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28
GameSanKhau_TKieu_GuessWhat_02022026/appmanifest.json
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||||
{
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||||
"name": "GameSanKhau_TKieu_GuessWhat_02022026",
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"short_name": "GameSanKhau_TKieu_GuessWhat_02022026",
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"start_url": "index.html",
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||||
"display": "fullscreen",
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||||
"orientation": "any",
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||||
"icons": [{
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||||
"src": "icon-16.png",
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"sizes": "16x16",
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||||
"type": "image/png"
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||||
}, {
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"src": "icon-32.png",
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"sizes": "32x32",
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"type": "image/png"
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}, {
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"src": "icon-128.png",
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"sizes": "128x128",
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"type": "image/png"
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}, {
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"src": "icon-256.png",
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"sizes": "144x144",
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"type": "image/png"
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}, {
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"src": "icon-256.png",
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"sizes": "256x256",
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"type": "image/png"
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}]
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}
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BIN
GameSanKhau_TKieu_GuessWhat_02022026/bg.mp4
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25650
GameSanKhau_TKieu_GuessWhat_02022026/c2runtime.js
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1
GameSanKhau_TKieu_GuessWhat_02022026/data.js
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GameSanKhau_TKieu_GuessWhat_02022026/icon-114.png
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GameSanKhau_TKieu_GuessWhat_02022026/icon-128.png
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GameSanKhau_TKieu_GuessWhat_02022026/icon-16.png
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GameSanKhau_TKieu_GuessWhat_02022026/icon-256.png
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GameSanKhau_TKieu_GuessWhat_02022026/icon-32.png
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 821 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/back_btn-sheet0.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bg-sheet0.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bg-sheet1.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bg-sheet2.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bg-sheet3.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bg-sheet4.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bg-sheet5.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bgm-sheet0.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/bgm-sheet1.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/black-sheet0.png
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After Width: | Height: | Size: 74 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/board-sheet0.png
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After Width: | Height: | Size: 382 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/card-sheet0.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/card-sheet1.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/card-sheet2.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/card-sheet3.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/close_btn-sheet0.png
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After Width: | Height: | Size: 263 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/complete-sheet0.png
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After Width: | Height: | Size: 698 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/dim-sheet0.png
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After Width: | Height: | Size: 168 B |
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GameSanKhau_TKieu_GuessWhat_02022026/images/game_logo-sheet0.png
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After Width: | Height: | Size: 136 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/logo-sheet0.png
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After Width: | Height: | Size: 323 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/next_btn-sheet0.png
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After Width: | Height: | Size: 263 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/play-sheet0.png
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After Width: | Height: | Size: 281 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/replay-sheet0.png
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GameSanKhau_TKieu_GuessWhat_02022026/images/sound-sheet0.png
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After Width: | Height: | Size: 629 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/sound_btn-sheet0.png
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After Width: | Height: | Size: 668 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/tdv-sheet0.png
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After Width: | Height: | Size: 77 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/tk-sheet0.png
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After Width: | Height: | Size: 500 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/images/whitebg-sheet0.png
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After Width: | Height: | Size: 98 KiB |
139
GameSanKhau_TKieu_GuessWhat_02022026/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
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<title>GameSanKhau_TKieu_GuessWhat_02022026</title>
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<!-- Standardised web app manifest -->
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<link rel="manifest" href="appmanifest.json" />
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<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black" />
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<link rel="apple-touch-icon" sizes="256x256" href="icon-256.png" />
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<meta name="HandheldFriendly" content="true" />
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||||
<!-- Chrome for Android web app tags -->
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||||
<meta name="mobile-web-app-capable" content="yes" />
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<link rel="shortcut icon" sizes="256x256" href="icon-256.png" />
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<!-- All margins and padding must be zero for the canvas to fill the screen. -->
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<style type="text/css">
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* {
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padding: 0;
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margin: 0;
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}
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html, body {
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color: #fff;
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overflow: hidden;
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touch-action: none;
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-ms-touch-action: none;
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}
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canvas {
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||||
touch-action-delay: none;
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touch-action: none;
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-ms-touch-action: none;
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}
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</style>
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</head>
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<body>
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<div id="fb-root"></div>
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<div style="width: 100%; height: 100%; position: absolute; top: 0; left: 0; z-index: -1;">
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<!--<img src = "./bg.jpg" style="width:100%; height: 100%; object-fit: cover;"/> -->
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<video autoplay="" loop="" muted="" style="width : 100%; height: 100%;object-fit: cover;" src="bg.mp4">
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</video>
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</div>
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||||
<script>
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||||
// Issue a warning if trying to preview an exported project on disk.
