObject); + else + { + if (!this.instanceObject.paused) + this.instanceObject.pause(); + } + break; + case API_CORDOVA: + this.instanceObject["stop"](); + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + AppMobi["context"]["stopSound"](this.src); + break; + } + this.stopped = true; + this.is_paused = false; + }; + C2AudioInstance.prototype.pause = function () + { + if (this.fresh || this.stopped || this.hasEnded() || this.is_paused) + return; + switch (this.myapi) { + case API_HTML5: + if (!this.instanceObject.paused) + this.instanceObject.pause(); + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + this.resume_position = this.getPlaybackTime(true); + if (this.looping) + this.resume_position = this.resume_position % this.getDuration(); + this.is_paused = true; + stopSource(this.instanceObject); + } + else + { + if (!this.instanceObject.paused) + this.instanceObject.pause(); + } + break; + case API_CORDOVA: + this.instanceObject["pause"](); + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + AppMobi["context"]["stopSound"](this.src); + break; + } + this.is_paused = true; + }; + C2AudioInstance.prototype.resume = function () + { + if (this.fresh || this.stopped || this.hasEnded() || !this.is_paused) + return; + switch (this.myapi) { + case API_HTML5: + tryPlayAudioElement(this); + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + this.instanceObject = context["createBufferSource"](); + this.instanceObject["buffer"] = this.buffer.bufferObject; + this.instanceObject["connect"](this.gainNode); + this.instanceObject["onended"] = this.onended_handler; + this.active_buffer = this.instanceObject; + this.instanceObject.loop = this.looping; + this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol; + this.updatePlaybackRate(); + this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - (this.resume_position / (this.playbackRate || 0.001)); + startSourceAt(this.instanceObject, this.resume_position, this.getDuration()); + } + else + { + tryPlayAudioElement(this); + } + break; + case API_CORDOVA: + this.instanceObject["play"](); + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + AppMobi["context"]["resumeSound"](this.src); + break; + } + this.is_paused = false; + }; + C2AudioInstance.prototype.seek = function (pos) + { + if (this.fresh || this.stopped || this.hasEnded()) + return; + switch (this.myapi) { + case API_HTML5: + try { + this.instanceObject.currentTime = pos; + } + catch (e) {} + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + if (this.is_paused) + this.resume_position = pos; + else + { + this.pause(); + this.resume_position = pos; + this.resume(); + } + } + else + { + try { + this.instanceObject.currentTime = pos; + } + catch (e) {} + } + break; + case API_CORDOVA: + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + AppMobi["context"]["seekSound"](this.src, pos); + break; + } + }; + C2AudioInstance.prototype.reconnect = function (toNode) + { + if (this.myapi !== API_WEBAUDIO) + return; + if (this.pannerEnabled) + { + this.pannerNode["disconnect"](); + this.pannerNode["connect"](toNode); + } + else + { + this.gainNode["disconnect"](); + this.gainNode["connect"](toNode); + } + }; + C2AudioInstance.prototype.getDuration = function (applyPlaybackRate) + { + var ret = 0; + switch (this.myapi) { + case API_HTML5: + if (typeof this.instanceObject.duration !== "undefined") + ret = this.instanceObject.duration; + break; + case API_WEBAUDIO: + ret = this.buffer.bufferObject["duration"]; + break; + case API_CORDOVA: + ret = this.instanceObject["getDuration"](); + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + ret = AppMobi["context"]["getDurationSound"](this.src); + break; + } + if (applyPlaybackRate) + ret /= (this.playbackRate || 0.001); // avoid divide-by-zero + return ret; + }; + C2AudioInstance.prototype.getPlaybackTime = function (applyPlaybackRate) + { + var duration = this.getDuration(); + var ret = 0; + switch (this.myapi) { + case API_HTML5: + if (typeof this.instanceObject.currentTime !== "undefined") + ret = this.instanceObject.currentTime; + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + if (this.is_paused) + return this.resume_position; + else + ret = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - this.startTime; + } + else if (typeof this.instanceObject.currentTime !== "undefined") + ret = this.instanceObject.currentTime; + break; + case API_CORDOVA: + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + ret = AppMobi["context"]["getPlaybackTimeSound"](this.src); + break; + } + if (applyPlaybackRate) + ret *= this.playbackRate; + if (!this.looping && ret > duration) + ret = duration; + return ret; + }; + C2AudioInstance.prototype.isPlaying = function () + { + return !this.is_paused && !this.fresh && !this.stopped && !this.hasEnded(); + }; + C2AudioInstance.prototype.shouldSave = function () + { + return !this.fresh && !this.stopped && !this.hasEnded(); + }; + C2AudioInstance.prototype.setVolume = function (v) + { + this.volume = v; + this.updateVolume(); + }; + C2AudioInstance.prototype.updateVolume = function () + { + var volToSet = this.volume * masterVolume; + if (!isFinite(volToSet)) + volToSet = 0; // HTMLMediaElement throws if setting non-finite volume + switch (this.myapi) { + case API_HTML5: + if (typeof this.instanceObject.volume !== "undefined" && this.instanceObject.volume !== volToSet) + this.instanceObject.volume = volToSet; + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + this.gainNode["gain"]["value"] = volToSet * this.mutevol; + } + else + { + if (typeof this.instanceObject.volume !== "undefined" && this.instanceObject.volume !== volToSet) + this.instanceObject.volume = volToSet; + } + break; + case API_CORDOVA: + break; + case API_APPMOBI: + break; + } + }; + C2AudioInstance.prototype.getVolume = function () + { + return this.volume; + }; + C2AudioInstance.prototype.doSetMuted = function (m) + { + switch (this.myapi) { + case API_HTML5: + if (this.instanceObject.muted !== !!m) + this.instanceObject.muted = !!m; + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + this.mutevol = (m ? 0 : 1); + this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol; + } + else + { + if (this.instanceObject.muted !== !!m) + this.instanceObject.muted = !!m; + } + break; + case API_CORDOVA: + break; + case API_APPMOBI: + break; + } + }; + C2AudioInstance.prototype.setMuted = function (m) + { + this.is_muted = !!m; + this.doSetMuted(this.is_muted || this.is_silent); + }; + C2AudioInstance.prototype.setSilent = function (m) + { + this.is_silent = !!m; + this.doSetMuted(this.is_muted || this.is_silent); + }; + C2AudioInstance.prototype.setLooping = function (l) + { + this.looping = l; + switch (this.myapi) { + case API_HTML5: + if (this.instanceObject.loop !== !!l) + this.instanceObject.loop = !!l; + break; + case API_WEBAUDIO: + if (this.instanceObject.loop !== !!l) + this.instanceObject.loop = !!l; + break; + case API_CORDOVA: + break; + case API_APPMOBI: + if (audRuntime.isDirectCanvas) + AppMobi["context"]["setLoopingSound"](this.src, l); + break; + } + }; + C2AudioInstance.prototype.setPlaybackRate = function (r) + { + this.playbackRate = r; + this.updatePlaybackRate(); + }; + C2AudioInstance.prototype.updatePlaybackRate = function () + { + var r = this.playbackRate; + if (this.isTimescaled) + r *= audRuntime.timescale; + switch (this.myapi) { + case API_HTML5: + if (this.instanceObject.playbackRate !== r) + this.instanceObject.playbackRate = r; + break; + case API_WEBAUDIO: + if (this.buffer.myapi === API_WEBAUDIO) + { + if (this.instanceObject["playbackRate"]["value"] !== r) + this.instanceObject["playbackRate"]["value"] = r; + } + else + { + if (this.instanceObject.playbackRate !== r) + this.instanceObject.playbackRate = r; + } + break; + case API_CORDOVA: + break; + case API_APPMOBI: + break; + } + }; + C2AudioInstance.prototype.setSuspended = function (s) + { + switch (this.myapi) { + case API_HTML5: + if (s) + { + if (this.isPlaying()) + { + this.resume_me = true; + this.instanceObject["pause"](); + } + else + this.resume_me = false; + } + else + { + if (this.resume_me) + { + this.instanceObject["play"](); + this.resume_me = false; + } + } + break; + case API_WEBAUDIO: + if (s) + { + if (this.isPlaying()) + { + this.resume_me = true; + if (this.buffer.myapi === API_WEBAUDIO) + { + this.resume_position = this.getPlaybackTime(true); + if (this.looping) + this.resume_position = this.resume_position % this.getDuration(); + stopSource(this.instanceObject); + } + else + this.instanceObject["pause"](); + } + else + this.resume_me = false; + } + else + { + if (this.resume_me) + { + if (this.buffer.myapi === API_WEBAUDIO) + { + this.instanceObject = context["createBufferSource"](); + this.instanceObject["buffer"] = this.buffer.bufferObject; + this.instanceObject["connect"](this.gainNode); + this.instanceObject["onended"] = this.onended_handler; + this.active_buffer = this.instanceObject; + this.instanceObject.loop = this.looping; + this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol; + this.updatePlaybackRate(); + this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - (this.resume_position / (this.playbackRate || 0.001)); + startSourceAt(this.instanceObject, this.resume_position, this.getDuration()); + } + else + { + this.instanceObject["play"](); + } + this.resume_me = false; + } + } + break; + case API_CORDOVA: + if (s) + { + if (this.isPlaying()) + { + this.instanceObject["pause"](); + this.resume_me = true; + } + else + this.resume_me = false; + } + else + { + if (this.resume_me) + { + this.resume_me = false; + this.instanceObject["play"](); + } + } + break; + case API_APPMOBI: + break; + } + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + audRuntime = this.runtime; + audInst = this; + this.listenerTracker = null; + this.listenerZ = -600; + if (this.runtime.isWKWebView) + playMusicAsSoundWorkaround = true; + if ((this.runtime.isiOS || (this.runtime.isAndroid && (this.runtime.isChrome || this.runtime.isAndroidStockBrowser))) && !this.runtime.isCrosswalk && !this.runtime.isDomFree && !this.runtime.isAmazonWebApp && !playMusicAsSoundWorkaround) + { + useNextTouchWorkaround = true; + } + context = null; + if (typeof AudioContext !== "undefined") + { + api = API_WEBAUDIO; + context = new AudioContext(); + } + else if (typeof webkitAudioContext !== "undefined") + { + api = API_WEBAUDIO; + context = new webkitAudioContext(); + } + if (this.runtime.isiOS && context) + { + if (context.close) + context.close(); + if (typeof AudioContext !== "undefined") + context = new AudioContext(); + else if (typeof webkitAudioContext !== "undefined") + context = new webkitAudioContext(); + } + if (api !== API_WEBAUDIO) + { + if (this.runtime.isCordova && typeof window["Media"] !== "undefined") + api = API_CORDOVA; + else if (this.runtime.isAppMobi) + api = API_APPMOBI; + } + if (api === API_CORDOVA) + { + appPath = location.href; + var i = appPath.lastIndexOf("/"); + if (i > -1) + appPath = appPath.substr(0, i + 1); + appPath = appPath.replace("file://", ""); + } + if (this.runtime.isSafari && this.runtime.isWindows && typeof Audio === "undefined") + { + alert("It looks like you're using Safari for Windows without Quicktime. Audio cannot be played until Quicktime is installed."); + this.runtime.DestroyInstance(this); + } + else + { + if (this.runtime.isDirectCanvas) + useOgg = this.runtime.isAndroid; // AAC on iOS, OGG on Android + else + { + try { + useOgg = !!(new Audio().canPlayType('audio/ogg; codecs="vorbis"')) && + !this.runtime.isWindows10; + } + catch (e) + { + useOgg = false; + } + } + switch (api) { + case API_HTML5: +; + break; + case API_WEBAUDIO: +; + break; + case API_CORDOVA: +; + break; + case API_APPMOBI: +; + break; + default: +; + } + this.runtime.tickMe(this); + } + }; + var instanceProto = pluginProto.Instance.prototype; + instanceProto.onCreate = function () + { + this.runtime.audioInstance = this; + timescale_mode = this.properties[0]; // 0 = off, 1 = sounds only, 2 = all + this.saveload = this.properties[1]; // 0 = all, 1 = sounds only, 2 = music only, 3 = none + this.playinbackground = (this.properties[2] !== 0); + this.nextPlayTime = 0; + panningModel = this.properties[3]; // 0 = equalpower, 1 = hrtf, 3 = soundfield + distanceModel = this.properties[4]; // 0 = linear, 1 = inverse, 2 = exponential + this.listenerZ = -this.properties[5]; + refDistance = this.properties[6]; + maxDistance = this.properties[7]; + rolloffFactor = this.properties[8]; + this.listenerTracker = new ObjectTracker(); + var draw_width = (this.runtime.draw_width || this.runtime.width); + var draw_height = (this.runtime.draw_height || this.runtime.height); + if (api === API_WEBAUDIO) + { + context["listener"]["setPosition"](draw_width / 2, draw_height / 2, this.listenerZ); + context["listener"]["setOrientation"](0, 0, 1, 0, -1, 0); + window["c2OnAudioMicStream"] = function (localMediaStream, tag) + { + if (micSource) + micSource["disconnect"](); + micTag = tag.toLowerCase(); + micSource = context["createMediaStreamSource"](localMediaStream); + micSource["connect"](getDestinationForTag(micTag)); + }; + } + this.runtime.addSuspendCallback(function(s) + { + audInst.onSuspend(s); + }); + var self = this; + this.runtime.addDestroyCallback(function (inst) + { + self.onInstanceDestroyed(inst); + }); + }; + instanceProto.onInstanceDestroyed = function (inst) + { + var i, len, a; + for (i = 0, len = audioInstances.length; i < len; i++) + { + a = audioInstances[i]; + if (a.objectTracker) + { + if (a.objectTracker.obj === inst) + { + a.objectTracker.obj = null; + if (a.pannerEnabled && a.isPlaying() && a.looping) + a.stop(); + } + } + } + if (this.listenerTracker.obj === inst) + this.listenerTracker.obj = null; + }; + instanceProto.saveToJSON = function () + { + var o = { + "silent": silent, + "masterVolume": masterVolume, + "listenerZ": this.listenerZ, + "listenerUid": this.listenerTracker.hasObject() ? this.listenerTracker.obj.uid : -1, + "playing": [], + "effects": {} + }; + var playingarr = o["playing"]; + var i, len, a, d, p, panobj, playbackTime; + for (i = 0, len = audioInstances.length; i < len; i++) + { + a = audioInstances[i]; + if (!a.shouldSave()) + continue; // no need to save stopped sounds + if (this.saveload === 3) // not saving/loading any sounds/music + continue; + if (a.is_music && this.saveload === 1) // not saving/loading music + continue; + if (!a.is_music && this.saveload === 2) // not saving/loading sound + continue; + playbackTime = a.getPlaybackTime(); + if (a.looping) + playbackTime = playbackTime % a.getDuration(); + d = { + "tag": a.tag, + "buffersrc": a.buffer.src, + "is_music": a.is_music, + "playbackTime": playbackTime, + "volume": a.volume, + "looping": a.looping, + "muted": a.is_muted, + "playbackRate": a.playbackRate, + "paused": a.is_paused, + "resume_position": a.resume_position + }; + if (a.pannerEnabled) + { + d["pan"] = {}; + panobj = d["pan"]; + if (a.objectTracker && a.objectTracker.hasObject()) + { + panobj["objUid"] = a.objectTracker.obj.uid; + } + else + { + panobj["x"] = a.panX; + panobj["y"] = a.panY; + panobj["a"] = a.panAngle; + } + panobj["ia"] = a.panConeInner; + panobj["oa"] = a.panConeOuter; + panobj["og"] = a.panConeOuterGain; + } + playingarr.push(d); + } + var fxobj = o["effects"]; + var fxarr; + for (p in effects) + { + if (effects.hasOwnProperty(p)) + { + fxarr = []; + for (i = 0, len = effects[p].length; i < len; i++) + { + fxarr.push({ "type": effects[p][i].type, "params": effects[p][i].params }); + } + fxobj[p] = fxarr; + } + } + return o; + }; + var objectTrackerUidsToLoad = []; + instanceProto.loadFromJSON = function (o) + { + var setSilent = o["silent"]; + masterVolume = o["masterVolume"]; + this.listenerZ = o["listenerZ"]; + this.listenerTracker.setObject(null); + var listenerUid = o["listenerUid"]; + if (listenerUid !== -1) + { + this.listenerTracker.loadUid = listenerUid; + objectTrackerUidsToLoad.push(this.listenerTracker); + } + var playingarr = o["playing"]; + var i, len, d, src, is_music, tag, playbackTime, looping, vol, b, a, p, pan, panObjUid; + if (this.saveload !== 3) + { + for (i = 0, len = audioInstances.length; i < len; i++) + { + a = audioInstances[i]; + if (a.is_music && this.saveload === 1) + continue; // only saving/loading sound: leave music playing + if (!a.is_music && this.saveload === 2) + continue; // only saving/loading music: leave sound playing + a.stop(); + } + } + var fxarr, fxtype, fxparams, fx; + for (p in effects) + { + if (effects.hasOwnProperty(p)) + { + for (i = 0, len = effects[p].length; i < len; i++) + effects[p][i].remove(); + } + } + cr.wipe(effects); + for (p in o["effects"]) + { + if (o["effects"].hasOwnProperty(p)) + { + fxarr = o["effects"][p]; + for (i = 0, len = fxarr.length; i < len; i++) + { + fxtype = fxarr[i]["type"]; + fxparams = fxarr[i]["params"]; + switch (fxtype) { + case "filter": + addEffectForTag(p, new FilterEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4], fxparams[5])); + break; + case "delay": + addEffectForTag(p, new DelayEffect(fxparams[0], fxparams[1], fxparams[2])); + break; + case "convolve": + src = fxparams[2]; + b = this.getAudioBuffer(src, false); + if (b.bufferObject) + { + fx = new ConvolveEffect(b.bufferObject, fxparams[0], fxparams[1], src); + } + else + { + fx = new ConvolveEffect(null, fxparams[0], fxparams[1], src); + b.normalizeWhenReady = fxparams[0]; + b.convolveWhenReady = fx; + } + addEffectForTag(p, fx); + break; + case "flanger": + addEffectForTag(p, new FlangerEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4])); + break; + case "phaser": + addEffectForTag(p, new PhaserEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4], fxparams[5])); + break; + case "gain": + addEffectForTag(p, new GainEffect(fxparams[0])); + break; + case "tremolo": + addEffectForTag(p, new TremoloEffect(fxparams[0], fxparams[1])); + break; + case "ringmod": + addEffectForTag(p, new RingModulatorEffect(fxparams[0], fxparams[1])); + break; + case "distortion": + addEffectForTag(p, new DistortionEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4])); + break; + case "compressor": + addEffectForTag(p, new CompressorEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4])); + break; + case "analyser": + addEffectForTag(p, new AnalyserEffect(fxparams[0], fxparams[1])); + break; + } + } + } + } + for (i = 0, len = playingarr.length; i < len; i++) + { + if (this.saveload === 3) // not saving/loading any sounds/music + continue; + d = playingarr[i]; + src = d["buffersrc"]; + is_music = d["is_music"]; + tag = d["tag"]; + playbackTime = d["playbackTime"]; + looping = d["looping"]; + vol = d["volume"]; + pan = d["pan"]; + panObjUid = (pan && pan.hasOwnProperty("objUid")) ? pan["objUid"] : -1; + if (is_music && this.saveload === 1) // not saving/loading music + continue; + if (!is_music && this.saveload === 2) // not saving/loading sound + continue; + a = this.getAudioInstance(src, tag, is_music, looping, vol); + if (!a) + { + b = this.getAudioBuffer(src, is_music); + b.seekWhenReady = playbackTime; + b.pauseWhenReady = d["paused"]; + if (pan) + { + if (panObjUid !== -1) + { + b.panWhenReady.push({ objUid: panObjUid, ia: pan["ia"], oa: pan["oa"], og: pan["og"], thistag: tag }); + } + else + { + b.panWhenReady.push({ x: pan["x"], y: pan["y"], a: pan["a"], ia: pan["ia"], oa: pan["oa"], og: pan["og"], thistag: tag }); + } + } + continue; + } + a.resume_position = d["resume_position"]; + a.setPannerEnabled(!!pan); + a.play(looping, vol, playbackTime); + a.updatePlaybackRate(); + a.updateVolume(); + a.doSetMuted(a.is_muted || a.is_silent); + if (d["paused"]) + a.pause(); + if (d["muted"]) + a.setMuted(true); + a.doSetMuted(a.is_muted || a.is_silent); + if (pan) + { + if (panObjUid !== -1) + { + a.objectTracker = a.objectTracker || new ObjectTracker(); + a.objectTracker.loadUid = panObjUid; + objectTrackerUidsToLoad.push(a.objectTracker); + } + else + { + a.setPan(pan["x"], pan["y"], pan["a"], pan["ia"], pan["oa"], pan["og"]); + } + } + } + if (setSilent && !silent) // setting silent + { + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].setSilent(true); + silent = true; + } + else if (!setSilent && silent) // setting not silent + { + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].setSilent(false); + silent = false; + } + }; + instanceProto.afterLoad = function () + { + var i, len, ot, inst; + for (i = 0, len = objectTrackerUidsToLoad.length; i < len; i++) + { + ot = objectTrackerUidsToLoad[i]; + inst = this.runtime.getObjectByUID(ot.loadUid); + ot.setObject(inst); + ot.loadUid = -1; + if (inst) + { + listenerX = inst.x; + listenerY = inst.y; + } + } + cr.clearArray(objectTrackerUidsToLoad); + }; + instanceProto.onSuspend = function (s) + { + if (this.playinbackground) + return; + if (!s && context && context["resume"]) + { + context["resume"](); + isContextSuspended = false; + } + var i, len; + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].setSuspended(s); + if (s && context && context["suspend"]) + { + context["suspend"](); + isContextSuspended = true; + } + }; + instanceProto.tick = function () + { + var dt = this.runtime.dt; + var i, len, a; + for (i = 0, len = audioInstances.length; i < len; i++) + { + a = audioInstances[i]; + a.tick(dt); + if (timescale_mode !== 0) + a.updatePlaybackRate(); + } + var p, arr, f; + for (p in effects) + { + if (effects.hasOwnProperty(p)) + { + arr = effects[p]; + for (i = 0, len = arr.length; i < len; i++) + { + f = arr[i]; + if (f.tick) + f.tick(); + } + } + } + if (api === API_WEBAUDIO && this.listenerTracker.hasObject()) + { + this.listenerTracker.tick(dt); + listenerX = this.listenerTracker.obj.x; + listenerY = this.listenerTracker.obj.y; + context["listener"]["setPosition"](this.listenerTracker.obj.x, this.listenerTracker.obj.y, this.listenerZ); + } + }; + var preload_list = []; + instanceProto.setPreloadList = function (arr) + { + var i, len, p, filename, size, isOgg; + var total_size = 0; + for (i = 0, len = arr.length; i < len; ++i) + { + p = arr[i]; + filename = p[0]; + size = p[1] * 2; + isOgg = (filename.length > 4 && filename.substr(filename.length - 4) === ".ogg"); + if ((isOgg && useOgg) || (!isOgg && !useOgg)) + { + preload_list.push({ + filename: filename, + size: size, + obj: null + }); + total_size += size; + } + } + return total_size; + }; + instanceProto.startPreloads = function () + { + var i, len, p, src; + for (i = 0, len = preload_list.length; i < len; ++i) + { + p = preload_list[i]; + src = this.runtime.files_subfolder + p.filename; + p.obj = this.getAudioBuffer(src, false); + } + }; + instanceProto.getPreloadedSize = function () + { + var completed = 0; + var i, len, p; + for (i = 0, len = preload_list.length; i < len; ++i) + { + p = preload_list[i]; + if (p.obj.isLoadedAndDecoded() || p.obj.hasFailedToLoad() || this.runtime.isDomFree || this.runtime.isAndroidStockBrowser) + { + completed += p.size; + } + else if (p.obj.isLoaded()) // downloaded but not decoded: only happens in Web Audio API, count as half-way progress + { + completed += Math.floor(p.size / 2); + } + }; + return completed; + }; + instanceProto.releaseAllMusicBuffers = function () + { + var i, len, j, b; + for (i = 0, j = 0, len = audioBuffers.length; i < len; ++i) + { + b = audioBuffers[i]; + audioBuffers[j] = b; + if (b.is_music) + b.release(); + else + ++j; // keep + } + audioBuffers.length = j; + }; + instanceProto.getAudioBuffer = function (src_, is_music, dont_create) + { + var i, len, a, ret = null, j, k, lenj, ai; + for (i = 0, len = audioBuffers.length; i < len; i++) + { + a = audioBuffers[i]; + if (a.src === src_) + { + ret = a; + break; + } + } + if (!ret && !dont_create) + { + if (playMusicAsSoundWorkaround && is_music) + this.releaseAllMusicBuffers(); + ret = new C2AudioBuffer(src_, is_music); + audioBuffers.push(ret); + } + return ret; + }; + instanceProto.getAudioInstance = function (src_, tag, is_music, looping, vol) + { + var i, len, a; + for (i = 0, len = audioInstances.length; i < len; i++) + { + a = audioInstances[i]; + if (a.src === src_ && (a.canBeRecycled() || is_music)) + { + a.tag = tag; + return a; + } + } + var b = this.getAudioBuffer(src_, is_music); + if (!b.bufferObject) + { + if (tag !== "") + { + b.playTagWhenReady = tag; + b.loopWhenReady = looping; + b.volumeWhenReady = vol; + } + return null; + } + a = new C2AudioInstance(b, tag); + audioInstances.push(a); + return a; + }; + var taggedAudio = []; + function SortByIsPlaying(a, b) + { + var an = a.isPlaying() ? 1 : 0; + var bn = b.isPlaying() ? 1 : 0; + if (an === bn) + return 0; + else if (an < bn) + return 1; + else + return -1; + }; + function getAudioByTag(tag, sort_by_playing) + { + cr.clearArray(taggedAudio); + if (!tag.length) + { + if (!lastAudio || lastAudio.hasEnded()) + return; + else + { + cr.clearArray(taggedAudio); + taggedAudio[0] = lastAudio; + return; + } + } + var i, len, a; + for (i = 0, len = audioInstances.length; i < len; i++) + { + a = audioInstances[i]; + if (cr.equals_nocase(tag, a.tag)) + taggedAudio.push(a); + } + if (sort_by_playing) + taggedAudio.sort(SortByIsPlaying); + }; + function reconnectEffects(tag) + { + var i, len, arr, n, toNode = context["destination"]; + if (effects.hasOwnProperty(tag)) + { + arr = effects[tag]; + if (arr.length) + { + toNode = arr[0].getInputNode(); + for (i = 0, len = arr.length; i < len; i++) + { + n = arr[i]; + if (i + 1 === len) + n.connectTo(context["destination"]); + else + n.connectTo(arr[i + 1].getInputNode()); + } + } + } + getAudioByTag(tag); + for (i = 0, len = taggedAudio.length; i < len; i++) + taggedAudio[i].reconnect(toNode); + if (micSource && micTag === tag) + { + micSource["disconnect"](); + micSource["connect"](toNode); + } + }; + function addEffectForTag(tag, fx) + { + if (!effects.hasOwnProperty(tag)) + effects[tag] = [fx]; + else + effects[tag].push(fx); + reconnectEffects(tag); + }; + function Cnds() {}; + Cnds.prototype.OnEnded = function (t) + { + return cr.equals_nocase(audTag, t); + }; + Cnds.prototype.PreloadsComplete = function () + { + var i, len; + for (i = 0, len = audioBuffers.length; i < len; i++) + { + if (!audioBuffers[i].isLoadedAndDecoded() && !audioBuffers[i].hasFailedToLoad()) + return false; + } + return true; + }; + Cnds.prototype.AdvancedAudioSupported = function () + { + return api === API_WEBAUDIO; + }; + Cnds.prototype.IsSilent = function () + { + return silent; + }; + Cnds.prototype.IsAnyPlaying = function () + { + var i, len; + for (i = 0, len = audioInstances.length; i < len; i++) + { + if (audioInstances[i].isPlaying()) + return true; + } + return false; + }; + Cnds.prototype.IsTagPlaying = function (tag) + { + getAudioByTag(tag); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + { + if (taggedAudio[i].isPlaying()) + return true; + } + return false; + }; + pluginProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.Play = function (file, looping, vol, tag) + { + if (silent) + return; + var v = dbToLinear(vol); + var is_music = file[1]; + var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); + lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); + if (!lastAudio) + return; + lastAudio.setPannerEnabled(false); + lastAudio.play(looping!==0, v, 0, this.nextPlayTime); + this.nextPlayTime = 0; + }; + Acts.prototype.PlayAtPosition = function (file, looping, vol, x_, y_, angle_, innerangle_, outerangle_, outergain_, tag) + { + if (silent) + return; + var v = dbToLinear(vol); + var is_music = file[1]; + var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); + lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); + if (!lastAudio) + { + var b = this.getAudioBuffer(src, is_music); + b.panWhenReady.push({ x: x_, y: y_, a: angle_, ia: innerangle_, oa: outerangle_, og: dbToLinear(outergain_), thistag: tag }); + return; + } + lastAudio.setPannerEnabled(true); + lastAudio.setPan(x_, y_, angle_, innerangle_, outerangle_, dbToLinear(outergain_)); + lastAudio.play(looping!==0, v, 0, this.nextPlayTime); + this.nextPlayTime = 0; + }; + Acts.prototype.PlayAtObject = function (file, looping, vol, obj, innerangle, outerangle, outergain, tag) + { + if (silent || !obj) + return; + var inst = obj.getFirstPicked(); + if (!inst) + return; + var v = dbToLinear(vol); + var is_music = file[1]; + var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); + lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); + if (!lastAudio) + { + var b = this.getAudioBuffer(src, is_music); + b.panWhenReady.push({ obj: inst, ia: innerangle, oa: outerangle, og: dbToLinear(outergain), thistag: tag }); + return; + } + lastAudio.setPannerEnabled(true); + var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true); + var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false); + lastAudio.setPan(px, py, cr.to_degrees(inst.angle - inst.layer.getAngle()), innerangle, outerangle, dbToLinear(outergain)); + lastAudio.setObject(inst); + lastAudio.play(looping!==0, v, 0, this.nextPlayTime); + this.nextPlayTime = 0; + }; + Acts.prototype.PlayByName = function (folder, filename, looping, vol, tag) + { + if (silent) + return; + var v = dbToLinear(vol); + var is_music = (folder === 1); + var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); + lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); + if (!lastAudio) + return; + lastAudio.setPannerEnabled(false); + lastAudio.play(looping!==0, v, 0, this.nextPlayTime); + this.nextPlayTime = 0; + }; + Acts.prototype.PlayAtPositionByName = function (folder, filename, looping, vol, x_, y_, angle_, innerangle_, outerangle_, outergain_, tag) + { + if (silent) + return; + var v = dbToLinear(vol); + var is_music = (folder === 1); + var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); + lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); + if (!lastAudio) + { + var b = this.getAudioBuffer(src, is_music); + b.panWhenReady.push({ x: x_, y: y_, a: angle_, ia: innerangle_, oa: outerangle_, og: dbToLinear(outergain_), thistag: tag }); + return; + } + lastAudio.setPannerEnabled(true); + lastAudio.setPan(x_, y_, angle_, innerangle_, outerangle_, dbToLinear(outergain_)); + lastAudio.play(looping!==0, v, 0, this.nextPlayTime); + this.nextPlayTime = 0; + }; + Acts.prototype.PlayAtObjectByName = function (folder, filename, looping, vol, obj, innerangle, outerangle, outergain, tag) + { + if (silent || !obj) + return; + var inst = obj.getFirstPicked(); + if (!inst) + return; + var v = dbToLinear(vol); + var is_music = (folder === 1); + var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); + lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v); + if (!lastAudio) + { + var b = this.getAudioBuffer(src, is_music); + b.panWhenReady.push({ obj: inst, ia: innerangle, oa: outerangle, og: dbToLinear(outergain), thistag: tag }); + return; + } + lastAudio.setPannerEnabled(true); + var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true); + var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false); + lastAudio.setPan(px, py, cr.to_degrees(inst.angle - inst.layer.getAngle()), innerangle, outerangle, dbToLinear(outergain)); + lastAudio.setObject(inst); + lastAudio.play(looping!==0, v, 0, this.nextPlayTime); + this.nextPlayTime = 0; + }; + Acts.prototype.SetLooping = function (tag, looping) + { + getAudioByTag(tag); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + taggedAudio[i].setLooping(looping === 0); + }; + Acts.prototype.SetMuted = function (tag, muted) + { + getAudioByTag(tag); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + taggedAudio[i].setMuted(muted === 0); + }; + Acts.prototype.SetVolume = function (tag, vol) + { + getAudioByTag(tag); + var v = dbToLinear(vol); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + taggedAudio[i].setVolume(v); + }; + Acts.prototype.Preload = function (file) + { + if (silent) + return; + var is_music = file[1]; + var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); + if (api === API_APPMOBI) + { + if (this.runtime.isDirectCanvas) + AppMobi["context"]["loadSound"](src); + else + AppMobi["player"]["loadSound"](src); + return; + } + else if (api === API_CORDOVA) + { + return; + } + this.getAudioInstance(src, "", is_music, false); + }; + Acts.prototype.PreloadByName = function (folder, filename) + { + if (silent) + return; + var is_music = (folder === 1); + var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); + if (api === API_APPMOBI) + { + if (this.runtime.isDirectCanvas) + AppMobi["context"]["loadSound"](src); + else + AppMobi["player"]["loadSound"](src); + return; + } + else if (api === API_CORDOVA) + { + return; + } + this.getAudioInstance(src, "", is_music, false); + }; + Acts.prototype.SetPlaybackRate = function (tag, rate) + { + getAudioByTag(tag); + if (rate < 0.0) + rate = 0; + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + taggedAudio[i].setPlaybackRate(rate); + }; + Acts.prototype.Stop = function (tag) + { + getAudioByTag(tag); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + taggedAudio[i].stop(); + }; + Acts.prototype.StopAll = function () + { + var i, len; + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].stop(); + }; + Acts.prototype.SetPaused = function (tag, state) + { + getAudioByTag(tag); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + { + if (state === 0) + taggedAudio[i].pause(); + else + taggedAudio[i].resume(); + } + }; + Acts.prototype.Seek = function (tag, pos) + { + getAudioByTag(tag); + var i, len; + for (i = 0, len = taggedAudio.length; i < len; i++) + { + taggedAudio[i].seek(pos); + } + }; + Acts.prototype.SetSilent = function (s) + { + var i, len; + if (s === 2) // toggling + s = (silent ? 1 : 0); // choose opposite state + if (s === 0 && !silent) // setting silent + { + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].setSilent(true); + silent = true; + } + else if (s === 1 && silent) // setting not silent + { + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].setSilent(false); + silent = false; + } + }; + Acts.prototype.SetMasterVolume = function (vol) + { + masterVolume = dbToLinear(vol); + var i, len; + for (i = 0, len = audioInstances.length; i < len; i++) + audioInstances[i].updateVolume(); + }; + Acts.prototype.AddFilterEffect = function (tag, type, freq, detune, q, gain, mix) + { + if (api !== API_WEBAUDIO || type < 0 || type >= filterTypes.length || !context["createBiquadFilter"]) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new FilterEffect(type, freq, detune, q, gain, mix)); + }; + Acts.prototype.AddDelayEffect = function (tag, delay, gain, mix) + { + if (api !== API_WEBAUDIO) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new DelayEffect(delay, dbToLinear(gain), mix)); + }; + Acts.prototype.AddFlangerEffect = function (tag, delay, modulation, freq, feedback, mix) + { + if (api !== API_WEBAUDIO || !context["createOscillator"]) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new FlangerEffect(delay / 1000, modulation / 1000, freq, feedback / 100, mix)); + }; + Acts.prototype.AddPhaserEffect = function (tag, freq, detune, q, mod, modfreq, mix) + { + if (api !== API_WEBAUDIO || !context["createOscillator"]) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new PhaserEffect(freq, detune, q, mod, modfreq, mix)); + }; + Acts.prototype.AddConvolutionEffect = function (tag, file, norm, mix) + { + if (api !== API_WEBAUDIO || !context["createConvolver"]) + return; + var doNormalize = (norm === 0); + var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); + var b = this.getAudioBuffer(src, false); + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + var fx; + if (b.bufferObject) + { + fx = new ConvolveEffect(b.bufferObject, doNormalize, mix, src); + } + else + { + fx = new ConvolveEffect(null, doNormalize, mix, src); + b.normalizeWhenReady = doNormalize; + b.convolveWhenReady = fx; + } + addEffectForTag(tag, fx); + }; + Acts.prototype.AddGainEffect = function (tag, g) + { + if (api !== API_WEBAUDIO) + return; + tag = tag.toLowerCase(); + addEffectForTag(tag, new GainEffect(dbToLinear(g))); + }; + Acts.prototype.AddMuteEffect = function (tag) + { + if (api !== API_WEBAUDIO) + return; + tag = tag.toLowerCase(); + addEffectForTag(tag, new GainEffect(0)); // re-use gain effect with 0 gain + }; + Acts.prototype.AddTremoloEffect = function (tag, freq, mix) + { + if (api !== API_WEBAUDIO || !context["createOscillator"]) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new TremoloEffect(freq, mix)); + }; + Acts.prototype.AddRingModEffect = function (tag, freq, mix) + { + if (api !== API_WEBAUDIO || !context["createOscillator"]) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new RingModulatorEffect(freq, mix)); + }; + Acts.prototype.AddDistortionEffect = function (tag, threshold, headroom, drive, makeupgain, mix) + { + if (api !