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||||
(function(){
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||||
// Check for running exported on file protocol
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||||
if (window.location.protocol.substr(0, 4) === "file")
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||||
{
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||||
alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
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||||
}
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||||
})();
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||||
</script>
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||||
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||||
<!-- The canvas must be inside a div called c2canvasdiv -->
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<div id="c2canvasdiv">
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<!-- The canvas the project will render to. If you change its ID, don't forget to change the
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||||
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
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<canvas id="c2canvas" width="1400" height="900">
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||||
<!-- This text is displayed if the visitor's browser does not support HTML5.
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||||
You can change it, but it is a good idea to link to a description of a browser
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||||
and provide some links to download some popular HTML5-compatible browsers. -->
|
||||
<h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org">What is a browser?</a>
|
||||
<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
|
||||
<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
|
||||
<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
|
||||
<a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
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</canvas>
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||||
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</div>
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||||
<!-- Pages load faster with scripts at the bottom -->
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||||
<!-- Construct 2 exported games require jQuery. -->
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<script src="jquery-3.4.1.min.js"></script>
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||||
<script src="tdv_sdk.js"></script>
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||||
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||||
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||||
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
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||||
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
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||||
<script src="c2runtime.js"></script>
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||||
<script>
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||||
// Start the Construct 2 project running on window load.
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jQuery(document).ready(function ()
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{
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||||
// Create new runtime using the c2canvas
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cr_createRuntime("c2canvas");
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||||
});
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||||
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||||
// Pause and resume on page becoming visible/invisible
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function onVisibilityChanged() {
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if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
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cr_setSuspended(true);
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||||
else
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||||
cr_setSuspended(false);
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||||
};
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||||
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||||
document.addEventListener("visibilitychange", onVisibilityChanged, false);
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||||
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
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||||
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
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||||
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
|
||||
|
||||
function OnRegisterSWError(e)
|
||||
{
|
||||
console.warn("Failed to register service worker: ", e);
|
||||
};
|
||||
|
||||
// Runtime calls this global method when ready to start caching (i.e. after startup).
|
||||
// This registers the service worker which caches resources for offline support.
|
||||
window.C2_RegisterSW = function C2_RegisterSW()
|
||||
{
|
||||
if (!navigator.serviceWorker)
|
||||
return; // no SW support, ignore call
|
||||
|
||||
try {
|
||||
navigator.serviceWorker.register("sw.js", { scope: "./" })
|
||||
.then(function (reg)
|
||||
{
|
||||
console.log("Registered service worker on " + reg.scope);
|
||||
})
|
||||
.catch(OnRegisterSWError);
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
OnRegisterSWError(e);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
2
GameSanKhau_TKieu_GuessWhat_02022026/jquery-3.4.1.min.js
vendored
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GameSanKhau_TKieu_GuessWhat_02022026/loading-logo.png
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After Width: | Height: | Size: 9.2 KiB |
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GameSanKhau_TKieu_GuessWhat_02022026/media/alert-234711.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/bubble-pop-389501.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/button-124476.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/card_flips.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/chung cake.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/click-234708.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/click.m4a