== API_WEBAUDIO || !context["createWaveShaper"]) + return; + tag = tag.toLowerCase(); + mix = mix / 100; + if (mix < 0) mix = 0; + if (mix > 1) mix = 1; + addEffectForTag(tag, new DistortionEffect(threshold, headroom, drive, makeupgain, mix)); + }; + Acts.prototype.AddCompressorEffect = function (tag, threshold, knee, ratio, attack, release) + { + if (api !== API_WEBAUDIO || !context["createDynamicsCompressor"]) + return; + tag = tag.toLowerCase(); + addEffectForTag(tag, new CompressorEffect(threshold, knee, ratio, attack / 1000, release / 1000)); + }; + Acts.prototype.AddAnalyserEffect = function (tag, fftSize, smoothing) + { + if (api !== API_WEBAUDIO) + return; + tag = tag.toLowerCase(); + addEffectForTag(tag, new AnalyserEffect(fftSize, smoothing)); + }; + Acts.prototype.RemoveEffects = function (tag) + { + if (api !== API_WEBAUDIO) + return; + tag = tag.toLowerCase(); + var i, len, arr; + if (effects.hasOwnProperty(tag)) + { + arr = effects[tag]; + if (arr.length) + { + for (i = 0, len = arr.length; i < len; i++) + arr[i].remove(); + cr.clearArray(arr); + reconnectEffects(tag); + } + } + }; + Acts.prototype.SetEffectParameter = function (tag, index, param, value, ramp, time) + { + if (api !== API_WEBAUDIO) + return; + tag = tag.toLowerCase(); + index = Math.floor(index); + var arr; + if (!effects.hasOwnProperty(tag)) + return; + arr = effects[tag]; + if (index < 0 || index >= arr.length) + return; + arr[index].setParam(param, value, ramp, time); + }; + Acts.prototype.SetListenerObject = function (obj_) + { + if (!obj_ || api !== API_WEBAUDIO) + return; + var inst = obj_.getFirstPicked(); + if (!inst) + return; + this.listenerTracker.setObject(inst); + listenerX = inst.x; + listenerY = inst.y; + }; + Acts.prototype.SetListenerZ = function (z) + { + this.listenerZ = z; + }; + Acts.prototype.ScheduleNextPlay = function (t) + { + if (!context) + return; // needs Web Audio API + this.nextPlayTime = t; + }; + Acts.prototype.UnloadAudio = function (file) + { + var is_music = file[1]; + var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a"); + var b = this.getAudioBuffer(src, is_music, true /* don't create if missing */); + if (!b) + return; // not loaded + b.release(); + cr.arrayFindRemove(audioBuffers, b); + }; + Acts.prototype.UnloadAudioByName = function (folder, filename) + { + var is_music = (folder === 1); + var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a"); + var b = this.getAudioBuffer(src, is_music, true /* don't create if missing */); + if (!b) + return; // not loaded + b.release(); + cr.arrayFindRemove(audioBuffers, b); + }; + Acts.prototype.UnloadAll = function () + { + var i, len; + for (i = 0, len = audioBuffers.length; i < len; ++i) + { + audioBuffers[i].release(); + }; + cr.clearArray(audioBuffers); + }; + pluginProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.Duration = function (ret, tag) + { + getAudioByTag(tag, true); + if (taggedAudio.length) + ret.set_float(taggedAudio[0].getDuration()); + else + ret.set_float(0); + }; + Exps.prototype.PlaybackTime = function (ret, tag) + { + getAudioByTag(tag, true); + if (taggedAudio.length) + ret.set_float(taggedAudio[0].getPlaybackTime(true)); + else + ret.set_float(0); + }; + Exps.prototype.Volume = function (ret, tag) + { + getAudioByTag(tag, true); + if (taggedAudio.length) + { + var v = taggedAudio[0].getVolume(); + ret.set_float(linearToDb(v)); + } + else + ret.set_float(0); + }; + Exps.prototype.MasterVolume = function (ret) + { + ret.set_float(linearToDb(masterVolume)); + }; + Exps.prototype.EffectCount = function (ret, tag) + { + tag = tag.toLowerCase(); + var arr = null; + if (effects.hasOwnProperty(tag)) + arr = effects[tag]; + ret.set_int(arr ? arr.length : 0); + }; + function getAnalyser(tag, index) + { + var arr = null; + if (effects.hasOwnProperty(tag)) + arr = effects[tag]; + if (arr && index >= 0 && index < arr.length && arr[index].freqBins) + return arr[index]; + else + return null; + }; + Exps.prototype.AnalyserFreqBinCount = function (ret, tag, index) + { + tag = tag.toLowerCase(); + index = Math.floor(index); + var analyser = getAnalyser(tag, index); + ret.set_int(analyser ? analyser.node["frequencyBinCount"] : 0); + }; + Exps.prototype.AnalyserFreqBinAt = function (ret, tag, index, bin) + { + tag = tag.toLowerCase(); + index = Math.floor(index); + bin = Math.floor(bin); + var analyser = getAnalyser(tag, index); + if (!analyser) + ret.set_float(0); + else if (bin < 0 || bin >= analyser.node["frequencyBinCount"]) + ret.set_float(0); + else + ret.set_float(analyser.freqBins[bin]); + }; + Exps.prototype.AnalyserPeakLevel = function (ret, tag, index) + { + tag = tag.toLowerCase(); + index = Math.floor(index); + var analyser = getAnalyser(tag, index); + if (analyser) + ret.set_float(analyser.peak); + else + ret.set_float(0); + }; + Exps.prototype.AnalyserRMSLevel = function (ret, tag, index) + { + tag = tag.toLowerCase(); + index = Math.floor(index); + var analyser = getAnalyser(tag, index); + if (analyser) + ret.set_float(analyser.rms); + else + ret.set_float(0); + }; + Exps.prototype.SampleRate = function (ret) + { + ret.set_int(context ? context.sampleRate : 0); + }; + Exps.prototype.CurrentTime = function (ret) + { + ret.set_float(context ? context.currentTime : cr.performance_now()); + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.plugins_.Browser = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.Browser.prototype; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function() + { + }; + var offlineScriptReady = false; + var browserPluginReady = false; + document.addEventListener("DOMContentLoaded", function () + { + if (window["C2_RegisterSW"] && navigator["serviceWorker"]) + { + var offlineClientScript = document.createElement("script"); + offlineClientScript.onload = function () + { + offlineScriptReady = true; + checkReady() + }; + offlineClientScript.src = "offlineClient.js"; + document.head.appendChild(offlineClientScript); + } + }); + var browserInstance = null; + typeProto.onAppBegin = function () + { + browserPluginReady = true; + checkReady(); + }; + function checkReady() + { + if (offlineScriptReady && browserPluginReady && window["OfflineClientInfo"]) + { + window["OfflineClientInfo"]["SetMessageCallback"](function (e) + { + browserInstance.onSWMessage(e); + }); + } + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + }; + var instanceProto = pluginProto.Instance.prototype; + instanceProto.onCreate = function() + { + var self = this; + window.addEventListener("resize", function () { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnResize, self); + }); + browserInstance = this; + if (typeof navigator.onLine !== "undefined") + { + window.addEventListener("online", function() { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOnline, self); + }); + window.addEventListener("offline", function() { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOffline, self); + }); + } + if (!this.runtime.isDirectCanvas) + { + document.addEventListener("appMobi.device.update.available", function() { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateReady, self); + }); + document.addEventListener("backbutton", function() { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); + }); + document.addEventListener("menubutton", function() { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnMenuButton, self); + }); + document.addEventListener("searchbutton", function() { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnSearchButton, self); + }); + document.addEventListener("tizenhwkey", function (e) { + var ret; + switch (e["keyName"]) { + case "back": + ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); + if (!ret) + { + if (window["tizen"]) + window["tizen"]["application"]["getCurrentApplication"]()["exit"](); + } + break; + case "menu": + ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnMenuButton, self); + if (!ret) + e.preventDefault(); + break; + } + }); + } + if (this.runtime.isWindows10 && typeof Windows !== "undefined") + { + Windows["UI"]["Core"]["SystemNavigationManager"]["getForCurrentView"]().addEventListener("backrequested", function (e) + { + var ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); + if (ret) + e["handled"] = true; + }); + } + else if (this.runtime.isWinJS && WinJS["Application"]) + { + WinJS["Application"]["onbackclick"] = function (e) + { + return !!self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self); + }; + } + this.runtime.addSuspendCallback(function(s) { + if (s) + { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnPageHidden, self); + } + else + { + self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnPageVisible, self); + } + }); + this.is_arcade = (typeof window["is_scirra_arcade"] !== "undefined"); + }; + instanceProto.onSWMessage = function (e) + { + var messageType = e["data"]["type"]; + if (messageType === "downloading-update") + this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateFound, this); + else if (messageType === "update-ready" || messageType === "update-pending") + this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateReady, this); + else if (messageType === "offline-ready") + this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOfflineReady, this); + }; + var batteryManager = null; + var loadedBatteryManager = false; + function maybeLoadBatteryManager() + { + if (loadedBatteryManager) + return; + if (!navigator["getBattery"]) + return; + var promise = navigator["getBattery"](); + loadedBatteryManager = true; + if (promise) + { + promise.then(function (manager) { + batteryManager = manager; + }); + } + }; + function Cnds() {}; + Cnds.prototype.CookiesEnabled = function() + { + return navigator ? navigator.cookieEnabled : false; + }; + Cnds.prototype.IsOnline = function() + { + return navigator ? navigator.onLine : false; + }; + Cnds.prototype.HasJava = function() + { + return navigator ? navigator.javaEnabled() : false; + }; + Cnds.prototype.OnOnline = function() + { + return true; + }; + Cnds.prototype.OnOffline = function() + { + return true; + }; + Cnds.prototype.IsDownloadingUpdate = function () + { + return false; // deprecated + }; + Cnds.prototype.OnUpdateReady = function () + { + return true; + }; + Cnds.prototype.PageVisible = function () + { + return !this.runtime.isSuspended; + }; + Cnds.prototype.OnPageVisible = function () + { + return true; + }; + Cnds.prototype.OnPageHidden = function () + { + return true; + }; + Cnds.prototype.OnResize = function () + { + return true; + }; + Cnds.prototype.IsFullscreen = function () + { + return !!(document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || this.runtime.isNodeFullscreen); + }; + Cnds.prototype.OnBackButton = function () + { + return true; + }; + Cnds.prototype.OnMenuButton = function () + { + return true; + }; + Cnds.prototype.OnSearchButton = function () + { + return true; + }; + Cnds.prototype.IsMetered = function () + { + var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"]; + if (!connection) + return false; + return !!connection["metered"]; + }; + Cnds.prototype.IsCharging = function () + { + var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"]; + if (battery) + { + return !!battery["charging"] + } + else + { + maybeLoadBatteryManager(); + if (batteryManager) + { + return !!batteryManager["charging"]; + } + else + { + return true; // if unknown, default to charging (powered) + } + } + }; + Cnds.prototype.IsPortraitLandscape = function (p) + { + var current = (window.innerWidth <= window.innerHeight ? 0 : 1); + return current === p; + }; + Cnds.prototype.SupportsFullscreen = function () + { + if (this.runtime.isNodeWebkit) + return true; + var elem = this.runtime.canvasdiv || this.runtime.canvas; + return !!(elem["requestFullscreen"] || elem["mozRequestFullScreen"] || elem["msRequestFullscreen"] || elem["webkitRequestFullScreen"]); + }; + Cnds.prototype.OnUpdateFound = function () + { + return true; + }; + Cnds.prototype.OnUpdateReady = function () + { + return true; + }; + Cnds.prototype.OnOfflineReady = function () + { + return true; + }; + pluginProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.Alert = function (msg) + { + if (!this.runtime.isDomFree) + alert(msg.toString()); + }; + Acts.prototype.Close = function () + { + if (this.runtime.isCocoonJs) + CocoonJS["App"]["forceToFinish"](); + else if (window["tizen"]) + window["tizen"]["application"]["getCurrentApplication"]()["exit"](); + else if (navigator["app"] && navigator["app"]["exitApp"]) + navigator["app"]["exitApp"](); + else if (navigator["device"] && navigator["device"]["exitApp"]) + navigator["device"]["exitApp"](); + else if (!this.is_arcade && !this.runtime.isDomFree) + window.close(); + }; + Acts.prototype.Focus = function () + { + if (this.runtime.isNodeWebkit) + { + var win = window["nwgui"]["Window"]["get"](); + win["focus"](); + } + else if (!this.is_arcade && !this.runtime.isDomFree) + window.focus(); + }; + Acts.prototype.Blur = function () + { + if (this.runtime.isNodeWebkit) + { + var win = window["nwgui"]["Window"]["get"](); + win["blur"](); + } + else if (!this.is_arcade && !this.runtime.isDomFree) + window.blur(); + }; + Acts.prototype.GoBack = function () + { + if (navigator["app"] && navigator["app"]["backHistory"]) + navigator["app"]["backHistory"](); + else if (!this.is_arcade && !this.runtime.isDomFree && window.back) + window.back(); + }; + Acts.prototype.GoForward = function () + { + if (!this.is_arcade && !this.runtime.isDomFree && window.forward) + window.forward(); + }; + Acts.prototype.GoHome = function () + { + if (!this.is_arcade && !this.runtime.isDomFree && window.home) + window.home(); + }; + Acts.prototype.GoToURL = function (url, target) + { + if (this.runtime.isCocoonJs) + CocoonJS["App"]["openURL"](url); + else if (this.runtime.isEjecta) + ejecta["openURL"](url); + else if (this.runtime.isWinJS) + Windows["System"]["Launcher"]["launchUriAsync"](new Windows["Foundation"]["Uri"](url)); + else if (navigator["app"] && navigator["app"]["loadUrl"]) + navigator["app"]["loadUrl"](url, { "openExternal": true }); + else if (self["cordova"] && self["cordova"]["InAppBrowser"]) + self["cordova"]["InAppBrowser"]["open"](url, "_system"); + else if (!this.is_arcade && !this.runtime.isDomFree) + { + if (target === 2 && !this.is_arcade) // top + window.top.location = url; + else if (target === 1 && !this.is_arcade) // parent + window.parent.location = url; + else // self + window.location = url; + } + }; + Acts.prototype.GoToURLWindow = function (url, tag) + { + if (this.runtime.isCocoonJs) + CocoonJS["App"]["openURL"](url); + else if (this.runtime.isEjecta) + ejecta["openURL"](url); + else if (this.runtime.isWinJS) + Windows["System"]["Launcher"]["launchUriAsync"](new Windows["Foundation"]["Uri"](url)); + else if (navigator["app"] && navigator["app"]["loadUrl"]) + navigator["app"]["loadUrl"](url, { "openExternal": true }); + else if (self["cordova"] && self["cordova"]["InAppBrowser"]) + self["cordova"]["InAppBrowser"]["open"](url, "_system"); + else if (!this.is_arcade && !this.runtime.isDomFree) + window.open(url, tag); + }; + Acts.prototype.Reload = function () + { + if (!this.is_arcade && !this.runtime.isDomFree) + window.location.reload(); + }; + var firstRequestFullscreen = true; + var crruntime = null; + function onFullscreenError(e) + { + if (console && console.warn) + console.warn("Fullscreen request failed: ", e); + crruntime["setSize"](window.innerWidth, window.innerHeight); + }; + Acts.prototype.RequestFullScreen = function (stretchmode) + { + if (this.runtime.isDomFree) + { + cr.logexport("[Construct 2] Requesting fullscreen is not supported on this platform - the request has been ignored"); + return; + } + if (stretchmode >= 2) + stretchmode += 1; + if (stretchmode === 6) + stretchmode = 2; + if (this.runtime.isNodeWebkit) + { + if (this.runtime.isDebug) + { + debuggerFullscreen(true); + } + else if (!this.runtime.isNodeFullscreen && window["nwgui"]) + { + window["nwgui"]["Window"]["get"]()["enterFullscreen"](); + this.runtime.isNodeFullscreen = true; + this.runtime.fullscreen_scaling = (stretchmode >= 2 ? stretchmode : 0); + } + } + else + { + if (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || document["fullScreenElement"]) + { + return; + } + this.runtime.fullscreen_scaling = (stretchmode >= 2 ? stretchmode : 0); + var elem = document.documentElement; + if (firstRequestFullscreen) + { + firstRequestFullscreen = false; + crruntime = this.runtime; + elem.addEventListener("mozfullscreenerror", onFullscreenError); + elem.addEventListener("webkitfullscreenerror", onFullscreenError); + elem.addEventListener("MSFullscreenError", onFullscreenError); + elem.addEventListener("fullscreenerror", onFullscreenError); + } + if (elem["requestFullscreen"]) + elem["requestFullscreen"](); + else if (elem["mozRequestFullScreen"]) + elem["mozRequestFullScreen"](); + else if (elem["msRequestFullscreen"]) + elem["msRequestFullscreen"](); + else if (elem["webkitRequestFullScreen"]) + { + if (typeof Element !== "undefined" && typeof Element["ALLOW_KEYBOARD_INPUT"] !== "undefined") + elem["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]); + else + elem["webkitRequestFullScreen"](); + } + } + }; + Acts.prototype.CancelFullScreen = function () + { + if (this.runtime.isDomFree) + { + cr.logexport("[Construct 2] Exiting fullscreen is not supported on this platform - the request has been ignored"); + return; + } + if (this.runtime.isNodeWebkit) + { + if (this.runtime.isDebug) + { + debuggerFullscreen(false); + } + else if (this.runtime.isNodeFullscreen && window["nwgui"]) + { + window["nwgui"]["Window"]["get"]()["leaveFullscreen"](); + this.runtime.isNodeFullscreen = false; + } + } + else + { + if (document["exitFullscreen"]) + document["exitFullscreen"](); + else if (document["mozCancelFullScreen"]) + document["mozCancelFullScreen"](); + else if (document["msExitFullscreen"]) + document["msExitFullscreen"](); + else if (document["webkitCancelFullScreen"]) + document["webkitCancelFullScreen"](); + } + }; + Acts.prototype.Vibrate = function (pattern_) + { + try { + var arr = pattern_.split(","); + var i, len; + for (i = 0, len = arr.length; i < len; i++) + { + arr[i] = parseInt(arr[i], 10); + } + if (navigator["vibrate"]) + navigator["vibrate"](arr); + else if (navigator["mozVibrate"]) + navigator["mozVibrate"](arr); + else if (navigator["webkitVibrate"]) + navigator["webkitVibrate"](arr); + else if (navigator["msVibrate"]) + navigator["msVibrate"](arr); + } + catch (e) {} + }; + Acts.prototype.InvokeDownload = function (url_, filename_) + { + var a = document.createElement("a"); + if (typeof a["download"] === "undefined") + { + window.open(url_); + } + else + { + var body = document.getElementsByTagName("body")[0]; + a.textContent = filename_; + a.href = url_; + a["download"] = filename_; + body.appendChild(a); + var clickEvent = new MouseEvent("click"); + a.dispatchEvent(clickEvent); + body.removeChild(a); + } + }; + Acts.prototype.InvokeDownloadString = function (str_, mimetype_, filename_) + { + var datauri = "data:" + mimetype_ + "," + encodeURIComponent(str_); + var a = document.createElement("a"); + if (typeof a["download"] === "undefined") + { + window.open(datauri); + } + else + { + var body = document.getElementsByTagName("body")[0]; + a.textContent = filename_; + a.href = datauri; + a["download"] = filename_; + body.appendChild(a); + var clickEvent = new MouseEvent("click"); + a.dispatchEvent(clickEvent); + body.removeChild(a); + } + }; + Acts.prototype.ConsoleLog = function (type_, msg_) + { + if (typeof console === "undefined") + return; + if (type_ === 0 && console.log) + console.log(msg_.toString()); + if (type_ === 1 && console.warn) + console.warn(msg_.toString()); + if (type_ === 2 && console.error) + console.error(msg_.toString()); + }; + Acts.prototype.ConsoleGroup = function (name_) + { + if (console && console.group) + console.group(name_); + }; + Acts.prototype.ConsoleGroupEnd = function () + { + if (console && console.groupEnd) + console.groupEnd(); + }; + Acts.prototype.ExecJs = function (js_) + { + try { + if (eval) + eval(js_); + } + catch (e) + { + if (console && console.error) + console.error("Error executing Javascript: ", e); + } + }; + var orientations = [ + "portrait", + "landscape", + "portrait-primary", + "portrait-secondary", + "landscape-primary", + "landscape-secondary" + ]; + Acts.prototype.LockOrientation = function (o) + { + o = Math.floor(o); + if (o < 0 || o >= orientations.length) + return; + this.runtime.autoLockOrientation = false; + var orientation = orientations[o]; + if (screen["orientation"] && screen["orientation"]["lock"]) + screen["orientation"]["lock"](orientation); + else if (screen["lockOrientation"]) + screen["lockOrientation"](orientation); + else if (screen["webkitLockOrientation"]) + screen["webkitLockOrientation"](orientation); + else if (screen["mozLockOrientation"]) + screen["mozLockOrientation"](orientation); + else if (screen["msLockOrientation"]) + screen["msLockOrientation"](orientation); + }; + Acts.prototype.UnlockOrientation = function () + { + this.runtime.autoLockOrientation = false; + if (screen["orientation"] && screen["orientation"]["unlock"]) + screen["orientation"]["unlock"](); + else if (screen["unlockOrientation"]) + screen["unlockOrientation"](); + else if (screen["webkitUnlockOrientation"]) + screen["webkitUnlockOrientation"](); + else if (screen["mozUnlockOrientation"]) + screen["mozUnlockOrientation"](); + else if (screen["msUnlockOrientation"]) + screen["msUnlockOrientation"](); + }; + pluginProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.URL = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : window.location.toString()); + }; + Exps.prototype.Protocol = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : window.location.protocol); + }; + Exps.prototype.Domain = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : window.location.hostname); + }; + Exps.prototype.PathName = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : window.location.pathname); + }; + Exps.prototype.Hash = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : window.location.hash); + }; + Exps.prototype.Referrer = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : document.referrer); + }; + Exps.prototype.Title = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : document.title); + }; + Exps.prototype.Name = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : navigator.appName); + }; + Exps.prototype.Version = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : navigator.appVersion); + }; + Exps.prototype.Language = function (ret) + { + if (navigator && navigator.language) + ret.set_string(navigator.language); + else + ret.set_string(""); + }; + Exps.prototype.Platform = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : navigator.platform); + }; + Exps.prototype.Product = function (ret) + { + if (navigator && navigator.product) + ret.set_string(navigator.product); + else + ret.set_string(""); + }; + Exps.prototype.Vendor = function (ret) + { + if (navigator && navigator.vendor) + ret.set_string(navigator.vendor); + else + ret.set_string(""); + }; + Exps.prototype.UserAgent = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : navigator.userAgent); + }; + Exps.prototype.QueryString = function (ret) + { + ret.set_string(this.runtime.isDomFree ? "" : window.location.search); + }; + Exps.prototype.QueryParam = function (ret, paramname) + { + if (this.runtime.isDomFree) + { + ret.set_string(""); + return; + } + var match = RegExp('[?&]' + paramname + '=([^&]*)').exec(window.location.search); + if (match) + ret.set_string(decodeURIComponent(match[1].replace(/\+/g, ' '))); + else + ret.set_string(""); + }; + Exps.prototype.Bandwidth = function (ret) + { + var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"]; + if (!connection) + ret.set_float(Number.POSITIVE_INFINITY); + else + { + if (typeof connection["bandwidth"] !== "undefined") + ret.set_float(connection["bandwidth"]); + else if (typeof connection["downlinkMax"] !== "undefined") + ret.set_float(connection["downlinkMax"]); + else + ret.set_float(Number.POSITIVE_INFINITY); + } + }; + Exps.prototype.ConnectionType = function (ret) + { + var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"]; + if (!connection) + ret.set_string("unknown"); + else + { + ret.set_string(connection["type"] || "unknown"); + } + }; + Exps.prototype.BatteryLevel = function (ret) + { + var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"]; + if (battery) + { + ret.set_float(battery["level"]); + } + else + { + maybeLoadBatteryManager(); + if (batteryManager) + { + ret.set_float(batteryManager["level"]); + } + else + { + ret.set_float(1); // not supported/unknown: assume charged + } + } + }; + Exps.prototype.BatteryTimeLeft = function (ret) + { + var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"]; + if (battery) + { + ret.set_float(battery["dischargingTime"]); + } + else + { + maybeLoadBatteryManager(); + if (batteryManager) + { + ret.set_float(batteryManager["dischargingTime"]); + } + else + { + ret.set_float(Number.POSITIVE_INFINITY); // not supported/unknown: assume infinite time left + } + } + }; + Exps.prototype.ExecJS = function (ret, js_) + { + if (!eval) + { + ret.set_any(0); + return; + } + var result = 0; + try { + result = eval(js_); + } + catch (e) + { + if (console && console.error) + console.error("Error executing Javascript: ", e); + } + if (typeof result === "number") + ret.set_any(result); + else if (typeof result === "string") + ret.set_any(result); + else if (typeof result === "boolean") + ret.set_any(result ? 1 : 0); + else + ret.set_any(0); + }; + Exps.prototype.ScreenWidth = function (ret) + { + ret.set_int(screen.width); + }; + Exps.prototype.ScreenHeight = function (ret) + { + ret.set_int(screen.height); + }; + Exps.prototype.DevicePixelRatio = function (ret) + { + ret.set_float(this.runtime.devicePixelRatio); + }; + Exps.prototype.WindowInnerWidth = function (ret) + { + ret.set_int(window.innerWidth); + }; + Exps.prototype.WindowInnerHeight = function (ret) + { + ret.set_int(window.innerHeight); + }; + Exps.prototype.WindowOuterWidth = function (ret) + { + ret.set_int(window.outerWidth); + }; + Exps.prototype.WindowOuterHeight = function (ret) + { + ret.set_int(window.outerHeight); + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.plugins_.Function = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.Function.prototype; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function() + { + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + }; + var instanceProto = pluginProto.Instance.prototype; + var funcStack = []; + var funcStackPtr = -1; + var isInPreview = false; // set in onCreate + function FuncStackEntry() + { + this.name = ""; + this.retVal = 0; + this.params = []; + }; + function pushFuncStack() + { + funcStackPtr++; + if (funcStackPtr === funcStack.length) + funcStack.push(new FuncStackEntry()); + return funcStack[funcStackPtr]; + }; + function getCurrentFuncStack() + { + if (funcStackPtr < 0) + return null; + return funcStack[funcStackPtr]; + }; + function getOneAboveFuncStack() + { + if (!funcStack.length) + return null; + var i = funcStackPtr + 1; + if (i >= funcStack.length) + i = funcStack.length - 1; + return funcStack[i]; + }; + function popFuncStack() + { +; + funcStackPtr--; + }; + instanceProto.onCreate = function() + { + isInPreview = (typeof cr_is_preview !== "undefined"); + var self = this; + window["c2_callFunction"] = function (name_, params_) + { + var i, len, v; + var fs = pushFuncStack(); + fs.name = name_.toLowerCase(); + fs.retVal = 0; + if (params_) + { + fs.params.length = params_.length; + for (i = 0, len = params_.length; i < len; ++i) + { + v = params_[i]; + if (typeof v === "number" || typeof v === "string") + fs.params[i] = v; + else if (typeof v === "boolean") + fs.params[i] = (v ? 1 : 0); + else + fs.params[i] = 0; + } + } + else + { + cr.clearArray(fs.params); + } + self.runtime.trigger(cr.plugins_.Function.prototype.cnds.OnFunction, self, fs.name); + popFuncStack(); + return fs.retVal; + }; + }; + function Cnds() {}; + Cnds.prototype.OnFunction = function (name_) + { + var fs = getCurrentFuncStack(); + if (!fs) + return false; + return cr.equals_nocase(name_, fs.name); + }; + Cnds.prototype.CompareParam = function (index_, cmp_, value_) + { + var fs = getCurrentFuncStack(); + if (!fs) + return false; + index_ = cr.floor(index_); + if (index_ < 0 || index_ >= fs.params.length) + return false; + return cr.do_cmp(fs.params[index_], cmp_, value_); + }; + pluginProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.CallFunction = function (name_, params_) + { + var fs = pushFuncStack(); + fs.name = name_.toLowerCase(); + fs.retVal = 0; + cr.shallowAssignArray(fs.params, params_); + var ran = this.runtime.trigger(cr.plugins_.Function.prototype.cnds.OnFunction, this, fs.name); + if (isInPreview && !ran) + { +; + } + popFuncStack(); + }; + Acts.prototype.SetReturnValue = function (value_) + { + var fs = getCurrentFuncStack(); + if (fs) + fs.retVal = value_; + else +; + }; + Acts.prototype.CallExpression = function (unused) + { + }; + pluginProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.ReturnValue = function (ret) + { + var fs = getOneAboveFuncStack(); + if (fs) + ret.set_any(fs.retVal); + else + ret.set_int(0); + }; + Exps.prototype.ParamCount = function (ret) + { + var fs = getCurrentFuncStack(); + if (fs) + ret.set_int(fs.params.length); + else + { +; + ret.set_int(0); + } + }; + Exps.prototype.Param = function (ret, index_) + { + index_ = cr.floor(index_); + var fs = getCurrentFuncStack(); + if (fs) + { + if (index_ >= 0 && index_ < fs.params.length) + { + ret.set_any(fs.params[index_]); + } + else + { +; + ret.set_int(0); + } + } + else + { +; + ret.set_int(0); + } + }; + Exps.prototype.Call = function (ret, name_) + { + var fs = pushFuncStack(); + fs.name = name_.toLowerCase(); + fs.retVal = 0; + cr.clearArray(fs.params); + var i, len; + for (i = 2, len = arguments.length; i < len; i++) + fs.params.push(arguments[i]); + var ran = this.runtime.trigger(cr.plugins_.Function.prototype.cnds.OnFunction, this, fs.name); + if (isInPreview && !ran) + { +; + } + popFuncStack(); + ret.set_any(fs.retVal); + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.plugins_.Sprite = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.Sprite.prototype; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + function frame_getDataUri() + { + if (this.datauri.length === 0) + { + var tmpcanvas = document.createElement("canvas"); + tmpcanvas.width = this.width; + tmpcanvas.height = this.height; + var tmpctx = tmpcanvas.getContext("2d"); + if (this.spritesheeted) + { + tmpctx.drawImage(this.texture_img, this.offx, this.offy, this.width, this.height, + 0, 0, this.width, this.height); + } + else + { + tmpctx.drawImage(this.texture_img, 0, 0, this.width, this.height); + } + this.datauri = tmpcanvas.toDataURL("image/png"); + } + return this.datauri; + }; + typeProto.onCreate = function() + { + if (this.is_family) + return; + var i, leni, j, lenj; + var anim, frame, animobj, frameobj, wt, uv; + this.all_frames = []; + this.has_loaded_textures = false; + for (i = 0, leni = this.animations.length; i < leni; i++) + { + anim = this.animations[i]; + animobj = {}; + animobj.name = anim[0]; + animobj.speed = anim[1]; + animobj.loop = anim[2]; + animobj.repeatcount = anim[3]; + animobj.repeatto = anim[4]; + animobj.pingpong = anim[5]; + animobj.sid = anim[6]; + animobj.frames = []; + for (j = 0, lenj = anim[7].length; j < lenj; j++) + { + frame = anim[7][j]; + frameobj = {}; + frameobj.texture_file = frame[0]; + frameobj.texture_filesize = frame[1]; + frameobj.offx = frame[2]; + frameobj.offy = frame[3]; + frameobj.width = frame[4]; + frameobj.height = frame[5]; + frameobj.duration = frame[6]; + frameobj.hotspotX = frame[7]; + frameobj.hotspotY = frame[8]; + frameobj.image_points = frame[9]; + frameobj.poly_pts = frame[10]; + frameobj.pixelformat = frame[11]; + frameobj.spritesheeted = (frameobj.width !== 0); + frameobj.datauri = ""; // generated on demand and cached + frameobj.getDataUri = frame_getDataUri; + console.log(frame); + uv = {}; + uv.left = 0; + uv.top = 0; + uv.right = 1; + uv.bottom = 1; + frameobj.sheetTex = uv; + frameobj.webGL_texture = null; + wt = this.runtime.findWaitingTexture(frame[0]); + if (wt) + { + frameobj.texture_img = wt; + } + else + { + frameobj.texture_img = new Image(); + frameobj.texture_img.cr_src = frame[0]; + frameobj.texture_img.cr_filesize = frame[1]; + frameobj.texture_img.c2webGL_texture = null; + this.runtime.waitForImageLoad(frameobj.texture_img, frame[0]); + } + cr.seal(frameobj); + animobj.frames.push(frameobj); + this.all_frames.push(frameobj); + } + cr.seal(animobj); + this.animations[i] = animobj; // swap array data for object + } + }; + typeProto.updateAllCurrentTexture = function () + { + var i, len, inst; + for (i = 0, len = this.instances.length; i < len; i++) + { + inst = this.instances[i]; + inst.curWebGLTexture = inst.curFrame.webGL_texture; + } + }; + typeProto.onLostWebGLContext = function () + { + if (this.is_family) + return; + var i, len, frame; + for (i = 0, len = this.all_frames.length; i < len; ++i) + { + frame = this.all_frames[i]; + frame.texture_img.c2webGL_texture = null; + frame.webGL_texture = null; + } + this.has_loaded_textures = false; + this.updateAllCurrentTexture(); + }; + typeProto.onRestoreWebGLContext = function () + { + if (this.is_family || !this.instances.length) + return; + var i, len, frame; + for (i = 0, len = this.all_frames.length; i < len; ++i) + { + frame = this.all_frames[i]; + frame.webGL_texture = this.runtime.glwrap.loadTexture(frame.texture_img, false, this.runtime.linearSampling, frame.pixelformat); + } + this.updateAllCurrentTexture(); + }; + typeProto.loadTextures = function () + { + if (this.is_family || this.has_loaded_textures || !this.runtime.glwrap) + return; + var i, len, frame; + for (i = 0, len = this.all_frames.length; i < len; ++i) + { + frame = this.all_frames[i]; + frame.webGL_texture = this.runtime.glwrap.loadTexture(frame.texture_img, false, this.runtime.linearSampling, frame.pixelformat); + } + this.has_loaded_textures = true; + }; + typeProto.unloadTextures = function () + { + if (this.is_family || this.instances.length || !this.has_loaded_textures) + return; + var i, len, frame; + for (i = 0, len = this.all_frames.length; i < len; ++i) + { + frame = this.all_frames[i]; + this.runtime.glwrap.deleteTexture(frame.webGL_texture); + frame.webGL_texture = null; + } + this.has_loaded_textures = false; + }; + var already_drawn_images = []; + typeProto.preloadCanvas2D = function (ctx) + { + var i, len, frameimg; + cr.clearArray(already_drawn_images); + for (i = 0, len = this.all_frames.length; i < len; ++i) + { + frameimg = this.all_frames[i].texture_img; + if (already_drawn_images.indexOf(frameimg) !== -1) + continue; + ctx.drawImage(frameimg, 0, 0); + already_drawn_images.push(frameimg); + } + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + var poly_pts = this.type.animations[0].frames[0].poly_pts; + if (this.recycled) + this.collision_poly.set_pts(poly_pts); + else + this.collision_poly = new cr.CollisionPoly(poly_pts); + }; + var instanceProto = pluginProto.Instance.prototype; + instanceProto.onCreate = function() + { + this.visible = (this.properties[0] === 0); // 0=visible, 1=invisible + this.isTicking = false; + this.inAnimTrigger = false; + this.collisionsEnabled = (this.properties[3] !== 0); + this.cur_animation = this.getAnimationByName(this.properties[1]) || this.type.animations[0]; + this.cur_frame = this.properties[2]; + if (this.cur_frame < 0) + this.cur_frame = 0; + if (this.cur_frame >= this.cur_animation.frames.length) + this.cur_frame = this.cur_animation.frames.length - 1; + var curanimframe = this.cur_animation.frames[this.cur_frame]; + this.collision_poly.set_pts(curanimframe.poly_pts); + this.hotspotX = curanimframe.hotspotX; + this.hotspotY = curanimframe.hotspotY; + this.cur_anim_speed = this.cur_animation.speed; + this.cur_anim_repeatto = this.cur_animation.repeatto; + if (!(this.type.animations.length === 1 && this.type.animations[0].frames.length === 1) && this.cur_anim_speed !