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GameSanKhau_TKieu_GuessWhat_02022026/media/click.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/collect-5930.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/correct-156911.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/correct.m4a
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GameSanKhau_TKieu_GuessWhat_02022026/media/correct.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/edugamery-music-5.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/error-010-206498.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/error-08-206492.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/fail-234710.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/fail.m4a
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GameSanKhau_TKieu_GuessWhat_02022026/media/fail.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/family.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/firework.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/flower market.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/lucky money.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/pick-92276.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/pop-reverb-423718.ogg
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GameSanKhau_TKieu_GuessWhat_02022026/media/yeah.ogg
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78
GameSanKhau_TKieu_GuessWhat_02022026/offline.js
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{
|
||||
"version": 1770024189,
|
||||
"fileList": [
|
||||
"data.js",
|
||||
"c2runtime.js",
|
||||
"jquery-3.4.1.min.js",
|
||||
"offlineClient.js",
|
||||
"images/card-sheet0.png",
|
||||
"images/card-sheet1.png",
|
||||
"images/card-sheet2.png",
|
||||
"images/card-sheet3.png",
|
||||
"images/close_btn-sheet0.png",
|
||||
"images/game_logo-sheet0.png",
|
||||
"images/sound_btn-sheet0.png",
|
||||
"images/back_btn-sheet0.png",
|
||||
"images/next_btn-sheet0.png",
|
||||
"images/sound-sheet0.png",
|
||||
"images/bgm-sheet0.png",
|
||||
"images/bgm-sheet1.png",
|
||||
"images/black-sheet0.png",
|
||||
"images/bg-sheet0.png",
|
||||
"images/bg-sheet1.png",
|
||||
"images/bg-sheet2.png",
|
||||
"images/bg-sheet3.png",
|
||||
"images/bg-sheet4.png",
|
||||
"images/bg-sheet5.png",
|
||||
"images/answer_btn-sheet0.png",
|
||||
"images/tk-sheet0.png",
|
||||
"images/tdv-sheet0.png",
|
||||
"images/board-sheet0.png",
|
||||
"images/dim-sheet0.png",
|
||||
"images/complete-sheet0.png",
|
||||
"images/replay-sheet0.png",
|
||||
"images/whitebg-sheet0.png",
|
||||
"images/logo-sheet0.png",
|
||||
"images/play-sheet0.png",
|
||||
"media/click.m4a",
|
||||
"media/click.ogg",
|
||||
"media/correct.m4a",
|
||||
"media/correct.ogg",
|
||||
"media/fail.m4a",
|
||||
"media/fail.ogg",
|
||||
"media/card_flips.ogg",
|
||||
"media/correct-156911.ogg",
|
||||
"media/alert-234711.ogg",
|
||||
"media/bubble-pop-389501.ogg",
|
||||
"media/button-124476.ogg",
|
||||
"media/click-234708.ogg",
|
||||
"media/click-sound-432501.ogg",
|
||||
"media/happy-christmas-music-412753.ogg",
|
||||
"media/chung cake.ogg",
|
||||
"media/family.ogg",
|
||||
"media/firework.ogg",
|
||||
"media/flower market.ogg",
|
||||
"media/lucky money.ogg",
|
||||
"media/collect-5930.ogg",
|
||||
"media/edugamery-music-13.ogg",
|
||||
"media/error-010-206498.ogg",
|
||||
"media/error-08-206492.ogg",
|
||||
"media/fail-234710.ogg",
|
||||
"media/interface-2-126517.ogg",
|
||||
"media/material-buy-success-394517.ogg",
|
||||
"media/pick-92276.ogg",
|
||||
"media/pop-reverb-423718.ogg",
|
||||
"media/retro-explode-1-236678.ogg",
|
||||
"media/sample_input_typing01_kofi_by_miraclei-363634.ogg",
|
||||
"media/yeah.ogg",
|
||||
"media/edugamery-music-5.ogg",
|
||||
"icon-16.png",
|
||||
"icon-32.png",
|
||||
"icon-114.png",
|
||||
"icon-128.png",
|
||||
"icon-256.png",
|
||||
"loading-logo.png",
|
||||
"tdv_sdk.js",
|
||||
"bg.mp4"
|
||||
]
|
||||
}
|
||||
53
GameSanKhau_TKieu_GuessWhat_02022026/offlineClient.js
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|
||||
"use strict";
|
||||
|
||||
(function() {
|
||||
|
||||
class OfflineClient
|
||||
{
|
||||
constructor()
|
||||
{
|
||||
// Create a BroadcastChannel, if supported.
|
||||
this._broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel("offline"));
|
||||
|
||||
// Queue of messages received before a message callback is set.
|
||||
this._queuedMessages = [];
|
||||
|
||||
// The message callback.
|
||||
this._onMessageCallback = null;
|
||||
|
||||
// If BroadcastChannel is supported, listen for messages.
|
||||
if (this._broadcastChannel)
|
||||
this._broadcastChannel.onmessage = (e => this._OnBroadcastChannelMessage(e));
|
||||
}
|
||||
|
||||
_OnBroadcastChannelMessage(e)
|
||||
{
|
||||
// Have a message callback set: just forward the call.
|
||||
if (this._onMessageCallback)
|
||||
{
|
||||
this._onMessageCallback(e);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise the app hasn't loaded far enough to set a message callback.
|
||||
// Buffer the incoming messages to replay when the app sets a callback.
|
||||
this._queuedMessages.push(e);
|
||||
}
|
||||
|
||||
SetMessageCallback(f)
|
||||
{
|
||||
this._onMessageCallback = f;
|
||||
|
||||
// Replay any queued messages through the handler, then clear the queue.
|
||||
for (let e of this._queuedMessages)
|
||||
this._onMessageCallback(e);
|
||||
|
||||
this._queuedMessages.length = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Create the offline client ASAP so we receive and start queueing any messages the SW broadcasts.
|
||||
window.OfflineClientInfo = new OfflineClient();
|
||||
|
||||
}());
|
||||
|
||||
403
GameSanKhau_TKieu_GuessWhat_02022026/sw.js
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|
||||
"use strict";
|
||||
|
||||
const OFFLINE_DATA_FILE = "offline.js";
|
||||
const CACHE_NAME_PREFIX = "c2offline";
|
||||
const BROADCASTCHANNEL_NAME = "offline";
|
||||
const CONSOLE_PREFIX = "[SW] ";
|
||||
const LAZYLOAD_KEYNAME = "";
|
||||
|
||||
// Create a BroadcastChannel if supported.