== 0) + { + this.runtime.tickMe(this); + this.isTicking = true; + } + if (this.recycled) + this.animTimer.reset(); + else + this.animTimer = new cr.KahanAdder(); + this.frameStart = this.getNowTime(); + this.animPlaying = true; + this.animRepeats = 0; + this.animForwards = true; + this.animTriggerName = ""; + this.changeAnimName = ""; + this.changeAnimFrom = 0; + this.changeAnimFrame = -1; + this.type.loadTextures(); + var i, leni, j, lenj; + var anim, frame, uv, maintex; + for (i = 0, leni = this.type.animations.length; i < leni; i++) + { + anim = this.type.animations[i]; + for (j = 0, lenj = anim.frames.length; j < lenj; j++) + { + frame = anim.frames[j]; + if (frame.width === 0) + { + frame.width = frame.texture_img.width; + frame.height = frame.texture_img.height; + } + if (frame.spritesheeted) + { + maintex = frame.texture_img; + uv = frame.sheetTex; + uv.left = frame.offx / maintex.width; + uv.top = frame.offy / maintex.height; + uv.right = (frame.offx + frame.width) / maintex.width; + uv.bottom = (frame.offy + frame.height) / maintex.height; + if (frame.offx === 0 && frame.offy === 0 && frame.width === maintex.width && frame.height === maintex.height) + { + frame.spritesheeted = false; + } + } + } + } + this.curFrame = this.cur_animation.frames[this.cur_frame]; + this.curWebGLTexture = this.curFrame.webGL_texture; + }; + instanceProto.saveToJSON = function () + { + var o = { + "a": this.cur_animation.sid, + "f": this.cur_frame, + "cas": this.cur_anim_speed, + "fs": this.frameStart, + "ar": this.animRepeats, + "at": this.animTimer.sum, + "rt": this.cur_anim_repeatto + }; + if (!this.animPlaying) + o["ap"] = this.animPlaying; + if (!this.animForwards) + o["af"] = this.animForwards; + return o; + }; + instanceProto.loadFromJSON = function (o) + { + var anim = this.getAnimationBySid(o["a"]); + if (anim) + this.cur_animation = anim; + this.cur_frame = o["f"]; + if (this.cur_frame < 0) + this.cur_frame = 0; + if (this.cur_frame >= this.cur_animation.frames.length) + this.cur_frame = this.cur_animation.frames.length - 1; + this.cur_anim_speed = o["cas"]; + this.frameStart = o["fs"]; + this.animRepeats = o["ar"]; + this.animTimer.reset(); + this.animTimer.sum = o["at"]; + this.animPlaying = o.hasOwnProperty("ap") ? o["ap"] : true; + this.animForwards = o.hasOwnProperty("af") ? o["af"] : true; + if (o.hasOwnProperty("rt")) + this.cur_anim_repeatto = o["rt"]; + else + this.cur_anim_repeatto = this.cur_animation.repeatto; + this.curFrame = this.cur_animation.frames[this.cur_frame]; + this.curWebGLTexture = this.curFrame.webGL_texture; + this.collision_poly.set_pts(this.curFrame.poly_pts); + this.hotspotX = this.curFrame.hotspotX; + this.hotspotY = this.curFrame.hotspotY; + }; + instanceProto.animationFinish = function (reverse) + { + this.cur_frame = reverse ? 0 : this.cur_animation.frames.length - 1; + this.animPlaying = false; + this.animTriggerName = this.cur_animation.name; + this.inAnimTrigger = true; + this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnAnyAnimFinished, this); + this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnAnimFinished, this); + this.inAnimTrigger = false; + this.animRepeats = 0; + }; + instanceProto.getNowTime = function() + { + return this.animTimer.sum; + }; + instanceProto.tick = function() + { + this.animTimer.add(this.runtime.getDt(this)); + if (this.changeAnimName.length) + this.doChangeAnim(); + if (this.changeAnimFrame >= 0) + this.doChangeAnimFrame(); + var now = this.getNowTime(); + var cur_animation = this.cur_animation; + var prev_frame = cur_animation.frames[this.cur_frame]; + var next_frame; + var cur_frame_time = prev_frame.duration / this.cur_anim_speed; + if (this.animPlaying && now >= this.frameStart + cur_frame_time) + { + if (this.animForwards) + { + this.cur_frame++; + } + else + { + this.cur_frame--; + } + this.frameStart += cur_frame_time; + if (this.cur_frame >= cur_animation.frames.length) + { + if (cur_animation.pingpong) + { + this.animForwards = false; + this.cur_frame = cur_animation.frames.length - 2; + } + else if (cur_animation.loop) + { + this.cur_frame = this.cur_anim_repeatto; + } + else + { + this.animRepeats++; + if (this.animRepeats >= cur_animation.repeatcount) + { + this.animationFinish(false); + } + else + { + this.cur_frame = this.cur_anim_repeatto; + } + } + } + if (this.cur_frame < 0) + { + if (cur_animation.pingpong) + { + this.cur_frame = 1; + this.animForwards = true; + if (!cur_animation.loop) + { + this.animRepeats++; + if (this.animRepeats >= cur_animation.repeatcount) + { + this.animationFinish(true); + } + } + } + else + { + if (cur_animation.loop) + { + this.cur_frame = this.cur_anim_repeatto; + } + else + { + this.animRepeats++; + if (this.animRepeats >= cur_animation.repeatcount) + { + this.animationFinish(true); + } + else + { + this.cur_frame = this.cur_anim_repeatto; + } + } + } + } + if (this.cur_frame < 0) + this.cur_frame = 0; + else if (this.cur_frame >= cur_animation.frames.length) + this.cur_frame = cur_animation.frames.length - 1; + if (now > this.frameStart + (cur_animation.frames[this.cur_frame].duration / this.cur_anim_speed)) + { + this.frameStart = now; + } + next_frame = cur_animation.frames[this.cur_frame]; + this.OnFrameChanged(prev_frame, next_frame); + this.runtime.redraw = true; + } + }; + instanceProto.getAnimationByName = function (name_) + { + var i, len, a; + for (i = 0, len = this.type.animations.length; i < len; i++) + { + a = this.type.animations[i]; + if (cr.equals_nocase(a.name, name_)) + return a; + } + return null; + }; + instanceProto.getAnimationBySid = function (sid_) + { + var i, len, a; + for (i = 0, len = this.type.animations.length; i < len; i++) + { + a = this.type.animations[i]; + if (a.sid === sid_) + return a; + } + return null; + }; + instanceProto.doChangeAnim = function () + { + var prev_frame = this.cur_animation.frames[this.cur_frame]; + var anim = this.getAnimationByName(this.changeAnimName); + this.changeAnimName = ""; + if (!anim) + return; + if (cr.equals_nocase(anim.name, this.cur_animation.name) && this.animPlaying) + return; + this.cur_animation = anim; + this.cur_anim_speed = anim.speed; + this.cur_anim_repeatto = anim.repeatto; + if (this.cur_frame < 0) + this.cur_frame = 0; + if (this.cur_frame >= this.cur_animation.frames.length) + this.cur_frame = this.cur_animation.frames.length - 1; + if (this.changeAnimFrom === 1) + this.cur_frame = 0; + this.animPlaying = true; + this.frameStart = this.getNowTime(); + this.animForwards = true; + this.OnFrameChanged(prev_frame, this.cur_animation.frames[this.cur_frame]); + this.runtime.redraw = true; + }; + instanceProto.doChangeAnimFrame = function () + { + var prev_frame = this.cur_animation.frames[this.cur_frame]; + var prev_frame_number = this.cur_frame; + this.cur_frame = cr.floor(this.changeAnimFrame); + if (this.cur_frame < 0) + this.cur_frame = 0; + if (this.cur_frame >= this.cur_animation.frames.length) + this.cur_frame = this.cur_animation.frames.length - 1; + if (prev_frame_number !== this.cur_frame) + { + this.OnFrameChanged(prev_frame, this.cur_animation.frames[this.cur_frame]); + this.frameStart = this.getNowTime(); + this.runtime.redraw = true; + } + this.changeAnimFrame = -1; + }; + instanceProto.OnFrameChanged = function (prev_frame, next_frame) + { + var oldw = prev_frame.width; + var oldh = prev_frame.height; + var neww = next_frame.width; + var newh = next_frame.height; + if (oldw != neww) + this.width *= (neww / oldw); + if (oldh != newh) + this.height *= (newh / oldh); + this.hotspotX = next_frame.hotspotX; + this.hotspotY = next_frame.hotspotY; + this.collision_poly.set_pts(next_frame.poly_pts); + this.set_bbox_changed(); + this.curFrame = next_frame; + this.curWebGLTexture = next_frame.webGL_texture; + var i, len, b; + for (i = 0, len = this.behavior_insts.length; i < len; i++) + { + b = this.behavior_insts[i]; + if (b.onSpriteFrameChanged) + b.onSpriteFrameChanged(prev_frame, next_frame); + } + this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnFrameChanged, this); + }; + instanceProto.draw = function(ctx) + { + ctx.globalAlpha = this.opacity; + var cur_frame = this.curFrame; + var spritesheeted = cur_frame.spritesheeted; + var cur_image = cur_frame.texture_img; + var myx = this.x; + var myy = this.y; + var w = this.width; + var h = this.height; + if (this.angle === 0 && w >= 0 && h >= 0) + { + myx -= this.hotspotX * w; + myy -= this.hotspotY * h; + if (this.runtime.pixel_rounding) + { + myx = Math.round(myx); + myy = Math.round(myy); + } + if (spritesheeted) + { + ctx.drawImage(cur_image, cur_frame.offx, cur_frame.offy, cur_frame.width, cur_frame.height, + myx, myy, w, h); + } + else + { + ctx.drawImage(cur_image, myx, myy, w, h); + } + } + else + { + if (this.runtime.pixel_rounding) + { + myx = Math.round(myx); + myy = Math.round(myy); + } + ctx.save(); + var widthfactor = w > 0 ? 1 : -1; + var heightfactor = h > 0 ? 1 : -1; + ctx.translate(myx, myy); + if (widthfactor !== 1 || heightfactor !== 1) + ctx.scale(widthfactor, heightfactor); + ctx.rotate(this.angle * widthfactor * heightfactor); + var drawx = 0 - (this.hotspotX * cr.abs(w)) + var drawy = 0 - (this.hotspotY * cr.abs(h)); + if (spritesheeted) + { + ctx.drawImage(cur_image, cur_frame.offx, cur_frame.offy, cur_frame.width, cur_frame.height, + drawx, drawy, cr.abs(w), cr.abs(h)); + } + else + { + ctx.drawImage(cur_image, drawx, drawy, cr.abs(w), cr.abs(h)); + } + ctx.restore(); + } + /* + ctx.strokeStyle = "#f00"; + ctx.lineWidth = 3; + ctx.beginPath(); + this.collision_poly.cache_poly(this.width, this.height, this.angle); + var i, len, ax, ay, bx, by; + for (i = 0, len = this.collision_poly.pts_count; i < len; i++) + { + ax = this.collision_poly.pts_cache[i*2] + this.x; + ay = this.collision_poly.pts_cache[i*2+1] + this.y; + bx = this.collision_poly.pts_cache[((i+1)%len)*2] + this.x; + by = this.collision_poly.pts_cache[((i+1)%len)*2+1] + this.y; + ctx.moveTo(ax, ay); + ctx.lineTo(bx, by); + } + ctx.stroke(); + ctx.closePath(); + */ + /* + if (this.behavior_insts.length >= 1 && this.behavior_insts[0].draw) + { + this.behavior_insts[0].draw(ctx); + } + */ + }; + instanceProto.drawGL_earlyZPass = function(glw) + { + this.drawGL(glw); + }; + instanceProto.drawGL = function(glw) + { + glw.setTexture(this.curWebGLTexture); + glw.setOpacity(this.opacity); + var cur_frame = this.curFrame; + var q = this.bquad; + if (this.runtime.pixel_rounding) + { + var ox = Math.round(this.x) - this.x; + var oy = Math.round(this.y) - this.y; + if (cur_frame.spritesheeted) + glw.quadTex(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy, cur_frame.sheetTex); + else + glw.quad(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy); + } + else + { + if (cur_frame.spritesheeted) + glw.quadTex(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly, cur_frame.sheetTex); + else + glw.quad(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly); + } + }; + instanceProto.getImagePointIndexByName = function(name_) + { + var cur_frame = this.curFrame; + var i, len; + for (i = 0, len = cur_frame.image_points.length; i < len; i++) + { + if (cr.equals_nocase(name_, cur_frame.image_points[i][0])) + return i; + } + return -1; + }; + instanceProto.getImagePoint = function(imgpt, getX) + { + var cur_frame = this.curFrame; + var image_points = cur_frame.image_points; + var index; + if (cr.is_string(imgpt)) + index = this.getImagePointIndexByName(imgpt); + else + index = imgpt - 1; // 0 is origin + index = cr.floor(index); + if (index < 0 || index >= image_points.length) + return getX ? this.x : this.y; // return origin + var x = (image_points[index][1] - cur_frame.hotspotX) * this.width; + var y = image_points[index][2]; + y = (y - cur_frame.hotspotY) * this.height; + var cosa = Math.cos(this.angle); + var sina = Math.sin(this.angle); + var x_temp = (x * cosa) - (y * sina); + y = (y * cosa) + (x * sina); + x = x_temp; + x += this.x; + y += this.y; + return getX ? x : y; + }; + function Cnds() {}; + var arrCache = []; + function allocArr() + { + if (arrCache.length) + return arrCache.pop(); + else + return [0, 0, 0]; + }; + function freeArr(a) + { + a[0] = 0; + a[1] = 0; + a[2] = 0; + arrCache.push(a); + }; + function makeCollKey(a, b) + { + if (a < b) + return "" + a + "," + b; + else + return "" + b + "," + a; + }; + function collmemory_add(collmemory, a, b, tickcount) + { + var a_uid = a.uid; + var b_uid = b.uid; + var key = makeCollKey(a_uid, b_uid); + if (collmemory.hasOwnProperty(key)) + { + collmemory[key][2] = tickcount; + return; + } + var arr = allocArr(); + arr[0] = a_uid; + arr[1] = b_uid; + arr[2] = tickcount; + collmemory[key] = arr; + }; + function collmemory_remove(collmemory, a, b) + { + var key = makeCollKey(a.uid, b.uid); + if (collmemory.hasOwnProperty(key)) + { + freeArr(collmemory[key]); + delete collmemory[key]; + } + }; + function collmemory_removeInstance(collmemory, inst) + { + var uid = inst.uid; + var p, entry; + for (p in collmemory) + { + if (collmemory.hasOwnProperty(p)) + { + entry = collmemory[p]; + if (entry[0] === uid || entry[1] === uid) + { + freeArr(collmemory[p]); + delete collmemory[p]; + } + } + } + }; + var last_coll_tickcount = -2; + function collmemory_has(collmemory, a, b) + { + var key = makeCollKey(a.uid, b.uid); + if (collmemory.hasOwnProperty(key)) + { + last_coll_tickcount = collmemory[key][2]; + return true; + } + else + { + last_coll_tickcount = -2; + return false; + } + }; + var candidates1 = []; + Cnds.prototype.OnCollision = function (rtype) + { + if (!rtype) + return false; + var runtime = this.runtime; + var cnd = runtime.getCurrentCondition(); + var ltype = cnd.type; + var collmemory = null; + if (cnd.extra["collmemory"]) + { + collmemory = cnd.extra["collmemory"]; + } + else + { + collmemory = {}; + cnd.extra["collmemory"] = collmemory; + } + if (!cnd.extra["spriteCreatedDestroyCallback"]) + { + cnd.extra["spriteCreatedDestroyCallback"] = true; + runtime.addDestroyCallback(function(inst) { + collmemory_removeInstance(cnd.extra["collmemory"], inst); + }); + } + var lsol = ltype.getCurrentSol(); + var rsol = rtype.getCurrentSol(); + var linstances = lsol.getObjects(); + var rinstances; + var registeredInstances; + var l, linst, r, rinst; + var curlsol, currsol; + var tickcount = this.runtime.tickcount; + var lasttickcount = tickcount - 1; + var exists, run; + var current_event = runtime.getCurrentEventStack().current_event; + var orblock = current_event.orblock; + for (l = 0; l < linstances.length; l++) + { + linst = linstances[l]; + if (rsol.select_all) + { + linst.update_bbox(); + this.runtime.getCollisionCandidates(linst.layer, rtype, linst.bbox, candidates1); + rinstances = candidates1; + this.runtime.addRegisteredCollisionCandidates(linst, rtype, rinstances); + } + else + { + rinstances = rsol.getObjects(); + } + for (r = 0; r < rinstances.length; r++) + { + rinst = rinstances[r]; + if (runtime.testOverlap(linst, rinst) || runtime.checkRegisteredCollision(linst, rinst)) + { + exists = collmemory_has(collmemory, linst, rinst); + run = (!exists || (last_coll_tickcount < lasttickcount)); + collmemory_add(collmemory, linst, rinst, tickcount); + if (run) + { + runtime.pushCopySol(current_event.solModifiers); + curlsol = ltype.getCurrentSol(); + currsol = rtype.getCurrentSol(); + curlsol.select_all = false; + currsol.select_all = false; + if (ltype === rtype) + { + curlsol.instances.length = 2; // just use lsol, is same reference as rsol + curlsol.instances[0] = linst; + curlsol.instances[1] = rinst; + ltype.applySolToContainer(); + } + else + { + curlsol.instances.length = 1; + currsol.instances.length = 1; + curlsol.instances[0] = linst; + currsol.instances[0] = rinst; + ltype.applySolToContainer(); + rtype.applySolToContainer(); + } + current_event.retrigger(); + runtime.popSol(current_event.solModifiers); + } + } + else + { + collmemory_remove(collmemory, linst, rinst); + } + } + cr.clearArray(candidates1); + } + return false; + }; + var rpicktype = null; + var rtopick = new cr.ObjectSet(); + var needscollisionfinish = false; + var candidates2 = []; + var temp_bbox = new cr.rect(0, 0, 0, 0); + function DoOverlapCondition(rtype, offx, offy) + { + if (!rtype) + return false; + var do_offset = (offx !== 0 || offy !== 0); + var oldx, oldy, ret = false, r, lenr, rinst; + var cnd = this.runtime.getCurrentCondition(); + var ltype = cnd.type; + var inverted = cnd.inverted; + var rsol = rtype.getCurrentSol(); + var orblock = this.runtime.getCurrentEventStack().current_event.orblock; + var rinstances; + if (rsol.select_all) + { + this.update_bbox(); + temp_bbox.copy(this.bbox); + temp_bbox.offset(offx, offy); + this.runtime.getCollisionCandidates(this.layer, rtype, temp_bbox, candidates2); + rinstances = candidates2; + } + else if (orblock) + { + if (this.runtime.isCurrentConditionFirst() && !rsol.else_instances.length && rsol.instances.length) + rinstances = rsol.instances; + else + rinstances = rsol.else_instances; + } + else + { + rinstances = rsol.instances; + } + rpicktype = rtype; + needscollisionfinish = (ltype !== rtype && !inverted); + if (do_offset) + { + oldx = this.x; + oldy = this.y; + this.x += offx; + this.y += offy; + this.set_bbox_changed(); + } + for (r = 0, lenr = rinstances.length; r < lenr; r++) + { + rinst = rinstances[r]; + if (this.runtime.testOverlap(this, rinst)) + { + ret = true; + if (inverted) + break; + if (ltype !== rtype) + rtopick.add(rinst); + } + } + if (do_offset) + { + this.x = oldx; + this.y = oldy; + this.set_bbox_changed(); + } + cr.clearArray(candidates2); + return ret; + }; + typeProto.finish = function (do_pick) + { + if (!needscollisionfinish) + return; + if (do_pick) + { + var orblock = this.runtime.getCurrentEventStack().current_event.orblock; + var sol = rpicktype.getCurrentSol(); + var topick = rtopick.valuesRef(); + var i, len, inst; + if (sol.select_all) + { + sol.select_all = false; + cr.clearArray(sol.instances); + for (i = 0, len = topick.length; i < len; ++i) + { + sol.instances[i] = topick[i]; + } + if (orblock) + { + cr.clearArray(sol.else_instances); + for (i = 0, len = rpicktype.instances.length; i < len; ++i) + { + inst = rpicktype.instances[i]; + if (!rtopick.contains(inst)) + sol.else_instances.push(inst); + } + } + } + else + { + if (orblock) + { + var initsize = sol.instances.length; + for (i = 0, len = topick.length; i < len; ++i) + { + sol.instances[initsize + i] = topick[i]; + cr.arrayFindRemove(sol.else_instances, topick[i]); + } + } + else + { + cr.shallowAssignArray(sol.instances, topick); + } + } + rpicktype.applySolToContainer(); + } + rtopick.clear(); + needscollisionfinish = false; + }; + Cnds.prototype.IsOverlapping = function (rtype) + { + return DoOverlapCondition.call(this, rtype, 0, 0); + }; + Cnds.prototype.IsOverlappingOffset = function (rtype, offx, offy) + { + return DoOverlapCondition.call(this, rtype, offx, offy); + }; + Cnds.prototype.IsAnimPlaying = function (animname) + { + if (this.changeAnimName.length) + return cr.equals_nocase(this.changeAnimName, animname); + else + return cr.equals_nocase(this.cur_animation.name, animname); + }; + Cnds.prototype.CompareFrame = function (cmp, framenum) + { + return cr.do_cmp(this.cur_frame, cmp, framenum); + }; + Cnds.prototype.CompareAnimSpeed = function (cmp, x) + { + var s = (this.animForwards ? this.cur_anim_speed : -this.cur_anim_speed); + return cr.do_cmp(s, cmp, x); + }; + Cnds.prototype.OnAnimFinished = function (animname) + { + return cr.equals_nocase(this.animTriggerName, animname); + }; + Cnds.prototype.OnAnyAnimFinished = function () + { + return true; + }; + Cnds.prototype.OnFrameChanged = function () + { + return true; + }; + Cnds.prototype.IsMirrored = function () + { + return this.width < 0; + }; + Cnds.prototype.IsFlipped = function () + { + return this.height < 0; + }; + Cnds.prototype.OnURLLoaded = function () + { + return true; + }; + Cnds.prototype.IsCollisionEnabled = function () + { + return this.collisionsEnabled; + }; + Cnds.prototype.colorChanged = function () + { + return true; + }; + pluginProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.Spawn = function (obj, layer, imgpt) + { + if (!obj || !layer) + return; + var inst = this.runtime.createInstance(obj, layer, this.getImagePoint(imgpt, true), this.getImagePoint(imgpt, false)); + if (!inst) + return; + if (typeof inst.angle !== "undefined") + { + inst.angle = this.angle; + inst.set_bbox_changed(); + } + this.runtime.isInOnDestroy++; + var i, len, s; + this.runtime.trigger(Object.getPrototypeOf(obj.plugin).cnds.OnCreated, inst); + if (inst.is_contained) + { + for (i = 0, len = inst.siblings.length; i < len; i++) + { + s = inst.siblings[i]; + this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s); + } + } + this.runtime.isInOnDestroy--; + var cur_act = this.runtime.getCurrentAction(); + var reset_sol = false; + if (cr.is_undefined(cur_act.extra["Spawn_LastExec"]) || cur_act.extra["Spawn_LastExec"] < this.runtime.execcount) + { + reset_sol = true; + cur_act.extra["Spawn_LastExec"] = this.runtime.execcount; + } + var sol; + if (obj != this.type) + { + sol = obj.getCurrentSol(); + sol.select_all = false; + if (reset_sol) + { + cr.clearArray(sol.instances); + sol.instances[0] = inst; + } + else + sol.instances.push(inst); + if (inst.is_contained) + { + for (i = 0, len = inst.siblings.length; i < len; i++) + { + s = inst.siblings[i]; + sol = s.type.getCurrentSol(); + sol.select_all = false; + if (reset_sol) + { + cr.clearArray(sol.instances); + sol.instances[0] = s; + } + else + sol.instances.push(s); + } + } + } + }; + Acts.prototype.SetEffect = function (effect) + { + this.blend_mode = effect; + this.compositeOp = cr.effectToCompositeOp(effect); + cr.setGLBlend(this, effect, this.runtime.gl); + this.runtime.redraw = true; + }; + Acts.prototype.StopAnim = function () + { + this.animPlaying = false; + }; + Acts.prototype.StartAnim = function (from) + { + this.animPlaying = true; + this.frameStart = this.getNowTime(); + if (from === 1 && this.cur_frame !== 0) + { + this.changeAnimFrame = 0; + if (!this.inAnimTrigger) + this.doChangeAnimFrame(); + } + if (!this.isTicking) + { + this.runtime.tickMe(this); + this.isTicking = true; + } + }; + Acts.prototype.SetAnim = function (animname, from) + { + this.changeAnimName = animname; + this.changeAnimFrom = from; + if (!this.isTicking) + { + this.runtime.tickMe(this); + this.isTicking = true; + } + if (!this.inAnimTrigger) + this.doChangeAnim(); + }; + Acts.prototype.SetAnimFrame = function (framenumber) + { + this.changeAnimFrame = framenumber; + if (!this.isTicking) + { + this.runtime.tickMe(this); + this.isTicking = true; + } + if (!this.inAnimTrigger) + this.doChangeAnimFrame(); + }; + Acts.prototype.SetAnimSpeed = function (s) + { + this.cur_anim_speed = cr.abs(s); + this.animForwards = (s >= 0); + if (!this.isTicking) + { + this.runtime.tickMe(this); + this.isTicking = true; + } + }; + Acts.prototype.SetAnimRepeatToFrame = function (s) + { + s = Math.floor(s); + if (s < 0) + s = 0; + if (s >= this.cur_animation.frames.length) + s = this.cur_animation.frames.length - 1; + this.cur_anim_repeatto = s; + }; + Acts.prototype.SetMirrored = function (m) + { + var neww = cr.abs(this.width) * (m === 0 ? -1 : 1); + if (this.width === neww) + return; + this.width = neww; + this.set_bbox_changed(); + }; + Acts.prototype.SetFlipped = function (f) + { + var newh = cr.abs(this.height) * (f === 0 ? -1 : 1); + if (this.height === newh) + return; + this.height = newh; + this.set_bbox_changed(); + }; + Acts.prototype.SetScale = function (s) + { + var cur_frame = this.curFrame; + var mirror_factor = (this.width < 0 ? -1 : 1); + var flip_factor = (this.height < 0 ? -1 : 1); + var new_width = cur_frame.width * s * mirror_factor; + var new_height = cur_frame.height * s * flip_factor; + if (this.width !== new_width || this.height !== new_height) + { + this.width = new_width; + this.height = new_height; + this.set_bbox_changed(); + } + }; + Acts.prototype.LoadURL = function (url_, resize_, crossOrigin_) + { + var img = new Image(); + var self = this; + var curFrame_ = this.curFrame; + img.onload = function () + { + if (curFrame_.texture_img.src === img.src) + { + if (self.runtime.glwrap && self.curFrame === curFrame_) + self.curWebGLTexture = curFrame_.webGL_texture; + if (resize_ === 0) // resize to image size + { + self.width = img.width; + self.height = img.height; + self.set_bbox_changed(); + } + self.runtime.redraw = true; + self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnURLLoaded, self); + return; + } + curFrame_.texture_img = img; + curFrame_.offx = 0; + curFrame_.offy = 0; + curFrame_.width = img.width; + curFrame_.height = img.height; + curFrame_.spritesheeted = false; + curFrame_.datauri = ""; + curFrame_.pixelformat = 0; // reset to RGBA, since we don't know what type of image will have come in + if (self.runtime.glwrap) + { + if (curFrame_.webGL_texture) + self.runtime.glwrap.deleteTexture(curFrame_.webGL_texture); + curFrame_.webGL_texture = self.runtime.glwrap.loadTexture(img, false, self.runtime.linearSampling); + if (self.curFrame === curFrame_) + self.curWebGLTexture = curFrame_.webGL_texture; + self.type.updateAllCurrentTexture(); + } + if (resize_ === 0) // resize to image size + { + self.width = img.width; + self.height = img.height; + self.set_bbox_changed(); + } + self.runtime.redraw = true; + self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnURLLoaded, self); + }; + if (url_.substr(0, 5) !== "data:" && crossOrigin_ === 0) + img["crossOrigin"] = "anonymous"; + this.runtime.setImageSrc(img, url_); + }; + Acts.prototype.SetCollisions = function (set_) + { + if (this.collisionsEnabled === (set_ !== 0)) + return; // no change + this.collisionsEnabled = (set_ !== 0); + if (this.collisionsEnabled) + this.set_bbox_changed(); // needs to be added back to cells + else + { + if (this.collcells.right >= this.collcells.left) + this.type.collision_grid.update(this, this.collcells, null); + this.collcells.set(0, 0, -1, -1); + } + }; + Acts.prototype.SetAnimColor = function (color) + { + let self = this; + if (this.curFrame && this.curFrame.getDataUri) + { + const datauri = self.curFrame.getDataUri(); + console.log(datauri); + const img = new Image(); + img.src = datauri; + img.onload = function() { + const canvas = document.createElement("canvas"); + canvas.width = self.curFrame.width; + canvas.height = self.curFrame.height; + const ctx = canvas.getContext("2d"); + ctx.drawImage(img, 0, 0); + ctx.globalCompositeOperation = "source-atop"; + ctx.fillStyle = color; + ctx.fillRect(0, 0, canvas.width, canvas.height); + self.ImageColorChanged = canvas.toDataURL(); + self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.colorChanged, self); + } + } + }; + pluginProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.AnimationFrame = function (ret) + { + ret.set_int(this.cur_frame); + }; + Exps.prototype.AnimationFrameCount = function (ret) + { + ret.set_int(this.cur_animation.frames.length); + }; + Exps.prototype.AnimationName = function (ret) + { + ret.set_string(this.cur_animation.name); + }; + Exps.prototype.AnimationSpeed = function (ret) + { + ret.set_float(this.animForwards ? this.cur_anim_speed : -this.cur_anim_speed); + }; + Exps.prototype.ImagePointX = function (ret, imgpt) + { + ret.set_float(this.getImagePoint(imgpt, true)); + }; + Exps.prototype.ImagePointY = function (ret, imgpt) + { + ret.set_float(this.getImagePoint(imgpt, false)); + }; + Exps.prototype.ImagePointCount = function (ret) + { + ret.set_int(this.curFrame.image_points.length); + }; + Exps.prototype.ImageWidth = function (ret) + { + ret.set_float(this.curFrame.width); + }; + Exps.prototype.ImageHeight = function (ret) + { + ret.set_float(this.curFrame.height); + }; + Exps.prototype.ImageColorChanged = function (ret) + { + ret.set_string(this.ImageColorChanged); + }; + pluginProto.exps = new Exps(); +}()); +/* global cr,log,assert2 */ +/* jshint globalstrict: true */ +/* jshint strict: true */ +; +; +var jText = ''; +cr.plugins_.SpriteFontPlus = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.SpriteFontPlus.prototype; + pluginProto.onCreate = function () + { + }; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function() + { + if (this.is_family) + return; + this.texture_img = new Image(); + this.texture_img["idtkLoadDisposed"] = true; + this.texture_img.src = this.texture_file; + this.runtime.wait_for_textures.push(this.texture_img); + this.webGL_texture = null; + }; + typeProto.onLostWebGLContext = function () + { + if (this.is_family) + return; + this.webGL_texture = null; + }; + typeProto.onRestoreWebGLContext = function () + { + if (this.is_family || !this.instances.length) + return; + if (!this.webGL_texture) + { + this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, false, this.runtime.linearSampling, this.texture_pixelformat); + } + var i, len; + for (i = 0, len = this.instances.length; i < len; i++) + this.instances[i].webGL_texture = this.webGL_texture; + }; + typeProto.unloadTextures = function () + { + if (this.is_family || this.instances.length || !this.webGL_texture) + return; + this.runtime.glwrap.deleteTexture(this.webGL_texture); + this.webGL_texture = null; + }; + typeProto.preloadCanvas2D = function (ctx) + { + ctx.drawImage(this.texture_img, 0, 0); + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + }; + var instanceProto = pluginProto.Instance.prototype; + instanceProto.onDestroy = function() + { + freeAllLines (this.lines); + freeAllClip (this.clipList); + freeAllClipUV(this.clipUV); + cr.wipe(this.characterWidthList); + }; + instanceProto.onCreate = function() + { + this.texture_img = this.type.texture_img; + this.characterWidth = this.properties[0]; + this.characterHeight = this.properties[1]; + this.characterSet = this.properties[2]; + this.text = this.properties[3]; + this.characterScale = this.properties[4]; + this.visible = (this.properties[5] === 0); // 0=visible, 1=invisible + this.halign = this.properties[6]/2.0; // 0=left, 1=center, 2=right + this.valign = this.properties[7]/2.0; // 0=top, 1=center, 2=bottom + this.wrapbyword = (this.properties[9] === 0); // 0=word, 1=character + this.characterSpacing = this.properties[10]; + this.lineHeight = this.properties[11]; + this.textWidth = 0; + this.textHeight = 0; + this.charWidthJSON = this.properties[12]; + this.spaceWidth = this.properties[13]; + jText = this.charWidthJSON; + if (this.recycled) + { + this.lines.length = 0; + cr.wipe(this.clipList); + cr.wipe(this.clipUV); + cr.wipe(this.characterWidthList); + } + else + { + this.lines = []; + this.clipList = {}; + this.clipUV = {}; + this.characterWidthList = {}; + } + try{ + if(this.charWidthJSON){ + if(this.charWidthJSON.indexOf('""c2array""') !== -1) { + var jStr = jQuery.parseJSON(this.charWidthJSON.replace(/""/g,'"')); + var l = jStr.size[1]; + for(var s = 0; s < l; s++) { + var cs = jStr.data[1][s][0]; + var w = jStr.data[0][s][0]; + for(var c = 0; c < cs.length; c++) { + this.characterWidthList[cs.charAt(c)] = w + } + } + } else { + var jStr = jQuery.parseJSON(this.charWidthJSON); + var l = jStr.length; + for(var s = 0; s < l; s++) { + var cs = jStr[s][1]; + var w = jStr[s][0]; + for(var c = 0; c < cs.length; c++) { + this.characterWidthList[cs.charAt(c)] = w + } + } + } + } + if(this.spaceWidth !== -1) { + this.characterWidthList[' '] = this.spaceWidth; + } + } + catch(e){ + if(window.console && window.console.log) { + window.console.log('SpriteFont+ Failure: ' + e); + } + } + this.text_changed = true; + this.lastwrapwidth = this.width; + if (this.runtime.glwrap) + { + if (!this.type.webGL_texture) + { + this.type.webGL_texture = this.runtime.glwrap.loadTexture(this.type.texture_img, false, this.runtime.linearSampling, this.type.texture_pixelformat); + } + this.webGL_texture = this.type.webGL_texture; + } + this.SplitSheet(); + }; + instanceProto.saveToJSON = function () + { + var save = { + "t": this.text, + "csc": this.characterScale, + "csp": this.characterSpacing, + "lh": this.lineHeight, + "tw": this.textWidth, + "th": this.textHeight, + "lrt": this.last_render_tick, + "cw": {} + }; + for (var ch in this.characterWidthList) + save["cw"][ch] = this.characterWidthList[ch]; + return save; + }; + instanceProto.loadFromJSON = function (o) + { + this.text = o["t"]; + this.characterScale = o["csc"]; + this.characterSpacing = o["csp"]; + this.lineHeight = o["lh"]; + this.textWidth = o["tw"]; + this.textHeight = o["th"]; + this.last_render_tick = o["lrt"]; + for(var ch in o["cw"]) + this.characterWidthList[ch] = o["cw"][ch]; + this.text_changed = true; + this.lastwrapwidth = this.width; + }; + function trimRight(text) + { + return text.replace(/\s\s*$/, ''); + } + var MAX_CACHE_SIZE = 1000; + function alloc(cache,Constructor) + { + if (cache.length) + return cache.pop(); + else + return new Constructor(); + } + function free(cache,data) + { + if (cache.length < MAX_CACHE_SIZE) + { + cache.push(data); + } + } + function freeAll(cache,dataList,isArray) + { + if (isArray) { + var i, len; + for (i = 0, len = dataList.length; i < len; i++) + { + free(cache,dataList[i]); + } + dataList.length = 0; + } else { + var prop; + for(prop in dataList) { + if(Object.prototype.hasOwnProperty.call(dataList,prop)) { + free(cache,dataList[prop]); + delete dataList[prop]; + } + } + } + } + function addLine(inst,lineIndex,cur_line) { + var lines = inst.lines; + var line; + cur_line = trimRight(cur_line); + if (lineIndex >= lines.length) + lines.push(allocLine()); + line = lines[lineIndex]; + line.text = cur_line; + line.width = inst.measureWidth(cur_line); + inst.textWidth = cr.max(inst.textWidth,line.width); + } + var linesCache = []; + function allocLine() { return alloc(linesCache,Object); } + function freeLine(l) { free(linesCache,l); } + function freeAllLines(arr) { freeAll(linesCache,arr,true); } + function addClip(obj,property,x,y,w,h) { + if (obj[property] === undefined) { + obj[property] = alloc(clipCache,Object); + } + obj[property].x = x; + obj[property].y = y; + obj[property].w = w; + obj[property].h = h; + } + var clipCache = []; + function allocClip() { return alloc(clipCache,Object); } + function freeAllClip(obj) { freeAll(clipCache,obj,false);} + function addClipUV(obj,property,left,top,right,bottom) { + if (obj[property] === undefined) { + obj[property] = alloc(clipUVCache,cr.rect); + } + obj[property].left = left; + obj[property].top = top; + obj[property].right = right; + obj[property].bottom = bottom; + } + var clipUVCache = []; + function allocClipUV() { return alloc(clipUVCache,cr.rect);} + function freeAllClipUV(obj) { freeAll(clipUVCache,obj,false);} + instanceProto.SplitSheet = function() { + var texture = this.texture_img; + var texWidth = texture.width; + var texHeight = texture.height; + var charWidth = this.characterWidth; + var charHeight = this.characterHeight; + var charU = charWidth /texWidth; + var charV = charHeight/texHeight; + var charSet = this.characterSet ; + var cols = Math.floor(texWidth/charWidth); + var rows = Math.floor(texHeight/charHeight); + for ( var c = 0; c < charSet.length; c++) { + if (c >= cols * rows) break; + var x = c%cols; + var y = Math.floor(c/cols); + var letter = charSet.charAt(c); + if (this.runtime.glwrap) { + addClipUV( + this.clipUV, letter, + x * charU , + y * charV , + (x+1) * charU , + (y+1) * charV + ); + } else { + addClip( + this.clipList, letter, + x * charWidth, + y * charHeight, + charWidth, + charHeight + ); + } + } + }; + /* + * Word-Wrapping + */ + var wordsCache = []; + pluginProto.TokeniseWords = function (text) + { + wordsCache.length = 0; + var cur_word = ""; + var ch; + var i = 0; + while (i < text.length) + { + ch = text.charAt(i); + if (ch === "\n") + { + if (cur_word.length) + { + wordsCache.push(cur_word); + cur_word = ""; + } + wordsCache.push("\n"); + ++i; + } + else if (ch === " " || ch === "\t" || ch === "-") + { + do { + cur_word += text.charAt(i); + i++; + } + while (i < text.length && (text.charAt(i) === " " || text.charAt(i) === "\t")); + wordsCache.push(cur_word); + cur_word = ""; + } + else if (i < text.length) + { + cur_word += ch; + i++; + } + } + if (cur_word.length) + wordsCache.push(cur_word); + }; + pluginProto.WordWrap = function (inst) + { + var text = inst.text; + var lines = inst.lines; + if (!text || !text.length) + { + freeAllLines(lines); + return; + } + var width = inst.width; + if (width <= 2.0) + { + freeAllLines(lines); + return; + } + var charWidth = inst.characterWidth; + var charScale = inst.characterScale; + var charSpacing = inst.characterSpacing; + if ( (text.length * (charWidth * charScale + charSpacing) - charSpacing) <= width && text.indexOf("\n") === -1) + { + var all_width = inst.measureWidth(text); + if (all_width <= width) + { + freeAllLines(lines); + lines.push(allocLine()); + lines[0].text = text; + lines[0].width = all_width; + inst.textWidth = all_width; + inst.textHeight = inst.characterHeight * charScale + inst.lineHeight; + return; + } + } + var wrapbyword = inst.wrapbyword; + this.WrapText(inst); + inst.textHeight = lines.length * (inst.characterHeight * charScale + inst.lineHeight); + }; + pluginProto.WrapText = function (inst) + { + var wrapbyword = inst.wrapbyword; + var text = inst.text; + var lines = inst.lines; + var width = inst.width; + var wordArray; + if (wrapbyword) { + this.TokeniseWords(text); // writes to wordsCache + wordArray = wordsCache; + } else { + wordArray = text; + } + var cur_line = ""; + var prev_line; + var line_width; + var i; + var lineIndex = 0; + var line; + var ignore_newline = false; + for (i = 0; i < wordArray.length; i++) + { + if (wordArray[i] === "\n") + { + if (ignore_newline === true) { + ignore_newline = false; + } else { + addLine(inst,lineIndex,cur_line); + lineIndex++; + } + cur_line = ""; + continue; + } + ignore_newline = false; + prev_line = cur_line; + cur_line += wordArray[i]; + line_width = inst.measureWidth(trimRight(cur_line)); + if (line_width > width) + { + if (prev_line === "") { + addLine(inst,lineIndex,cur_line); + cur_line = ""; + ignore_newline = true; + } else { + addLine(inst,lineIndex,prev_line); + cur_line = wordArray[i]; + } + lineIndex++; + if (!wrapbyword && cur_line === " ") + cur_line = ""; + } + } + if (trimRight(cur_line).length) + { + addLine(inst,lineIndex,cur_line); + lineIndex++; + } + for (i = lineIndex; i < lines.length; i++) + freeLine(lines[i]); + lines.length = lineIndex; + }; + instanceProto.measureWidth = function(text) { + var spacing = this.characterSpacing; + var len = text.length; + var width = 0; + for (var i = 0; i < len; i++) { + width += this.getCharacterWidth(text.charAt(i)) * this.characterScale + spacing; + } + width -= (width > 0) ? spacing : 0; + return width; + }; + /***/ + instanceProto.getCharacterWidth = function(character) { + var widthList = this.characterWidthList; + if (widthList[character] !