|
||||
const broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel(BROADCASTCHANNEL_NAME));
|
||||
|
||||
//////////////////////////////////////
|
||||
// Utility methods
|
||||
function PostBroadcastMessage(o)
|
||||
{
|
||||
if (!broadcastChannel)
|
||||
return; // not supported
|
||||
|
||||
// Impose artificial (and arbitrary!) delay of 3 seconds to make sure client is listening by the time the message is sent.
|
||||
// Note we could remove the delay on some messages, but then we create a race condition where sometimes messages can arrive
|
||||
// in the wrong order (e.g. "update ready" arrives before "started downloading update"). So to keep the consistent ordering,
|
||||
// delay all messages by the same amount.
|
||||
setTimeout(() => broadcastChannel.postMessage(o), 3000);
|
||||
};
|
||||
|
||||
function Broadcast(type)
|
||||
{
|
||||
PostBroadcastMessage({
|
||||
"type": type
|
||||
});
|
||||
};
|
||||
|
||||
function BroadcastDownloadingUpdate(version)
|
||||
{
|
||||
PostBroadcastMessage({
|
||||
"type": "downloading-update",
|
||||
"version": version
|
||||
});
|
||||
}
|
||||
|
||||
function BroadcastUpdateReady(version)
|
||||
{
|
||||
PostBroadcastMessage({
|
||||
"type": "update-ready",
|
||||
"version": version
|
||||
});
|
||||
}
|
||||
|
||||
function IsUrlInLazyLoadList(url, lazyLoadList)
|
||||
{
|
||||
if (!lazyLoadList)
|
||||
return false; // presumably lazy load list failed to load
|
||||
|
||||
try {
|
||||
for (const lazyLoadRegex of lazyLoadList)
|
||||
{
|
||||
if (new RegExp(lazyLoadRegex).test(url))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
console.error(CONSOLE_PREFIX + "Error matching in lazy-load list: ", err);
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
function WriteLazyLoadListToStorage(lazyLoadList)
|
||||
{
|
||||
if (typeof localforage === "undefined")
|
||||
return Promise.resolve(); // bypass if localforage not imported
|
||||
else
|
||||
return localforage.setItem(LAZYLOAD_KEYNAME, lazyLoadList)
|
||||
};
|
||||
|
||||
function ReadLazyLoadListFromStorage()
|
||||
{
|
||||
if (typeof localforage === "undefined")
|
||||
return Promise.resolve([]); // bypass if localforage not imported
|
||||
else
|
||||
return localforage.getItem(LAZYLOAD_KEYNAME);
|
||||
};
|
||||
|
||||
function GetCacheBaseName()
|
||||
{
|
||||
// Include the scope to avoid name collisions with any other SWs on the same origin.
|
||||
// e.g. "c2offline-https://example.com/foo/" (won't collide with anything under bar/)
|
||||
return CACHE_NAME_PREFIX + "-" + self.registration.scope;
|
||||
};
|
||||
|
||||
function GetCacheVersionName(version)
|
||||
{
|
||||
// Append the version number to the cache name.
|
||||
// e.g. "c2offline-https://example.com/foo/-v2"
|
||||
return GetCacheBaseName() + "-v" + version;
|
||||
};
|
||||
|
||||
// Return caches.keys() filtered down to just caches we're interested in (with the right base name).
|
||||
// This filters out caches from unrelated scopes.
|
||||
async function GetAvailableCacheNames()
|
||||
{
|
||||
const cacheNames = await caches.keys();
|
||||
const cacheBaseName = GetCacheBaseName();
|
||||
return cacheNames.filter(n => n.startsWith(cacheBaseName));
|
||||
};
|
||||
|
||||
// Identify if an update is pending, which is the case when we have 2 or more available caches.
|
||||
// One must be an update that is waiting, since the next navigate that does an upgrade will
|
||||
// delete all the old caches leaving just one currently-in-use cache.
|
||||
async function IsUpdatePending()
|
||||
{
|
||||
const availableCacheNames = await GetAvailableCacheNames();
|
||||
return (availableCacheNames.length >= 2);
|
||||
};
|
||||
|
||||
// Automatically deduce the main page URL (e.g. index.html or main.aspx) from the available browser windows.
|
||||
// This prevents having to hard-code an index page in the file list, implicitly caching it like AppCache did.
|
||||
async function GetMainPageUrl()
|
||||
{
|
||||
const allClients = await clients.matchAll({
|
||||
includeUncontrolled: true,
|
||||
type: "window"
|
||||
});
|
||||
|
||||
for (const c of allClients)
|
||||
{
|
||||
// Parse off the scope from the full client URL, e.g. https://example.com/index.html -> index.html
|
||||
let url = c.url;
|
||||
if (url.startsWith(self.registration.scope))
|
||||
url = url.substring(self.registration.scope.length);
|
||||
|
||||
if (url && url !== "/") // ./ is also implicitly cached so don't bother returning that
|
||||
{
|
||||
// If the URL is solely a search string, prefix it with / to ensure it caches correctly.
|
||||
// e.g. https://example.com/?foo=bar needs to cache as /?foo=bar, not just ?foo=bar.
|
||||
if (url.startsWith("?"))
|
||||
url = "/" + url;
|
||||
|
||||
return url;
|
||||
}
|
||||
}
|
||||
|
||||
return ""; // no main page URL could be identified
|
||||
};
|
||||
|
||||
// Hack to fetch optionally bypassing HTTP cache until fetch cache options are supported in Chrome (crbug.com/453190)
|
||||
function fetchWithBypass(request, bypassCache)
|
||||
{
|
||||
if (typeof request === "string")
|
||||
request = new Request(request);
|
||||
|
||||
if (bypassCache)
|
||||
{
|
||||
// bypass enabled: add a random search parameter to avoid getting a stale HTTP cache result
|
||||
const url = new URL(request.url);
|
||||
url.search += Math.floor(Math.random() * 1000000);
|
||||
|
||||
return fetch(url, {
|
||||
headers: request.headers,
|
||||
mode: request.mode,
|
||||
credentials: request.credentials,
|
||||
redirect: request.redirect,
|
||||
cache: "no-store"
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// bypass disabled: perform normal fetch which is allowed to return from HTTP cache
|
||||
return fetch(request);
|
||||
}
|
||||
};
|
||||
|
||||
// Effectively a cache.addAll() that only creates the cache on all requests being successful (as a weak attempt at making it atomic)
|
||||
// and can optionally cache-bypass with fetchWithBypass in every request
|
||||
async function CreateCacheFromFileList(cacheName, fileList, bypassCache)
|
||||
{
|
||||
// Kick off all requests and wait for them all to complete
|
||||
const responses = await Promise.all(fileList.map(url => fetchWithBypass(url, bypassCache)));
|
||||
|
||||
// Check if any request failed. If so don't move on to opening the cache.
|
||||
// This makes sure we only open a cache if all requests succeeded.
|
||||
let allOk = true;
|
||||
|
||||
for (const response of responses)
|
||||
{
|
||||
if (!response.ok)
|
||||
{
|
||||
allOk = false;
|
||||
console.error(CONSOLE_PREFIX + "Error fetching '" + response.url + "' (" + response.status + " " + response.statusText + ")");
|
||||
}
|
||||
}
|
||||
|
||||
if (!allOk)
|
||||
throw new Error("not all resources were fetched successfully");
|
||||
|
||||
// Can now assume all responses are OK. Open a cache and write all responses there.
|
||||
// TODO: ideally we can do this transactionally to ensure a complete cache is written as one atomic operation.
|
||||
// This needs either new transactional features in the spec, or at the very least a way to rename a cache
|
||||
// (so we can write to a temporary name that won't be returned by GetAvailableCacheNames() and then rename it when ready).
|
||||
const cache = await caches.open(cacheName);
|
||||
|
||||
try {
|
||||
return await Promise.all(responses.map(
|
||||
(response, i) => cache.put(fileList[i], response)
|
||||
));
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
// Not sure why cache.put() would fail (maybe if storage quota exceeded?) but in case it does,
|
||||
// clean up the cache to try to avoid leaving behind an incomplete cache.
|
||||
console.error(CONSOLE_PREFIX + "Error writing cache entries: ", err);
|
||||
caches.delete(cacheName);
|
||||
throw err;
|
||||
}
|
||||
};
|
||||
|
||||
async function UpdateCheck(isFirst)
|
||||
{
|
||||
try {
|
||||
// Always bypass cache when requesting offline.js to make sure we find out about new versions.
|
||||
const response = await fetchWithBypass(OFFLINE_DATA_FILE, true);
|
||||
|
||||
if (!response.ok)
|
||||
throw new Error(OFFLINE_DATA_FILE + " responded with " + response.status + " " + response.statusText);
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
const version = data.version;
|
||||
const fileList = data.fileList;
|
||||
const lazyLoadList = data.lazyLoad;
|
||||
const currentCacheName = GetCacheVersionName(version);
|
||||
|
||||
const cacheExists = await caches.has(currentCacheName);
|
||||
|
||||
// Don't recache if there is already a cache that exists for this version. Assume it is complete.