== undefined) { + return widthList[character]; + } else { + return this.characterWidth; + } + }; + instanceProto.rebuildText = function() { + if (this.text_changed || this.width !== this.lastwrapwidth) { + this.textWidth = 0; + this.textHeight = 0; + this.type.plugin.WordWrap(this); + this.text_changed = false; + this.lastwrapwidth = this.width; + } + }; + var EPSILON = 0.00001; + instanceProto.draw = function(ctx, glmode) + { + var texture = this.texture_img; + if (this.text !== "" && texture != null) { + this.rebuildText(); + if (this.height < this.characterHeight*this.characterScale + this.lineHeight) { + return; + } + ctx.globalAlpha = this.opacity; + var myx = this.x; + var myy = this.y; + if (this.runtime.pixel_rounding) + { + myx = (myx + 0.5) | 0; + myy = (myy + 0.5) | 0; + } + ctx.save(); + ctx.translate(myx, myy); + ctx.rotate(this.angle); + var ha = this.halign; + var va = this.valign; + var scale = this.characterScale; + var charHeight = this.characterHeight * scale; + var lineHeight = this.lineHeight; + var charSpace = this.characterSpacing; + var lines = this.lines; + var textHeight = this.textHeight; + var halign; + var valign = va * cr.max(0,(this.height - textHeight)); + var offx = -(this.hotspotX * this.width); + var offy = -(this.hotspotY * this.height); + offy += valign; + var drawX ; + var drawY = offy; + for(var i = 0; i < lines.length; i++) { + var line = lines[i].text; + var len = lines[i].width; + halign = ha * cr.max(0,this.width - len); + drawX = offx + halign; + drawY += lineHeight; + for(var j = 0; j < line.length; j++) { + var letter = line.charAt(j); + var clip = this.clipList[letter]; + if ( drawX + this.getCharacterWidth(letter) * scale > this.width + EPSILON ) { + break; + } + if (clip !== undefined) { + ctx.drawImage( this.texture_img, + clip.x, clip.y, clip.w, clip.h, + Math.round(drawX),Math.round(drawY),clip.w*scale,clip.h*scale); + } + drawX += this.getCharacterWidth(letter) * scale + charSpace; + } + drawY += charHeight; + if ( drawY + charHeight + lineHeight > this.height) { + break; + } + } + ctx.restore(); + } + }; + var dQuad = new cr.quad(); + function rotateQuad(quad,cosa,sina) { + var x_temp; + x_temp = (quad.tlx * cosa) - (quad.tly * sina); + quad.tly = (quad.tly * cosa) + (quad.tlx * sina); + quad.tlx = x_temp; + x_temp = (quad.trx * cosa) - (quad.try_ * sina); + quad.try_ = (quad.try_ * cosa) + (quad.trx * sina); + quad.trx = x_temp; + x_temp = (quad.blx * cosa) - (quad.bly * sina); + quad.bly = (quad.bly * cosa) + (quad.blx * sina); + quad.blx = x_temp; + x_temp = (quad.brx * cosa) - (quad.bry * sina); + quad.bry = (quad.bry * cosa) + (quad.brx * sina); + quad.brx = x_temp; + } + instanceProto.drawGL = function(glw) + { + glw.setTexture(this.webGL_texture); + glw.setOpacity(this.opacity); + if (this.text !== "") { + this.rebuildText(); + if (this.height < this.characterHeight*this.characterScale + this.lineHeight) { + return; + } + this.update_bbox(); + var q = this.bquad; + var ox = 0; + var oy = 0; + if (this.runtime.pixel_rounding) + { + ox = ((this.x + 0.5) | 0) - this.x; + oy = ((this.y + 0.5) | 0) - this.y; + } + var angle = this.angle; + var ha = this.halign; + var va = this.valign; + var scale = this.characterScale; + var charHeight = this.characterHeight * scale; // to precalculate in onCreate or on change + var lineHeight = this.lineHeight; + var charSpace = this.characterSpacing; + var lines = this.lines; + var textHeight = this.textHeight; + var cosa,sina; + if (angle !== 0) + { + cosa = Math.cos(angle); + sina = Math.sin(angle); + } + var halign; + var valign = va * cr.max(0,(this.height - textHeight)); + var offx = q.tlx + ox; + var offy = q.tly + oy; + var drawX ; + var drawY = valign; + for(var i = 0; i < lines.length; i++) { + var line = lines[i].text; + var lineWidth = lines[i].width; + halign = ha * cr.max(0,this.width - lineWidth); + drawX = halign; + drawY += lineHeight; + for(var j = 0; j < line.length; j++) { + var letter = line.charAt(j); + var clipUV = this.clipUV[letter]; + if ( drawX + this.getCharacterWidth(letter) * scale > this.width + EPSILON) { + break; + } + if (clipUV !== undefined) { + var clipWidth = this.characterWidth*scale; + var clipHeight = this.characterHeight*scale; + dQuad.tlx = drawX; + dQuad.tly = drawY; + dQuad.trx = drawX + clipWidth; + dQuad.try_ = drawY ; + dQuad.blx = drawX; + dQuad.bly = drawY + clipHeight; + dQuad.brx = drawX + clipWidth; + dQuad.bry = drawY + clipHeight; + if(angle !== 0) + { + rotateQuad(dQuad,cosa,sina); + } + dQuad.offset(offx,offy); + glw.quadTex( + dQuad.tlx, dQuad.tly, + dQuad.trx, dQuad.try_, + dQuad.brx, dQuad.bry, + dQuad.blx, dQuad.bly, + clipUV + ); + } + drawX += this.getCharacterWidth(letter) * scale + charSpace; + } + drawY += charHeight; + if ( drawY + charHeight + lineHeight > this.height) { + break; + } + } + } + }; + function Cnds() {} + Cnds.prototype.CompareText = function(text_to_compare, case_sensitive) + { + if (case_sensitive) + return this.text == text_to_compare; + else + return cr.equals_nocase(this.text, text_to_compare); + }; + pluginProto.cnds = new Cnds(); + function Acts() {} + Acts.prototype.SetText = function(param) + { + if (cr.is_number(param) && param < 1e9) + param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors + var text_to_set = param.toString(); + if (this.text !== text_to_set) + { + this.text = text_to_set; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.AppendText = function(param) + { + if (cr.is_number(param)) + param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors + var text_to_append = param.toString(); + if (text_to_append) // not empty + { + this.text += text_to_append; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.SetScale = function(param) + { + if (param !== this.characterScale) { + this.characterScale = param; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.SetCharacterSpacing = function(param) + { + if (param !== this.CharacterSpacing) { + this.characterSpacing = param; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.SetLineHeight = function(param) + { + if (param !== this.lineHeight) { + this.lineHeight = param; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + instanceProto.SetCharWidth = function(character,width) { + var w = parseInt(width,10); + if (this.characterWidthList[character] !== w) { + this.characterWidthList[character] = w; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.SetCharacterWidth = function(characterSet,width) + { + if (characterSet !== "") { + for(var c = 0; c < characterSet.length; c++) { + this.SetCharWidth(characterSet.charAt(c),width); + } + } + }; + Acts.prototype.SetEffect = function (effect) + { + this.compositeOp = cr.effectToCompositeOp(effect); + cr.setGLBlend(this, effect, this.runtime.gl); + this.runtime.redraw = true; + }; + pluginProto.acts = new Acts(); + function Exps() {} + Exps.prototype.CharacterWidth = function(ret,character) + { + ret.set_int(this.getCharacterWidth(character)); + }; + Exps.prototype.CharacterHeight = function(ret) + { + ret.set_int(this.characterHeight); + }; + Exps.prototype.CharacterScale = function(ret) + { + ret.set_float(this.characterScale); + }; + Exps.prototype.CharacterSpacing = function(ret) + { + ret.set_int(this.characterSpacing); + }; + Exps.prototype.LineHeight = function(ret) + { + ret.set_int(this.lineHeight); + }; + Exps.prototype.Text = function(ret) + { + ret.set_string(this.text); + }; + Exps.prototype.TextWidth = function (ret) + { + this.rebuildText(); + ret.set_float(this.textWidth); + }; + Exps.prototype.TextHeight = function (ret) + { + this.rebuildText(); + ret.set_float(this.textHeight); + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.plugins_.TDVplugin = function (runtime) { + this.runtime = runtime; +}; +(function () { + var pluginProto = cr.plugins_.TDVplugin.prototype; + pluginProto.Type = function (plugin) { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function () { + }; + pluginProto.Instance = function (type) { + this.type = type; + this.runtime = type.runtime; + }; + var instanceProto = pluginProto.Instance.prototype; + instanceProto.onCreate = function () { + window['TDVTriger'] = this; + }; + instanceProto.onDestroy = function () { + }; + function Cnds() { + }; + Cnds.prototype.OnStart = function (tag) { + return true; + }; + Cnds.prototype.OnCorrect = function (tag) { + return true; + }; + Cnds.prototype.OnWrong = function (tag) { + return true; + }; + pluginProto.cnds = new Cnds(); + function Acts() { + }; + Acts.prototype.START = function () { + var self = this; + console.log('## START'); + window['TDVTriger'].runtime.trigger(cr.plugins_.TDVplugin.prototype.cnds.OnStart, window['TDVTriger']); + }; + Acts.prototype.END = function () { + var self = this; + console.log('## END'); + if (window['tdv_sdk']) + if (window['tdv_sdk']['end']) + window['tdv_sdk']['end'](); + }; + Acts.prototype.FINISH = function (answer) { + var self = this; + console.log('## FINISH'); + if (window['tdv_sdk']) { + if (window['tdv_sdk'].questions && window['tdv_sdk'].questions.answer) { + if (window['tdv_sdk'].questions.answer.toLowerCase() === answer.toLowerCase()) { + window['TDVTriger'].runtime.trigger(cr.plugins_.TDVplugin.prototype.cnds.OnCorrect, window['TDVTriger']); + } else { + window['TDVTriger'].runtime.trigger(cr.plugins_.TDVplugin.prototype.cnds.OnWrong, window['TDVTriger']); + } + } else { + console.error('No answer found in tdv_sdk'); + } + } + } + pluginProto.acts = new Acts(); + function Exps() { + }; + pluginProto.exps = {}; + var exps = pluginProto.exps; + Exps.prototype.getData = function (ret,key) { + switch (key) { + case 'question': + ret.set_string(window['tdv_sdk'].questions.question || ''); + break; + case 'request': + ret.set_string(window['tdv_sdk'].questions.request || ''); + break; + case 'answer': + ret.set_string(window['tdv_sdk'].questions.answer || ''); + break; + case 'voice': + ret.set_string(window['tdv_sdk'].questions.voice || ''); + break; + case 'answerA': + console.log('answerA', window['tdv_sdk'].questions.options[0]); + ret.set_string(window['tdv_sdk'].questions.options[0] || ''); + break; + case 'answerB': + console.log('answerB', window['tdv_sdk'].questions.options[1]); + ret.set_string(window['tdv_sdk'].questions.options[1] || ''); + break; + case 'answerC': + console.log('answerC', window['tdv_sdk'].questions.options[2]); + ret.set_string(window['tdv_sdk'].questions.options[2] || ''); + break; + case 'answerD': + console.log('answerD', window['tdv_sdk'].questions.options[3]); + ret.set_string(window['tdv_sdk'].questions.options[3] || ''); + break; + } + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.plugins_.Text = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.Text.prototype; + pluginProto.onCreate = function () + { + pluginProto.acts.SetWidth = function (w) + { + if (this.width !== w) + { + this.width = w; + this.text_changed = true; // also recalculate text wrapping + this.set_bbox_changed(); + } + }; + }; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function() + { + }; + typeProto.onLostWebGLContext = function () + { + if (this.is_family) + return; + var i, len, inst; + for (i = 0, len = this.instances.length; i < len; i++) + { + inst = this.instances[i]; + inst.mycanvas = null; + inst.myctx = null; + inst.mytex = null; + } + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + if (this.recycled) + cr.clearArray(this.lines); + else + this.lines = []; // for word wrapping + this.text_changed = true; + }; + var instanceProto = pluginProto.Instance.prototype; + var requestedWebFonts = {}; // already requested web fonts have an entry here + instanceProto.onCreate = function() + { + this.text = this.properties[0]; + this.visible = (this.properties[1] === 0); // 0=visible, 1=invisible + this.font = this.properties[2]; + this.color = this.properties[3]; + this.halign = this.properties[4]; // 0=left, 1=center, 2=right + this.valign = this.properties[5]; // 0=top, 1=center, 2=bottom + this.wrapbyword = (this.properties[7] === 0); // 0=word, 1=character + this.lastwidth = this.width; + this.lastwrapwidth = this.width; + this.lastheight = this.height; + this.line_height_offset = this.properties[8]; + this.facename = ""; + this.fontstyle = ""; + this.ptSize = 0; + this.textWidth = 0; + this.textHeight = 0; + this.parseFont(); + this.mycanvas = null; + this.myctx = null; + this.mytex = null; + this.need_text_redraw = false; + this.last_render_tick = this.runtime.tickcount; + if (this.recycled) + this.rcTex.set(0, 0, 1, 1); + else + this.rcTex = new cr.rect(0, 0, 1, 1); + if (this.runtime.glwrap) + this.runtime.tickMe(this); +; + }; + instanceProto.parseFont = function () + { + var arr = this.font.split(" "); + var i; + for (i = 0; i < arr.length; i++) + { + if (arr[i].substr(arr[i].length - 2, 2) === "pt") + { + this.ptSize = parseInt(arr[i].substr(0, arr[i].length - 2)); + this.pxHeight = Math.ceil((this.ptSize / 72.0) * 96.0) + 4; // assume 96dpi... + if (i > 0) + this.fontstyle = arr[i - 1]; + this.facename = arr[i + 1]; + for (i = i + 2; i < arr.length; i++) + this.facename += " " + arr[i]; + break; + } + } + }; + instanceProto.saveToJSON = function () + { + return { + "t": this.text, + "f": this.font, + "c": this.color, + "ha": this.halign, + "va": this.valign, + "wr": this.wrapbyword, + "lho": this.line_height_offset, + "fn": this.facename, + "fs": this.fontstyle, + "ps": this.ptSize, + "pxh": this.pxHeight, + "tw": this.textWidth, + "th": this.textHeight, + "lrt": this.last_render_tick + }; + }; + instanceProto.loadFromJSON = function (o) + { + this.text = o["t"]; + this.font = o["f"]; + this.color = o["c"]; + this.halign = o["ha"]; + this.valign = o["va"]; + this.wrapbyword = o["wr"]; + this.line_height_offset = o["lho"]; + this.facename = o["fn"]; + this.fontstyle = o["fs"]; + this.ptSize = o["ps"]; + this.pxHeight = o["pxh"]; + this.textWidth = o["tw"]; + this.textHeight = o["th"]; + this.last_render_tick = o["lrt"]; + this.text_changed = true; + this.lastwidth = this.width; + this.lastwrapwidth = this.width; + this.lastheight = this.height; + }; + instanceProto.tick = function () + { + if (this.runtime.glwrap && this.mytex && (this.runtime.tickcount - this.last_render_tick >= 300)) + { + var layer = this.layer; + this.update_bbox(); + var bbox = this.bbox; + if (bbox.right < layer.viewLeft || bbox.bottom < layer.viewTop || bbox.left > layer.viewRight || bbox.top > layer.viewBottom) + { + this.runtime.glwrap.deleteTexture(this.mytex); + this.mytex = null; + this.myctx = null; + this.mycanvas = null; + } + } + }; + instanceProto.onDestroy = function () + { + this.myctx = null; + this.mycanvas = null; + if (this.runtime.glwrap && this.mytex) + this.runtime.glwrap.deleteTexture(this.mytex); + this.mytex = null; + }; + instanceProto.updateFont = function () + { + this.font = this.fontstyle + " " + this.ptSize.toString() + "pt " + this.facename; + this.text_changed = true; + this.runtime.redraw = true; + }; + instanceProto.draw = function(ctx, glmode) + { + ctx.font = this.font; + ctx.textBaseline = "top"; + ctx.fillStyle = this.color; + ctx.globalAlpha = glmode ? 1 : this.opacity; + var myscale = 1; + if (glmode) + { + myscale = Math.abs(this.layer.getScale()); + ctx.save(); + ctx.scale(myscale, myscale); + } + if (this.text_changed || this.width !== this.lastwrapwidth) + { + this.type.plugin.WordWrap(this.text, this.lines, ctx, this.width, this.wrapbyword); + this.text_changed = false; + this.lastwrapwidth = this.width; + } + this.update_bbox(); + var penX = glmode ? 0 : this.bquad.tlx; + var penY = glmode ? 0 : this.bquad.tly; + if (this.runtime.pixel_rounding) + { + penX = (penX + 0.5) | 0; + penY = (penY + 0.5) | 0; + } + if (this.angle !== 0 && !glmode) + { + ctx.save(); + ctx.translate(penX, penY); + ctx.rotate(this.angle); + penX = 0; + penY = 0; + } + var endY = penY + this.height; + var line_height = this.pxHeight; + line_height += this.line_height_offset; + var drawX; + var i; + if (this.valign === 1) // center + penY += Math.max(this.height / 2 - (this.lines.length * line_height) / 2, 0); + else if (this.valign === 2) // bottom + penY += Math.max(this.height - (this.lines.length * line_height) - 2, 0); + for (i = 0; i < this.lines.length; i++) + { + drawX = penX; + if (this.halign === 1) // center + drawX = penX + (this.width - this.lines[i].width) / 2; + else if (this.halign === 2) // right + drawX = penX + (this.width - this.lines[i].width); + ctx.fillText(this.lines[i].text, drawX, penY); + penY += line_height; + if (penY >= endY - line_height) + break; + } + if (this.angle !== 0 || glmode) + ctx.restore(); + this.last_render_tick = this.runtime.tickcount; + }; + instanceProto.drawGL = function(glw) + { + if (this.width < 1 || this.height < 1) + return; + var need_redraw = this.text_changed || this.need_text_redraw; + this.need_text_redraw = false; + var layer_scale = this.layer.getScale(); + var layer_angle = this.layer.getAngle(); + var rcTex = this.rcTex; + var floatscaledwidth = layer_scale * this.width; + var floatscaledheight = layer_scale * this.height; + var scaledwidth = Math.ceil(floatscaledwidth); + var scaledheight = Math.ceil(floatscaledheight); + var absscaledwidth = Math.abs(scaledwidth); + var absscaledheight = Math.abs(scaledheight); + var halfw = this.runtime.draw_width / 2; + var halfh = this.runtime.draw_height / 2; + if (!this.myctx) + { + this.mycanvas = document.createElement("canvas"); + this.mycanvas.width = absscaledwidth; + this.mycanvas.height = absscaledheight; + this.lastwidth = absscaledwidth; + this.lastheight = absscaledheight; + need_redraw = true; + this.myctx = this.mycanvas.getContext("2d"); + } + if (absscaledwidth !== this.lastwidth || absscaledheight !== this.lastheight) + { + this.mycanvas.width = absscaledwidth; + this.mycanvas.height = absscaledheight; + if (this.mytex) + { + glw.deleteTexture(this.mytex); + this.mytex = null; + } + need_redraw = true; + } + if (need_redraw) + { + this.myctx.clearRect(0, 0, absscaledwidth, absscaledheight); + this.draw(this.myctx, true); + if (!this.mytex) + this.mytex = glw.createEmptyTexture(absscaledwidth, absscaledheight, this.runtime.linearSampling, this.runtime.isMobile); + glw.videoToTexture(this.mycanvas, this.mytex, this.runtime.isMobile); + } + this.lastwidth = absscaledwidth; + this.lastheight = absscaledheight; + glw.setTexture(this.mytex); + glw.setOpacity(this.opacity); + glw.resetModelView(); + glw.translate(-halfw, -halfh); + glw.updateModelView(); + var q = this.bquad; + var tlx = this.layer.layerToCanvas(q.tlx, q.tly, true, true); + var tly = this.layer.layerToCanvas(q.tlx, q.tly, false, true); + var trx = this.layer.layerToCanvas(q.trx, q.try_, true, true); + var try_ = this.layer.layerToCanvas(q.trx, q.try_, false, true); + var brx = this.layer.layerToCanvas(q.brx, q.bry, true, true); + var bry = this.layer.layerToCanvas(q.brx, q.bry, false, true); + var blx = this.layer.layerToCanvas(q.blx, q.bly, true, true); + var bly = this.layer.layerToCanvas(q.blx, q.bly, false, true); + if (this.runtime.pixel_rounding || (this.angle === 0 && layer_angle === 0)) + { + var ox = ((tlx + 0.5) | 0) - tlx; + var oy = ((tly + 0.5) | 0) - tly + tlx += ox; + tly += oy; + trx += ox; + try_ += oy; + brx += ox; + bry += oy; + blx += ox; + bly += oy; + } + if (this.angle === 0 && layer_angle === 0) + { + trx = tlx + scaledwidth; + try_ = tly; + brx = trx; + bry = tly + scaledheight; + blx = tlx; + bly = bry; + rcTex.right = 1; + rcTex.bottom = 1; + } + else + { + rcTex.right = floatscaledwidth / scaledwidth; + rcTex.bottom = floatscaledheight / scaledheight; + } + glw.quadTex(tlx, tly, trx, try_, brx, bry, blx, bly, rcTex); + glw.resetModelView(); + glw.scale(layer_scale, layer_scale); + glw.rotateZ(-this.layer.getAngle()); + glw.translate((this.layer.viewLeft + this.layer.viewRight) / -2, (this.layer.viewTop + this.layer.viewBottom) / -2); + glw.updateModelView(); + this.last_render_tick = this.runtime.tickcount; + }; + var wordsCache = []; + pluginProto.TokeniseWords = function (text) + { + cr.clearArray(wordsCache); + var cur_word = ""; + var ch; + var i = 0; + while (i < text.length) + { + ch = text.charAt(i); + if (ch === "\n") + { + if (cur_word.length) + { + wordsCache.push(cur_word); + cur_word = ""; + } + wordsCache.push("\n"); + ++i; + } + else if (ch === " " || ch === "\t" || ch === "-") + { + do { + cur_word += text.charAt(i); + i++; + } + while (i < text.length && (text.charAt(i) === " " || text.charAt(i) === "\t")); + wordsCache.push(cur_word); + cur_word = ""; + } + else if (i < text.length) + { + cur_word += ch; + i++; + } + } + if (cur_word.length) + wordsCache.push(cur_word); + }; + var linesCache = []; + function allocLine() + { + if (linesCache.length) + return linesCache.pop(); + else + return {}; + }; + function freeLine(l) + { + linesCache.push(l); + }; + function freeAllLines(arr) + { + var i, len; + for (i = 0, len = arr.length; i < len; i++) + { + freeLine(arr[i]); + } + cr.clearArray(arr); + }; + pluginProto.WordWrap = function (text, lines, ctx, width, wrapbyword) + { + if (!text || !text.length) + { + freeAllLines(lines); + return; + } + if (width <= 2.0) + { + freeAllLines(lines); + return; + } + if (text.length <= 100 && text.indexOf("\n") === -1) + { + var all_width = ctx.measureText(text).width; + if (all_width <= width) + { + freeAllLines(lines); + lines.push(allocLine()); + lines[0].text = text; + lines[0].width = all_width; + return; + } + } + this.WrapText(text, lines, ctx, width, wrapbyword); + }; + function trimSingleSpaceRight(str) + { + if (!str.length || str.charAt(str.length - 1) !== " ") + return str; + return str.substring(0, str.length - 1); + }; + pluginProto.WrapText = function (text, lines, ctx, width, wrapbyword) + { + var wordArray; + if (wrapbyword) + { + this.TokeniseWords(text); // writes to wordsCache + wordArray = wordsCache; + } + else + wordArray = text; + var cur_line = ""; + var prev_line; + var line_width; + var i; + var lineIndex = 0; + var line; + for (i = 0; i < wordArray.length; i++) + { + if (wordArray[i] === "\n") + { + if (lineIndex >= lines.length) + lines.push(allocLine()); + cur_line = trimSingleSpaceRight(cur_line); // for correct center/right alignment + line = lines[lineIndex]; + line.text = cur_line; + line.width = ctx.measureText(cur_line).width; + lineIndex++; + cur_line = ""; + continue; + } + prev_line = cur_line; + cur_line += wordArray[i]; + line_width = ctx.measureText(cur_line).width; + if (line_width >= width) + { + if (lineIndex >= lines.length) + lines.push(allocLine()); + prev_line = trimSingleSpaceRight(prev_line); + line = lines[lineIndex]; + line.text = prev_line; + line.width = ctx.measureText(prev_line).width; + lineIndex++; + cur_line = wordArray[i]; + if (!wrapbyword && cur_line === " ") + cur_line = ""; + } + } + if (cur_line.length) + { + if (lineIndex >= lines.length) + lines.push(allocLine()); + cur_line = trimSingleSpaceRight(cur_line); + line = lines[lineIndex]; + line.text = cur_line; + line.width = ctx.measureText(cur_line).width; + lineIndex++; + } + for (i = lineIndex; i < lines.length; i++) + freeLine(lines[i]); + lines.length = lineIndex; + }; + function Cnds() {}; + Cnds.prototype.CompareText = function(text_to_compare, case_sensitive) + { + if (case_sensitive) + return this.text == text_to_compare; + else + return cr.equals_nocase(this.text, text_to_compare); + }; + pluginProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.SetText = function(param) + { + if (cr.is_number(param) && param < 1e9) + param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors + var text_to_set = param.toString(); + if (this.text !== text_to_set) + { + this.text = text_to_set; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.AppendText = function(param) + { + if (cr.is_number(param)) + param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors + var text_to_append = param.toString(); + if (text_to_append) // not empty + { + this.text += text_to_append; + this.text_changed = true; + this.runtime.redraw = true; + } + }; + Acts.prototype.SetFontFace = function (face_, style_) + { + var newstyle = ""; + switch (style_) { + case 1: newstyle = "bold"; break; + case 2: newstyle = "italic"; break; + case 3: newstyle = "bold italic"; break; + } + if (face_ === this.facename && newstyle === this.fontstyle) + return; // no change + this.facename = face_; + this.fontstyle = newstyle; + this.updateFont(); + }; + Acts.prototype.SetFontSize = function (size_) + { + if (this.ptSize === size_) + return; + this.ptSize = size_; + this.pxHeight = Math.ceil((this.ptSize / 72.0) * 96.0) + 4; // assume 96dpi... + this.updateFont(); + }; + Acts.prototype.SetFontColor = function (rgb) + { + var newcolor = "rgb(" + cr.GetRValue(rgb).toString() + "," + cr.GetGValue(rgb).toString() + "," + cr.GetBValue(rgb).toString() + ")"; + if (newcolor === this.color) + return; + this.color = newcolor; + this.need_text_redraw = true; + this.runtime.redraw = true; + }; + Acts.prototype.SetWebFont = function (familyname_, cssurl_) + { + if (this.runtime.isDomFree) + { + cr.logexport("[Construct 2] Text plugin: 'Set web font' not supported on this platform - the action has been ignored"); + return; // DC todo + } + var self = this; + var refreshFunc = (function () { + self.runtime.redraw = true; + self.text_changed = true; + }); + if (requestedWebFonts.hasOwnProperty(cssurl_)) + { + var newfacename = "'" + familyname_ + "'"; + if (this.facename === newfacename) + return; // no change + this.facename = newfacename; + this.updateFont(); + for (var i = 1; i < 10; i++) + { + setTimeout(refreshFunc, i * 100); + setTimeout(refreshFunc, i * 1000); + } + return; + } + var wf = document.createElement("link"); + wf.href = cssurl_; + wf.rel = "stylesheet"; + wf.type = "text/css"; + wf.onload = refreshFunc; + document.getElementsByTagName('head')[0].appendChild(wf); + requestedWebFonts[cssurl_] = true; + this.facename = "'" + familyname_ + "'"; + this.updateFont(); + for (var i = 1; i < 10; i++) + { + setTimeout(refreshFunc, i * 100); + setTimeout(refreshFunc, i * 1000); + } +; + }; + Acts.prototype.SetEffect = function (effect) + { + this.blend_mode = effect; + this.compositeOp = cr.effectToCompositeOp(effect); + cr.setGLBlend(this, effect, this.runtime.gl); + this.runtime.redraw = true; + }; + pluginProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.Text = function(ret) + { + ret.set_string(this.text); + }; + Exps.prototype.FaceName = function (ret) + { + ret.set_string(this.facename); + }; + Exps.prototype.FaceSize = function (ret) + { + ret.set_int(this.ptSize); + }; + Exps.prototype.TextWidth = function (ret) + { + var w = 0; + var i, len, x; + for (i = 0, len = this.lines.length; i < len; i++) + { + x = this.lines[i].width; + if (w < x) + w = x; + } + ret.set_int(w); + }; + Exps.prototype.TextHeight = function (ret) + { + ret.set_int(this.lines.length * (this.pxHeight + this.line_height_offset) - this.line_height_offset); + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.plugins_.Touch = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var pluginProto = cr.plugins_.Touch.prototype; + pluginProto.Type = function(plugin) + { + this.plugin = plugin; + this.runtime = plugin.runtime; + }; + var typeProto = pluginProto.Type.prototype; + typeProto.onCreate = function() + { + }; + pluginProto.Instance = function(type) + { + this.type = type; + this.runtime = type.runtime; + this.touches = []; + this.mouseDown = false; + }; + var instanceProto = pluginProto.Instance.prototype; + var dummyoffset = {left: 0, top: 0}; + instanceProto.findTouch = function (id) + { + var i, len; + for (i = 0, len = this.touches.length; i < len; i++) + { + if (this.touches[i]["id"] === id) + return i; + } + return -1; + }; + var appmobi_accx = 0; + var appmobi_accy = 0; + var appmobi_accz = 0; + function AppMobiGetAcceleration(evt) + { + appmobi_accx = evt.x; + appmobi_accy = evt.y; + appmobi_accz = evt.z; + }; + var pg_accx = 0; + var pg_accy = 0; + var pg_accz = 0; + function PhoneGapGetAcceleration(evt) + { + pg_accx = evt.x; + pg_accy = evt.y; + pg_accz = evt.z; + }; + var theInstance = null; + var touchinfo_cache = []; + function AllocTouchInfo(x, y, id, index) + { + var ret; + if (touchinfo_cache.length) + ret = touchinfo_cache.pop(); + else + ret = new TouchInfo(); + ret.init(x, y, id, index); + return ret; + }; + function ReleaseTouchInfo(ti) + { + if (touchinfo_cache.length < 100) + touchinfo_cache.push(ti); + }; + var GESTURE_HOLD_THRESHOLD = 15; // max px motion for hold gesture to register + var GESTURE_HOLD_TIMEOUT = 500; // time for hold gesture to register + var GESTURE_TAP_TIMEOUT = 333; // time for tap gesture to register + var GESTURE_DOUBLETAP_THRESHOLD = 25; // max distance apart for taps to be + function TouchInfo() + { + this.starttime = 0; + this.time = 0; + this.lasttime = 0; + this.startx = 0; + this.starty = 0; + this.x = 0; + this.y = 0; + this.lastx = 0; + this.lasty = 0; + this["id"] = 0; + this.startindex = 0; + this.triggeredHold = false; + this.tooFarForHold = false; + }; + TouchInfo.prototype.init = function (x, y, id, index) + { + var nowtime = cr.performance_now(); + this.time = nowtime; + this.lasttime = nowtime; + this.starttime = nowtime; + this.startx = x; + this.starty = y; + this.x = x; + this.y = y; + this.lastx = x; + this.lasty = y; + this.width = 0; + this.height = 0; + this.pressure = 0; + this["id"] = id; + this.startindex = index; + this.triggeredHold = false; + this.tooFarForHold = false; + }; + TouchInfo.prototype.update = function (nowtime, x, y, width, height, pressure) + { + this.lasttime = this.time; + this.time = nowtime; + this.lastx = this.x; + this.lasty = this.y; + this.x = x; + this.y = y; + this.width = width; + this.height = height; + this.pressure = pressure; + if (!this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) >= GESTURE_HOLD_THRESHOLD) + { + this.tooFarForHold = true; + } + }; + TouchInfo.prototype.maybeTriggerHold = function (inst, index) + { + if (this.triggeredHold) + return; // already triggered this gesture + var nowtime = cr.performance_now(); + if (nowtime - this.starttime >= GESTURE_HOLD_TIMEOUT && !this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) < GESTURE_HOLD_THRESHOLD) + { + this.triggeredHold = true; + inst.trigger_index = this.startindex; + inst.trigger_id = this["id"]; + inst.getTouchIndex = index; + inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnHoldGesture, inst); + inst.curTouchX = this.x; + inst.curTouchY = this.y; + inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnHoldGestureObject, inst); + inst.getTouchIndex = 0; + } + }; + var lastTapX = -1000; + var lastTapY = -1000; + var lastTapTime = -10000; + TouchInfo.prototype.maybeTriggerTap = function (inst, index) + { + if (this.triggeredHold) + return; + var nowtime = cr.performance_now(); + if (nowtime - this.starttime <= GESTURE_TAP_TIMEOUT && !this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) < GESTURE_HOLD_THRESHOLD) + { + inst.trigger_index = this.startindex; + inst.trigger_id = this["id"]; + inst.getTouchIndex = index; + if ((nowtime - lastTapTime <= GESTURE_TAP_TIMEOUT * 2) && cr.distanceTo(lastTapX, lastTapY, this.x, this.y) < GESTURE_DOUBLETAP_THRESHOLD) + { + inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnDoubleTapGesture, inst); + inst.curTouchX = this.x; + inst.curTouchY = this.y; + inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnDoubleTapGestureObject, inst); + lastTapX = -1000; + lastTapY = -1000; + lastTapTime = -10000; + } + else + { + inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTapGesture, inst); + inst.curTouchX = this.x; + inst.curTouchY = this.y; + inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTapGestureObject, inst); + lastTapX = this.x; + lastTapY = this.y; + lastTapTime = nowtime; + } + inst.getTouchIndex = 0; + } + }; + instanceProto.onCreate = function() + { + theInstance = this; + this.isWindows8 = !!(typeof window["c2isWindows8"] !== "undefined" && window["c2isWindows8"]); + this.orient_alpha = 0; + this.orient_beta = 0; + this.orient_gamma = 0; + this.acc_g_x = 0; + this.acc_g_y = 0; + this.acc_g_z = 0; + this.acc_x = 0; + this.acc_y = 0; + this.acc_z = 0; + this.curTouchX = 0; + this.curTouchY = 0; + this.trigger_index = 0; + this.trigger_id = 0; + this.trigger_permission = 0; + this.getTouchIndex = 0; + this.useMouseInput = (this.properties[0] !== 0); + var elem = (this.runtime.fullscreen_mode > 0) ? document : this.runtime.canvas; + var elem2 = document; + if (this.runtime.isDirectCanvas) + elem2 = elem = window["Canvas"]; + else if (this.runtime.isCocoonJs) + elem2 = elem = window; + var self = this; + if (typeof PointerEvent !