|
||||
if (cacheExists)
|
||||
{
|
||||
// Log whether we are up-to-date or pending an update.
|
||||
const isUpdatePending = await IsUpdatePending();
|
||||
if (isUpdatePending)
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "Update pending");
|
||||
Broadcast("update-pending");
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "Up to date");
|
||||
Broadcast("up-to-date");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Implicitly add the main page URL to the file list, e.g. "index.html", so we don't have to assume a specific name.
|
||||
const mainPageUrl = await GetMainPageUrl();
|
||||
|
||||
// Prepend the main page URL to the file list if we found one and it is not already in the list.
|
||||
// Also make sure we request the base / which should serve the main page.
|
||||
fileList.unshift("./");
|
||||
|
||||
if (mainPageUrl && fileList.indexOf(mainPageUrl) === -1)
|
||||
fileList.unshift(mainPageUrl);
|
||||
|
||||
console.log(CONSOLE_PREFIX + "Caching " + fileList.length + " files for offline use");
|
||||
|
||||
if (isFirst)
|
||||
Broadcast("downloading");
|
||||
else
|
||||
BroadcastDownloadingUpdate(version);
|
||||
|
||||
// Note we don't bypass the cache on the first update check. This is because SW installation and the following
|
||||
// update check caching will race with the normal page load requests. For any normal loading fetches that have already
|
||||
// completed or are in-flight, it is pointless and wasteful to cache-bust the request for offline caching, since that
|
||||
// forces a second network request to be issued when a response from the browser HTTP cache would be fine.
|
||||
if (lazyLoadList)
|
||||
await WriteLazyLoadListToStorage(lazyLoadList); // dump lazy load list to local storage#
|
||||
|
||||
await CreateCacheFromFileList(currentCacheName, fileList, !isFirst);
|
||||
const isUpdatePending = await IsUpdatePending();
|
||||
|
||||
if (isUpdatePending)
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "All resources saved, update ready");
|
||||
BroadcastUpdateReady(version);
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "All resources saved, offline support ready");
|
||||
Broadcast("offline-ready");
|
||||
}
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
// Update check fetches fail when we're offline, but in case there's any other kind of problem with it, log a warning.
|
||||
console.warn(CONSOLE_PREFIX + "Update check failed: ", err);
|
||||
}
|
||||
};
|
||||
|
||||
self.addEventListener("install", event =>
|
||||
{
|
||||
// On install kick off an update check to cache files on first use.
|
||||
// If it fails we can still complete the install event and leave the SW running, we'll just
|
||||
// retry on the next navigate.
|
||||
event.waitUntil(
|
||||
UpdateCheck(true) // first update
|
||||
.catch(() => null)
|
||||
);
|
||||
});
|
||||
|
||||
async function GetCacheNameToUse(availableCacheNames, doUpdateCheck)
|
||||
{
|
||||
// Prefer the oldest cache available. This avoids mixed-version responses by ensuring that if a new cache
|
||||
// is created and filled due to an update check while the page is running, we keep returning resources
|
||||
// from the original (oldest) cache only.
|
||||
if (availableCacheNames.length === 1 || !doUpdateCheck)
|
||||
return availableCacheNames[0];
|
||||
|
||||
// We are making a navigate request with more than one cache available. Check if we can expire any old ones.
|
||||
const allClients = await clients.matchAll();
|
||||
|
||||
// If there are other clients open, don't expire anything yet. We don't want to delete any caches they
|
||||
// might be using, which could cause mixed-version responses.
|
||||
if (allClients.length > 1)
|
||||
return availableCacheNames[0];
|
||||
|
||||
// Identify newest cache to use. Delete all the others.
|
||||
const latestCacheName = availableCacheNames[availableCacheNames.length - 1];
|
||||
console.log(CONSOLE_PREFIX + "Updating to new version");
|
||||
|
||||
await Promise.all(
|
||||
availableCacheNames.slice(0, -1)
|
||||
.map(c => caches.delete(c))
|
||||
);
|
||||
|
||||
return latestCacheName;
|
||||
};
|
||||
|
||||
async function HandleFetch(event, doUpdateCheck)
|
||||
{
|
||||
const availableCacheNames = await GetAvailableCacheNames();
|
||||
|
||||
// No caches available: go to network
|
||||
if (!availableCacheNames.length)
|
||||
return fetch(event.request);
|
||||
|
||||
const useCacheName = await GetCacheNameToUse(availableCacheNames, doUpdateCheck);
|
||||
const cache = await caches.open(useCacheName);
|
||||
const cachedResponse = await cache.match(event.request);
|
||||
|
||||
if (cachedResponse)
|
||||
return cachedResponse; // use cached response
|
||||
|
||||
// We need to check if this request is to be lazy-cached. Send the request and load the lazy-load list
|
||||
// from storage simultaneously.