== "undefined") + { + elem.addEventListener("pointerdown", + function(info) { + self.onPointerStart(info); + }, + false + ); + elem.addEventListener("pointermove", + function(info) { + self.onPointerMove(info); + }, + false + ); + elem2.addEventListener("pointerup", + function(info) { + self.onPointerEnd(info, false); + }, + false + ); + elem2.addEventListener("pointercancel", + function(info) { + self.onPointerEnd(info, true); + }, + false + ); + if (this.runtime.canvas) + { + this.runtime.canvas.addEventListener("MSGestureHold", function(e) { + e.preventDefault(); + }, false); + document.addEventListener("MSGestureHold", function(e) { + e.preventDefault(); + }, false); + this.runtime.canvas.addEventListener("gesturehold", function(e) { + e.preventDefault(); + }, false); + document.addEventListener("gesturehold", function(e) { + e.preventDefault(); + }, false); + } + } + else if (window.navigator["msPointerEnabled"]) + { + elem.addEventListener("MSPointerDown", + function(info) { + self.onPointerStart(info); + }, + false + ); + elem.addEventListener("MSPointerMove", + function(info) { + self.onPointerMove(info); + }, + false + ); + elem2.addEventListener("MSPointerUp", + function(info) { + self.onPointerEnd(info, false); + }, + false + ); + elem2.addEventListener("MSPointerCancel", + function(info) { + self.onPointerEnd(info, true); + }, + false + ); + if (this.runtime.canvas) + { + this.runtime.canvas.addEventListener("MSGestureHold", function(e) { + e.preventDefault(); + }, false); + document.addEventListener("MSGestureHold", function(e) { + e.preventDefault(); + }, false); + } + } + else + { + elem.addEventListener("touchstart", + function(info) { + self.onTouchStart(info); + }, + false + ); + elem.addEventListener("touchmove", + function(info) { + self.onTouchMove(info); + }, + false + ); + elem2.addEventListener("touchend", + function(info) { + self.onTouchEnd(info, false); + }, + false + ); + elem2.addEventListener("touchcancel", + function(info) { + self.onTouchEnd(info, true); + }, + false + ); + } + if (this.isWindows8) + { + var win8accelerometerFn = function(e) { + var reading = e["reading"]; + self.acc_x = reading["accelerationX"]; + self.acc_y = reading["accelerationY"]; + self.acc_z = reading["accelerationZ"]; + }; + var win8inclinometerFn = function(e) { + var reading = e["reading"]; + self.orient_alpha = reading["yawDegrees"]; + self.orient_beta = reading["pitchDegrees"]; + self.orient_gamma = reading["rollDegrees"]; + }; + var accelerometer = Windows["Devices"]["Sensors"]["Accelerometer"]["getDefault"](); + if (accelerometer) + { + accelerometer["reportInterval"] = Math.max(accelerometer["minimumReportInterval"], 16); + accelerometer.addEventListener("readingchanged", win8accelerometerFn); + } + var inclinometer = Windows["Devices"]["Sensors"]["Inclinometer"]["getDefault"](); + if (inclinometer) + { + inclinometer["reportInterval"] = Math.max(inclinometer["minimumReportInterval"], 16); + inclinometer.addEventListener("readingchanged", win8inclinometerFn); + } + document.addEventListener("visibilitychange", function(e) { + if (document["hidden"] || document["msHidden"]) + { + if (accelerometer) + accelerometer.removeEventListener("readingchanged", win8accelerometerFn); + if (inclinometer) + inclinometer.removeEventListener("readingchanged", win8inclinometerFn); + } + else + { + if (accelerometer) + accelerometer.addEventListener("readingchanged", win8accelerometerFn); + if (inclinometer) + inclinometer.addEventListener("readingchanged", win8inclinometerFn); + } + }, false); + } + else + { + window.addEventListener("deviceorientation", function (eventData) { + self.orient_alpha = eventData["alpha"] || 0; + self.orient_beta = eventData["beta"] || 0; + self.orient_gamma = eventData["gamma"] || 0; + }, false); + window.addEventListener("devicemotion", function (eventData) { + if (eventData["accelerationIncludingGravity"]) + { + self.acc_g_x = eventData["accelerationIncludingGravity"]["x"] || 0; + self.acc_g_y = eventData["accelerationIncludingGravity"]["y"] || 0; + self.acc_g_z = eventData["accelerationIncludingGravity"]["z"] || 0; + } + if (eventData["acceleration"]) + { + self.acc_x = eventData["acceleration"]["x"] || 0; + self.acc_y = eventData["acceleration"]["y"] || 0; + self.acc_z = eventData["acceleration"]["z"] || 0; + } + }, false); + } + if (this.useMouseInput && !this.runtime.isDomFree) + { + jQuery(document).mousemove( + function(info) { + self.onMouseMove(info); + } + ); + jQuery(document).mousedown( + function(info) { + self.onMouseDown(info); + } + ); + jQuery(document).mouseup( + function(info) { + self.onMouseUp(info); + } + ); + } + if (!this.runtime.isiOS && this.runtime.isCordova && navigator["accelerometer"] && navigator["accelerometer"]["watchAcceleration"]) + { + navigator["accelerometer"]["watchAcceleration"](PhoneGapGetAcceleration, null, { "frequency": 40 }); + } + this.runtime.tick2Me(this); + }; + instanceProto.onPointerMove = function (info) + { + if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") + return; + if (info.preventDefault) + info.preventDefault(); + var i = this.findTouch(info["pointerId"]); + var nowtime = cr.performance_now(); + if (i >= 0) + { + var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); + var t = this.touches[i]; + if (nowtime - t.time < 2) + return; + t.update(nowtime, info.pageX - offset.left, info.pageY - offset.top, info.width || 0, info.height || 0, info.pressure || 0); + } + }; + instanceProto.onPointerStart = function (info) + { + if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") + return; + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); + var touchx = info.pageX - offset.left; + var touchy = info.pageY - offset.top; + var nowtime = cr.performance_now(); + this.trigger_index = this.touches.length; + this.trigger_id = info["pointerId"]; + this.touches.push(AllocTouchInfo(touchx, touchy, info["pointerId"], this.trigger_index)); + this.runtime.isInUserInputEvent = true; + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this); + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this); + this.curTouchX = touchx; + this.curTouchY = touchy; + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this); + this.runtime.isInUserInputEvent = false; + }; + instanceProto.onPointerEnd = function (info, isCancel) + { + if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") + return; + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + var i = this.findTouch(info["pointerId"]); + this.trigger_index = (i >= 0 ? this.touches[i].startindex : -1); + this.trigger_id = (i >= 0 ? this.touches[i]["id"] : -1); + this.runtime.isInUserInputEvent = true; + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchEnd, this); + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchEnd, this); + if (i >= 0) + { + if (!isCancel) + this.touches[i].maybeTriggerTap(this, i); + ReleaseTouchInfo(this.touches[i]); + this.touches.splice(i, 1); + } + this.runtime.isInUserInputEvent = false; + }; + instanceProto.onTouchMove = function (info) + { + if (info.preventDefault) + info.preventDefault(); + var nowtime = cr.performance_now(); + var i, len, t, u; + for (i = 0, len = info.changedTouches.length; i < len; i++) + { + t = info.changedTouches[i]; + var j = this.findTouch(t["identifier"]); + if (j >= 0) + { + var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); + u = this.touches[j]; + if (nowtime - u.time < 2) + continue; + var touchWidth = (t.radiusX || t.webkitRadiusX || t.mozRadiusX || t.msRadiusX || 0) * 2; + var touchHeight = (t.radiusY || t.webkitRadiusY || t.mozRadiusY || t.msRadiusY || 0) * 2; + var touchForce = t.force || t.webkitForce || t.mozForce || t.msForce || 0; + u.update(nowtime, t.pageX - offset.left, t.pageY - offset.top, touchWidth, touchHeight, touchForce); + } + } + }; + instanceProto.onTouchStart = function (info) + { + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); + var nowtime = cr.performance_now(); + this.runtime.isInUserInputEvent = true; + var i, len, t, j; + for (i = 0, len = info.changedTouches.length; i < len; i++) + { + t = info.changedTouches[i]; + j = this.findTouch(t["identifier"]); + if (j !== -1) + continue; + var touchx = t.pageX - offset.left; + var touchy = t.pageY - offset.top; + this.trigger_index = this.touches.length; + this.trigger_id = t["identifier"]; + this.touches.push(AllocTouchInfo(touchx, touchy, t["identifier"], this.trigger_index)); + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this); + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this); + this.curTouchX = touchx; + this.curTouchY = touchy; + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this); + } + this.runtime.isInUserInputEvent = false; + }; + instanceProto.onTouchEnd = function (info, isCancel) + { + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + this.runtime.isInUserInputEvent = true; + var i, len, t, j; + for (i = 0, len = info.changedTouches.length; i < len; i++) + { + t = info.changedTouches[i]; + j = this.findTouch(t["identifier"]); + if (j >= 0) + { + this.trigger_index = this.touches[j].startindex; + this.trigger_id = this.touches[j]["id"]; + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchEnd, this); + this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchEnd, this); + if (!isCancel) + this.touches[j].maybeTriggerTap(this, j); + ReleaseTouchInfo(this.touches[j]); + this.touches.splice(j, 1); + } + } + this.runtime.isInUserInputEvent = false; + }; + instanceProto.getAlpha = function () + { + if (this.runtime.isCordova && this.orient_alpha === 0 && pg_accz !== 0) + return pg_accz * 90; + else + return this.orient_alpha; + }; + instanceProto.getBeta = function () + { + if (this.runtime.isCordova && this.orient_beta === 0 && pg_accy !== 0) + return pg_accy * 90; + else + return this.orient_beta; + }; + instanceProto.getGamma = function () + { + if (this.runtime.isCordova && this.orient_gamma === 0 && pg_accx !== 0) + return pg_accx * 90; + else + return this.orient_gamma; + }; + var noop_func = function(){}; + function isCompatibilityMouseEvent(e) + { + return (e["sourceCapabilities"] && e["sourceCapabilities"]["firesTouchEvents"]) || + (e.originalEvent && e.originalEvent["sourceCapabilities"] && e.originalEvent["sourceCapabilities"]["firesTouchEvents"]); + }; + instanceProto.onMouseDown = function(info) + { + if (isCompatibilityMouseEvent(info)) + return; + var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 }; + var fakeinfo = { changedTouches: [t] }; + this.onTouchStart(fakeinfo); + this.mouseDown = true; + }; + instanceProto.onMouseMove = function(info) + { + if (!this.mouseDown) + return; + if (isCompatibilityMouseEvent(info)) + return; + var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 }; + var fakeinfo = { changedTouches: [t] }; + this.onTouchMove(fakeinfo); + }; + instanceProto.onMouseUp = function(info) + { + if (info.preventDefault && this.runtime.had_a_click && !this.runtime.isMobile) + info.preventDefault(); + this.runtime.had_a_click = true; + if (isCompatibilityMouseEvent(info)) + return; + var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 }; + var fakeinfo = { changedTouches: [t] }; + this.onTouchEnd(fakeinfo); + this.mouseDown = false; + }; + instanceProto.tick2 = function() + { + var i, len, t; + var nowtime = cr.performance_now(); + for (i = 0, len = this.touches.length; i < len; ++i) + { + t = this.touches[i]; + if (t.time <= nowtime - 50) + t.lasttime = nowtime; + t.maybeTriggerHold(this, i); + } + }; + function Cnds() {}; + Cnds.prototype.OnTouchStart = function () + { + return true; + }; + Cnds.prototype.OnTouchEnd = function () + { + return true; + }; + Cnds.prototype.IsInTouch = function () + { + return this.touches.length; + }; + Cnds.prototype.OnTouchObject = function (type) + { + if (!type) + return false; + return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); + }; + var touching = []; + Cnds.prototype.IsTouchingObject = function (type) + { + if (!type) + return false; + var sol = type.getCurrentSol(); + var instances = sol.getObjects(); + var px, py; + var i, leni, j, lenj; + for (i = 0, leni = instances.length; i < leni; i++) + { + var inst = instances[i]; + inst.update_bbox(); + for (j = 0, lenj = this.touches.length; j < lenj; j++) + { + var touch = this.touches[j]; + px = inst.layer.canvasToLayer(touch.x, touch.y, true); + py = inst.layer.canvasToLayer(touch.x, touch.y, false); + if (inst.contains_pt(px, py)) + { + touching.push(inst); + break; + } + } + } + if (touching.length) + { + sol.select_all = false; + cr.shallowAssignArray(sol.instances, touching); + type.applySolToContainer(); + cr.clearArray(touching); + return true; + } + else + return false; + }; + Cnds.prototype.CompareTouchSpeed = function (index, cmp, s) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + return false; + var t = this.touches[index]; + var dist = cr.distanceTo(t.x, t.y, t.lastx, t.lasty); + var timediff = (t.time - t.lasttime) / 1000; + var speed = 0; + if (timediff > 0) + speed = dist / timediff; + return cr.do_cmp(speed, cmp, s); + }; + Cnds.prototype.OrientationSupported = function () + { + return typeof window["DeviceOrientationEvent"] !== "undefined"; + }; + Cnds.prototype.MotionSupported = function () + { + return typeof window["DeviceMotionEvent"] !== "undefined"; + }; + Cnds.prototype.CompareOrientation = function (orientation_, cmp_, angle_) + { + var v = 0; + if (orientation_ === 0) + v = this.getAlpha(); + else if (orientation_ === 1) + v = this.getBeta(); + else + v = this.getGamma(); + return cr.do_cmp(v, cmp_, angle_); + }; + Cnds.prototype.CompareAcceleration = function (acceleration_, cmp_, angle_) + { + var v = 0; + if (acceleration_ === 0) + v = this.acc_g_x; + else if (acceleration_ === 1) + v = this.acc_g_y; + else if (acceleration_ === 2) + v = this.acc_g_z; + else if (acceleration_ === 3) + v = this.acc_x; + else if (acceleration_ === 4) + v = this.acc_y; + else if (acceleration_ === 5) + v = this.acc_z; + return cr.do_cmp(v, cmp_, angle_); + }; + Cnds.prototype.OnNthTouchStart = function (touch_) + { + touch_ = Math.floor(touch_); + return touch_ === this.trigger_index; + }; + Cnds.prototype.OnNthTouchEnd = function (touch_) + { + touch_ = Math.floor(touch_); + return touch_ === this.trigger_index; + }; + Cnds.prototype.HasNthTouch = function (touch_) + { + touch_ = Math.floor(touch_); + return this.touches.length >= touch_ + 1; + }; + Cnds.prototype.OnHoldGesture = function () + { + return true; + }; + Cnds.prototype.OnTapGesture = function () + { + return true; + }; + Cnds.prototype.OnDoubleTapGesture = function () + { + return true; + }; + Cnds.prototype.OnHoldGestureObject = function (type) + { + if (!type) + return false; + return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); + }; + Cnds.prototype.OnTapGestureObject = function (type) + { + if (!type) + return false; + return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); + }; + Cnds.prototype.OnDoubleTapGestureObject = function (type) + { + if (!type) + return false; + return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false); + }; + Cnds.prototype.OnPermissionGranted = function (type) + { + return this.trigger_permission === type; + }; + Cnds.prototype.OnPermissionDenied = function (type) + { + return this.trigger_permission === type; + }; + pluginProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.RequestPermission = function (type) + { + var self = this; + var promise = Promise.resolve(true); + if (type === 0) // orientation + { + if (window["DeviceOrientationEvent"] && window["DeviceOrientationEvent"]["requestPermission"]) + { + promise = window["DeviceOrientationEvent"]["requestPermission"]() + .then(function (state) + { + return state === "granted"; + }); + } + } + else // motion + { + if (window["DeviceMotionEvent"] && window["DeviceMotionEvent"]["requestPermission"]) + { + promise = window["DeviceMotionEvent"]["requestPermission"]() + .then(function (state) + { + return state === "granted"; + }); + } + } + promise.then(function (result) + { + self.trigger_permission = type; + if (result) + self.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnPermissionGranted, self); + else + self.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnPermissionDenied, self); + }); + }; + pluginProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.TouchCount = function (ret) + { + ret.set_int(this.touches.length); + }; + Exps.prototype.X = function (ret, layerparam) + { + var index = this.getTouchIndex; + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; + if (cr.is_undefined(layerparam)) + { + layer = this.runtime.getLayerByNumber(0); + oldScale = layer.scale; + oldZoomRate = layer.zoomRate; + oldParallaxX = layer.parallaxX; + oldAngle = layer.angle; + layer.scale = 1; + layer.zoomRate = 1.0; + layer.parallaxX = 1.0; + layer.angle = 0; + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); + layer.scale = oldScale; + layer.zoomRate = oldZoomRate; + layer.parallaxX = oldParallaxX; + layer.angle = oldAngle; + } + else + { + if (cr.is_number(layerparam)) + layer = this.runtime.getLayerByNumber(layerparam); + else + layer = this.runtime.getLayerByName(layerparam); + if (layer) + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); + else + ret.set_float(0); + } + }; + Exps.prototype.XAt = function (ret, index, layerparam) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; + if (cr.is_undefined(layerparam)) + { + layer = this.runtime.getLayerByNumber(0); + oldScale = layer.scale; + oldZoomRate = layer.zoomRate; + oldParallaxX = layer.parallaxX; + oldAngle = layer.angle; + layer.scale = 1; + layer.zoomRate = 1.0; + layer.parallaxX = 1.0; + layer.angle = 0; + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); + layer.scale = oldScale; + layer.zoomRate = oldZoomRate; + layer.parallaxX = oldParallaxX; + layer.angle = oldAngle; + } + else + { + if (cr.is_number(layerparam)) + layer = this.runtime.getLayerByNumber(layerparam); + else + layer = this.runtime.getLayerByName(layerparam); + if (layer) + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true)); + else + ret.set_float(0); + } + }; + Exps.prototype.XForID = function (ret, id, layerparam) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle; + if (cr.is_undefined(layerparam)) + { + layer = this.runtime.getLayerByNumber(0); + oldScale = layer.scale; + oldZoomRate = layer.zoomRate; + oldParallaxX = layer.parallaxX; + oldAngle = layer.angle; + layer.scale = 1; + layer.zoomRate = 1.0; + layer.parallaxX = 1.0; + layer.angle = 0; + ret.set_float(layer.canvasToLayer(touch.x, touch.y, true)); + layer.scale = oldScale; + layer.zoomRate = oldZoomRate; + layer.parallaxX = oldParallaxX; + layer.angle = oldAngle; + } + else + { + if (cr.is_number(layerparam)) + layer = this.runtime.getLayerByNumber(layerparam); + else + layer = this.runtime.getLayerByName(layerparam); + if (layer) + ret.set_float(layer.canvasToLayer(touch.x, touch.y, true)); + else + ret.set_float(0); + } + }; + Exps.prototype.Y = function (ret, layerparam) + { + var index = this.getTouchIndex; + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; + if (cr.is_undefined(layerparam)) + { + layer = this.runtime.getLayerByNumber(0); + oldScale = layer.scale; + oldZoomRate = layer.zoomRate; + oldParallaxY = layer.parallaxY; + oldAngle = layer.angle; + layer.scale = 1; + layer.zoomRate = 1.0; + layer.parallaxY = 1.0; + layer.angle = 0; + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); + layer.scale = oldScale; + layer.zoomRate = oldZoomRate; + layer.parallaxY = oldParallaxY; + layer.angle = oldAngle; + } + else + { + if (cr.is_number(layerparam)) + layer = this.runtime.getLayerByNumber(layerparam); + else + layer = this.runtime.getLayerByName(layerparam); + if (layer) + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); + else + ret.set_float(0); + } + }; + Exps.prototype.YAt = function (ret, index, layerparam) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; + if (cr.is_undefined(layerparam)) + { + layer = this.runtime.getLayerByNumber(0); + oldScale = layer.scale; + oldZoomRate = layer.zoomRate; + oldParallaxY = layer.parallaxY; + oldAngle = layer.angle; + layer.scale = 1; + layer.zoomRate = 1.0; + layer.parallaxY = 1.0; + layer.angle = 0; + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); + layer.scale = oldScale; + layer.zoomRate = oldZoomRate; + layer.parallaxY = oldParallaxY; + layer.angle = oldAngle; + } + else + { + if (cr.is_number(layerparam)) + layer = this.runtime.getLayerByNumber(layerparam); + else + layer = this.runtime.getLayerByName(layerparam); + if (layer) + ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false)); + else + ret.set_float(0); + } + }; + Exps.prototype.YForID = function (ret, id, layerparam) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle; + if (cr.is_undefined(layerparam)) + { + layer = this.runtime.getLayerByNumber(0); + oldScale = layer.scale; + oldZoomRate = layer.zoomRate; + oldParallaxY = layer.parallaxY; + oldAngle = layer.angle; + layer.scale = 1; + layer.zoomRate = 1.0; + layer.parallaxY = 1.0; + layer.angle = 0; + ret.set_float(layer.canvasToLayer(touch.x, touch.y, false)); + layer.scale = oldScale; + layer.zoomRate = oldZoomRate; + layer.parallaxY = oldParallaxY; + layer.angle = oldAngle; + } + else + { + if (cr.is_number(layerparam)) + layer = this.runtime.getLayerByNumber(layerparam); + else + layer = this.runtime.getLayerByName(layerparam); + if (layer) + ret.set_float(layer.canvasToLayer(touch.x, touch.y, false)); + else + ret.set_float(0); + } + }; + Exps.prototype.AbsoluteX = function (ret) + { + if (this.touches.length) + ret.set_float(this.touches[0].x); + else + ret.set_float(0); + }; + Exps.prototype.AbsoluteXAt = function (ret, index) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + ret.set_float(this.touches[index].x); + }; + Exps.prototype.AbsoluteXForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + ret.set_float(touch.x); + }; + Exps.prototype.AbsoluteY = function (ret) + { + if (this.touches.length) + ret.set_float(this.touches[0].y); + else + ret.set_float(0); + }; + Exps.prototype.AbsoluteYAt = function (ret, index) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + ret.set_float(this.touches[index].y); + }; + Exps.prototype.AbsoluteYForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + ret.set_float(touch.y); + }; + Exps.prototype.SpeedAt = function (ret, index) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + var t = this.touches[index]; + var dist = cr.distanceTo(t.x, t.y, t.lastx, t.lasty); + var timediff = (t.time - t.lasttime) / 1000; + if (timediff <= 0) + ret.set_float(0); + else + ret.set_float(dist / timediff); + }; + Exps.prototype.SpeedForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + var dist = cr.distanceTo(touch.x, touch.y, touch.lastx, touch.lasty); + var timediff = (touch.time - touch.lasttime) / 1000; + if (timediff <= 0) + ret.set_float(0); + else + ret.set_float(dist / timediff); + }; + Exps.prototype.AngleAt = function (ret, index) + { + index = Math.floor(index); + if (index < 0 || index >= this.touches.length) + { + ret.set_float(0); + return; + } + var t = this.touches[index]; + ret.set_float(cr.to_degrees(cr.angleTo(t.lastx, t.lasty, t.x, t.y))); + }; + Exps.prototype.AngleForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + ret.set_float(cr.to_degrees(cr.angleTo(touch.lastx, touch.lasty, touch.x, touch.y))); + }; + Exps.prototype.Alpha = function (ret) + { + ret.set_float(this.getAlpha()); + }; + Exps.prototype.Beta = function (ret) + { + ret.set_float(this.getBeta()); + }; + Exps.prototype.Gamma = function (ret) + { + ret.set_float(this.getGamma()); + }; + Exps.prototype.AccelerationXWithG = function (ret) + { + ret.set_float(this.acc_g_x); + }; + Exps.prototype.AccelerationYWithG = function (ret) + { + ret.set_float(this.acc_g_y); + }; + Exps.prototype.AccelerationZWithG = function (ret) + { + ret.set_float(this.acc_g_z); + }; + Exps.prototype.AccelerationX = function (ret) + { + ret.set_float(this.acc_x); + }; + Exps.prototype.AccelerationY = function (ret) + { + ret.set_float(this.acc_y); + }; + Exps.prototype.AccelerationZ = function (ret) + { + ret.set_float(this.acc_z); + }; + Exps.prototype.TouchIndex = function (ret) + { + ret.set_int(this.trigger_index); + }; + Exps.prototype.TouchID = function (ret) + { + ret.set_float(this.trigger_id); + }; + Exps.prototype.WidthForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + ret.set_float(touch.width); + }; + Exps.prototype.HeightForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + ret.set_float(touch.height); + }; + Exps.prototype.PressureForID = function (ret, id) + { + var index = this.findTouch(id); + if (index < 0) + { + ret.set_float(0); + return; + } + var touch = this.touches[index]; + ret.set_float(touch.pressure); + }; + pluginProto.exps = new Exps(); +}()); +; +; +cr.behaviors.DragnDrop = function(runtime) +{ + this.runtime = runtime; + var self = this; + if (!this.runtime.isDomFree) + { + jQuery(document).mousemove( + function(info) { + self.onMouseMove(info); + } + ); + jQuery(document).mousedown( + function(info) { + self.onMouseDown(info); + } + ); + jQuery(document).mouseup( + function(info) { + self.onMouseUp(info); + } + ); + } + var elem = (this.runtime.fullscreen_mode > 0) ? document : this.runtime.canvas; + if (this.runtime.isDirectCanvas) + elem = window["Canvas"]; + else if (this.runtime.isCocoonJs) + elem = window; + if (typeof PointerEvent !== "undefined") + { + elem.addEventListener("pointerdown", + function(info) { + self.onPointerStart(info); + }, + false + ); + elem.addEventListener("pointermove", + function(info) { + self.onPointerMove(info); + }, + false + ); + elem.addEventListener("pointerup", + function(info) { + self.onPointerEnd(info); + }, + false + ); + elem.addEventListener("pointercancel", + function(info) { + self.onPointerEnd(info); + }, + false + ); + } + else if (window.navigator["msPointerEnabled"]) + { + elem.addEventListener("MSPointerDown", + function(info) { + self.onPointerStart(info); + }, + false + ); + elem.addEventListener("MSPointerMove", + function(info) { + self.onPointerMove(info); + }, + false + ); + elem.addEventListener("MSPointerUp", + function(info) { + self.onPointerEnd(info); + }, + false + ); + elem.addEventListener("MSPointerCancel", + function(info) { + self.onPointerEnd(info); + }, + false + ); + } + else + { + elem.addEventListener("touchstart", + function(info) { + self.onTouchStart(info); + }, + false + ); + elem.addEventListener("touchmove", + function(info) { + self.onTouchMove(info); + }, + false + ); + elem.addEventListener("touchend", + function(info) { + self.onTouchEnd(info); + }, + false + ); + elem.addEventListener("touchcancel", + function(info) { + self.onTouchEnd(info); + }, + false + ); + } +}; +(function () +{ + var behaviorProto = cr.behaviors.DragnDrop.prototype; + var dummyoffset = {left: 0, top: 0}; + function GetDragDropBehavior(inst) + { + var i, len; + for (i = 0, len = inst.behavior_insts.length; i < len; i++) + { + if (inst.behavior_insts[i] instanceof behaviorProto.Instance) + return inst.behavior_insts[i]; + } + return null; + }; + behaviorProto.onMouseDown = function (info) + { + if (info.which !== 1) + return; // not left mouse button + this.onInputDown("leftmouse", info.pageX, info.pageY); + }; + behaviorProto.onMouseMove = function (info) + { + if (info.which !== 1) + return; // not left mouse button + this.onInputMove("leftmouse", info.pageX, info.pageY); + }; + behaviorProto.onMouseUp = function (info) + { + if (info.which !== 1) + return; // not left mouse button + this.onInputUp("leftmouse"); + }; + behaviorProto.onTouchStart = function (info) + { + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + var i, len, t, id; + for (i = 0, len = info.changedTouches.length; i < len; i++) + { + t = info.changedTouches[i]; + id = t.identifier; + this.onInputDown(id ? id.toString() : "", t.pageX, t.pageY); + } + }; + behaviorProto.onTouchMove = function (info) + { + if (info.preventDefault) + info.preventDefault(); + var i, len, t, id; + for (i = 0, len = info.changedTouches.length; i < len; i++) + { + t = info.changedTouches[i]; + id = t.identifier; + this.onInputMove(id ? id.toString() : "", t.pageX, t.pageY); + } + }; + behaviorProto.onTouchEnd = function (info) + { + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + var i, len, t, id; + for (i = 0, len = info.changedTouches.length; i < len; i++) + { + t = info.changedTouches[i]; + id = t.identifier; + this.onInputUp(id ? id.toString() : ""); + } + }; + behaviorProto.onPointerStart = function (info) + { + if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") + return; + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + this.onInputDown(info["pointerId"].toString(), info.pageX, info.pageY); + }; + behaviorProto.onPointerMove = function (info) + { + if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") + return; + if (info.preventDefault) + info.preventDefault(); + this.onInputMove(info["pointerId"].toString(), info.pageX, info.pageY); + }; + behaviorProto.onPointerEnd = function (info) + { + if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse") + return; + if (info.preventDefault && cr.isCanvasInputEvent(info)) + info.preventDefault(); + this.onInputUp(info["pointerId"].toString()); + }; + behaviorProto.onInputDown = function (src, pageX, pageY) + { + var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); + var x = pageX - offset.left; + var y = pageY - offset.top; + var lx, ly, topx, topy; + var arr = this.my_instances.valuesRef(); + var i, len, b, inst, topmost = null; + for (i = 0, len = arr.length; i < len; i++) + { + inst = arr[i]; + b = GetDragDropBehavior(inst); + if (!b.enabled || b.dragging) + continue; // don't consider disabled or already-dragging instances + lx = inst.layer.canvasToLayer(x, y, true); + ly = inst.layer.canvasToLayer(x, y, false); + inst.update_bbox(); + if (!inst.contains_pt(lx, ly)) + continue; // don't consider instances not over this point + if (!topmost) + { + topmost = inst; + topx = lx; + topy = ly; + continue; + } + if (inst.layer.index > topmost.layer.index) + { + topmost = inst; + topx = lx; + topy = ly; + continue; + } + if (inst.layer.index === topmost.layer.index && inst.get_zindex() > topmost.get_zindex()) + { + topmost = inst; + topx = lx; + topy = ly; + continue; + } + } + if (topmost) + GetDragDropBehavior(topmost).onDown(src, topx, topy); + }; + behaviorProto.onInputMove = function (src, pageX, pageY) + { + var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset(); + var x = pageX - offset.left; + var y = pageY - offset.top; + var lx, ly; + var arr = this.my_instances.valuesRef(); + var i, len, b, inst; + for (i = 0, len = arr.length; i < len; i++) + { + inst = arr[i]; + b = GetDragDropBehavior(inst); + if (!b.enabled || !b.dragging || (b.dragging && b.dragsource !== src)) + continue; // don't consider disabled, not-dragging, or dragging by other sources + lx = inst.layer.canvasToLayer(x, y, true); + ly = inst.layer.canvasToLayer(x, y, false); + b.onMove(lx, ly); + } + }; + behaviorProto.onInputUp = function (src) + { + var arr = this.my_instances.valuesRef(); + var i, len, b, inst; + for (i = 0, len = arr.length; i < len; i++) + { + inst = arr[i]; + b = GetDragDropBehavior(inst); + if (b.dragging && b.dragsource === src) + b.onUp(); + } + }; + behaviorProto.Type = function(behavior, objtype) + { + this.behavior = behavior; + this.objtype = objtype; + this.runtime = behavior.runtime; + }; + var behtypeProto = behaviorProto.Type.prototype; + behtypeProto.onCreate = function() + { + }; + behaviorProto.Instance = function(type, inst) + { + this.type = type; + this.behavior = type.behavior; + this.inst = inst; // associated object instance to modify + this.runtime = type.runtime; + }; + var behinstProto = behaviorProto.Instance.prototype; + behinstProto.onCreate = function() + { + this.dragging = false; + this.dx = 0; + this.dy = 0; + this.dragsource = ""; + this.axes = this.properties[0]; + this.enabled = (this.properties[1] !== 0); + }; + behinstProto.saveToJSON = function () + { + return { "enabled": this.enabled }; + }; + behinstProto.loadFromJSON = function (o) + { + this.enabled = o["enabled"]; + this.dragging = false; + }; + behinstProto.onDown = function(src, x, y) + { + this.dx = x - this.inst.x; + this.dy = y - this.inst.y; + this.dragging = true; + this.dragsource = src; + this.runtime.isInUserInputEvent = true; + this.runtime.trigger(cr.behaviors.DragnDrop.prototype.cnds.OnDragStart, this.inst); + this.runtime.isInUserInputEvent = false; + }; + behinstProto.onMove = function(x, y) + { + var newx = x - this.dx; + var newy = y - this.dy; + if (this.axes === 0) // both + { + if (this.inst.x !== newx || this.inst.y !== newy) + { + this.inst.x = newx; + this.inst.y = newy; + this.inst.set_bbox_changed(); + } + } + else if (this.axes === 1) // horizontal + { + if (this.inst.x !== newx) + { + this.inst.x = newx; + this.inst.set_bbox_changed(); + } + } + else if (this.axes === 2) // vertical + { + if (this.inst.y !== newy) + { + this.inst.y = newy; + this.inst.set_bbox_changed(); + } + } + }; + behinstProto.onUp = function() + { + this.dragging = false; + this.runtime.isInUserInputEvent = true; + this.runtime.trigger(cr.behaviors.DragnDrop.prototype.cnds.OnDrop, this.inst); + this.runtime.isInUserInputEvent = false; + }; + behinstProto.tick = function () + { + }; + function Cnds() {}; + Cnds.prototype.IsDragging = function () + { + return this.dragging; + }; + Cnds.prototype.OnDragStart = function () + { + return true; + }; + Cnds.prototype.OnDrop = function () + { + return true; + }; + Cnds.prototype.IsEnabled = function () + { + return !!this.enabled; + }; + behaviorProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.SetEnabled = function (s) + { + this.enabled = (s !== 0); + if (!this.enabled) + this.dragging = false; + }; + Acts.prototype.Drop = function () + { + if (this.dragging) + this.onUp(); + }; + behaviorProto.acts = new Acts(); + function Exps() {}; + behaviorProto.exps = new Exps(); +}()); +; +; +cr.behaviors.Fade = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var behaviorProto = cr.behaviors.Fade.prototype; + behaviorProto.Type = function(behavior, objtype) + { + this.behavior = behavior; + this.objtype = objtype; + this.runtime = behavior.runtime; + }; + var behtypeProto = behaviorProto.Type.prototype; + behtypeProto.onCreate = function() + { + }; + behaviorProto.Instance = function(type, inst) + { + this.type = type; + this.behavior = type.behavior; + this.inst = inst; // associated object instance to modify + this.runtime = type.runtime; + }; + var behinstProto = behaviorProto.Instance.prototype; + behinstProto.onCreate = function() + { + this.activeAtStart = this.properties[0] === 1; + this.setMaxOpacity = false; // used to retrieve maxOpacity once in first 'Start fade' action if initially inactive + this.fadeInTime = this.properties[1]; + this.waitTime = this.properties[2]; + this.fadeOutTime = this.properties[3]; + this.destroy = this.properties[4]; // 0 = no, 1 = after fade out + this.stage = this.activeAtStart ? 0 : 3; // 0 = fade in, 1 = wait, 2 = fade out, 3 = done + if (this.recycled) + this.stageTime.reset(); + else + this.stageTime = new cr.KahanAdder(); + this.maxOpacity = (this.inst.opacity ? this.inst.opacity : 1.0); + if (this.activeAtStart) + { + if (this.fadeInTime === 0) + { + this.stage = 1; + if (this.waitTime === 0) + this.stage = 2; + } + else + { + this.inst.opacity = 0; + this.runtime.redraw = true; + } + } + }; + behinstProto.saveToJSON = function () + { + return { + "fit": this.fadeInTime, + "wt": this.waitTime, + "fot": this.fadeOutTime, + "s": this.stage, + "st": this.stageTime.sum, + "mo": this.maxOpacity, + }; + }; + behinstProto.loadFromJSON = function (o) + { + this.fadeInTime = o["fit"]; + this.waitTime = o["wt"]; + this.fadeOutTime = o["fot"]; + this.stage = o["s"]; + this.stageTime.reset(); + this.stageTime.sum = o["st"]; + this.maxOpacity = o["mo"]; + }; + behinstProto.tick = function () + { + this.stageTime.add(this.runtime.getDt(this.inst)); + if (this.stage === 0) + { + this.inst.opacity = (this.stageTime.sum / this.fadeInTime) * this.maxOpacity; + this.runtime.redraw = true; + if (this.inst.opacity >= this.maxOpacity) + { + this.inst.opacity = this.maxOpacity; + this.stage = 1; // wait stage + this.stageTime.reset(); + this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnFadeInEnd, this.inst); + } + } + if (this.stage === 1) + { + if (this.stageTime.sum >= this.waitTime) + { + this.stage = 2; // fade out stage + this.stageTime.reset(); + this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnWaitEnd, this.inst); + } + } + if (this.stage === 2) + { + if (this.fadeOutTime !