|
||||
const result = await Promise.all([fetch(event.request), ReadLazyLoadListFromStorage()]);
|
||||
const fetchResponse = result[0];
|
||||
const lazyLoadList = result[1];
|
||||
|
||||
if (IsUrlInLazyLoadList(event.request.url, lazyLoadList))
|
||||
{
|
||||
// Handle failure writing to the cache. This can happen if the storage quota is exceeded, which is particularly
|
||||
// likely in Safari 11.1, which appears to have very tight storage limits. Make sure even in the event of an error
|
||||
// we continue to return the response from the fetch.
|
||||
try {
|
||||
// Note clone response since we also respond with it
|
||||
await cache.put(event.request, fetchResponse.clone());
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
console.warn(CONSOLE_PREFIX + "Error caching '" + event.request.url + "': ", err);
|
||||
}
|
||||
}
|
||||
|
||||
return fetchResponse;
|
||||
};
|
||||
|
||||
self.addEventListener("fetch", event =>
|
||||
{
|
||||
/** NOTE (iain)
|
||||
* This check is to prevent a bug with XMLHttpRequest where if its
|
||||
* proxied with "FetchEvent.prototype.respondWith" no upload progress
|
||||
* events are triggered. By returning we allow the default action to
|
||||
* occur instead. Currently all cross-origin requests fall back to default.
|
||||
*/
|
||||
if (new URL(event.request.url).origin !== location.origin)
|
||||
return;
|
||||
|
||||
// Check for an update on navigate requests
|
||||
const doUpdateCheck = (event.request.mode === "navigate");
|
||||
|
||||
const responsePromise = HandleFetch(event, doUpdateCheck);
|
||||
|
||||
if (doUpdateCheck)
|
||||
{
|
||||
// allow the main request to complete, then check for updates
|
||||
event.waitUntil(
|
||||
responsePromise
|
||||
.then(() => UpdateCheck(false)) // not first check
|
||||
);
|
||||
}
|
||||
|
||||
event.respondWith(responsePromise);
|
||||
});
|
||||
157
GameSanKhau_TKieu_GuessWhat_02022026/tdv_sdk.js
Normal file
@@ -0,0 +1,157 @@
|
||||
var tdv_sdk = {};
|
||||
|
||||
// --- 1. CONFIG DATA ---
|
||||
// Cập nhật: Thêm Id, sửa format Ani, sửa format Audio (tên file local)
|
||||
tdv_sdk.list = [
|
||||
{
|
||||
Id: 0,
|
||||
Ani: "Ani_0",
|
||||
answer: "Family",
|
||||
audio: "Family",
|
||||
bgFrame: 1,
|
||||
},
|
||||
{
|
||||
Id: 1,
|
||||
Ani: "Ani_1",
|
||||
answer: "Firework",
|
||||
audio: "Firework",
|
||||
bgFrame: 2,
|
||||
},
|
||||
{
|
||||
Id: 2,
|
||||
Ani: "Ani_2",
|
||||
answer: "Lucky Money",
|
||||
audio: "Lucky Money",
|
||||
bgFrame: 3,
|
||||
},
|
||||
{
|
||||
Id: 3,
|
||||
Ani: "Ani_3",
|
||||
answer: "Flower Market",
|
||||
audio: "Flower Market",
|
||||
bgFrame: 4,
|
||||
},
|
||||
{
|
||||
Id: 4,
|
||||
Ani: "Ani_4",
|
||||
answer: "Chung Cake",
|
||||
audio: "Chung Cake",
|
||||
bgFrame: 5,
|
||||
},
|
||||
];
|
||||
|
||||
tdv_sdk.pageCardConfig = [3, 3, 3, 3, 3];
|
||||
|
||||
tdv_sdk.pageCurrent = 0;
|
||||
tdv_sdk.totalPage = 0;
|
||||
tdv_sdk.currentPageList = [];
|
||||
tdv_sdk.pageInfo = [];
|
||||
|
||||
// --- GETTERS (Giữ nguyên) ---
|
||||
tdv_sdk.getTotalPage = function () {
|
||||
return tdv_sdk.totalPage;
|
||||
};
|
||||
tdv_sdk.getCurrentPage = function () {
|
||||
return tdv_sdk.pageCurrent;
|
||||
};
|
||||