== 0) + { + this.inst.opacity = this.maxOpacity - ((this.stageTime.sum / this.fadeOutTime) * this.maxOpacity); + this.runtime.redraw = true; + if (this.inst.opacity < 0) + { + this.inst.opacity = 0; + this.stage = 3; // done + this.stageTime.reset(); + this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnFadeOutEnd, this.inst); + if (this.destroy === 1) + this.runtime.DestroyInstance(this.inst); + } + } + } + }; + behinstProto.doStart = function () + { + this.stage = 0; + this.stageTime.reset(); + if (this.fadeInTime === 0) + { + this.stage = 1; + if (this.waitTime === 0) + this.stage = 2; + } + else + { + this.inst.opacity = 0; + this.runtime.redraw = true; + } + }; + function Cnds() {}; + Cnds.prototype.OnFadeOutEnd = function () + { + return true; + }; + Cnds.prototype.OnFadeInEnd = function () + { + return true; + }; + Cnds.prototype.OnWaitEnd = function () + { + return true; + }; + behaviorProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.StartFade = function () + { + if (!this.activeAtStart && !this.setMaxOpacity) + { + this.maxOpacity = (this.inst.opacity ? this.inst.opacity : 1.0); + this.setMaxOpacity = true; + } + if (this.stage === 3) + this.doStart(); + }; + Acts.prototype.RestartFade = function () + { + this.doStart(); + }; + Acts.prototype.SetFadeInTime = function (t) + { + if (t < 0) + t = 0; + this.fadeInTime = t; + }; + Acts.prototype.SetWaitTime = function (t) + { + if (t < 0) + t = 0; + this.waitTime = t; + }; + Acts.prototype.SetFadeOutTime = function (t) + { + if (t < 0) + t = 0; + this.fadeOutTime = t; + }; + behaviorProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.FadeInTime = function (ret) + { + ret.set_float(this.fadeInTime); + }; + Exps.prototype.WaitTime = function (ret) + { + ret.set_float(this.waitTime); + }; + Exps.prototype.FadeOutTime = function (ret) + { + ret.set_float(this.fadeOutTime); + }; + behaviorProto.exps = new Exps(); +}()); +; +; +cr.behaviors.Pin = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var behaviorProto = cr.behaviors.Pin.prototype; + behaviorProto.Type = function(behavior, objtype) + { + this.behavior = behavior; + this.objtype = objtype; + this.runtime = behavior.runtime; + }; + var behtypeProto = behaviorProto.Type.prototype; + behtypeProto.onCreate = function() + { + }; + behaviorProto.Instance = function(type, inst) + { + this.type = type; + this.behavior = type.behavior; + this.inst = inst; // associated object instance to modify + this.runtime = type.runtime; + }; + var behinstProto = behaviorProto.Instance.prototype; + behinstProto.onCreate = function() + { + this.pinObject = null; + this.pinObjectUid = -1; // for loading + this.pinAngle = 0; + this.pinDist = 0; + this.myStartAngle = 0; + this.theirStartAngle = 0; + this.lastKnownAngle = 0; + this.mode = 0; // 0 = position & angle; 1 = position; 2 = angle; 3 = rope; 4 = bar + var self = this; + if (!this.recycled) + { + this.myDestroyCallback = (function(inst) { + self.onInstanceDestroyed(inst); + }); + } + this.runtime.addDestroyCallback(this.myDestroyCallback); + }; + behinstProto.saveToJSON = function () + { + return { + "uid": this.pinObject ? this.pinObject.uid : -1, + "pa": this.pinAngle, + "pd": this.pinDist, + "msa": this.myStartAngle, + "tsa": this.theirStartAngle, + "lka": this.lastKnownAngle, + "m": this.mode + }; + }; + behinstProto.loadFromJSON = function (o) + { + this.pinObjectUid = o["uid"]; // wait until afterLoad to look up + this.pinAngle = o["pa"]; + this.pinDist = o["pd"]; + this.myStartAngle = o["msa"]; + this.theirStartAngle = o["tsa"]; + this.lastKnownAngle = o["lka"]; + this.mode = o["m"]; + }; + behinstProto.afterLoad = function () + { + if (this.pinObjectUid === -1) + this.pinObject = null; + else + { + this.pinObject = this.runtime.getObjectByUID(this.pinObjectUid); +; + } + this.pinObjectUid = -1; + }; + behinstProto.onInstanceDestroyed = function (inst) + { + if (this.pinObject == inst) + this.pinObject = null; + }; + behinstProto.onDestroy = function() + { + this.pinObject = null; + this.runtime.removeDestroyCallback(this.myDestroyCallback); + }; + behinstProto.tick = function () + { + }; + behinstProto.tick2 = function () + { + if (!this.pinObject) + return; + if (this.lastKnownAngle !== this.inst.angle) + this.myStartAngle = cr.clamp_angle(this.myStartAngle + (this.inst.angle - this.lastKnownAngle)); + var newx = this.inst.x; + var newy = this.inst.y; + if (this.mode === 3 || this.mode === 4) // rope mode or bar mode + { + var dist = cr.distanceTo(this.inst.x, this.inst.y, this.pinObject.x, this.pinObject.y); + if ((dist > this.pinDist) || (this.mode === 4 && dist < this.pinDist)) + { + var a = cr.angleTo(this.pinObject.x, this.pinObject.y, this.inst.x, this.inst.y); + newx = this.pinObject.x + Math.cos(a) * this.pinDist; + newy = this.pinObject.y + Math.sin(a) * this.pinDist; + } + } + else + { + newx = this.pinObject.x + Math.cos(this.pinObject.angle + this.pinAngle) * this.pinDist; + newy = this.pinObject.y + Math.sin(this.pinObject.angle + this.pinAngle) * this.pinDist; + } + var newangle = cr.clamp_angle(this.myStartAngle + (this.pinObject.angle - this.theirStartAngle)); + this.lastKnownAngle = newangle; + if ((this.mode === 0 || this.mode === 1 || this.mode === 3 || this.mode === 4) + && (this.inst.x !== newx || this.inst.y !== newy)) + { + this.inst.x = newx; + this.inst.y = newy; + this.inst.set_bbox_changed(); + } + if ((this.mode === 0 || this.mode === 2) && (this.inst.angle !== newangle)) + { + this.inst.angle = newangle; + this.inst.set_bbox_changed(); + } + }; + function Cnds() {}; + Cnds.prototype.IsPinned = function () + { + return !!this.pinObject; + }; + behaviorProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.Pin = function (obj, mode_) + { + if (!obj) + return; + var otherinst = obj.getFirstPicked(this.inst); + if (!otherinst) + return; + this.pinObject = otherinst; + this.pinAngle = cr.angleTo(otherinst.x, otherinst.y, this.inst.x, this.inst.y) - otherinst.angle; + this.pinDist = cr.distanceTo(otherinst.x, otherinst.y, this.inst.x, this.inst.y); + this.myStartAngle = this.inst.angle; + this.lastKnownAngle = this.inst.angle; + this.theirStartAngle = otherinst.angle; + this.mode = mode_; + }; + Acts.prototype.Unpin = function () + { + this.pinObject = null; + }; + behaviorProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.PinnedUID = function (ret) + { + ret.set_int(this.pinObject ? this.pinObject.uid : -1); + }; + behaviorProto.exps = new Exps(); +}()); +; +; +cr.behaviors.Rex_MoveTo = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var behaviorProto = cr.behaviors.Rex_MoveTo.prototype; + behaviorProto.Type = function(behavior, objtype) + { + this.behavior = behavior; + this.objtype = objtype; + this.runtime = behavior.runtime; + }; + var behtypeProto = behaviorProto.Type.prototype; + behtypeProto.onCreate = function() + { + }; + behaviorProto.Instance = function(type, inst) + { + this.type = type; + this.behavior = type.behavior; + this.inst = inst; // associated object instance to modify + this.runtime = type.runtime; + }; + var behinstProto = behaviorProto.Instance.prototype; + behinstProto.onCreate = function() + { + this.enabled = (this.properties[0] == 1); + if (!this.recycled) + { + this.move = {"max":0, + "acc":0, + "dec":0}; + } + this.move["max"] = this.properties[1]; + this.move["acc"] = this.properties[2]; + this.move["dec"] = this.properties[3]; + if (!this.recycled) + { + this.target = {"x":0 , "y":0, "a":0}; + } + this.is_moving = false; + this.current_speed = 0; + this.remain_distance = 0; + this.is_hit_target = false; + if (!this.recycled) + { + this._pre_pos = {"x":0,"y":0}; + } + this._pre_pos["x"] = 0; + this._pre_pos["y"] = 0; + if (!this.recycled) + { + this._moving_angle_info = {"x":0,"y":0,"a":(-1)}; + } + this._moving_angle_info["x"] = 0; + this._moving_angle_info["y"] = 0; + this._moving_angle_info["a"] = -1; + this._last_tick = null; + this.is_my_call = false; + }; + behinstProto.tick = function () + { + if (this.is_hit_target) + { + if ((this.inst.x == this.target["x"]) && (this.inst.y == this.target["y"])) + { + this.is_my_call = true; + this.runtime.trigger(cr.behaviors.Rex_MoveTo.prototype.cnds.OnHitTarget, this.inst); + this.is_my_call = false; + } + this.is_hit_target = false; + } + if ( (!this.enabled) || (!this.is_moving) ) + { + return; + } + var dt = this.runtime.getDt(this.inst); + if (dt==0) // can not move if dt == 0 + return; + if ((this._pre_pos["x"] != this.inst.x) || (this._pre_pos["y"] != this.inst.y)) + this._reset_current_pos(); // reset this.remain_distance + var is_slow_down = false; + if (this.move["dec"] != 0) + { + var _speed = this.current_speed; + var _distance = (_speed*_speed)/(2*this.move["dec"]); // (v*v)/(2*a) + is_slow_down = (_distance >= this.remain_distance); + } + var acc = (is_slow_down)? (-this.move["dec"]):this.move["acc"]; + if (acc != 0) + { + this.SetCurrentSpeed( this.current_speed + (acc * dt) ); + } + var distance = this.current_speed * dt; + this.remain_distance -= distance; + if ( (this.remain_distance <= 0) || (this.current_speed <= 0) ) + { + this.is_moving = false; + this.inst.x = this.target["x"]; + this.inst.y = this.target["y"]; + this.SetCurrentSpeed(0); + this.moving_angle_get(); + this.is_hit_target = true; + } + else + { + var angle = this.target["a"]; + this.inst.x += (distance * Math.cos(angle)); + this.inst.y += (distance * Math.sin(angle)); + } + this.inst.set_bbox_changed(); + this._pre_pos["x"] = this.inst.x; + this._pre_pos["y"] = this.inst.y; + }; + behinstProto.tick2 = function () + { + this._moving_angle_info["x"] = this.inst.x; + this._moving_angle_info["y"] = this.inst.y; + }; + behinstProto.SetCurrentSpeed = function(speed) + { + if (speed != null) + { + this.current_speed = (speed > this.move["max"])? + this.move["max"]: speed; + } + else if (this.move["acc"]==0) + { + this.current_speed = this.move["max"]; + } + }; + behinstProto._reset_current_pos = function () + { + var dx = this.target["x"] - this.inst.x; + var dy = this.target["y"] - this.inst.y; + this.target["a"] = Math.atan2(dy, dx); + this.remain_distance = Math.sqrt( (dx*dx) + (dy*dy) ); + this._pre_pos["x"] = this.inst.x; + this._pre_pos["y"] = this.inst.y; + }; + behinstProto.SetTargetPos = function (_x, _y) + { + this.is_moving = true; + this.target["x"] = _x; + this.target["y"] = _y; + this._reset_current_pos(); + this.SetCurrentSpeed(null); + this._moving_angle_info["x"] = this.inst.x; + this._moving_angle_info["y"] = this.inst.y; + }; + behinstProto.KENSetTargetPos = function (_x, _y) + { + this.target["x"] = _x; + this.target["y"] = _y; + this._reset_current_pos(); + this.is_moving = false; + this.inst.x = this.target["x"]; + this.inst.y = this.target["y"]; + this.SetCurrentSpeed(0); + this.moving_angle_get(); + this.is_moving = true; + }; + behinstProto.is_tick_changed = function () + { + var cur_tick = this.runtime.tickcount; + var tick_changed = (this._last_tick != cur_tick); + this._last_tick = cur_tick; + return tick_changed; + }; + behinstProto.moving_angle_get = function (ret) + { + if (this.is_tick_changed()) + { + var dx = this.inst.x - this._moving_angle_info["x"]; + var dy = this.inst.y - this._moving_angle_info["y"]; + if ((dx!=0) || (dy!=0)) + this._moving_angle_info["a"] = cr.to_clamped_degrees(Math.atan2(dy,dx)); + } + return this._moving_angle_info["a"]; + }; + behinstProto.saveToJSON = function () + { + return { "en": this.enabled, + "v": this.move, + "t": this.target, + "is_m": this.is_moving, + "c_spd" : this.current_speed, + "rd" : this.remain_distance, + "is_ht" : this.is_hit_target, + "pp": this._pre_pos, + "ma": this._moving_angle_info, + "lt": this._last_tick, + }; + }; + behinstProto.loadFromJSON = function (o) + { + this.enabled = o["en"]; + this.move = o["v"]; + this.target = o["t"]; + this.is_moving = o["is_m"]; + this.current_speed = o["c_spd"]; + this.remain_distance = o["rd"]; + this.is_hit_target = o["is_ht"]; + this._pre_pos = o["pp"]; + this._moving_angle_info = o["ma"]; + this._last_tick = o["lt"]; + }; + function Cnds() {}; + behaviorProto.cnds = new Cnds(); + Cnds.prototype.OnHitTarget = function () + { + return (this.is_my_call); + }; + Cnds.prototype.CompareSpeed = function (cmp, s) + { + return cr.do_cmp(this.current_speed, cmp, s); + }; + Cnds.prototype.OnMoving = function () // deprecated + { + return false; + }; + Cnds.prototype.IsMoving = function () + { + return (this.enabled && this.is_moving); + }; + Cnds.prototype.CompareMovingAngle = function (cmp, s) + { + var angle = this.moving_angle_get(); + if (angle != (-1)) + return cr.do_cmp(this.moving_angle_get(), cmp, s); + else + return false; + }; + function Acts() {}; + behaviorProto.acts = new Acts(); + Acts.prototype.SetEnabled = function (en) + { + this.enabled = (en === 1); + }; + Acts.prototype.SetMaxSpeed = function (s) + { + this.move["max"] = s; + this.SetCurrentSpeed(null); + }; + Acts.prototype.SetAcceleration = function (a) + { + this.move["acc"] = a; + this.SetCurrentSpeed(null); + }; + Acts.prototype.SetDeceleration = function (a) + { + this.move["dec"] = a; + }; + Acts.prototype.SetTargetPos = function (_x, _y) + { + this.SetTargetPos(_x, _y) + }; + Acts.prototype.KENSetTargetPos = function (_x, _y) + { + this.KENSetTargetPos(_x, _y) + }; + Acts.prototype.SetCurrentSpeed = function (s) + { + this.SetCurrentSpeed(s); + }; + Acts.prototype.SetTargetPosOnObject = function (objtype) + { + if (!objtype) + return; + var inst = objtype.getFirstPicked(); + if (inst != null) + this.SetTargetPos(inst.x, inst.y); + }; + Acts.prototype.SetTargetPosByDeltaXY = function (dx, dy) + { + this.SetTargetPos(this.inst.x + dx, this.inst.y + dy); + }; + Acts.prototype.SetTargetPosByDistanceAngle = function (distance, angle) + { + var a = cr.to_clamped_radians(angle); + var dx = distance*Math.cos(a); + var dy = distance*Math.sin(a); + this.SetTargetPos(this.inst.x + dx, this.inst.y + dy); + }; + Acts.prototype.Stop = function () + { + this.is_moving = false; + }; + function Exps() {}; + behaviorProto.exps = new Exps(); + Exps.prototype.Activated = function (ret) + { + ret.set_int((this.enabled)? 1:0); + }; + Exps.prototype.Speed = function (ret) + { + ret.set_float(this.current_speed); + }; + Exps.prototype.MaxSpeed = function (ret) + { + ret.set_float(this.move["max"]); + }; + Exps.prototype.Acc = function (ret) + { + ret.set_float(this.move["acc"]); + }; + Exps.prototype.Dec = function (ret) + { + ret.set_float(this.move["dec"]); + }; + Exps.prototype.TargetX = function (ret) + { + ret.set_float(this.target["x"]); + }; + Exps.prototype.TargetY = function (ret) + { + ret.set_float(this.target["y"]); + }; + Exps.prototype.MovingAngle = function (ret) + { + ret.set_float(this.moving_angle_get()); + }; +}()); +; +; +cr.behaviors.Sin = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var behaviorProto = cr.behaviors.Sin.prototype; + behaviorProto.Type = function(behavior, objtype) + { + this.behavior = behavior; + this.objtype = objtype; + this.runtime = behavior.runtime; + }; + var behtypeProto = behaviorProto.Type.prototype; + behtypeProto.onCreate = function() + { + }; + behaviorProto.Instance = function(type, inst) + { + this.type = type; + this.behavior = type.behavior; + this.inst = inst; // associated object instance to modify + this.runtime = type.runtime; + this.i = 0; // period offset (radians) + }; + var behinstProto = behaviorProto.Instance.prototype; + var _2pi = 2 * Math.PI; + var _pi_2 = Math.PI / 2; + var _3pi_2 = (3 * Math.PI) / 2; + behinstProto.onCreate = function() + { + this.active = (this.properties[0] === 1); + this.movement = this.properties[1]; // 0=Horizontal|1=Vertical|2=Size|3=Width|4=Height|5=Angle|6=Opacity|7=Value only + this.wave = this.properties[2]; // 0=Sine|1=Triangle|2=Sawtooth|3=Reverse sawtooth|4=Square + this.period = this.properties[3]; + this.period += Math.random() * this.properties[4]; // period random + if (this.period === 0) + this.i = 0; + else + { + this.i = (this.properties[5] / this.period) * _2pi; // period offset + this.i += ((Math.random() * this.properties[6]) / this.period) * _2pi; // period offset random + } + this.mag = this.properties[7]; // magnitude + this.mag += Math.random() * this.properties[8]; // magnitude random + this.initialValue = 0; + this.initialValue2 = 0; + this.ratio = 0; + if (this.movement === 5) // angle + this.mag = cr.to_radians(this.mag); + this.init(); + }; + behinstProto.saveToJSON = function () + { + return { + "i": this.i, + "a": this.active, + "mv": this.movement, + "w": this.wave, + "p": this.period, + "mag": this.mag, + "iv": this.initialValue, + "iv2": this.initialValue2, + "r": this.ratio, + "lkv": this.lastKnownValue, + "lkv2": this.lastKnownValue2 + }; + }; + behinstProto.loadFromJSON = function (o) + { + this.i = o["i"]; + this.active = o["a"]; + this.movement = o["mv"]; + this.wave = o["w"]; + this.period = o["p"]; + this.mag = o["mag"]; + this.initialValue = o["iv"]; + this.initialValue2 = o["iv2"] || 0; + this.ratio = o["r"]; + this.lastKnownValue = o["lkv"]; + this.lastKnownValue2 = o["lkv2"] || 0; + }; + behinstProto.init = function () + { + switch (this.movement) { + case 0: // horizontal + this.initialValue = this.inst.x; + break; + case 1: // vertical + this.initialValue = this.inst.y; + break; + case 2: // size + this.initialValue = this.inst.width; + this.ratio = this.inst.height / this.inst.width; + break; + case 3: // width + this.initialValue = this.inst.width; + break; + case 4: // height + this.initialValue = this.inst.height; + break; + case 5: // angle + this.initialValue = this.inst.angle; + break; + case 6: // opacity + this.initialValue = this.inst.opacity; + break; + case 7: + this.initialValue = 0; + break; + case 8: // forwards/backwards + this.initialValue = this.inst.x; + this.initialValue2 = this.inst.y; + break; + default: +; + } + this.lastKnownValue = this.initialValue; + this.lastKnownValue2 = this.initialValue2; + }; + behinstProto.waveFunc = function (x) + { + x = x % _2pi; + switch (this.wave) { + case 0: // sine + return Math.sin(x); + case 1: // triangle + if (x <= _pi_2) + return x / _pi_2; + else if (x <= _3pi_2) + return 1 - (2 * (x - _pi_2) / Math.PI); + else + return (x - _3pi_2) / _pi_2 - 1; + case 2: // sawtooth + return 2 * x / _2pi - 1; + case 3: // reverse sawtooth + return -2 * x / _2pi + 1; + case 4: // square + return x < Math.PI ? -1 : 1; + }; + return 0; + }; + behinstProto.tick = function () + { + var dt = this.runtime.getDt(this.inst); + if (!this.active || dt === 0) + return; + if (this.period === 0) + this.i = 0; + else + { + this.i += (dt / this.period) * _2pi; + this.i = this.i % _2pi; + } + this.updateFromPhase(); + }; + behinstProto.updateFromPhase = function () + { + switch (this.movement) { + case 0: // horizontal + if (this.inst.x !== this.lastKnownValue) + this.initialValue += this.inst.x - this.lastKnownValue; + this.inst.x = this.initialValue + this.waveFunc(this.i) * this.mag; + this.lastKnownValue = this.inst.x; + break; + case 1: // vertical + if (this.inst.y !== this.lastKnownValue) + this.initialValue += this.inst.y - this.lastKnownValue; + this.inst.y = this.initialValue + this.waveFunc(this.i) * this.mag; + this.lastKnownValue = this.inst.y; + break; + case 2: // size + this.inst.width = this.initialValue + this.waveFunc(this.i) * this.mag; + this.inst.height = this.inst.width * this.ratio; + break; + case 3: // width + this.inst.width = this.initialValue + this.waveFunc(this.i) * this.mag; + break; + case 4: // height + this.inst.height = this.initialValue + this.waveFunc(this.i) * this.mag; + break; + case 5: // angle + if (this.inst.angle !== this.lastKnownValue) + this.initialValue = cr.clamp_angle(this.initialValue + (this.inst.angle - this.lastKnownValue)); + this.inst.angle = cr.clamp_angle(this.initialValue + this.waveFunc(this.i) * this.mag); + this.lastKnownValue = this.inst.angle; + break; + case 6: // opacity + this.inst.opacity = this.initialValue + (this.waveFunc(this.i) * this.mag) / 100; + if (this.inst.opacity < 0) + this.inst.opacity = 0; + else if (this.inst.opacity > 1) + this.inst.opacity = 1; + break; + case 8: // forwards/backwards + if (this.inst.x !== this.lastKnownValue) + this.initialValue += this.inst.x - this.lastKnownValue; + if (this.inst.y !== this.lastKnownValue2) + this.initialValue2 += this.inst.y - this.lastKnownValue2; + this.inst.x = this.initialValue + Math.cos(this.inst.angle) * this.waveFunc(this.i) * this.mag; + this.inst.y = this.initialValue2 + Math.sin(this.inst.angle) * this.waveFunc(this.i) * this.mag; + this.lastKnownValue = this.inst.x; + this.lastKnownValue2 = this.inst.y; + break; + } + this.inst.set_bbox_changed(); + }; + behinstProto.onSpriteFrameChanged = function (prev_frame, next_frame) + { + switch (this.movement) { + case 2: // size + this.initialValue *= (next_frame.width / prev_frame.width); + this.ratio = next_frame.height / next_frame.width; + break; + case 3: // width + this.initialValue *= (next_frame.width / prev_frame.width); + break; + case 4: // height + this.initialValue *= (next_frame.height / prev_frame.height); + break; + } + }; + function Cnds() {}; + Cnds.prototype.IsActive = function () + { + return this.active; + }; + Cnds.prototype.CompareMovement = function (m) + { + return this.movement === m; + }; + Cnds.prototype.ComparePeriod = function (cmp, v) + { + return cr.do_cmp(this.period, cmp, v); + }; + Cnds.prototype.CompareMagnitude = function (cmp, v) + { + if (this.movement === 5) + return cr.do_cmp(this.mag, cmp, cr.to_radians(v)); + else + return cr.do_cmp(this.mag, cmp, v); + }; + Cnds.prototype.CompareWave = function (w) + { + return this.wave === w; + }; + behaviorProto.cnds = new Cnds(); + function Acts() {}; + Acts.prototype.SetActive = function (a) + { + this.active = (a === 1); + }; + Acts.prototype.SetPeriod = function (x) + { + this.period = x; + }; + Acts.prototype.SetMagnitude = function (x) + { + this.mag = x; + if (this.movement === 5) // angle + this.mag = cr.to_radians(this.mag); + }; + Acts.prototype.SetMovement = function (m) + { + if (this.movement === 5 && m !== 5) + this.mag = cr.to_degrees(this.mag); + this.movement = m; + this.init(); + }; + Acts.prototype.SetWave = function (w) + { + this.wave = w; + }; + Acts.prototype.SetPhase = function (x) + { + this.i = (x * _2pi) % _2pi; + this.updateFromPhase(); + }; + Acts.prototype.UpdateInitialState = function () + { + this.init(); + }; + behaviorProto.acts = new Acts(); + function Exps() {}; + Exps.prototype.CyclePosition = function (ret) + { + ret.set_float(this.i / _2pi); + }; + Exps.prototype.Period = function (ret) + { + ret.set_float(this.period); + }; + Exps.prototype.Magnitude = function (ret) + { + if (this.movement === 5) // angle + ret.set_float(cr.to_degrees(this.mag)); + else + ret.set_float(this.mag); + }; + Exps.prototype.Value = function (ret) + { + ret.set_float(this.waveFunc(this.i) * this.mag); + }; + behaviorProto.exps = new Exps(); +}()); +; +; +function trim (str) { + return str.replace(/^\s\s*/, '').replace(/\s\s*$/, ''); +} +cr.behaviors.lunarray_Tween = function(runtime) +{ + this.runtime = runtime; +}; +(function () +{ + var behaviorProto = cr.behaviors.lunarray_Tween.prototype; + behaviorProto.Type = function(behavior, objtype) + { + this.behavior = behavior; + this.objtype = objtype; + this.runtime = behavior.runtime; + }; + var behtypeProto = behaviorProto.Type.prototype; + behtypeProto.onCreate = function() + { + }; + behaviorProto.Instance = function(type, inst) + { + this.type = type; + this.behavior = type.behavior; + this.inst = inst; // associated object instance to modify + this.runtime = type.runtime; + this.i = 0; // progress + }; + var behinstProto = behaviorProto.Instance.prototype; + behinstProto.groupUpdateProgress = function(v) + { + if (v > 1) v = 1; + if (cr.lunarray_tweenProgress[this.group] = -1) cr.lunarray_tweenProgress[this.group] = v; + if (cr.lunarray_tweenProgress[this.group] >= v) cr.lunarray_tweenProgress[this.group] = v; + } + behinstProto.groupSync = function() + { + if (this.group != "") { + if (typeof cr.lunarray_tweenGroup === "undefined") { + cr.lunarray_tweenGroup = {}; + cr.lunarray_tweenProgress = {}; + } + if (typeof cr.lunarray_tweenGroup[this.group] === "undefined") { + cr.lunarray_tweenGroup[this.group] = []; + cr.lunarray_tweenProgress[this.group] = -1; + } + if (cr.lunarray_tweenGroup[this.group].indexOf(this) == -1) { + cr.lunarray_tweenGroup[this.group].push(this); + } + } + } + behinstProto.saveState = function() + { + this.tweenSaveWidth = this.inst.width; + this.tweenSaveHeight = this.inst.height; + this.tweenSaveAngle = this.inst.angle; + this.tweenSaveOpacity = this.inst.opacity; + this.tweenSaveX = this.inst.x; + this.tweenSaveY = this.inst.y; + this.tweenSaveValue = this.value; + } + behinstProto.onCreate = function() + { + this.active = (this.properties[0] === 1); + this.tweened = this.properties[1]; // 0=Position|1=Size|2=Width|3=Height|4=Angle|5=Opacity|6=Value only|7=Pixel Size + this.easing = this.properties[2]; + this.initial = this.properties[3]; + this.target = this.properties[4]; + this.duration = this.properties[5]; + this.wait = this.properties[6]; + this.playmode = this.properties[7]; //0=Play Once|1=Repeat|2=Ping Pong|3=Play once and destroy|4=Loop|5=Ping Pong Stop|6=Play and stop + this.value = this.properties[8]; + this.coord_mode = this.properties[9]; //0=Absolute|1=Relative + this.forceInit = (this.properties[10] === 1); + this.group = this.properties[11]; + this.targetObject = null; + this.pingpongCounter = 0; + if (this.playmode == 5) this.pingpongCounter = 1; + this.groupSync(); + this.isPaused = false; + this.initialX = this.inst.x; + this.initialY = this.inst.y; + this.targetX = parseFloat(this.target.split(",")[0]); + this.targetY = parseFloat(this.target.split(",")[1]); + this.saveState(); + this.tweenInitialX = 0; + this.tweenInitialY = 0; + this.tweenTargetX = 0; + this.tweenTargetY = 0; + this.tweenTargetAngle = 0; + this.ratio = this.inst.height / this.inst.width; + this.reverse = false; + this.rewindMode = false; + this.doTweenX = true; + this.doTweenY = true; + this.loop = false; + this.initiating = 0; + this.cooldown = 0; + this.lastPlayMode = this.playmode; + this.lastKnownValue = this.tweenInitialX; + this.lastKnownX = this.tweenInitialX; + this.lastKnownY = this.tweenInitialY; + if (this.forceInit) this.init(); + if (this.initial == "") this.initial = "current"; + this.onStarted = false; + this.onStartedDone = false; + this.onWaitEnd = false; + this.onWaitEndDone = false; + this.onEnd = false; + this.onEndDone = false; + this.onCooldown = false; + this.onCooldownDone = false; + if (this.active) { + this.init(); + } + }; + behinstProto.init = function () + { + this.onStarted = false; + if (this.initial === "") this.initial = "current"; + if (this.target === "") this.target = "current"; + var isCurrent = (this.initial === "current"); + var targetIsCurrent = (this.target === "current"); + var isTargettingObject = (this.target === "OBJ"); + if (this.target === "OBJ") { + if (this.targetObject != null) { + if (this.tweened == 0) { + if (this.coord_mode == 1) //relative mode + this.target = (this.targetObject.x-this.inst.x) + "," + (this.targetObject.y-this.inst.y); + else //absolute mode + this.target = (this.targetObject.x) + "," + (this.targetObject.y); + } else if ((this.tweened == 1) || (this.tweened == 2) || (this.tweened == 3) || (this.tweened == 7)) { + if (this.coord_mode == 1) { //relative mode + this.target = ((this.tweened==2)?1:(this.targetObject.width)) + "," + ((this.tweened==3)?1:(this.targetObject.height)); + } else { + this.target = ((this.tweened==2)?1:(this.targetObject.width/this.tweenSaveWidth)) + "," + ((this.tweened==3)?1:(this.targetObject.height/this.tweenSaveHeight)); + } + } else if (this.tweened == 4) { + if (this.coord_mode == 1) //relative mode + this.target = cr.to_degrees(this.targetObject.angle-this.inst.angle) + ""; + else //absolute mode + this.target = cr.to_degrees(this.targetObject.angle) + ""; + } else if (this.tweened == 5) { + if (this.coord_mode == 1) //relative mode + this.target = ((this.targetObject.opacity-this.inst.opacity)*100) + ""; + else //absolute mode + this.target = (this.targetObject.opacity*100) + ""; + } + } + } + if (this.tweened == 0) { + if (targetIsCurrent) this.target = this.inst.x + "," + this.inst.y; + if (!isCurrent) { + if (!this.reverse) { + if (this.playmode != 1) { + this.inst.x = parseFloat(this.initial.split(",")[0]); + this.inst.y = parseFloat(this.initial.split(",")[1]); + } + } + } else { + if (this.coord_mode == 1) { + this.initial = this.inst.x + "," + this.inst.y; + } else { + this.initial = this.tweenSaveX + "," + this.tweenSaveY; + } + } + if (this.coord_mode == 1) { + if (this.loop) { + this.inst.x = this.tweenSaveX; + this.inst.y = this.tweenSaveY; + } + this.initialX = this.inst.x; + this.initialY = this.inst.y; + if (!this.reverse) { + this.targetX = parseFloat(this.target.split(",")[0]); + this.targetY = parseFloat(this.target.split(",")[1]); + } else { + this.targetX = -parseFloat(this.target.split(",")[0]); + this.targetY = -parseFloat(this.target.split(",")[1]); + } + this.tweenInitialX = this.initialX; + this.tweenInitialY = this.initialY; + this.tweenTargetX = this.tweenInitialX + this.targetX; + this.tweenTargetY = this.tweenInitialY + this.targetY; + } else { + if (!this.reverse) { + this.inst.x = this.tweenSaveX; + this.inst.y = this.tweenSaveY; + this.targetX = parseFloat(this.target.split(",")[0]); + this.targetY = parseFloat(this.target.split(",")[1]); + } else { + this.inst.x = parseFloat(this.target.split(",")[0]); + this.inst.y = parseFloat(this.target.split(",")[1]); + this.targetX = this.tweenSaveX; + this.targetY = this.tweenSaveY; + } + this.initialX = this.inst.x; + this.initialY = this.inst.y; + this.tweenInitialX = this.initialX; + this.tweenInitialY = this.initialY; + this.tweenTargetX = this.targetX; + this.tweenTargetY = this.targetY; + if (this.playmode == -6) { + this.tweenTargetX = this.tweenSaveX; + this.tweenTargetY = this.tweenSaveY; + } + } + } else if ((this.tweened == 1) || (this.tweened == 2) || (this.tweened == 3)) { + if (targetIsCurrent) this.target = "1,1"; + if (this.initial == "current") this.initial = "1,1"; + this.initial = "" + this.initial; + this.target = "" + this.target; + if (this.tweened == 2) { + if (this.initial.indexOf(',') == -1) this.initial = parseFloat(this.initial) + ",1"; + if (this.target.indexOf(',') == -1) this.target = parseFloat(this.target) + ",1"; + } else if (this.tweened == 3) { + if (this.initial.indexOf(',') == -1) this.initial = "1," + parseFloat(this.initial); + if (this.target.indexOf(',') == -1) this.target = "1," + parseFloat(this.target); + } else { + if (this.initial.indexOf(',') == -1) this.initial = parseFloat(this.initial) + "," + parseFloat(this.initial); + if (this.target.indexOf(',') == -1) this.target = parseFloat(this.target) + "," + parseFloat(this.target); + } + var ix = parseFloat(this.initial.split(",")[0]); + var iy = parseFloat(this.initial.split(",")[1]); + this.doTweenX = true; + var tx = parseFloat(this.target.split(",")[0]); + if ((tx == 0) || (isNaN(tx))) this.doTweenX = false; + if (this.tweened == 3) this.doTweenX = false; + this.doTweenY = true; + var ty = parseFloat(this.target.split(",")[1]); + if ((ty == 0) || (isNaN(ty))) this.doTweenY = false; + if (this.tweened == 2) this.doTweenY = false; + if (this.coord_mode == 1) { + if (this.loop) { + this.inst.width = this.tweenSaveWidth; + this.inst.height = this.tweenSaveHeight; + } + if (!isCurrent) { + if (!this.reverse) { + this.inst.width = this.inst.width * ix; + this.inst.height = this.inst.height * iy; + } else { + this.inst.width = this.inst.width * tx; + this.inst.height = this.inst.height * ty; + } + } + this.initialX = this.inst.width; + this.initialY = this.inst.height; + this.tweenInitialX = this.initialX; + this.tweenInitialY = this.initialY; + if (!this.reverse) { + this.targetX = this.initialX * tx; + this.targetY = this.initialY * ty; + } else { + this.targetX = this.initialX * ix/tx; + this.targetY = this.initialY * iy/ty; + } + this.tweenTargetX = this.targetX; + this.tweenTargetY = this.targetY; + } else { + if (!isCurrent) { + if (!this.reverse) { + this.inst.width = this.tweenSaveWidth * ix; + this.inst.height = this.tweenSaveHeight * iy; + } else { + this.inst.width = this.tweenSaveWidth * tx; + this.inst.height = this.tweenSaveHeight * ty; + } + } + this.initialX = this.inst.width; + this.initialY = this.inst.height; + this.tweenInitialX = this.initialX; + this.tweenInitialY = this.initialY; + if (!this.reverse) { + this.targetX = this.tweenSaveWidth * tx; + this.targetY = this.tweenSaveHeight * ty; + } else { + this.targetX = this.tweenSaveWidth * ix; + this.targetY = this.tweenSaveHeight * iy; + } + this.tweenTargetX = this.targetX; + this.tweenTargetY = this.targetY; + } + if (this.playmode == -6) { + this.tweenTargetX = this.tweenSaveWidth * ix; + this.tweenTargetY = this.tweenSaveHeight * iy; + } + } else if (this.tweened == 4) { + if (targetIsCurrent) this.target = cr.to_degrees(this.inst.angle); + if (this.initial != "current") { + if (!this.reverse) { + if (this.playmode != 1) { //if repeat, don't initialize + this.inst.angle = cr.to_radians(parseFloat(this.initial.split(",")[0])); + } + } + } + if (this.coord_mode == 1) { + if (this.loop) { + this.inst.angle = this.tweenSaveAngle; + } + this.initialX = this.inst.angle; + if (this.reverse) { + this.targetX = this.inst.angle - cr.to_radians(parseFloat(this.target.split(",")[0])); + } else { + this.targetX = this.inst.angle + cr.to_radians(parseFloat(this.target.split(",")[0])); + } + this.tweenInitialX = this.initialX; + this.tweenTargetX = cr.to_degrees(this.targetX); + } else { + if (this.reverse) { + this.inst.angle = cr.to_radians(parseFloat(this.target.split(",")[0]));; + this.initialX = this.inst.angle; + this.targetX = this.tweenSaveAngle; + this.tweenInitialX = this.initialX; + this.tweenTargetX = cr.to_degrees(this.targetX); + } else { + this.inst.angle = this.tweenSaveAngle; + this.initialX = this.inst.angle; + this.targetX = cr.to_radians(parseFloat(this.target.split(",")[0])); + this.tweenInitialX = this.initialX; + this.tweenTargetX = cr.to_degrees(this.targetX); + } + } + if (this.playmode == -6) { + this.tweenTargetX = cr.to_degrees(this.tweenSaveAngle); + } + this.tweenTargetAngle = cr.to_radians(this.tweenTargetX); + } else if (this.tweened == 5) { + if (this.initial == "current") this.initial = this.inst.opacity; + if (targetIsCurrent) this.target = ""+this.inst.opacity; + if (!isCurrent) { + if (!this.reverse) { + if (this.playmode != 1) { //if repeat, don't initialize + this.inst.opacity = parseFloat(this.initial.split(",")[0]) / 100; + } + } + } + if (this.coord_mode == 1) { + if (this.loop) { + this.inst.opacity = this.tweenSaveOpacity; + } + this.initialX = this.inst.opacity; + this.tweenInitialX = this.initialX; + if (!this.reverse) { + this.targetX = parseFloat(this.target.split(",")[0]) / 100; + } else { + this.targetX = -parseFloat(this.target.split(",")[0]) / 100; + } + this.tweenTargetX = this.tweenInitialX + this.targetX; + } else { + this.initialX = this.inst.opacity; + if (!this.reverse) { + this.tweenInitialX = this.initialX; + this.targetX = parseFloat(this.target.split(",")[0]) / 100; + } else { + this.tweenInitialX = parseFloat(this.target.split(",")[0]) / 100; + this.targetX = parseFloat(this.initial.split(",")[0]) / 100; + } + this.tweenTargetX = this.targetX; + } + if (this.playmode == -6) { + this.tweenTargetX = this.tweenSaveOpacity; + } + } else if (this.tweened == 6) { + if (isNaN(this.value)) this.value = 0; + if (this.initial == "current") this.initial = ""+this.value; + if (targetIsCurrent) this.target = ""+this.value; + if (!isCurrent) { + if (!this.reverse) { + if (this.playmode != 1) { //if repeat, don't initialize + this.value = parseFloat(this.initial.split(",")[0]); + } + } + } + if (this.coord_mode == 1) { + if (this.loop) { + this.value = this.tweenSaveValue; + } + if (!isCurrent) { + if (!this.reverse) { + this.value = parseFloat(this.initial.split(",")[0]); + } else { + this.value = parseFloat(this.target.split(",")[0]); + } + } + this.initialX = this.value; + if (!this.reverse) { + this.targetX = this.initialX + parseFloat(this.target.split(",")[0]); + } else { + this.targetX = this.initialX - parseFloat(this.target.split(",")[0]); + } + this.tweenInitialX = this.initialX; + this.tweenTargetX = this.targetX; + } else { + if (!isCurrent) { + if (!this.reverse) { + this.value = parseFloat(this.initial.split(",")[0]); + } else { + this.value = parseFloat(this.target.split(",")[0]); + } + } + this.initialX = this.value; + if (!this.reverse) { + this.targetX = parseFloat(this.target.split(",")[0]); + } else { + this.targetX = parseFloat(this.initial.split(",")[0]); + } + this.tweenInitialX = this.initialX; + this.tweenTargetX = this.targetX; + } + if (this.playmode == -6) { + this.tweenTargetX = this.tweenSaveValue; + } + } else if (this.tweened == 7) { + if (targetIsCurrent) this.target = this.inst.width + "," + this.inst.height; + if (this.initial != "current") { + if (!this.reverse) { + if (this.playmode != 1) { //if repeat, don't initialize + this.inst.width = parseFloat(this.initial.split(",")[0]); + this.inst.height = parseFloat(this.initial.split(",")[1]); + } + } + } + this.doTweenX = true; + var tx = parseFloat(this.target.split(",")[0]); + if ((tx < 0) || (isNaN(tx))) this.doTweenX = false; + this.doTweenY = true; + var ty = parseFloat(this.target.split(",")[1]); + if ((ty < 0) || (isNaN(ty))) this.doTweenY = false; + if (this.coord_mode == 1) { + if (this.loop) { + this.inst.width = this.tweenSaveWidth; + this.inst.height = this.tweenSaveHeight; + } + this.initialX = this.inst.width; + this.initialY = this.inst.height; + if (!this.reverse) { + this.targetX = this.initialX + parseFloat(this.target.split(",")[0]); + this.targetY = this.initialY + parseFloat(this.target.split(",")[1]); + } else { + this.targetX = this.initialX - parseFloat(this.target.split(",")[0]); + this.targetY = this.initialY - parseFloat(this.target.split(",")[1]); + } + this.tweenInitialX = this.initialX; + this.tweenInitialY = this.initialY; + this.tweenTargetX = this.targetX; + this.tweenTargetY = this.targetY; + } else { + if (!isCurrent) { + if (!this.reverse) { + this.inst.width = this.tweenSaveWidth; + this.inst.height = this.tweenSaveHeight; + } else { + this.inst.width = parseFloat(this.target.split(",")[0]); + this.inst.height = parseFloat(this.target.split(",")[1]); + } + } + this.initialX = this.inst.width; + this.initialY = this.inst.height; + if (!this.reverse) { + this.targetX = parseFloat(this.target.split(",")[0]); + this.targetY = parseFloat(this.target.split(",")[1]); + } else { + this.targetX = this.tweenSaveWidth; + this.targetY = this.tweenSaveHeight; + } + this.tweenInitialX = this.initialX; + this.tweenInitialY = this.initialY; + this.tweenTargetX = this.targetX; + this.tweenTargetY = this.targetY; + } + if (this.playmode == -6) { + this.tweenTargetX = this.tweenSaveWidth; + this.tweenTargetY = this.tweenSaveHeight; + } + } else { +; + } + this.lastKnownValue = this.tweenInitialX; + this.lastKnownX = this.tweenInitialX; + this.lastKnownY = this.tweenInitialY; + this.initiating = parseFloat(this.wait.split(",")[0]); + this.cooldown = parseFloat(this.wait.split(",")[1]); + if ((this.initiating < 0) || (isNaN(this.initiating))) this.initiating = 0; + if ((this.cooldown < 0) || (isNaN(this.cooldown))) this.cooldown = 0; + if (isCurrent) this.initial = "current"; + if (targetIsCurrent) this.target = "current"; + if (isTargettingObject) this.target = "OBJ"; + }; + function easeOutBounce(t,b,c,d) { + if ((t/=d) < (1/2.75)) { + return c*(7.5625*t*t) + b; + } else if (t < (2/2.75)) { + return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; + } else if (t < (2.5/2.75)) { + return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; + } else { + return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; + } + } + behinstProto.easeFunc = function (t, b, c, d) + { + switch (this.easing) { + case 0: // linear + return c*t/d + b; + case 1: // easeInQuad + return c*(t/=d)*t + b; + case 2: // easeOutQuad + return -c *(t/=d)*(t-2) + b; + case 3: // easeInOutQuad + if ((t/=d/2) < 1) return c/2*t*t + b; + return -c/2 * ((--t)*(t-2) - 1) + b; + case 4: // easeInCubic + return c*(t/=d)*t*t + b; + case 5: // easeOutCubic + return c*((t=t/d-1)*t*t + 1) + b; + case 6: // easeInOutCubic + if ((t/=d/2) < 1) + return c/2*t*t*t + b; + return c/2*((t-=2)*t*t + 2) + b; + case 7: // easeInQuart + return c*(t/=d)*t*t*t + b; + case 8: // easeOutQuart + return -c * ((t=t/d-1)*t*t*t - 1) + b; + case 9: // easeInOutQuart + if ((t/=d/2) < 1) return c/2*t*t*t*t + b; + return -c/2 * ((t-=2)*t*t*t - 2) + b; + case 10: // easeInQuint + return c*(t/=d)*t*t*t*t + b; + case 11: // easeOutQuint + return c*((t=t/d-1)*t*t*t*t + 1) + b; + case 12: // easeInOutQuint + if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; + return c/2*((t-=2)*t*t*t*t + 2) + b; + case 13: // easeInCircle + return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; + case 14: // easeOutCircle + return c * Math.sqrt(1 - (t=t/d-1)*t) + b; + case 15: // easeInOutCircle + if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; + return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; + case 16: // easeInBack + var s = 0; + if (s==0) s = 1.70158; + return c*(t/=d)*t*((s+1)*t - s) + b; + case 17: // easeOutBack + var s = 0; + if (s==0) s = 1.70158; + return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; + case 18: // easeInOutBack + var s = 0; + if (s==0) s = 1.70158; + if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; + return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; + case 19: //easeInElastic + var a = 0; + var p = 0; + if (t==0) return b; if ((t/=d)==1) return b+c; if (p==0) p=d*.3; + if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } + else var s = p/(2*Math.PI) * Math.asin (c/a); + return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; + case 20: //easeOutElastic + var a = 0; + var p = 0; + if (t==0) return b; if ((t/=d)==1) return b+c; if (p == 0) p=d*.3; + if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } + else var s = p/(2*Math.PI) * Math.asin (c/a); + return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b); + case 21: //easeInOutElastic + var a = 0; + var p = 0; + if (t==0) return b; + if ((t/=d/2)==2) return b+c; + if (p==0) p=d*(.3*1.5); + if (a==0 || a < Math.abs(c)) { a=c; var s=p/4; } + else var s = p/(2*Math.PI) * Math.asin (c/a); + if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; + return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; + case 22: //easeInBounce + return c - easeOutBounce(d-t, 0, c, d) + b; + case 23: //easeOutBounce + return easeOutBounce(t,b,c,d); + case 24: //easeInOutBounce + if (t < d/2) return (c - easeOutBounce(d-(t*2), 0, c, d) + b) * 0.5 +b; + else return easeOutBounce(t*2-d, 0, c, d) * .5 + c*.5 + b; + case 25: //easeInSmoothstep + var mt = (t/d) / 2; + return (2*(mt * mt * (3 - 2*mt))); + case 26: //easeOutSmoothstep + var mt = ((t/d) + 1) / 2; + return ((2*(mt * mt * (3 - 2*mt))) - 1); + case 27: //easeInOutSmoothstep + var mt = (t / d); + return (mt * mt * (3 - 2*mt)); + }; + return 0; + }; + behinstProto.saveToJSON = function () + { + return { + "i": this.i, + "active": this.active, + "tweened": this.tweened, + "easing": this.easing, + "initial": this.initial, + "target": this.target, + "duration": this.duration, + "wait": this.wait, + "playmode": this.playmode, + "value": this.value, + "coord_mode": this.coord_mode, + "forceInit": this.forceInit, + "group": this.group, + "targetObject": this.targetObject, + "pingpongCounter": this.pingpongCounter, + "isPaused": this.isPaused, + "initialX": this.initialX, + "initialY": this.initialY, + "targetX": this.targetX, + "targetY": this.targetY, + "tweenSaveWidth": this.tweenSaveWidth, + "tweenSaveHeight": this.tweenSaveHeight, + "tweenSaveAngle": this.tweenSaveAngle, + "tweenSaveX": this.tweenSaveX, + "tweenSaveY": this.tweenSaveY, + "tweenSaveValue": this.tweenSaveValue, + "tweenInitialX": this.tweenInitialX, + "tweenInitialY": this.tweenInitialY, + "tweenTargetX": this.tweenTargetX, + "tweenTargetY": this.tweenTargetY, + "tweenTargetAngle": this.tweenTargetAngle, + "ratio": this.ratio, + "reverse": this.reverse, + "rewindMode": this.rewindMode, + "doTweenX": this.doTweenX, + "doTweenY": this.doTweenY, + "loop": this.loop, + "initiating": this.initiating, + "cooldown": this.cooldown, + "lastPlayMode": this.lastPlayMode, + "lastKnownValue": this.lastKnownValue, + "lastKnownX": this.lastKnownX, + "lastKnownY": this.lastKnownY, + "onStarted": this.onStarted, + "onStartedDone": this.onStartedDone, + "onWaitEnd": this.onWaitEnd, + "onWaitEndDone": this.onWaitEndDone, + "onEnd": this.onEnd, + "onEndDone": this.onEndDone, + "onCooldown": this.onCooldown, + "onCooldownDone": this.onCooldownDone + }; + }; + behinstProto.loadFromJSON = function (o) + { + this.i = o["i"]; + this.active = o["active"]; + this.tweened = o["tweened"]; + this.easing = o["easing"]; + this.initial = o["initial"]; + this.target = o["target"]; + this.duration = o["duration"]; + this.wait = o["wait"]; + this.playmode = o["playmode"]; + this.value = o["value"]; + this.coord_mode = o["coord_mode"]; + this.forceInit = o["forceInit"]; + this.group = o["group"]; + this.targetObject = o["targetObject"]; + this.pingpongCounter = o["pingpongCounter"]; + this.isPaused = o["isPaused"]; + this.initialX = o["initialX"]; + this.initialY = o["initialY"]; + this.targetX = o["targetX"]; + this.targetY = o["targetY"]; + this.tweenSaveWidth = o["tweenSaveWidth"]; + this.tweenSaveHeight = o["tweenSaveHeight"]; + this.tweenSaveAngle = o["tweenSaveAngle"]; + this.tweenSaveX = o["tweenSaveX"]; + this.tweenSaveY = o["tweenSaveY"]; + this.tweenSaveValue = o["tweenSaveValue"]; + this.tweenInitialX = o["tweenInitialX"]; + this.tweenInitialY = o["tweenInitialY"]; + this.tweenTargetX = o["tweenTargetX"]; + this.tweenTargetY = o["tweenTargetY"]; + this.tweenTargetAngle = o["tweenTargetAngle"]; + this.ratio = o["ratio"]; + this.reverse = o["reverse"]; + this.rewindMode = o["rewindMode"]; + this.doTweenX = o["doTweenX"]; + this.doTweenY = o["doTweenY"]; + this.loop = o["loop"]; + this.initiating = o["initiating"]; + this.cooldown = o["cooldown"]; + this.lastPlayMode = o["lastPlayMode"]; + this.lastKnownValue = o["lastKnownValue"]; + this.lastKnownX = o["lastKnownX"]; + this.lastKnownY = o["lastKnownY"]; + this.onStarted = o["onStarted"]; + this.onStartedDone = o["onStartedDone"]; + this.onWaitEnd = o["onWaitEnd"]; + this.onWaitEndDone = o["onWaitEndDone"] + this.onEnd = o["onEnd"]; + this.onEndDone = o["onEndDone"]; + this.onCooldown = o["onCooldown"]; + this.onCooldownDone = o["onCooldownDone"]; + this.groupSync(); + }; + behinstProto.tick = function () + { + var dt = this.runtime.getDt(this.inst); + var isForceStop = (this.i == -1); + if (!this.active || dt === 0) + return; + if (this.i == 0) { + if (!this.onStarted) { + this.onStarted = true; + this.onStartedDone = false; + this.onWaitEnd = false; + this.onWaitEndDone = false; + this.onEnd = false; + this.onEndDone = false; + this.onCooldown = false; + this.onCooldownDone = false; + this.runtime.trigger(cr.behaviors.lunarray_Tween.prototype.cnds.OnStart, this.inst); + this.onStartedDone = true; + } + } + if (this.i == -1) { + this.i = this.initiating + this.duration + this.cooldown; + } else { + this.i += dt; + } + if (this.i <= this.initiating) { + return; + } else { + if (this.onWaitEnd == false) { + this.onWaitEnd = true; + this.runtime.trigger(cr.behaviors.lunarray_Tween.prototype.cnds.OnWaitEnd, this.inst); + this.onWaitEndDone = true; + } + } + if (this.i <= (this.duration + this.initiating)) { + var factor = this.easeFunc(this.i-this.initiating, 0, 1, this.duration); + if (this.tweened == 0) { + if (this.coord_mode == 1) { + if (this.inst.x !== this.lastKnownX) { + this.tweenInitialX += (this.inst.x - this.lastKnownX); + this.tweenTargetX += (this.inst.x - this.lastKnownX); + } + if (this.inst.y !== this.lastKnownY) { + this.tweenInitialY += (this.inst.y - this.lastKnownY); + this.tweenTargetY += (this.inst.y - this.lastKnownY); + } + } else { + if (this.inst.x !== this.lastKnownX) + this.tweenInitialX += (this.inst.x - this.lastKnownX); + if (this.inst.y !== this.lastKnownY) + this.tweenInitialY += (this.inst.y - this.lastKnownY); + } + this.inst.x = this.tweenInitialX + (this.tweenTargetX - this.tweenInitialX) * factor; + this.inst.y = this.tweenInitialY + (this.tweenTargetY - this.tweenInitialY) * factor; + this.lastKnownX = this.inst.x; + this.lastKnownY = this.inst.y; + } else if ((this.tweened == 1) || (this.tweened == 2) || (this.tweened == 3)) { + if (this.inst.width !== this.lastKnownX) + this.tweenInitialX = this.inst.width; + if (this.inst.height !== this.lastKnownY) + this.tweenInitialY = this.inst.height; + if (this.doTweenX) { + this.inst.width = this.tweenInitialX + (this.tweenTargetX - this.tweenInitialX) * factor; + } + if (this.doTweenY) { + this.inst.height = this.tweenInitialY + (this.tweenTargetY - this.tweenInitialY) * factor; + } else { + if (this.tweened == 1) { + this.inst.height = this.inst.width * this.ratio; + } + } + this.lastKnownX = this.inst.width; + this.lastKnownY = this.inst.height; + } else if (this.tweened == 4) { + var tangle = this.tweenInitialX + (this.tweenTargetAngle - this.tweenInitialX) * factor; + if (this.i >= (this.duration + this.initiating)) + tangle = this.tweenTargetAngle; + this.inst.angle = cr.clamp_angle(tangle); + } else if (this.tweened == 5) { + if (this.coord_mode == 1) { + if (this.inst.opacity !== this.lastKnownX) + this.tweenInitialX = this.inst.opacity; + } + this.inst.opacity = this.tweenInitialX + (this.tweenTargetX - this.tweenInitialX) * factor; + this.lastKnownX = this.inst.opacity; + } else if (this.tweened == 6) { + this.value = this.tweenInitialX + (this.tweenTargetX - this.tweenInitialX) * factor; + } else if (this.tweened == 7) { + if (this.coord_mode == 1) { + if (this.inst.width !== this.lastKnownX) + this.tweenInitialX = this.inst.width; + if (this.inst.height !== this.lastKnownY) + this.tweenInitialY = this.inst.height; + } + if (this.doTweenX) this.inst.width = this.tweenInitialX + (this.tweenTargetX - this.tweenInitialX) * factor; + if (this.doTweenY) this.inst.height = this.tweenInitialY + (this.tweenTargetY - this.tweenInitialY) * factor; + this.lastKnownX = this.inst.width; + this.lastKnownY = this.inst.height; + } + this.inst.set_bbox_changed(); + } + if (this.i >= this.duration + this.initiating) { + this.doEndFrame(isForceStop); + this.inst.set_bbox_changed(); + if (this.onEnd == false) { + this.onEnd = true; + this.runtime.trigger(cr.behaviors.lunarray_Tween.prototype.cnds.OnEnd, this.inst); + this.onEndDone = true; + } + }; + }; + behinstProto.doEndFrame = function (isForceStop) + { + switch (this.tweened) { + case 0: // position + this.inst.x = this.tweenTargetX; + this.inst.y = this.tweenTargetY; + break; + case 1: // size + if (this.doTweenX) this.inst.width = this.tweenTargetX; + if (this.doTweenY) { + this.inst.height = this.tweenTargetY; + } else { + this.inst.height = this.inst.width * this.ratio; + } + break; + case 2: // width + this.inst.width = this.tweenTargetX; + break; + case 3: // height + this.inst.height = this.tweenTargetY; + break; + case 4: // angle + var tangle = this.tweenTargetAngle; + this.inst.angle = cr.clamp_angle(tangle); + this.lastKnownValue = this.inst.angle; + break; + case 5: // opacity + this.inst.opacity = this.tweenTargetX; + break; + case 6: // value + this.value = this.tweenTargetX; + break; + case 7: // size + if (this.doTweenX) this.inst.width = this.tweenTargetX; + if (this.doTweenY) this.inst.height = this.tweenTargetY; + break; + } + if (this.i >= this.duration + this.initiating + this.cooldown) { + if (this.playmode == 0) { + this.active = false; + this.reverse = false; + this.i = this.duration + this.initiating + this.cooldown; + } else if (this.playmode == 1) { + this.i = 0; + this.init(); + this.active = true; + } else if (this.playmode == 2) { + if (isForceStop) { + this.reverse = false; + this.init(); + } else { + this.reverse = !this.reverse; + this.i = 0; + this.init(); + this.active = true; + } + } else if (this.playmode == 3) { + this.runtime.DestroyInstance(this.inst); + } else if (this.playmode == 4) { + this.loop = true; + this.i = 0; + this.init(); + this.active = true; + } else if (this.playmode == 5) { + if (isForceStop) { + this.reverse = false; + this.init(); + } else { + if (this.pingpongCounter <= 0) { + this.i = this.duration + this.initiating + this.cooldown; + this.active = false; + } else { + if (!this.reverse) { + this.pingpongCounter -= 1; + this.reverse = true; + this.i = 0; + this.init(); + this.active = true; + } else { + this.pingpongCounter -= 1; + this.reverse = false; + this.i = 0; + this.init(); + this.active = true; + } + } + } + } else if (this.playmode == -6) { + this.playmode = this.lastPlayMode; + this.reverse = false; + this.i = 0; + this.active = false; + } else if (this.playmode == 6) { + this.reverse = false; + this.i = this.duration + this.initiating + this.cooldown; + this.active = false; + } + } + if (this.onCooldown == false) { + this.onCooldown = true; + this.runtime.trigger(cr.behaviors.lunarray_Tween.prototype.cnds.OnCooldownEnd, this.inst); + this.onCooldownDone = true; + } + } + behaviorProto.cnds = {}; + var cnds = behaviorProto.cnds; + cnds.IsActive = function () + { + return this.active; + }; + cnds.CompareGroupProgress = function (cmp, v) + { + var x = []; + cr.lunarray_tweenGroup[this.group].forEach(function (value) { + x.push((value.i / (value.duration + value.initiating + value.cooldown))); + } ); + return cr.do_cmp( Math.min.apply(null, x), cmp, v ); + } + cnds.CompareProgress = function (cmp, v) + { + return cr.do_cmp((this.i / (this.duration + this.initiating + this.cooldown)), cmp, v); + }; + cnds.OnStart = function () + { + if (this.onStartedDone === false) { + return this.onStarted; + } + }; + cnds.OnWaitEnd = function () + { + if (this.onWaitEndDone === false) { + return this.onWaitEnd; + } + }; + cnds.OnEnd = function (a, b, c) + { + if (this.onEndDone === false) { + return this.onEnd; + } + }; + cnds.OnCooldownEnd = function () + { + if (this.onCooldownDone === false) { + return this.onCooldown; + } + }; + behaviorProto.acts = {}; + var acts = behaviorProto.acts; + acts.SetActive = function (a) + { + this.active = (a === 1); + }; + acts.StartGroup = function (force, sgroup) + { + if (sgroup === "") sgroup = this.group; + var groupReady = (force === 1) || cr.lunarray_tweenGroup[sgroup].every(function(value2) { return !value2.active; } ); + if ( groupReady ) { + cr.lunarray_tweenGroup[sgroup].forEach( + function(value) { + if (force === 1) { + acts.Force.apply(value); + } else { + acts.Start.apply(value); + } + } + ); + } + } + acts.StopGroup = function (stopmode, sgroup) + { + if (sgroup === "") sgroup = this.group; + cr.lunarray_tweenGroup[sgroup].forEach( function(value) { + acts.Stop.apply(value, [stopmode]); + } ); + } + acts.ReverseGroup = function (force, rewindMode, sgroup) + { + if (sgroup === "") sgroup = this.group; + var groupReady = (force === 1) || cr.lunarray_tweenGroup[sgroup].every(function(value2) { return !value2.active; } ); + if ( groupReady ) { + cr.lunarray_tweenGroup[sgroup].forEach( + function(value) { + if (force === 1) { + acts.ForceReverse.apply(value, [rewindMode]); + } else { + acts.Reverse.apply(value, [rewindMode]); + } + } + ); + } + } + acts.Force = function () + { + this.loop = (this.playmode === 4); + if (this.playmode == 5) this.pingpongCounter = 1; + if ((this.playmode == 6) || (this.playmode == -6)) { + if (this.i < this.duration + this.cooldown + this.initiating) { + this.reverse = false; + this.init(); + this.active = true; + } + } else { + this.reverse = false; + this.i = 0; + this.init(); + this.active = true; + } + }; + acts.ForceReverse = function (rewindMode) + { + this.rewindMode = (rewindMode == 1); + this.loop = (this.playmode === 4); + if (this.playmode == 5) this.pingpongCounter = 1; + if ((this.playmode == 6) || (this.playmode == -6)) { + if (this.i < this.duration + this.cooldown + this.initiating) { + this.reverse = true; + this.init(); + this.active = true; + } + } else { + if (rewindMode) { + if (this.pingpongCounter == 1) { + if (this.i >= this.duration + this.cooldown + this.initiating) { + this.reverse = true; + this.i = 0; + this.pingpongCounter = 2; + this.init(); + this.active = true; + } + } + } else { + this.reverse = true; + this.i = 0; + this.init(); + this.active = true; + } + } + }; + acts.Start = function () + { + if (!this.active) { + this.loop = (this.playmode === 4); + if (this.playmode == 5) this.pingpongCounter = 1; + if ((this.playmode == 6) || (this.playmode == -6)) { + if (this.i < this.duration + this.cooldown + this.initiating) { + this.reverse = false; + this.init(); + this.active = true; + } + } else { + this.pingpongCounter = 1; + this.reverse = false; + this.i = 0; + this.init(); + this.active = true; + } + } + }; + acts.Stop = function (stopmode) + { + if (this.active) { + if ((this.playmode == 2) || (this.playmode == 4)) { + if (this.reverse) { + this.i = 0; + } else { + this.i = -1; + } + } else { + if (stopmode == 1) { + this.saveState(); + } else if (stopmode == 0) { + this.i = this.initiating + this.cooldown + this.duration; + } else { + this.i = 0; + } + } + this.tick(); + this.active = false; + } + }; + acts.Pause = function () { + if (this.active) { + this.isPaused = true; + this.active = false; + } + } + acts.Resume = function () { + if (this.isPaused) { + this.active = true; + this.isPaused = false; + } else { + if (!this.active) { + this.reverse = false; + this.i = 0; + this.init(); + this.active = true; + } + } + } + acts.Reverse = function (rewindMode) + { + this.rewindMode = (rewindMode == 1); + if (!this.active) { + this.loop = (this.playmode === 4); + if (this.playmode == 5) this.pingpongCounter = 1; + if ((this.playmode == 6) || (this.playmode == -6)) { + if (this.i < this.duration + this.cooldown + this.initiating) { + this.reverse = true; + this.init(); + this.active = true; + } + } else { + if (rewindMode) { + if (this.pingpongCounter == 1) { + if (this.i >= this.duration + this.cooldown + this.initiating) { + this.reverse = true; + this.i = 0; + this.pingpongCounter = 2; + this.init(); + this.active = true; + } + } + } else { + this.reverse = true; + this.i = 0; + this.init(); + this.active = true; + } + } + } + }; + acts.SetDuration = function (x) + { + this.duration = x; + }; + acts.SetWait = function (x) + { + this.wait = x; + this.initiating = parseFloat(this.wait.split(",")[0]); + this.cooldown = parseFloat(this.wait.split(",")[1]); + if ((this.initiating < 0) || (isNaN(this.initiating))) this.initiating = 0; + if ((this.cooldown < 0) || (isNaN(this.cooldown))) this.cooldown = 0; + }; + acts.SetTarget = function (x) + { + if (typeof(x) == "string") { + this.target = x; + this.targetX = parseFloat(x.split(",")[0]); + this.targetY = parseFloat(x.split(",")[1]); + } else { + this.target = x; + this.targetX = x; + } + if (!this.active) { + this.init(); + } else { + } + }; + acts.SetTargetObject = function (obj) + { + if (!obj) + return; + var otherinst = obj.getFirstPicked(); + if (!otherinst) + return; + this.targetObject = otherinst; + this.target = "OBJ"; + }; + acts.SetTargetX = function (x) + { + if ((this.tweened == 2) || (this.tweened == 3) || (this.tweened == 4) || (this.tweened == 5) || (this.tweened == 6)) { + if (typeof(x) == "string") { + this.target = parseFloat(x.split(",")[0]); + } else { + this.target = ""+x+","+this.targetY; + } + this.targetX = this.target; + } else { + var currY = this.target.split(",")[1]; + this.target = String(x) + "," + currY; + this.targetX = parseFloat(this.target.split(",")[0]); + this.targetY = parseFloat(this.target.split(",")[1]); + } + if (!this.active) { + this.saveState(); + this.init(); + } else { + } + }; + acts.SetTargetY = function (x) + { + if ((this.tweened == 2) || (this.tweened == 3) || (this.tweened == 4) || (this.tweened == 5) || (this.tweened == 6)) { + if (typeof(x) == "string") { + this.target = parseFloat(x)+""; + } else { + this.target = this.targetX+","+x; + } + this.targetX = this.target; + } else { + var currX = this.target.split(",")[0]; + this.target = currX + "," + String(x); + this.targetX = parseFloat(this.target.split(",")[0]); + this.targetY = parseFloat(this.target.split(",")[1]); + } + if (!this.active) { + this.saveState(); + this.init(); + } else { + } + }; + acts.SetInitial = function (x) + { + if (typeof(x) == "string") { + this.initial = x; + this.initialX = parseFloat(x.split(",")[0]); + this.initialY = parseFloat(x.split(",")[1]); + } else { + this.initial = ""+x; + this.initialX = x; + } + if (this.tweened == 6) { + this.value = this.initialX; + } + if (!this.active) { + this.saveState(); + this.init(); + } else { + } + }; + acts.SetInitialX = function (x) + { + if ((this.tweened == 2) || (this.tweened == 3) || (this.tweened == 4) || (this.tweened == 5) || (this.tweened == 6)) { + if (typeof(x) == "string") { + this.initial = parseFloat(x); + } else { + this.initial = ""+x+","+this.initialY; + } + this.initialX = this.initial; + } else { + if (this.initial == "") this.initial = "current"; + if (this.initial == "current") { + var currY = this.tweenSaveY; + } else { + var currY = this.initial.split(",")[1]; + } + this.initial = String(x) + "," + currY; + this.initialX = parseFloat(this.initial.split(",")[0]); + this.initialY = parseFloat(this.initial.split(",")[1]); + } + if (this.tweened == 6) { + this.value = this.initialX; + } + if (!this.active) { + this.saveState(); + this.init(); + } else { + } + }; + acts.SetInitialY = function (x) + { + if ((this.tweened == 2) || (this.tweened == 3) || (this.tweened == 4) || (this.tweened == 5) || (this.tweened == 6)) { + if (typeof(x) == "string") { + this.initial = parseFloat(x); + } else { + this.initial = ""+this.initialX+","+x; + } + this.initialX = this.initial; + } else { + if (this.initial == "") this.initial = "current"; + if (this.initial == "current") { + var currX = this.tweenSaveX; + } else { + var currX = this.initial.split(",")[0]; + } + this.initial = currX + "," + String(x); + this.initialX = parseFloat(this.initial.split(",")[0]); + this.initialY = parseFloat(this.initial.split(",")[1]); + } + if (!this.active) { + this.saveState(); + this.init(); + } else { + } + }; + acts.SetValue = function (x) + { + this.value = x; + }; + acts.SetTweenedProperty = function (m) + { + this.tweened = m; + }; + acts.SetEasing = function (w) + { + this.easing = w; + }; + acts.SetPlayback = function (x) + { + this.playmode = x; + }; + acts.SetParameter = function (tweened, playmode, easefunction, initial, target, duration, wait, cmode) + { + this.tweened = tweened; + this.playmode = playmode; + this.easing = easefunction; + acts.SetInitial.apply(this, [initial]); + acts.SetTarget.apply(this, [target]); + acts.SetDuration.apply(this, [duration]); + acts.SetWait.apply(this, [wait]); + this.coord_mode = cmode; + this.saveState(); + }; + behaviorProto.exps = {}; + var exps = behaviorProto.exps; + exps.Progress = function (ret) + { + ret.set_float(this.i / (this.duration + this.initiating + this.cooldown)); + }; + exps.ProgressTime = function (ret) + { + ret.set_float(this.i); + }; + exps.Duration = function (ret) + { + ret.set_float(this.duration); + }; + exps.Initiating = function (ret) + { + ret.set_float(this.initiating); + }; + exps.Cooldown = function (ret) + { + ret.set_float(this.cooldown); + }; + exps.Target = function (ret) + { + ret.set_string(this.target); + }; + exps.Value = function (ret) + { + ret.set_float(this.value); + }; + exps.isPaused = function (ret) + { + ret.set_int(this.isPaused ? 1: 0); + }; +}()); +cr.getObjectRefTable = function () { return [ + cr.plugins_.Audio, + cr.plugins_.Browser, + cr.plugins_.Function, + cr.plugins_.Sprite, + cr.plugins_.SpriteFontPlus, + cr.plugins_.TDVplugin, + cr.plugins_.Text, + cr.plugins_.Touch, + cr.behaviors.Rex_MoveTo, + cr.behaviors.Fade, + cr.behaviors.DragnDrop, + cr.behaviors.Pin, + cr.behaviors.Sin, + cr.behaviors.lunarray_Tween, + cr.plugins_.Function.prototype.cnds.OnFunction, + cr.behaviors.Rex_MoveTo.prototype.acts.SetTargetPosByDeltaXY, + cr.system_object.prototype.cnds.OnLayoutStart, + cr.plugins_.Sprite.prototype.acts.SetVisible, + cr.system_object.prototype.acts.SetLayerVisible, + cr.plugins_.Browser.prototype.acts.ExecJs, + cr.behaviors.Pin.prototype.acts.Pin, + cr.system_object.prototype.acts.Wait, + cr.plugins_.Text.prototype.acts.SetText, + cr.plugins_.Browser.prototype.exps.ExecJS, + cr.plugins_.Touch.prototype.cnds.OnTouchEnd, + cr.plugins_.Audio.prototype.acts.Play, + cr.system_object.prototype.cnds.LayerVisible, + cr.behaviors.Rex_MoveTo.prototype.cnds.IsMoving, + cr.plugins_.Function.prototype.acts.CallFunction, + cr.behaviors.Rex_MoveTo.prototype.cnds.OnHitTarget, + cr.behaviors.lunarray_Tween.prototype.acts.Force, + cr.behaviors.lunarray_Tween.prototype.cnds.OnEnd, + cr.system_object.prototype.acts.GoToLayout, + cr.plugins_.TDVplugin.prototype.cnds.OnStart, + cr.system_object.prototype.acts.SetVar, + cr.plugins_.Sprite.prototype.acts.SetBoolInstanceVar, + cr.plugins_.Sprite.prototype.acts.SetInstanceVar, + cr.plugins_.Sprite.prototype.acts.SetAnimFrame, + cr.plugins_.Sprite.prototype.acts.Destroy, + cr.plugins_.Text.prototype.acts.Destroy, + cr.system_object.prototype.cnds.Repeat, + cr.system_object.prototype.exps.loopindex, + cr.system_object.prototype.acts.CreateObject, + cr.plugins_.Sprite.prototype.exps.X, + cr.plugins_.Sprite.prototype.exps.Y, + cr.plugins_.Sprite.prototype.exps.Width, + cr.plugins_.Text.prototype.acts.SetFontSize, + cr.system_object.prototype.cnds.Compare, + cr.system_object.prototype.cnds.Else, + cr.plugins_.Sprite.prototype.cnds.CompareInstanceVar, + cr.behaviors.DragnDrop.prototype.cnds.OnDragStart, + cr.plugins_.Sprite.prototype.acts.MoveToTop, + cr.plugins_.Sprite.prototype.cnds.IsOverlapping, + cr.plugins_.Text.prototype.acts.MoveToTop, + cr.behaviors.DragnDrop.prototype.cnds.OnDrop, + cr.plugins_.Sprite.prototype.cnds.IsBoolInstanceVarSet, + cr.plugins_.Sprite.prototype.acts.SetPos, + cr.behaviors.Rex_MoveTo.prototype.acts.SetTargetPos, + cr.system_object.prototype.cnds.Every, + cr.system_object.prototype.cnds.CompareVar, + cr.system_object.prototype.cnds.EveryTick, + cr.plugins_.Touch.prototype.cnds.OnTouchObject, + cr.plugins_.Sprite.prototype.cnds.IsVisible, + cr.system_object.prototype.cnds.TriggerOnce, + cr.plugins_.SpriteFontPlus.prototype.acts.SetText, + cr.behaviors.Rex_MoveTo.prototype.acts.KENSetTargetPos, + cr.system_object.prototype.cnds.For +];}; + diff --git a/G102-sequence/data.js b/G102-sequence/data.js new file mode 100644 index 0000000..a583a33 --- /dev/null +++ b/G102-sequence/data.js @@ -0,0 +1 @@ +{"project": 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So to keep the consistent ordering, + // delay all messages by the same amount. + setTimeout(() => broadcastChannel.postMessage(o), 3000); +}; + +function Broadcast(type) +{ + PostBroadcastMessage({ + "type": type + }); +}; + +function BroadcastDownloadingUpdate(version) +{ + PostBroadcastMessage({ + "type": "downloading-update", + "version": version + }); +} + +function BroadcastUpdateReady(version) +{ + PostBroadcastMessage({ + "type": "update-ready", + "version": version + }); +} + +function IsUrlInLazyLoadList(url, lazyLoadList) +{ + if (!lazyLoadList) + return false; // presumably lazy load list failed to load + + try { + for (const lazyLoadRegex of lazyLoadList) + { + if (new RegExp(lazyLoadRegex).test(url)) + return true; + } + } + catch (err) + { + console.error(CONSOLE_PREFIX + "Error matching in lazy-load list: ", err); + } + + return false; +}; + +function WriteLazyLoadListToStorage(lazyLoadList) +{ + if (typeof localforage === "undefined") + return Promise.resolve(); // bypass if localforage not imported + else + return localforage.setItem(LAZYLOAD_KEYNAME, lazyLoadList) +}; + +function ReadLazyLoadListFromStorage() +{ + if (typeof localforage === "undefined") + return Promise.resolve([]); // bypass if localforage not imported + else + return localforage.getItem(LAZYLOAD_KEYNAME); +}; + +function GetCacheBaseName() +{ + // Include the scope to avoid name collisions with any other SWs on the same origin. + // e.g. "c2offline-https://example.com/foo/" (won't collide with anything under bar/) + return CACHE_NAME_PREFIX + "-" + self.registration.scope; +}; + +function GetCacheVersionName(version) +{ + // Append the version number to the cache name. + // e.g. "c2offline-https://example.com/foo/-v2" + return GetCacheBaseName() + "-v" + version; +}; + +// Return caches.keys() filtered down to just caches we're interested in (with the right base name). +// This filters out caches from unrelated scopes. +async function GetAvailableCacheNames() +{ + const cacheNames = await caches.keys(); + const cacheBaseName = GetCacheBaseName(); + return cacheNames.filter(n => n.startsWith(cacheBaseName)); +}; + +// Identify if an update is pending, which is the case when we have 2 or more available caches. +// One must be an update that is waiting, since the next navigate that does an upgrade will +// delete all the old caches leaving just one currently-in-use cache. +async function IsUpdatePending() +{ + const availableCacheNames = await GetAvailableCacheNames(); + return (availableCacheNames.length >= 2); +}; + +// Automatically deduce the main page URL (e.g. index.html or main.aspx) from the available browser windows. +// This prevents having to hard-code an index page in the file list, implicitly caching it like AppCache did. +async function GetMainPageUrl() +{ + const allClients = await clients.matchAll({ + includeUncontrolled: true, + type: "window" + }); + + for (const c of allClients) + { + // Parse off the scope from the full client URL, e.g. https://example.com/index.html -> index.html + let url = c.url; + if (url.startsWith(self.registration.scope)) + url = url.substring(self.registration.scope.length); + + if (url && url !== "/") // ./ is also implicitly cached so don't bother returning that + { + // If the URL is solely a search string, prefix it with / to ensure it caches correctly. + // e.g. https://example.com/?foo=bar needs to cache as /?foo=bar, not just ?foo=bar. + if (url.startsWith("?")) + url = "/" + url; + + return url; + } + } + + return ""; // no main page URL could be identified +}; + +// Hack to fetch optionally bypassing HTTP cache until fetch cache options are supported in Chrome (crbug.com/453190) +function fetchWithBypass(request, bypassCache) +{ + if (typeof request === "string") + request = new Request(request); + + if (bypassCache) + { + // bypass enabled: add a random search parameter to avoid getting a stale HTTP cache result + const url = new URL(request.url); + url.search += Math.floor(Math.random() * 1000000); + + return fetch(url, { + headers: request.headers, + mode: request.mode, + credentials: request.credentials, + redirect: request.redirect, + cache: "no-store" + }); + } + else + { + // bypass disabled: perform normal fetch which is allowed to return from HTTP cache + return fetch(request); + } +}; + +// Effectively a cache.addAll() that only creates the cache on all requests being successful (as a weak attempt at making it atomic) +// and can optionally cache-bypass with fetchWithBypass in every request +async function CreateCacheFromFileList(cacheName, fileList, bypassCache) +{ + // Kick off all requests and wait for them all to complete + const responses = await Promise.all(fileList.map(url => fetchWithBypass(url, bypassCache))); + + // Check if any request failed. If so don't move on to opening the cache. + // This makes sure we only open a cache if all requests succeeded. + let allOk = true; + + for (const response of responses) + { + if (!response.ok) + { + allOk = false; + console.error(CONSOLE_PREFIX + "Error fetching '" + response.url + "' (" + response.status + " " + response.statusText + ")"); + } + } + + if (!allOk) + throw new Error("not all resources were fetched successfully"); + + // Can now assume all responses are OK. Open a cache and write all responses there. + // TODO: ideally we can do this transactionally to ensure a complete cache is written as one atomic operation. + // This needs either new transactional features in the spec, or at the very least a way to rename a cache + // (so we can write to a temporary name that won't be returned by GetAvailableCacheNames() and then rename it when ready). + const cache = await caches.open(cacheName); + + try { + return await Promise.all(responses.map( + (response, i) => cache.put(fileList[i], response) + )); + } + catch (err) + { + // Not sure why cache.put() would fail (maybe if storage quota exceeded?) but in case it does, + // clean up the cache to try to avoid leaving behind an incomplete cache. + console.error(CONSOLE_PREFIX + "Error writing cache entries: ", err); + caches.delete(cacheName); + throw err; + } +}; + +async function UpdateCheck(isFirst) +{ + try { + // Always bypass cache when requesting offline.js to make sure we find out about new versions. + const response = await fetchWithBypass(OFFLINE_DATA_FILE, true); + + if (!response.ok) + throw new Error(OFFLINE_DATA_FILE + " responded with " + response.status + " " + response.statusText); + + const data = await response.json(); + + const version = data.version; + const fileList = data.fileList; + const lazyLoadList = data.lazyLoad; + const currentCacheName = GetCacheVersionName(version); + + const cacheExists = await caches.has(currentCacheName); + + // Don't recache if there is already a cache that exists for this version. Assume it is complete. + if (cacheExists) + { + // Log whether we are up-to-date or pending an update. + const isUpdatePending = await IsUpdatePending(); + if (isUpdatePending) + { + console.log(CONSOLE_PREFIX + "Update pending"); + Broadcast("update-pending"); + } + else + { + console.log(CONSOLE_PREFIX + "Up to date"); + Broadcast("up-to-date"); + } + return; + } + + // Implicitly add the main page URL to the file list, e.g. "index.html", so we don't have to assume a specific name. + const mainPageUrl = await GetMainPageUrl(); + + // Prepend the main page URL to the file list if we found one and it is not already in the list. + // Also make sure we request the base / which should serve the main page. + fileList.unshift("./"); + + if (mainPageUrl && fileList.indexOf(mainPageUrl) === -1) + fileList.unshift(mainPageUrl); + + console.log(CONSOLE_PREFIX + "Caching " + fileList.length + " files for offline use"); + + if (isFirst) + Broadcast("downloading"); + else + BroadcastDownloadingUpdate(version); + + // Note we don't bypass the cache on the first update check. This is because SW installation and the following + // update check caching will race with the normal page load requests. For any normal loading fetches that have already + // completed or are in-flight, it is pointless and wasteful to cache-bust the request for offline caching, since that + // forces a second network request to be issued when a response from the browser HTTP cache would be fine. + if (lazyLoadList) + await WriteLazyLoadListToStorage(lazyLoadList); // dump lazy load list to local storage# + + await CreateCacheFromFileList(currentCacheName, fileList, !isFirst); + const isUpdatePending = await IsUpdatePending(); + + if (isUpdatePending) + { + console.log(CONSOLE_PREFIX + "All resources saved, update ready"); + BroadcastUpdateReady(version); + } + else + { + console.log(CONSOLE_PREFIX + "All resources saved, offline support ready"); + Broadcast("offline-ready"); + } + } + catch (err) + { + // Update check fetches fail when we're offline, but in case there's any other kind of problem with it, log a warning. + console.warn(CONSOLE_PREFIX + "Update check failed: ", err); + } +}; + +self.addEventListener("install", event => +{ + // On install kick off an update check to cache files on first use. + // If it fails we can still complete the install event and leave the SW running, we'll just + // retry on the next navigate. + event.waitUntil( + UpdateCheck(true) // first update + .catch(() => null) + ); +}); + +async function GetCacheNameToUse(availableCacheNames, doUpdateCheck) +{ + // Prefer the oldest cache available. This avoids mixed-version responses by ensuring that if a new cache + // is created and filled due to an update check while the page is running, we keep returning resources + // from the original (oldest) cache only. + if (availableCacheNames.length === 1 || !doUpdateCheck) + return availableCacheNames[0]; + + // We are making a navigate request with more than one cache available. Check if we can expire any old ones. + const allClients = await clients.matchAll(); + + // If there are other clients open, don't expire anything yet. We don't want to delete any caches they + // might be using, which could cause mixed-version responses. + if (allClients.length > 1) + return availableCacheNames[0]; + + // Identify newest cache to use. Delete all the others. + const latestCacheName = availableCacheNames[availableCacheNames.length - 1]; + console.log(CONSOLE_PREFIX + "Updating to new version"); + + await Promise.all( + availableCacheNames.slice(0, -1) + .map(c => caches.delete(c)) + ); + + return latestCacheName; +}; + +async function HandleFetch(event, doUpdateCheck) +{ + const availableCacheNames = await GetAvailableCacheNames(); + + // No caches available: go to network + if (!availableCacheNames.length) + return fetch(event.request); + + const useCacheName = await GetCacheNameToUse(availableCacheNames, doUpdateCheck); + const cache = await caches.open(useCacheName); + const cachedResponse = await cache.match(event.request); + + if (cachedResponse) + return cachedResponse; // use cached response + + // We need to check if this request is to be lazy-cached. Send the request and load the lazy-load list + // from storage simultaneously. + const result = await Promise.all([fetch(event.request), ReadLazyLoadListFromStorage()]); + const fetchResponse = result[0]; + const lazyLoadList = result[1]; + + if (IsUrlInLazyLoadList(event.request.url, lazyLoadList)) + { + // Handle failure writing to the cache. This can happen if the storage quota is exceeded, which is particularly + // likely in Safari 11.1, which appears to have very tight storage limits. Make sure even in the event of an error + // we continue to return the response from the fetch. + try { + // Note clone response since we also respond with it + await cache.put(event.request, fetchResponse.clone()); + } + catch (err) + { + console.warn(CONSOLE_PREFIX + "Error caching '" + event.request.url + "': ", err); + } + } + + return fetchResponse; +}; + +self.addEventListener("fetch", event => +{ + /** NOTE (iain) + * This check is to prevent a bug with XMLHttpRequest where if its + * proxied with "FetchEvent.prototype.respondWith" no upload progress + * events are triggered. By returning we allow the default action to + * occur instead. Currently all cross-origin requests fall back to default. + */ + if (new URL(event.request.url).origin !== location.origin) + return; + + // Check for an update on navigate requests + const doUpdateCheck = (event.request.mode === "navigate"); + + const responsePromise = HandleFetch(event, doUpdateCheck); + + if (doUpdateCheck) + { + // allow the main request to complete, then check for updates + event.waitUntil( + responsePromise + .then(() => UpdateCheck(false)) // not first check + ); + } + + event.respondWith(responsePromise); +}); \ No newline at end of file diff --git a/G102-sequence/tdv_sdk.js b/G102-sequence/tdv_sdk.js new file mode 100644 index 0000000..2509740 --- /dev/null +++ b/G102-sequence/tdv_sdk.js @@ -0,0 +1,1013 @@ +var tdv_sdk = { + // --- KHO DỮ LIỆU NỘI BỘ --- + list: [], + currentQuestion: null, + level: 0, + totalQuestions: 0, + userResults: [], + gameID: null, + userId: null, + leaderboardData: null, + gameStartTime: null, + endTime: null, + instructions: "Sắp xếp các từ thành câu đúng!", + serverDataLoaded: false, + + // ===== GAME MODE ===== + gameMode: "fill_blank", // "full_order" | "fill_blank" + missingIndices: [], // lưu index các slot bị thiếu + blankIndexes: [], // danh sách index bị trống + missingWords: [], + + blankCount: 1, // số ô trống (server control) + + currentWords: [], // Mảng các từ đã shuffle + correctSentence: "", // Câu đúng (gốc) + correctWords: [], // Mảng các từ đúng (theo thứ tự) + listPosX: [], + newWidth: 150, + maxWWidth: 1400, + margin: 40, + + // --- DỮ LIỆU MẶC ĐỊNH (FALLBACK) --- + defaultData: { + game_id: "SQ_SENTENCE_001", + user_id: "guest_user", + blank_count: 2, + end_time_iso: null, + instructions: "Arrange the words to form correct sentences!", + data: [ + { + "sentence": "There are some toys in the box.", + "parts": [ + "There", + "are", + "some", + "toys", + "in", + "the", + "box." + ], + "is_scrambled": true, + "original_quote": "1. some toys are There in the box.", + "id": "SE-1768646900503-0", + "game_type": "sequence" + }, + { + "sentence": "She is eating a cake.", + "parts": [ + "She", + "is", + "eating", + "a", + "cake." + ], + "is_scrambled": true, + "original_quote": "2. is She a cake . eating", + "id": "SE-1768646900503-1", + "game_type": "sequence" + }, + { + "sentence": "May I visit the gift shop?", + "parts": [ + "May", + "I", + "visit", + "the", + "gift", + "shop?" + ], + "is_scrambled": true, + "original_quote": "3. visit May I gift shop ? the", + "id": "SE-1768646900503-2", + "game_type": "sequence" + } + ] + }, + + // Leaderboard mặc định + defaultLeaderboard: { + top_players: [ + { rank: 1, name: "Player 1", score: 10, time_spent: 45 }, + { rank: 2, name: "You", score: 9, time_spent: 52 }, + { rank: 3, name: "Player 3", score: 8, time_spent: 60 } + ], + user_rank: { rank: "2", name: "You", score: 9, time_spent: 52 } + }, + + themeSettings: { + current_bg: "bg", + bg_list: ["bg1", "bg2", "bg3", "bg4", "bg5", "bg6", "bg7", "bg8", "bg9", "bg10"] + }, + + // --- CÁC HÀM CALLBACK --- + onGameStart: function () { console.log("SDK: Sentence Game Started"); }, + onAnswerChecked: function (isCorrect, data) { console.log("SDK: Answer Checked", isCorrect); }, + onGameFinished: function (finalData) { console.log("SDK: Game Finished", finalData); }, + onLeaderboardLoaded: function (data) { console.log("SDK: Leaderboard Loaded"); }, + + // --- KHỞI TẠO & LOAD DỮ LIỆU --- + init: function () { + var self = this; + const urlParams = new URLSearchParams(window.location.search); + const bgParam = urlParams.get('bg'); + if (bgParam) { + this.themeSettings.current_bg = bgParam.startsWith('bg') ? bgParam : "bg" + bgParam; + } + const id = urlParams.get('game_id') || this.gameID; + console.log("🔌 SDK: Sentence Game Initialized. Waiting for data..."); + window.parent.postMessage({ + type: "GAME_READY", + game_id: id, + available_bgs: this.themeSettings.bg_list, + selected_bg: this.themeSettings.current_bg + }, "*"); + + if (urlParams.has('offline') || urlParams.has('demo')) { + console.log("🔧 SDK: Offline/Demo mode - Loading default data"); + this.loadDefaultData(); + } else { + setTimeout(function () { + if (!self.serverDataLoaded && self.list.length === 0) { + console.warn("⚠️ SDK: No server data after 3s - Loading default data"); + self.loadDefaultData(); + } + }, 3000); + } + }, + + loadDefaultData: function () { + if (this.list && this.list.length > 0) { + console.log("📦 SDK: Data already loaded, skipping default"); + return; + } + var now = new Date(); + var endTime = new Date(now.getTime() + (180 * 1000)); // 3 phút + var defaultJson = JSON.parse(JSON.stringify(this.defaultData)); + defaultJson.end_time_iso = endTime.toISOString(); + console.log("📦 SDK: Loading default data with", defaultJson.data.length, "sentences"); + this.load(defaultJson); + }, + + load: function (inputJson) { + if (!inputJson) return; + this.serverDataLoaded = true; + this.list = inputJson.data || inputJson.questions || []; + this.gameID = inputJson.game_id; + this.userId = inputJson.user_id; + this.totalQuestions = this.list.length; + this.blankCount = inputJson.blank_count || 1; + + + if (inputJson.end_time_iso) { + this.endTime = new Date(inputJson.end_time_iso); + } else { + let fallbackSeconds = inputJson.total_time || 180; + this.endTime = new Date(Date.now() + fallbackSeconds * 1000); + } + + if (inputJson.metadata && inputJson.metadata.description) { + this.instructions = inputJson.metadata.description; + } + + const completedData = inputJson.completed_question_ids || []; + this.userResults = []; + let resumeLevel = 0; + for (let i = 0; i < this.list.length; i++) { + const done = completedData.find(item => (item.id || item) === this.list[i].id); + if (done) { + this.userResults.push({ id: this.list[i].id, result: done.result !== undefined ? done.result : 0 }); + resumeLevel = i + 1; + } else { + resumeLevel = i; + break; + } + } + this.level = Math.min(resumeLevel, this.totalQuestions - 1); + this.gameStartTime = new Date(); + this.loadQuestions(); + this.onGameStart(); + if (window['TDVTriger']) window['TDVTriger'].runtime.trigger(cr.plugins_.TDVplugin.prototype.cnds.OnLoad, window['TDVTriger']); + }, + + // --- LOGIC THỜI GIAN --- + getRemainingTime: function () { + if (!this.endTime) return 0; + let diff = Math.floor((this.endTime - new Date()) / 1000); + return diff > 0 ? diff : 0; + }, + + getTimeSpent: function () { + if (!this.gameStartTime) return 0; + const now = new Date(); + return Math.floor((now - this.gameStartTime) / 1000); + }, + + formatTime: function (seconds) { + if (seconds === undefined || seconds === null) return "00:00"; + const mins = Math.floor(seconds / 60); + const secs = seconds % 60; + return String(mins).padStart(2, '0') + ":" + String(secs).padStart(2, '0'); + }, + + // ==================== LOGIC CHÍNH: LOAD CÂU HỎI ==================== + lastLoadedLevel: -1, + + loadQuestions: function () { + if (this.lastLoadedLevel === this.level && this.currentWords.length > 0) { + console.log("⏭️ Sentence", this.level + 1, "already loaded, skipping..."); + return; + } + + this.currentQuestion = this.list[this.level]; + if (this.currentQuestion) { + // Lấy câu đúng từ field "sentence" + this.correctSentence = String(this.currentQuestion.sentence || "").trim(); + + // PHƯƠNG THỨC 1: Nhận parts đã chia sẵn từ server + if (this.currentQuestion.parts && Array.isArray(this.currentQuestion.parts) && this.currentQuestion.parts.length > 0) { + // Server đã gửi sẵn parts (có thể đã shuffle hoặc chưa) + this.currentWords = [...this.currentQuestion.parts]; + + // Tách correctWords từ sentence để so sánh + this.correctWords = this.correctSentence.split(/\s+/).filter(w => w.length > 0); + + console.log("📦 Using server-provided parts:", this.currentWords); + } + // PHƯƠNG THỨC 2: Tự tách câu và shuffle (fallback) + else { + // TÁCH CÂU THÀNH CÁC TỪ (by space) + this.correctWords = this.correctSentence.split(/\s+/).filter(w => w.length > 0); + + // Shuffle các từ + this.currentWords = this.shuffleArray([...this.correctWords]); + + console.log("🔀 Auto-split and shuffled words"); + } + // ===== FILL BLANK MODE ===== + this.missingIndices = []; + + if (this.gameMode === "fill_blank") { + var total = this.correctWords.length; + + // random 1 slot bị thiếu + var missing = Math.floor(Math.random() * total); + this.missingIndices.push(missing); + + console.log("🕳️ Missing slot index:", missing); + } + // Tính width dựa trên số từ và độ dài từ + this.newWidth = this.calculateWordWidth(this.currentWords); + + // Tính vị trí X cho từng từ + this.listPosX = this.getObjectPositions(this.currentWords.length, this.newWidth, this.margin, this.maxWWidth); + + // Đánh dấu đã load level này + this.lastLoadedLevel = this.level; + + console.log("📝 Correct sentence:", this.correctSentence); + console.log("📝 Display words:", this.currentWords); + console.log("📝 Word count:", this.currentWords.length); + this.generateBlankIndexes(); + this.generateMissingWords(); + + } + }, + + // Tính width dựa trên số từ và độ dài từ dài nhất + calculateWordWidth: function (words) { + var count = words.length; + var maxLen = Math.max(...words.map(w => w.length)); + + // Base width theo độ dài từ + var baseWidth = Math.max(80, maxLen * 15 + 20); + + // Điều chỉnh theo số từ để vừa màn hình + if (count <= 3) return Math.min(200, baseWidth); + if (count <= 5) return Math.min(180, baseWidth); + if (count <= 7) return Math.min(150, baseWidth); + return Math.min(120, baseWidth); + }, + generateBlankIndexes: function () { + this.blankIndexes = []; + + var total = this.correctWords.length; + var need = Math.min(this.blankCount, total); + + var pool = []; + for (var i = 0; i < total; i++) { + pool.push(i); + } + + // shuffle pool + for (var i = pool.length - 1; i > 0; i--) { + var j = Math.floor(Math.random() * (i + 1)); + var tmp = pool[i]; + pool[i] = pool[j]; + pool[j] = tmp; + } + + // lấy need phần tử đầu + this.blankIndexes = pool.slice(0, need); + + console.log("🕳️ Blank indexes:", this.blankIndexes); + }, + generateMissingWords: function () { + this.missingWords = []; + for (var i = 0; i < this.blankIndexes.length; i++) { + var idx = this.blankIndexes[i]; + this.missingWords.push(this.correctWords[idx]); + } + // shuffle + this.shuffleArray(this.missingWords); + console.log("🧩 Missing words:", this.missingWords); + }, + + // ==================== TÍNH SCALE CHO TỪ ==================== + getWordScale: function () { + var wordCount = this.currentWords.length; + if (wordCount <= 3) return 1.2; + if (wordCount <= 4) return 1.1; + if (wordCount <= 5) return 1.0; + if (wordCount <= 6) return 0.9; + if (wordCount <= 7) return 0.85; + return 0.8; + }, + + getTextScale: function () { + return this.getWordScale(); + }, + + getFontSize: function (baseSize) { + var base = baseSize || 40; + return Math.round(base * this.getWordScale()); + }, + + // ==================== KIỂM TRA ĐÁP ÁN ==================== + play: function (userAnswer, isTimeout = false) { + if (!this.currentQuestion) return 0; + var isActuallyTimeout = (isTimeout === true || String(isTimeout) === "true"); + + if (this.userResults.some(r => r.id === this.currentQuestion.id)) { + return this.userResults.find(r => r.id === this.currentQuestion.id).result; + } + + let isCorrect = false; + let finalChoice = isActuallyTimeout ? "TIMEOUT" : String(userAnswer).trim(); + + if (!isActuallyTimeout) { + // So sánh câu user sắp xếp với câu đúng (case-insensitive) + let cleanCorrect = this.correctSentence.toLowerCase().replace(/\s+/g, ' ').trim(); + let cleanUser = finalChoice.toLowerCase().replace(/\s+/g, ' ').trim(); + isCorrect = (cleanUser === cleanCorrect); + } + + const report = { + question_id: this.currentQuestion.id, + result: isCorrect ? 1 : 0, + choice: finalChoice, + is_timeout: isActuallyTimeout + }; + + console.log("📤 Report Sent:", report); + this.userResults.push({ id: report.question_id, result: report.result }); + window.parent.postMessage({ type: "ANSWER_REPORT", data: report }, "*"); + return report.result; + }, + + // ==================== TRACKING TỪ THEO VỊ TRÍ SLOT ==================== + placedWords: [], // Mảng lưu từ theo vị trí slot [0, 1, 2, 3, ...] + canSubmit: 0, // 0 = chưa đủ từ, 1 = đủ từ có thể submit + + // Reset mảng placedWords khi bắt đầu câu hỏi mới + resetPlacedWords: function () { + var count = this.currentWords.length; + this.placedWords = new Array(count).fill(""); + this.canSubmit = 0; + console.log("🔄 Reset placedWords:", this.placedWords); + }, + + // Alias cho tương thích + resetPlacedLetters: function () { + return this.resetPlacedWords(); + }, + + // Kiểm tra slot có trống không + isSlotEmpty: function (slotIndex) { + if (slotIndex < 0 || slotIndex >= this.placedWords.length) { + return 0; + } + return this.placedWords[slotIndex] === "" ? 1 : 0; + }, + + // Đặt từ vào slot (vị trí từ 0) + // Trả về 1 = thành công, 0 = thất bại (slot đã có từ) + setWordAtSlot: function (word, slotIndex) { + if (slotIndex >= 0 && slotIndex < this.placedWords.length) { + if (this.placedWords[slotIndex] !== "") { + console.log("⚠️ Slot " + (slotIndex + 1) + " already has word '" + this.placedWords[slotIndex] + "'"); + return 0; + } + this.placedWords[slotIndex] = word; + console.log("📍 Word '" + word + "' placed at Slot " + (slotIndex + 1)); + this.updateSubmitState(); + return 1; + } + return 0; + }, + + // Alias cho tương thích với SQ Word + setLetterAtSlot: function (word, slotIndex) { + return this.setWordAtSlot(word, slotIndex); + }, + + // Xóa từ khỏi slot + clearWordAtSlot: function (slotIndex) { + if (slotIndex >= 0 && slotIndex < this.placedWords.length) { + this.placedWords[slotIndex] = ""; + console.log("🗑️ Cleared Slot " + (slotIndex + 1)); + this.updateSubmitState(); + } + }, + + // Alias cho tương thích + clearLetterAtSlot: function (slotIndex) { + return this.clearWordAtSlot(slotIndex); + }, + + // Cập nhật trạng thái Submit + updateSubmitState: function () { + var required = (this.gameMode === "fill_blank") + ? this.blankIndexes.length + : this.currentWords.length; + + var allPlaced = this.getPlacedCount() === required; + + var oldState = this.canSubmit; + this.canSubmit = allPlaced ? 1 : 0; + + if (this.canSubmit !== oldState) { + if (this.canSubmit === 1) { + console.log("✅ All words placed! Submit button should appear."); + } else { + console.log("⏳ Not all words placed. Submit hidden."); + } + } + }, + getMissingCount: function () { + return this.missingWords.length; + }, + getMissingWordByIndex: function (index) { + if (this.missingIndices.indexOf(index) === -1) return ""; + console.log("🧩 Missing words:", this.missingWords); + console.log("🧩 Missing words:", this.index); + return this.correctWords[index] || ""; + }, + isBlankIndex: function (index) { + return this.blankIndexes.indexOf(index) !== -1 ? 1 : 0; + }, + + getBlankCount: function () { + return this.blankIndexes.length; + }, + // Lấy câu đã ghép (nối các từ theo thứ tự slot) + getPlacedSentence: function () { + var result = []; + + for (var i = 0; i < this.correctWords.length; i++) { + // Nếu là blank slot → lấy từ user đặt + if (this.isBlankIndex(i)) { + result.push(this.placedWords[i] || ""); + } + // Nếu là preset slot → lấy từ đúng + else { + result.push(this.correctWords[i]); + } + } + + return result.join(" ").replace(/\s+/g, " ").trim(); + }, + // Alias + getPlacedWord: function () { + return this.getPlacedSentence(); + }, + + // Đếm số slot đã có từ + getPlacedCount: function () { + return this.placedWords.filter(w => w !== "").length; + }, + + // Kiểm tra đã đặt đủ từ chưa + isAllPlaced: function () { + return this.canSubmit; + }, + + canSubmitAnswer: function () { + return this.canSubmit; + }, + + // ==================== SUBMIT ĐÁP ÁN ==================== + submitAnswer: function () { + if (this.canSubmit !== 1) { + console.log("❌ Cannot submit - not all words placed!"); + return -1; + } + + var userSentence = this.getPlacedSentence(); + console.log("📝 SUBMIT:", userSentence, "vs", this.correctSentence); + return this.play(userSentence, false); + }, + + checkAnswer: function () { + return this.submitAnswer(); + }, + + logPlacedWord: function (wordValue, positionIndex) { + console.log(`📍 Word Placed: "${wordValue}" at Slot ${positionIndex + 1}`); + }, + + // Alias cho tương thích + logPlacedLetter: function (wordValue, positionIndex) { + return this.logPlacedWord(wordValue, positionIndex); + }, + // ===== FILL BLANK GETTERS ===== + isPresetSlot: function (index) { + if (this.gameMode !== "fill_blank") return 0; + return this.missingIndices.indexOf(index) === -1 ? 1 : 0; + }, + + isBlankSlot: function (index) { + if (this.gameMode !== "fill_blank") return 0; + return this.missingIndices.indexOf(index) !== -1 ? 1 : 0; + }, + + // --- CÁC HÀM GETTER & TIỆN ÍCH --- + getWordsCount: function () { return this.currentWords.length; }, + getLettersCount: function () { return this.currentWords.length; }, // Alias + + // Lấy từ theo index (đã shuffle) + getWordByIndex: function (i) { return this.currentWords[i] || ""; }, + getLetterByIndex: function (i) { return this.currentWords[i] || ""; }, // Alias + + // Lấy từ đúng theo index (chưa shuffle) + getCorrectWordByIndex: function (i) { + return this.correctWords[i] || ""; + }, + getCorrectLetterByIndex: function (i) { return this.getCorrectWordByIndex(i); }, // Alias + + // Lấy câu đúng + getCorrectSentence: function () { return this.correctSentence; }, + getCorrectWord: function () { return this.correctSentence; }, // Alias + + getWidth: function () { return this.newWidth; }, + getPosXbyIndex: function (i) { return this.listPosX[i] || 0; }, + + // ==================== TÍNH WIDTH/SIZE CHO TỪNG TỪ RIÊNG ==================== + + // Tính width cho từng từ dựa trên độ dài + // Sử dụng: Browser.ExecJS("tdv_sdk.getWidthByIndex(" & loopindex & ")") + getWidthByIndex: function (index) { + var word = this.currentWords[index] || ""; + return this.getWidthByWord(word); + }, + + // Tính width dựa trên độ dài từ + // charWidth: pixel/ký tự (mặc định 30) + // minWidth: width tối thiểu (mặc định 100) + // maxWidth: width tối đa (mặc định 350) + getWidthByWord: function (word, charWidth, minWidth, maxWidth) { + var len = String(word || "").length; + var cw = charWidth || 30; // Tăng từ 25 lên 30 + var min = minWidth || 100; // Tăng từ 80 lên 100 + var max = maxWidth || 350; // Tăng từ 250 lên 350 + + var w = len * cw + 50; // +50 padding (tăng từ 40) + return Math.max(min, Math.min(max, w)); + }, + + // Tính font size cho từng từ dựa trên độ dài + // baseSize: font size cơ bản (mặc định 40) + // Sử dụng: Browser.ExecJS("tdv_sdk.getFontSizeByIndex(" & loopindex & ", 40)") + getFontSizeByIndex: function (index, baseSize, boxWidth) { + var word = this.currentWords[index] || ""; + return this.getFontSizeByWord(word, baseSize, boxWidth); + }, + + // Tính font size để text VỪA VỚI BOX + // Đơn giản: từ dài → font nhỏ hơn + getFontSizeByWord: function (word, baseSize, boxWidth) { + var len = String(word || "").length; + var base = baseSize || 50; + + // Quy tắc đơn giản: cứ mỗi ký tự > 5 thì giảm font + if (len <= 2) return base; // "I", "He" + if (len <= 3) return base; // "The", "cat" + if (len <= 4) return base; // "love", "goes" + if (len <= 5) return base; // "plays", "happy" + if (len <= 6) return Math.round(base * 0.95); // "school" → 42 + if (len <= 7) return Math.round(base * 0.85); // "English" → 37 + if (len <= 8) return Math.round(base * 0.75); // "football", "everyday" → 32 + if (len <= 9) return Math.round(base * 0.6); // → 27 + if (len <= 10) return Math.round(base * 0.6); // "basketball" → 25 + return Math.round(base * 0.6); // > 10 → 20 + }, + + // Tính font size ĐỒNG ĐỀU cho tất cả từ (dựa trên từ dài nhất) + // Sử dụng: Browser.ExecJS("tdv_sdk.getUniformFontSize(40, 200)") + getUniformFontSize: function (baseSize, boxWidth) { + var base = baseSize || 40; + var box = boxWidth || 200; + + // Tìm từ dài nhất + var maxLen = 0; + for (var i = 0; i < this.currentWords.length; i++) { + if (this.currentWords[i].length > maxLen) { + maxLen = this.currentWords[i].length; + } + } + + if (maxLen === 0) return base; + + var neededWidth = maxLen * base * 0.6; + if (neededWidth <= (box - 20)) return base; + + var fitSize = Math.floor((box - 20) / (maxLen * 0.6)); + var minSize = Math.max(16, base * 0.4); + + return Math.max(minSize, fitSize); + }, + + // ==================== TÍNH SCALE ĐỂ TEXT VỪA BOX ==================== + + // Tính scale cho text/sprite để vừa với box cố định + // boxWidth: width của box (mặc định 200) + // charPixel: số pixel trung bình mỗi ký tự ở scale 1 (mặc định 25) + // Sử dụng: Browser.ExecJS("tdv_sdk.getScaleByIndex(" & loopindex & ", 200)") + getScaleByIndex: function (index, boxWidth, charPixel) { + var word = this.currentWords[index] || ""; + return this.getScaleByWord(word, boxWidth, charPixel); + }, + + // Tính scale dựa trên từ và boxWidth + getScaleByWord: function (word, boxWidth, charPixel) { + var len = String(word || "").length; + var box = boxWidth || 200; + var charW = charPixel || 25; // Pixel/ký tự ở scale 1 + + // Tính width cần thiết cho text ở scale 1 + var neededWidth = len * charW; + + // Nếu vừa box → scale 1, nếu không → scale nhỏ lại + if (neededWidth <= box) { + return 1.0; + } + + // Scale = boxWidth / neededWidth (với padding) + var scale = (box - 20) / neededWidth; // -20 padding + + // Giới hạn scale tối thiểu 0.4 để text không quá nhỏ + return Math.max(0.4, Math.round(scale * 100) / 100); + }, + + // Tính scale đồng đều cho TẤT CẢ từ (dựa trên từ dài nhất) + // Sử dụng: Browser.ExecJS("tdv_sdk.getUniformScale(200)") + getUniformScale: function (boxWidth, charPixel) { + var box = boxWidth || 200; + var charW = charPixel || 25; + + // Tìm từ dài nhất + var maxLen = 0; + for (var i = 0; i < this.currentWords.length; i++) { + var len = this.currentWords[i].length; + if (len > maxLen) maxLen = len; + } + + var neededWidth = maxLen * charW; + if (neededWidth <= box) return 1.0; + + var scale = (box - 20) / neededWidth; + return Math.max(0.4, Math.round(scale * 100) / 100); + }, + + getCurrentImage: function () { return this.currentQuestion ? (this.currentQuestion.image || "") : ""; }, + getCurrentAudio: function () { return this.currentQuestion ? (this.currentQuestion.audio || "") : ""; }, + getCurrentNumber: function () { return this.level + 1; }, + getTotalQuestions: function () { return this.totalQuestions; }, + getInstructions: function () { return this.instructions; }, + + getCurrentScore: function () { + if (this.totalQuestions === 0) return 0; + const seenIds = new Set(); + let correctCount = 0; + for (let i = this.userResults.length - 1; i >= 0; i--) { + const item = this.userResults[i]; + if (!seenIds.has(item.id)) { + if (item.result === 1) correctCount++; + seenIds.add(item.id); + } + } + let score = (correctCount / this.totalQuestions) * 10; + return Math.round(score * 10) / 10; + }, + + getFinalScore: function () { + let correct = this.userResults.filter(r => r.result === 1).length; + return correct * 100; + }, + + getCorrectCountText: function () { + const seenIds = new Set(); + let correctCount = 0; + for (let i = this.userResults.length - 1; i >= 0; i--) { + const item = this.userResults[i]; + if (!seenIds.has(item.id)) { + if (item.result === 1) correctCount++; + seenIds.add(item.id); + } + } + return correctCount + " / " + this.totalQuestions; + }, + + getCorrectResultText: function () { + return this.getCorrectCountText(); + }, + + getObjectPositions: function (n, objectWidth, margin, maxWidth) { + const totalWidth = n * objectWidth + (n - 1) * margin; + const startX = (maxWidth - totalWidth) / 2; + let positions = []; + for (let i = 0; i < n; i++) { + positions.push(startX + i * (objectWidth + margin)); + } + return positions.map(pos => pos + objectWidth / 2); + }, + + // ==================== VỊ TRÍ VỚI MARGIN CỐ ĐỊNH ==================== + // leftMargin: khoảng cách bên trái (mặc định 200) + // rightMargin: khoảng cách bên phải (mặc định 200) + // screenWidth: width màn hình (mặc định 1920) + + // Tính vị trí tất cả các ô với margin cố định + getFixedMarginPositions: function (leftMargin, rightMargin, screenWidth) { + var left = leftMargin || 200; + var right = rightMargin || 200; + var screen = screenWidth || 1920; + var n = this.currentWords.length; + + if (n <= 0) return []; + + // Vùng khả dụng + var availableWidth = screen - left - right; + + // Tính khoảng cách giữa các ô + var spacing = availableWidth / n; + + // Tính vị trí tâm của mỗi ô + var positions = []; + for (var i = 0; i < n; i++) { + positions.push(left + spacing * i + spacing / 2); + } + + // Lưu lại để dùng + this.listPosX = positions; + + console.log("📍 Fixed margin positions:", positions); + return positions; + }, + + // Lấy vị trí X của ô theo index (với margin cố định) + // Sử dụng: Browser.ExecJS("tdv_sdk.getFixedPosX(" & loopindex & ", 200, 200, 1920)") + getFixedPosX: function (index, leftMargin, rightMargin, screenWidth) { + var left = leftMargin || 200; + var right = rightMargin || 200; + var screen = screenWidth || 1920; + var n = this.currentWords.length; + + if (n <= 0 || index < 0 || index >= n) return 0; + + var availableWidth = screen - left - right; + var spacing = availableWidth / n; + + return left + spacing * index + spacing / 2; + }, + + // Tính width mỗi ô (với margin cố định, các ô cùng size) + // Sử dụng: Browser.ExecJS("tdv_sdk.getFixedWidth(200, 200, 1920, 20)") + getFixedWidth: function (leftMargin, rightMargin, screenWidth, gap) { + var left = leftMargin || 200; + var right = rightMargin || 200; + var screen = screenWidth || 1920; + var g = gap || 20; // Khoảng cách giữa các ô + var n = this.currentWords.length; + + if (n <= 0) return 0; + + var availableWidth = screen - left - right; + var totalGap = (n - 1) * g; + var boxWidth = (availableWidth - totalGap) / n; + + return Math.floor(boxWidth); + }, + + // ==================== VỊ TRÍ CĂN GIỮA VỚI SPACING CỐ ĐỊNH ==================== + // centerX: tâm màn hình (mặc định 960) + // spacing: khoảng cách giữa các ô (CỐ ĐỊNH, mặc định 200) + // ===== CẤU HÌNH CHỈNH TRONG CODE ===== + centerX: 600, // Tâm màn hình X + startY: 840, // Y của dòng đầu tiên + spacingX: 210, // Khoảng cách giữa các ô (X & Y) + spacingY: 95, + maxPerRow: 5, // Số ô mỗi dòng + // Lấy vị trí X của ô theo index (căn giữa + spacing cố định) + // Sử dụng: Browser.ExecJS("tdv_sdk.getCenteredPosX(" & loopindex & ", 960, 200)") + getCenteredPosX: function (index) { + + var n = this.currentWords.length; + if (n <= 0) return this.centerX; + + var row = Math.floor(index / this.maxPerRow); + + // Số ô trong dòng hiện tại + var itemsInRow = Math.min( + this.maxPerRow, + n - row * this.maxPerRow + ); + + var totalWidth = (itemsInRow - 1) * this.spacingX; + var startX = this.centerX - totalWidth / 2; + + var col = index % this.maxPerRow; + return startX + col * this.spacingX; + }, + + // ===== TÍNH Y (XUỐNG DÒNG) ===== + getCenteredPosY: function () { + + // var row = Math.floor(index / this.maxPerRow); + return this.startY; + }, + getCheckerBaseY: function (index) { + + var n = this.currentWords.length; + if (n <= 0) return this.startY; + + var row = Math.floor(index / this.maxPerRow); + // checker nằm dưới dòng answers cuối + return this.startY + 1 * this.spacingY + row * this.spacingY + 10; + }, + shuffleArray: function (array) { + for (let i = array.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [array[i], array[j]] = [array[j], array[i]]; + } + return array; + }, + + nextQuestion: function () { + if (this.level < this.totalQuestions - 1) { + this.level++; + this.loadQuestions(); + return 1; + } + return 0; + }, + + // --- AUDIO --- + playAudio: function () { + var audioSrc = this.getCurrentAudio(); + if (!audioSrc) { + console.log("No audio for this sentence"); + return; + } + + if (window.audio && !window.audio.paused) { + window.audio.pause(); + window.audio.currentTime = 0; + } + + var audio = new Audio(audioSrc); + window.audio = audio; + audio.play().catch(e => console.error("Audio error:", e)); + console.log("🔊 Playing audio:", audioSrc); + }, + + // --- KẾT THÚC & LEADERBOARD --- + forceFinishGame: function () { this.result(); }, + + result: function () { + const uniqueResults = []; + const seenIds = new Set(); + for (let i = this.userResults.length - 1; i >= 0; i--) { + if (!seenIds.has(this.userResults[i].id)) { + uniqueResults.unshift(this.userResults[i]); + seenIds.add(this.userResults[i].id); + } + } + + const totalScore = this.getCurrentScore(); + const timeSpent = this.getTimeSpent(); + + const finalData = { + game_id: this.gameID, + user_id: this.userId, + score: totalScore, + time_spent: timeSpent, + details: uniqueResults + }; + + console.log("📊 Final Result - Score:", totalScore, "Time Spent:", timeSpent, "s"); + this.onGameFinished(finalData); + window.parent.postMessage({ type: "FINAL_RESULT", data: finalData }, "*"); + this.leaderboard(); + }, + + // --- LEADERBOARD --- + leaderboard: function () { + var self = this; + window.parent.postMessage({ type: "GET_LEADERBOARD", game_id: this.gameID }, "*"); + + setTimeout(function () { + if (!self.leaderboardData) { + console.warn("⚠️ SDK: No leaderboard from server - Generating with user score"); + self.loadLeaderboard(self.generateUserLeaderboard()); + } + }, 2000); + }, + + generateUserLeaderboard: function () { + var userScore = this.getCurrentScore(); + var userName = this.userId || "You"; + var userTimeSpent = this.getTimeSpent(); + + var topPlayers = JSON.parse(JSON.stringify(this.defaultLeaderboard.top_players)); + var userPlayer = { rank: 0, name: userName, score: userScore, time_spent: userTimeSpent }; + + var userRankIndex = -1; + for (var i = 0; i < topPlayers.length; i++) { + if (userScore > topPlayers[i].score || + (userScore === topPlayers[i].score && userTimeSpent < topPlayers[i].time_spent)) { + userRankIndex = i; + break; + } + } + + var result = { top_players: [], user_rank: null }; + + if (userRankIndex !== -1) { + topPlayers.splice(userRankIndex, 0, userPlayer); + topPlayers = topPlayers.slice(0, 3); + for (var j = 0; j < topPlayers.length; j++) { + topPlayers[j].rank = j + 1; + } + result.top_players = topPlayers; + result.user_rank = topPlayers[userRankIndex]; + } else { + result.top_players = topPlayers; + result.user_rank = { rank: 4, name: userName, score: userScore, time_spent: userTimeSpent }; + } + + console.log("📊 Generated leaderboard - User rank:", result.user_rank.rank); + return result; + }, + + loadLeaderboard: function (data) { + this.leaderboardData = data; + if (window['TDVTriger']) window['TDVTriger'].runtime.trigger(cr.plugins_.TDVplugin.prototype.cnds.OnLeaderboardLoaded, window['TDVTriger']); + }, + + getLbLength: function () { + return (this.leaderboardData && this.leaderboardData.top_players) ? this.leaderboardData.top_players.length : 0; + }, + + getLbItemY: function (index, startY, spacing) { + return startY + (index * spacing); + }, + + getLbAttr: function (index, attr) { + if (!this.leaderboardData || !this.leaderboardData.top_players) return ""; + var i = parseInt(index); + if (!isNaN(i) && this.leaderboardData.top_players[i]) { + var value = this.leaderboardData.top_players[i][attr]; + if (attr === 'rank' && value !== undefined) return value; + if (attr === 'time_spent' && value !== undefined) return value + "s"; + return value !== undefined ? value : ""; + } + return ""; + }, + + getLbUserAttr: function (attr) { + if (this.leaderboardData && this.leaderboardData.user_rank) { + var value = this.leaderboardData.user_rank[attr]; + if (attr === 'rank' && value) return value; + if (attr === 'time_spent' && value !== undefined) return value + "s"; + return value !== undefined ? value : ""; + } + return (attr === 'score') ? "0" : (attr === 'time_spent') ? "0s" : ""; + } +}; + +window.addEventListener("message", function (event) { + if (!event.data) return; + if (event.data.type === "SERVER_PUSH_DATA") tdv_sdk.load(event.data.jsonData); + if (event.data.type === "SERVER_PUSH_LEADERBOARD") tdv_sdk.loadLeaderboard(event.data.leaderboardData); +});