tdv_sdk.getCurrentPageListInfo_getTotal = function () {
|
||||
return tdv_sdk.currentPageList.length - 1;
|
||||
};
|
||||
tdv_sdk.getCurrentPageListInfo_getByIndex = function (index, attr) {
|
||||
return tdv_sdk.currentPageList[index][attr];
|
||||
};
|
||||
|
||||
// --- NAVIGATION (Giữ nguyên) ---
|
||||
tdv_sdk.nextPage = function () {
|
||||
if (tdv_sdk.pageCurrent < tdv_sdk.totalPage) {
|
||||
tdv_sdk.pageCurrent++;
|
||||
tdv_sdk.updateMaxCardByPage();
|
||||
tdv_sdk.getPostionInPage();
|
||||
}
|
||||
};
|
||||
|
||||
tdv_sdk.prePage = function () {
|
||||
if (tdv_sdk.pageCurrent > 0) {
|
||||
tdv_sdk.pageCurrent--;
|
||||
tdv_sdk.updateMaxCardByPage();
|
||||
tdv_sdk.getPostionInPage();
|
||||
}
|
||||
};
|
||||
|
||||
tdv_sdk.updateMaxCardByPage = function () {
|
||||
const index = tdv_sdk.pageCurrent;
|
||||
if (tdv_sdk.pageCardConfig && tdv_sdk.pageCardConfig[index] !== undefined) {
|
||||
tdv_sdk.maxCardInPage = tdv_sdk.pageCardConfig[index];
|
||||
}
|
||||
};
|
||||
|
||||
// --- CORE LOGIC (Refactor mapping dữ liệu) ---
|
||||
tdv_sdk.start = function () {
|
||||
tdv_sdk.pageInfo = [];
|
||||
|
||||
for (let i = 0; i < tdv_sdk.pageCardConfig.length; i++) {
|
||||
let count = tdv_sdk.pageCardConfig[i];
|
||||
let dataItem = tdv_sdk.list[i];
|
||||
let cardList = [];
|
||||
|
||||
for (let j = 0; j < count; j++) {
|
||||
const _obj = {
|
||||
// Cập nhật mapping dữ liệu mới
|
||||
Id: dataItem.Id,
|
||||
Ani: dataItem.Ani,
|
||||
answer: dataItem.answer,
|
||||
audio: dataItem.audio,
|
||||
bgFrame: dataItem.bgFrame,
|
||||
|
||||
x: 0,
|
||||
y: 0,
|
||||
indexInGroup: j, // Index của hint trong 1 câu (0,1,2)
|
||||
};
|
||||
cardList.push(_obj);
|
||||
}
|
||||
|
||||
tdv_sdk.pageInfo.push({
|
||||
index: i,
|
||||
totalCardInpage: cardList.length,
|
||||
cardList: cardList,
|
||||
});
|
||||
}
|
||||
|
||||
tdv_sdk.totalPage = tdv_sdk.pageInfo.length - 1;
|
||||
tdv_sdk.pageCurrent = 0;
|
||||
tdv_sdk.updateMaxCardByPage();
|
||||
tdv_sdk.getPostionInPage();
|
||||
};
|
||||
|
||||
// --- POSITION (Logic cũ với kích thước 360x360) ---
|
||||
tdv_sdk.getPostionInPage = function () {
|
||||
const _currentPage = tdv_sdk.pageInfo[tdv_sdk.pageCurrent];
|
||||
|
||||
const max_width = 1400;
|
||||
const margin = 20;
|
||||
const card_width = 360;
|
||||
const card_height = 360;
|
||||
const card_y = 450;
|
||||
|
||||
const total_width =
|
||||
_currentPage.totalCardInpage * card_width +
|
||||
(_currentPage.totalCardInpage - 1) * margin;
|
||||
|
||||
const start_x = (max_width - total_width) / 2 + card_width / 2;
|
||||
|
||||
_currentPage.cardList.forEach((card, index) => {
|
||||
const center_x = start_x + index * (card_width + margin);
|
||||
card.x = center_x;
|
||||
card.y = card_y;
|
||||
});
|
||||
|
||||
tdv_sdk.currentPageList = _currentPage.cardList;
|
||||
};
|
||||
|
||||
// --- AUDIO ---
|
||||
tdv_sdk.playSound = function (index) {
|
||||
// Lưu ý: Audio giờ là chuỗi tên file (ví dụ "Family").
|
||||
// Hàm này giữ nguyên cấu trúc cũ, nếu bạn dùng C2 Audio Object để play thì không cần gọi hàm này nữa.
|
||||
const _audio = tdv_sdk.currentPageList[index].audio;
|
||||
console.log("Audio requested:", _audio);
|
||||
};
|
||||